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D Ranks Allkill Teamleague - Page 5

Forum Index > Brood War Tournaments
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Cr4zyH0r5e
Profile Blog Joined November 2007
Peru1308 Posts
October 25 2012 03:43 GMT
#81
^ I support this. As usual, I'm too busy to participate - maybe once I graduate at the end of winter quarter?
Anyway, it is generally understood that for an all-kill league you should have a strategy prepared for each map. It adds legitimacy to the process.

On Babo's paranoia: I think it has its merit and it gives us all a chance to know all the new players and integrate them to the community if nothing else.

Good luck to you all!
Diamond 4 Jungle/Support - http://www.twitch.tv/cr4zyh0r5e/c/3051057 Zyra support 101
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
October 25 2012 04:06 GMT
#82
On October 25 2012 12:43 Cr4zyH0r5e wrote:
^ I support this. As usual, I'm too busy to participate - maybe once I graduate at the end of winter quarter?
Anyway, it is generally understood that for an all-kill league you should have a strategy prepared for each map. It adds legitimacy to the process.

On Babo's paranoia: I think it has its merit and it gives us all a chance to know all the new players and integrate them to the community if nothing else.

Good luck to you all!


Dude hello!! nice to see you pop in :D

Btw adding sGs.Ochrow to team Sun Kan.
"Awaken my Child, and embrace the Glory that is your Birthright"
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 25 2012 05:53 GMT
#83
My mappool suggestion looks like this -

1.La Mancha
2.Grand Line
3.Longinus
4.Neo Jade
5.Benzene
6.Pathfinder
7.Match Point

all are different so there will be diversity, yet they are not hard to play on so it will be double fun

im serious
T H C makes ppl happy
chrisolo
Profile Joined May 2009
Germany2614 Posts
October 25 2012 07:46 GMT
#84
This is one of the very few points I will not debate. We can discuss removing at most 6 maps, so it will shrink into 16 maps and have 3 or 4 mapvetos. But I wont go down any lower then 16. Please do not see me as an authoritarian orga (since I let you decide pretty much like everything in this league, beside of this), but as already said I will not remove more then 6 maps.

You can state here the six maps you do not want to see in this league (besides non-removeable maps: FS, Jade, Othello, Ride Of Valkyries [one map per each generation of maps]).

Please now refrain from further convincing me into lowering the mappool any more. If there is no 100% needed change, I will not remove more maps. You can also state if you want 3 or 4 mapvetos.

Also rotating maps in a set maporder will not be done, since the majority did not want it. And besides, this is a real nice factor to have as a teamcaptain. With this option you can still train special maps for special matchups (and even special opposing players).
¯\_(ツ)_/¯ - aka cReAtiVee
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
October 25 2012 09:55 GMT
#85
iCCup Andromeda
iCCup Circuit Breaker
iCCup Destination
iCCup Ground Zero
iCCup Match Point
iCCup Python

are the maps I don't want to see in the league. I would like 4 map vetoes.

Poll: 3 or 4 map vetoes?

4 map vetoes (7)
 
88%

3 map vetoes (1)
 
13%

8 total votes

Your vote: 3 or 4 map vetoes?

(Vote): 3 map vetoes
(Vote): 4 map vetoes




Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
October 25 2012 12:07 GMT
#86
I would just remove Python. I don't really see the point in having Python since it already has Fighting Spirit.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
t0ssboy
Profile Joined August 2011
Bulgaria681 Posts
October 25 2012 12:47 GMT
#87
Also add preemtive map pool. practicing for 16 maps is total bullshit for a D rank player,who may even not get to play.
Courage is doing what you are afraid to do.There can be no courage if there is no fear.
greenelve
Profile Joined April 2011
Germany1392 Posts
October 25 2012 13:12 GMT
#88
Im more for having less maps and less vetos... 2 vetos per team makes 4 unplayed maps in totall... for example 8 maps + 4 veto = 12 maps to practice for...
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
Last Edited: 2012-10-25 13:19:43
October 25 2012 13:19 GMT
#89
On October 25 2012 16:46 chrisolo wrote:
This is one of the very few points I will not debate. We can discuss removing at most 6 maps, so it will shrink into 16 maps and have 3 or 4 mapvetos. But I wont go down any lower then 16. Please do not see me as an authoritarian orga (since I let you decide pretty much like everything in this league, beside of this), but as already said I will not remove more then 6 maps.

You can state here the six maps you do not want to see in this league (besides non-removeable maps: FS, Jade, Othello, Ride Of Valkyries [one map per each generation of maps]).

Please now refrain from further convincing me into lowering the mappool any more. If there is no 100% needed change, I will not remove more maps. You can also state if you want 3 or 4 mapvetos.

Also rotating maps in a set maporder will not be done, since the majority did not want it. And besides, this is a real nice factor to have as a teamcaptain. With this option you can still train special maps for special matchups (and even special opposing players).

I'd be fine if that's the case, wish to remove:

iCCup Blue Storm
iCCup Electric Circuit
iCCup Neo Medusa
iCCup Othello
iCCup Ride of Valkyries
iCCup Python
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
ninini
Profile Joined June 2010
Sweden1204 Posts
Last Edited: 2012-10-25 14:04:26
October 25 2012 13:51 GMT
#90
I vote on removing Andromeda and Gladiator.

Gladiator especially. The map was created with one purpose only, to kill Flash.
Andromeda is nothing out of the ordinary, but as macro maps I think Colosseum II is more interesting, and having both isn't necessary.


And please keep Python. It's a awesome map that could lead to very interesting games and it's a nice contrast to FS. Who cares if it's common. It's not like you guys still play on it, right? I don't, because it has its own meta-game, which doesn't translate well into other maps, but it's a great map to play for fun.

Anyway, Grand Line SE would be cool.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
Last Edited: 2012-10-31 03:59:06
October 25 2012 14:43 GMT
#91
On October 25 2012 22:51 ninini wrote:
I vote on removing Andromeda and Gladiator.

Gladiator especially. The map was created with one purpose only, to kill Flash.
Andromeda is nothing out of the ordinary, but as macro maps I think Colosseum II is more interesting, and having both isn't necessary.


And please keep Python. It's a awesome map that could lead to very interesting games and it's a nice contrast to FS. Who cares if it's common. It's not like you guys still play on it, right? I don't, because it has its own meta-game, which doesn't translate well into other maps, but it's a great map to play for fun.

Anyway, Grand Line SE would be cool.

Python games, interesting? Really?

If I had to vote on 6 maps I'd remove from the pool, it would be:
Python
Destination
Othello
Outsider
Andromeda
Circuit Breaker
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
chrisolo
Profile Joined May 2009
Germany2614 Posts
Last Edited: 2012-10-25 15:49:34
October 25 2012 15:48 GMT
#92
I created a Liquipedia page now: http://wiki.teamliquid.net/starcraft/D_Ranks_Allkill_Teamleague

I will keep it updated hopefully at all times. Feel free to edit it.

BTW
If anyone knows why my 3rd/4th place match in the grid isnt displayed please explain it to me t.t
¯\_(ツ)_/¯ - aka cReAtiVee
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 25 2012 16:06 GMT
#93
Good luck to everyone involved
Luck makes talent look like genius.
ghrur
Profile Blog Joined May 2009
United States3787 Posts
October 25 2012 16:51 GMT
#94
Personally, if I were to remove 6 maps, I'd remove the following:
Neo Chain Reaction - This map is pretty difficult, complex, and PvZ is very very abnormal on this map. Not to mention TvP can be really brutal here as well.
Ground Zero - Boring map and very imba. I'd rather have Electric Circuit, Circuit Breaker, or Jade than this map.
Longinus - Look at the Liquipedia stats. Crazy imba, and double gas, with modern mech transitions, will kill Zergs so hard.
Python - Old map, nearly impossible for Ps to Forge FE, doesn't work with modern strategies.
Match Point - I don't like 2 player maps.
Heartbreak Ridge - I don't like 2 player maps.
darkness overpowering
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
October 25 2012 17:05 GMT
#95
On October 26 2012 01:51 ghrur wrote:
Personally, if I were to remove 6 maps, I'd remove the following:
Neo Chain Reaction - This map is pretty difficult, complex, and PvZ is very very abnormal on this map. Not to mention TvP can be really brutal here as well.
Ground Zero - Boring map and very imba. I'd rather have Electric Circuit, Circuit Breaker, or Jade than this map.
Longinus - Look at the Liquipedia stats. Crazy imba, and double gas, with modern mech transitions, will kill Zergs so hard.
Python - Old map, nearly impossible for Ps to Forge FE, doesn't work with modern strategies.
Match Point - I don't like 2 player maps.
Heartbreak Ridge - I don't like 2 player maps.

but match point had almost all of my favorite progamer games played on it....
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
ghrur
Profile Blog Joined May 2009
United States3787 Posts
October 25 2012 17:19 GMT
#96
On October 26 2012 02:05 amazingxkcd wrote:
Show nested quote +
On October 26 2012 01:51 ghrur wrote:
Personally, if I were to remove 6 maps, I'd remove the following:
Neo Chain Reaction - This map is pretty difficult, complex, and PvZ is very very abnormal on this map. Not to mention TvP can be really brutal here as well.
Ground Zero - Boring map and very imba. I'd rather have Electric Circuit, Circuit Breaker, or Jade than this map.
Longinus - Look at the Liquipedia stats. Crazy imba, and double gas, with modern mech transitions, will kill Zergs so hard.
Python - Old map, nearly impossible for Ps to Forge FE, doesn't work with modern strategies.
Match Point - I don't like 2 player maps.
Heartbreak Ridge - I don't like 2 player maps.

but match point had almost all of my favorite progamer games played on it....


It had my favorite progamer losing on it because of the lack of bases. )=<
JAEDONGGGGGGGGGGGGG T_T <3
darkness overpowering
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 25 2012 18:15 GMT
#97
Meh, its your choice. I just know there is no benefit to such a ridiculously large map pool. Even with vetoes you still have 10-11 maps to prepare, when even the highest lvl of players don't prepare for more than 6-7 maps.

Its a nice concept on paper that you try to accomadate for a wide number of ppl with a large map pool, but in practice ...

At best, ppl will generally be annoyed by it. Worse, players may be turned off from participating at all due to frustration
Writerptrk
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
October 25 2012 18:39 GMT
#98
I' d like to vote out the following maps:

Python
Blue storm
Outsider
Longinus
Andromeda
Chain reaction
"Awaken my Child, and embrace the Glory that is your Birthright"
EchOne
Profile Blog Joined January 2008
United States2906 Posts
October 25 2012 18:49 GMT
#99
I want 4 map vetoes and these maps out of the pool: Blue Storm, Chain Reaction, and Destination. As long as we have good teams, players, games, organization, and results tracking I'm sure we can all have a fun event regardless of maps (at least none of these maps are notoriously awful like DMZ, Battle Royale, or Demon's Forest.
面白くない世の中, 面白くすればいいさ
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
October 25 2012 18:55 GMT
#100
By the way, CobaltBlu, L_Master, and myself are planning on running the next DRTL (DRTL season 4) after this DRAKTL, just so that it's officially out there and everyone knows. Nikon is happy for us to do that.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
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