Effort pool first, I think overpool, followed by a hatch Onester and that female mascot being friends Sun ends up blocking the hatch, but not for long Forge->cannon->nexus
Think that was SNM Robo for Sun being added Effort's mineral only is up First sair up, going to go for the scout, instead of the overlord Second cannon being added at the wall
Mineral only is warping in for Sun now, about half way done Two reavers out, three gateways warping in Whoops guess he didn't have his citadel, thats warping in too
+1 for sairs is upgraded, knew I saw the core spinning before Effort going to take a fifth base at 7 oclock main now it seems Second evo being added Two more gates, 6 total, archives being added too Spore at the 6 oclock, and the nat but it doesn't cover all that well imo
Well the stream crashed for me Looks like nothing much has happened really Sun's corsairs are killing off some overlord Two sairs fall, one at one shot from a hydra Hydras killing some zealots at 1 oclock mineral only, nice lurker morph to save a hydra 0-0-1 for toss 1-1 for ranged zerg Hydra lurk headed into the mineral only, but there are 5 cannons protecting
2 reavers, and 2 HT with storms with that army +2 weapons for Sun are done 12 oclock trying to be secured by Sun One reaver and the shuttle gets sniped at heavy hydra loses Hive is done, defiler mound is morphing in
Slow lings? They counter the 12 oclock Nevermind Effort going to push into the toss army Hydras melt pretty quickly Storms and goons are pretty good Reaver falls, but the hydraling melts to the storm
Well, the mass tier 1 units are wearing down the toss army 119-75 supply Single archon, going to thwart the lings for now, reinforcements, zealot HT going to reinforce
6 oclock is under attack Storm on quite a few drones 12 oclock is going to fall Effort going to use his own base at 6 oclock as a prison for Sun's units Hatchery falls Storm on the retreaeting drones too 5th base at 7 oclock is going to wall too! 23 kill archon 12 oclock for Sun lives 7 oclock falls!
+3 weapons done for Sun Single defiler at 12 oclock going to fall, but gets a monstrous plague off! 142-90 supply Sun favored 6 oclock going to come under attack again Lurkers burrow, tear a ton of the zealots apart but the obs comes in Storm
This stream so laggy TT Effort somehow evens out the supply a bit 97-89 7 oclock still has no hatchery yet More zealots moving to 7, but there is a nydus there Cracklings trying to counter at 12, but its pretty well defended now
Cracklings get stormed on Two DTs in the mix Plague, but not big enough Run defiler run, almost gets away, but a DT spoils the fun No goons in the army yet 7 oclock finally morphing back in
Ultra Cavern is up now Zealot conga line! 164-118 Sun in the lead Zealots and templar going to attack the 7 oclock, but he's being indecisive More cracklings trying to hit the 12 oclock, but archon reaver shuts that down quickly 9 oclock being taken by Sun now 3-2 for the melee zerg units
More cracklings hitting 12 oclock Effort dodges the storm! Nexus going to fall in shields, but thats it 158-105 Effort scouts 9 oclock These storms are shutting down all these small counter attacks D;
Scourge snipe the shuttle, but the reavers get dropped out Ultras out on the map now Two obs get sniped 7 oclock going to hold for now 5-3 for the ultras, unless its 6-3 can't remember
damn thats a ton of moo cows. ton of lings with them. attack 9. i think this is a bad attack. not enough units from effort but he does force a cancel on 12!
Dark Swarm on the nexus and cannons at 9 oclock Cannons fall Storm on the ultras Plague on the buildings too! Effort just streaming ultraling into the natural!
EFFORT <3 MY CAPTAIN <3 The natural is broken,the mineral only is broken 7 nat is broken for Effort, but Effort will be able to defend The main is busted into now too!
Wait are you guys serious? I stopped watching because I thought Effort had lost (though I knew the game was technically not over). Man, this BW comeback thing.
White people taking a picture White person holding a sign in English Best going to scout up to 1 oclock Hydra's initial overlord headed down to 7 oclock Forge first for Best
Best going to scout Hydra now Pool first for Hydra, finishes just now, not sure what pool it was Forge then cannon then nexus? Hatch being taken at the nat for Hydra, and his third
On June 30 2012 12:46 X10A wrote: Best going to scout Hydra now Pool first for Hydra, finishes just now, not sure what pool it was Forge then cannon then nexus? Hatch being taken at the nat for Hydra, and his third
On June 30 2012 12:50 X10A wrote: @BlindRawr, are we ever going to end up casting PL? ;O Spire is done Scourge are out, hydra den is up Archives up, citadel up, 3 gates being added
Mutas are out now to snipe HT now Hydra loses a ton of scourge to the sairs Hydra snipes all of the HT Mass of Hydras coming in to kill the gateway army All muats fall but thats okay
Ah, mutarisks. However, Hydra doesn't have +1 air armour, whereas sairs have +1 attack. Mutas get shredded into nothingness, but they still manage to snipe out all the templar beforehand and now hydras are mopping up Best's everything.
Hydra going to poke away at the cannons and the goons So many hydras Probe drill, but Hydra just pushing his way through Bust is successful! GG from Best CJ Entus takes the BW bo3 2-0
On June 30 2012 12:58 BLinD-RawR wrote: if he had a couple of reavers at least he wouldn't have outright died when his templars got sniped.
lolwat
why would he have reavers in that situation
sair reaver strat?
but he didnt open sair/reaver that game. Given the same openings, having a few reavers that early on would mean you have a significantly smaller army that wouldnt be able to do anything
On June 30 2012 12:58 BLinD-RawR wrote: if he had a couple of reavers at least he wouldn't have outright died when his templars got sniped.
lolwat
why would he have reavers in that situation
sair reaver strat?
but he went templar
i know i mean if he started out with sair reaver not templar but otherwise he probolly had to cut his army alot just go get reavers from sair dt
if we're talking about if the game was opened with sair/reaver instead and the templars were replaced with reavers, then it would've been the same pretty much lol
On June 30 2012 12:58 BLinD-RawR wrote: if he had a couple of reavers at least he wouldn't have outright died when his templars got sniped.
lolwat
why would he have reavers in that situation
sair reaver strat?
but he went templar
i know i mean if he started out with sair reaver not templar but otherwise he probolly had to cut his army alot just go get reavers from sair dt
if we're talking about if the game was opened with sair/reaver instead and the templars were replaced with reavers, then it would've been the same pretty much lol
So true just that the timing window for that push hydra did was hit and he took it and road it only because best sucided most of his army into hydra's 3rd so pretty muc hthat costed best the game
Double fire vultures being rallied into BByong's main Healing Dropship being made at the proxy too Landed AA ship, killing off some fire vultures Fantasy was being cute, landed his rax and making marines
On June 30 2012 13:18 whirlpool wrote: he baited marines out with that rax ?
It's just an attention dividing method. Terrans sometimes land a factory in a Protoss base and start making hellions while they attack with bio from the front. More likely it was to draw units away from the top of the ramp to deal with it so he could get the hellions in, but he got lucky and found the marines out on the map because the other guy didn't know what to do.
On June 30 2012 13:18 aznkukuboi wrote: haha oh man, I cannot imagine this strat working against any actual sc2 pros. What a funny match.
It absolutely can work, I've seen this build and variations of it without the marines/medivac using a banshee followup instead win games ( in fact I saw IMMvp beat Marineking on his stream with it a few days ago )
On June 30 2012 13:18 aznkukuboi wrote: haha oh man, I cannot imagine this strat working against any actual sc2 pros. What a funny match.
It absolutely can work, I've seen this build and variations of it without the marines/medivac using a banshee followup instead win games ( in fact I saw IMMvp beat Marineking on his stream with it a few days ago )
On June 30 2012 13:18 aznkukuboi wrote: haha oh man, I cannot imagine this strat working against any actual sc2 pros. What a funny match.
It absolutely can work, I've seen this build and variations of it without the marines/medivac using a banshee followup instead win games ( in fact I saw IMMvp beat Marineking on his stream with it a few days ago )
Depends on which SC2 pros they face. The top top level pros probably have the sense to deduce that a floating rax coming from the upper area at that early timing means a proxy fac/starport which can either be banshees, hellions, or drop play.
On June 30 2012 13:18 aznkukuboi wrote: haha oh man, I cannot imagine this strat working against any actual sc2 pros. What a funny match.
thats because it wouldn't, it was just a horrible defense by the CJ player. It was kinda cool by fantasy but i was just let down in that game
In all honesty, it mainly was luck rather than bad defense. I don't see a reason for terrans to not build a wall at their ramp but bbyong decided to be cutesy and try to hide barracks from scout.
When he saw the barracks fly into his base he assumed fantasy would build more stuff at home and just use rax as a scout, and sent marines to watchtower. That can be argued as a stupid move, but it's not a horrible defense in the same way.
On June 30 2012 13:25 Dodgin wrote: Bisu here's your chance to win a sc2 game, don't mess it up again please I don't know if my heart can handle you 0-4 in sc2.
well I have seen Bisu win in SC2...its not like hes incapable
On June 30 2012 13:18 aznkukuboi wrote: haha oh man, I cannot imagine this strat working against any actual sc2 pros. What a funny match.
It absolutely can work, I've seen this build and variations of it without the marines/medivac using a banshee followup instead win games ( in fact I saw IMMvp beat Marineking on his stream with it a few days ago )
of course it can work
I do not really believe Sc2 pro being so much level up than BW player. So I believe strat they do will work against SC2 professional.
On June 30 2012 13:25 Dodgin wrote: Bisu here's your chance to win a sc2 game, don't mess it up again please I don't know if my heart can handle you 0-4 in sc2.
well I have seen Bisu win in SC2...its not like hes incapable
yeah he did pretty well at the MLG thing It's just really ehh that he hasn't won a game in PL.
On June 30 2012 13:18 aznkukuboi wrote: haha oh man, I cannot imagine this strat working against any actual sc2 pros. What a funny match.
It absolutely can work, I've seen this build and variations of it without the marines/medivac using a banshee followup instead win games ( in fact I saw IMMvp beat Marineking on his stream with it a few days ago )
of course it can work
I do not really believe Sc2 pro being so much level up than BW player. So I believe strat they do will work against SC2 professional.
At this point? For sure, the GSL pros are at a much higher level than the BW pros at SC2. That doesn't mean that the BW pros don't have the potential to be as good, if not better. It's just that this dual BW-SC2 format doesn't allow them to practice SC2 fulltime, and it shows.
On June 30 2012 13:18 aznkukuboi wrote: haha oh man, I cannot imagine this strat working against any actual sc2 pros. What a funny match.
It absolutely can work, I've seen this build and variations of it without the marines/medivac using a banshee followup instead win games ( in fact I saw IMMvp beat Marineking on his stream with it a few days ago )
of course it can work
I do not really believe Sc2 pro being so much level up than BW player. So I believe strat they do will work against SC2 professional.
At this point? For sure, the GSL pros are at a much higher level than the BW pros at SC2. That doesn't mean that the BW pros don't have the potential to be as good, if not better. It's just that this dual BW-SC2 format doesn't allow them to practice SC2 fulltime, and it shows.
Not just in the quality of their play, but in the entertainment value of the games. Last week had some decent games, though.
Leta getting a fast second gas. Maybe he will get 2port OpWraith after all
On June 30 2012 13:18 aznkukuboi wrote: haha oh man, I cannot imagine this strat working against any actual sc2 pros. What a funny match.
It absolutely can work, I've seen this build and variations of it without the marines/medivac using a banshee followup instead win games ( in fact I saw IMMvp beat Marineking on his stream with it a few days ago )
of course it can work
I do not really believe Sc2 pro being so much level up than BW player. So I believe strat they do will work against SC2 professional.
I'm sorry, but the level of play between Fantasy and any current Korean sc2 pro in GSTL is just bounds currently. From this game, you can tell Fantasy is really concentrated on OSL right now. His sc2 play was subpar.
However, we have seen some quality players right now who are great at SC2. Effort and Flash both stand out to me.
Jumping marine going to see everything, gets one or two probe kills Double rax, one port one fact Bisu sees the technology on the starport Three gates for Bisu Healing dropship loaded up with three fire vultures
On June 30 2012 13:34 BLinD-RawR wrote: Leta making ravens....X10A what should we call ravens
They're not round science vessels. idk what to call them opWraiths are out too! Fire vultures kill off 10 probes! Leta moving out with his army Siege mode just starting
On June 30 2012 13:33 Nikon wrote: I thought the 1-1-1 was one rax with reactor, one with tech lab and one without an addon?
1-1-1 is rax with reactor, factory with tech lab, and starport with a tech lab (1 of each production building). Classic style opens banshee, but Leta getting a Raven instead, which is also fine.
Leta kills 7 workers with hellions after Bisu lines 'em up. I don't want to sound like I'm ragging on Bisu, because he's not doing anything really all that bad, but he's making control mistakes.
bigGoon, some dtGoons and a groundArbiter or two is all thats out for Bisu Bisu has a pylon warping in at 12 oclock Something in mid air nullifying the dtGoon shots? Leta smiles! Kills off all the probes, the natural is going to fall GG from Bisu
Bisu botches the hold terribly. You have to respond to a 1-1-1 (or a 2-1-1, really) in a specific way (forcing sieges and slowing it down). It seems like Bisu simply didn't know what to do.
He also clumped his stalkers against tanks, but that didn't matter much.
On June 30 2012 13:36 forsooth wrote: I think that was the worst response to that attack I've ever seen.
He started off right, at the xel naga tower, using the sight blocker... if he stayed there a bit longer and kept kiting back he would have delayed it and picked off units etc. The second he fell back to his ramp I knew he was fucked... you can't let Terrans siege tanks get that position.
On June 30 2012 13:18 aznkukuboi wrote: haha oh man, I cannot imagine this strat working against any actual sc2 pros. What a funny match.
It absolutely can work, I've seen this build and variations of it without the marines/medivac using a banshee followup instead win games ( in fact I saw IMMvp beat Marineking on his stream with it a few days ago )
of course it can work
I do not really believe Sc2 pro being so much level up than BW player. So I believe strat they do will work against SC2 professional.
At this point? For sure, the GSL pros are at a much higher level than the BW pros at SC2. That doesn't mean that the BW pros don't have the potential to be as good, if not better. It's just that this dual BW-SC2 format doesn't allow them to practice SC2 fulltime, and it shows.
We have a common agreement... u dont have to write an arguement back.
On June 30 2012 13:37 X10A wrote: bigGoon, some dtGoons and a groundArbiter or two is all thats out for Bisu Bisu has a pylon warping in at 12 oclock Something in mid air nullifying the dtGoon shots? Leta smiles! Kills off all the probes, the natural is going to fall GG from Bisu
Bisu looks really bad at SC2. His reaction times to the reaper and hellion drop wasn't very good. He didn't target fire the tanks with Immortals and his splitting of probes wasn't very good (although the hellions did less damage than expected).
On June 30 2012 13:37 X10A wrote: bigGoon, some dtGoons and a groundArbiter or two is all thats out for Bisu Bisu has a pylon warping in at 12 oclock Something in mid air nullifying the dtGoon shots? Leta smiles! Kills off all the probes, the natural is going to fall GG from Bisu
it's a raven spell that blocks up to 20 projectiles. people used to complain that they gave dark swarm to terran.
1. bisu needed to force a pdd out in the map. he should have kept engaging, slowing leta's push, to buy time to make more zealots at home. 2. bisu needed to have his zealots attacking at the front. 3. bisu needed to focus tanks with immortals.
1-1-1 is not easy to defend, u need practice, no shame on Bisu. At early days of 1-1-1 every single protoss, including pros, were getting smashed like this.
On June 30 2012 13:38 pdd wrote: Bisu looks really bad at SC2. His reaction times to the reaper and hellion drop wasn't very good. He didn't target fire the tanks with Immortals and his splitting of probes wasn't very good (although the hellions did less damage than expected).
Hmm, could it be he doesn't play SC2 protoss the way it should be played? Is it because of split focus bet BW and SC2? Or are his skills just not translating?
On June 30 2012 13:37 X10A wrote: Something in mid air nullifying the dtGoon shots?
Point Defense Drone, a Raven spell. It's kind of like Dark Swarm, but not quite as good.
1-1-1 is kind of an old all-in. Most protosses can hold it nowadays, because they know how. It's actually pretty clever to use old all-ins like that, because SPL players likely don't know what to do, because they're only studying modern SC2 and no one really 1-1-1s anymore.
On June 30 2012 13:38 pdd wrote: Bisu looks really bad at SC2. His reaction times to the reaper and hellion drop wasn't very good. He didn't target fire the tanks with Immortals and his splitting of probes wasn't very good (although the hellions did less damage than expected).
Hmm, could it be he doesn't play SC2 protoss the way it should be played? Is it because of split focus bet BW and SC2? Or are his skills just not translating?
In this case, he just didn't know what to do. I imagine he's fast enough to split probes against hellions, but he probably doesn't do it on instinct yet. The 1-1-1 requires a very specific response, and Bisu wasn't watching SC2 when Protosses figured it out.
On June 30 2012 13:36 forsooth wrote: I think that was the worst response to that attack I've ever seen.
He started off right, at the xel naga tower, using the sight blocker... if he stayed there a bit longer and kept kiting back he would have delayed it and picked off units etc. The second he fell back to his ramp I knew he was fucked... you can't let Terrans siege tanks get that position.
His unit composition was also bad. Zealots are really important, as is setting up a flank if you can, which he easily could have. Leta just marched across the map without checking for pylons.
Bisu's army wasn't THAT bad at the moment the attack came, but he needed a lot more zealots, and he needed to engage in a better position. Usually the response involves delaying the attack as much as possible by meeting the attacker as many times as possible without losing units forcing the tanks to siege and then back off.
Composition wasn't too bad, position was horrible, and the amount of marines Leta had was the actual killer. Even if Bisu managed to take out the tanks with his immortals and the banshees with his stalkers, he had no answer to all those marines.
On June 30 2012 13:39 sage_francis wrote: 1-1-1 is not easy to defend, u need practice, no shame on Bisu. At early days of 1-1-1 every single protoss, including pros, were getting smashed like this.
It's easy to defend if you have experience against it and most importantly, if you scout it early and often. Most SC2 pros can defend it easily since, as you said, almost all of them were smashed by it in the past.
On June 30 2012 13:37 X10A wrote: Something in mid air nullifying the dtGoon shots?
Point Defense Drone, a Raven spell. It's kind of like Dark Swarm, but not quite as good.
1-1-1 is kind of an old all-in. Most protosses can hold it nowadays, because they know how. It's actually pretty clever to use old all-ins like that, because SPL players likely don't know what to do, because they're only studying modern SC2 and no one really 1-1-1s anymore.
On June 30 2012 13:38 pdd wrote: Bisu looks really bad at SC2. His reaction times to the reaper and hellion drop wasn't very good. He didn't target fire the tanks with Immortals and his splitting of probes wasn't very good (although the hellions did less damage than expected).
Hmm, could it be he doesn't play SC2 protoss the way it should be played? Is it because of split focus bet BW and SC2? Or are his skills just not translating?
In this case, he just didn't know what to do. I imagine he's fast enough to split probes against hellions, but he probably doesn't do it on instinct yet. The 1-1-1 requires a very specific response, and Bisu wasn't watching SC2 when Protosses figured it out.
On June 30 2012 13:37 X10A wrote: Something in mid air nullifying the dtGoon shots?
Point Defense Drone, a Raven spell. It's kind of like Dark Swarm, but not quite as good.
1-1-1 is kind of an old all-in. Most protosses can hold it nowadays, because they know how. It's actually pretty clever to use old all-ins like that, because SPL players likely don't know what to do, because they're only studying modern SC2 and no one really 1-1-1s anymore.
Not only because of the metagame evolution. Some nerfs and buffs were required to stop the 1-1-1. It was actually unstoppable, although not on a map this large. The only way to beat it on small or medium sized maps was to blind counter it.
On June 30 2012 13:39 sage_francis wrote: 1-1-1 is not easy to defend, u need practice, no shame on Bisu. At early days of 1-1-1 every single protoss, including pros, were getting smashed like this.
It's easy to defend if you have experience against it and most importantly, if you scout it early and often. Most SC2 pros can defend it easily since, as you said, almost all of them were smashed by it in the past.
I would say they got smashed by it so many times that it becomes the basic timing attack/all in that protoss needs to know how to defend in TvP
I would say SKT needs a coach that knows SC2 really well (like T8 getting Cezanne and Woongjin got Coach Ryu Won).
On June 30 2012 13:37 X10A wrote: Something in mid air nullifying the dtGoon shots?
Point Defense Drone, a Raven spell. It's kind of like Dark Swarm, but not quite as good.
1-1-1 is kind of an old all-in. Most protosses can hold it nowadays, because they know how. It's actually pretty clever to use old all-ins like that, because SPL players likely don't know what to do, because they're only studying modern SC2 and no one really 1-1-1s anymore.
Not only because of the metagame evolution. Some nerfs and buffs were required to stop the 1-1-1. It was actually unstoppable, although not on a map this large. The only way to beat it on small or medium sized maps was to blind counter it.
Yeah, buffed immortal range made a huge difference in defending the 1-1-1.
PDD is still a very overlooked ability that can really turn the tide. Surprised that in practice nobody ever 1-1-1'd Bisu so that he could learn how to defend it properly. Oh well, the Bisu SC2 PL curse continues. T.T
On June 30 2012 13:46 Proseat wrote: PDD is still a very overlooked ability that can really turn the tide. Surprised that in practice nobody ever 1-1-1'd Bisu so that he could learn how to defend it properly. Oh well, the Bisu SC2 PL curse continues. T.T
One thing that really bothers me in TvT is when meching players don't use PDD, especially against bio play.
On June 30 2012 13:37 X10A wrote: Something in mid air nullifying the dtGoon shots?
Point Defense Drone, a Raven spell. It's kind of like Dark Swarm, but not quite as good.
1-1-1 is kind of an old all-in. Most protosses can hold it nowadays, because they know how. It's actually pretty clever to use old all-ins like that, because SPL players likely don't know what to do, because they're only studying modern SC2 and no one really 1-1-1s anymore.
Not only because of the metagame evolution. Some nerfs and buffs were required to stop the 1-1-1. It was actually unstoppable, although not on a map this large. The only way to beat it on small or medium sized maps was to blind counter it.
Yeah, buffed immortal range made a huge difference in defending the 1-1-1.
It made it possible, but it still requires a very specific response. If Protoss knows what to do, 1-1-1 is very weak. If the Protoss got into SC2 after 1-1-1 fell out of style and thus never saw it, it's incredibly strong
dtGoon is out, Soo scouts this and knows that there is a core. If that means much. Three gates being added for Horang2 now, 4 total Two dtGoon's hitting the third of Soo, pylon warped in for close reinforcements
imbagates are done, Horang2 warps in zealots and dtGoon's to kill off some of the units Zealots being lost to lings and a single drone Ling speed is done, 1.5 tier hydras are out Robo is done, +1 attack on the way Flying pylon!
On June 30 2012 13:54 mordk wrote: Hidden core timing, this means Soo won't know gateway timing
Huge
Small. Warpgate finished between 7:30 and 8:30, depending on Chrono Boosts. That's a timing Soo should know. He has a clock in SC2 .
But he doesn't know when core was planted, or whether it's just a gateway timing or if there's something else like a stargate included
There is no reason not to build a core at the standard timing. It's cute because Soo couldn't see the Chrono Boosts, but it's not a huge thing. As noted by Soo holding it totally fine.
rampStasis zoning out the lings, sunken colonies killing a ton of stuff though Soo looks in trouble though Even supply but the units are still being made though! rampStasis at the main ramp! Soo looks dead
7-gate timing as strong as ever. When nicely executed it's really hard to hold and with so many sentries it's hard for protoss to make mistakes. Well played
Not to sound negative, but with a standard gas-less 3-hatch expand build, he should have been higher then 140 supply at 12 minutes: even with the mild harassment. Kinda poor showing from the Zerg.
Is it exciting to see a sentry block off a ramp mid-late game and it's basically over? I used to like forcefields but over time I find they make comebacks almost impossible, which I find very unexciting.
On June 30 2012 14:07 ppgButtercup wrote: Not to sound negative, but with a standard gas-less 3-hatch expand build, he should have been higher then 140 supply at 12 minutes: even with the mild harassment. Kinda poor showing from the Zerg.
soo has an osl ro8 series against his heavily favored teammate coming up. I imagine he has been practicing for sc2 less than those players not in the osl.
edit: of course, the teammate is fantasy, and he won his sc2 game. Still, fantasy is a level above soo in general and has really been on fire recently.
So is Bisu the worst SC2 player in proleague now? That game was hard to watch... I think he's 0-4 now. He doesn't really seem to know what to do - I think he would be better suited with Terran but I don't see him switching.
On June 30 2012 20:22 Hazzyboy wrote: Bisu needs time he was 2nd behind Flash only in an all-star tourney.
He has trouble with timing attacks and build orders, but his macro and game play are otherwise good. He just isn't adjusting to the game as quickly as other players, but he will improve.
On June 30 2012 19:24 ProxyKnoxy wrote: So is Bisu the worst SC2 player in proleague now? That game was hard to watch... I think he's 0-4 now. He doesn't really seem to know what to do - I think he would be better suited with Terran but I don't see him switching.