miniShuttleTurNStork must play BW. Not all can play in the Ace match only those who made appearance in matches will be allowed to participate in ace match.
I'll stream here with English commentary: http://www.twitch.tv/ooooophidian L_Master isn't available tonight, but I'll do my best to provide commentary for all games.
Here is an interesting question, in the future once proleague transition to sc2 should it be posted in sc2 or bw ? Because proleague has always been a broodwar thing and it's kind of weird to see it in sc2 .
On May 28 2012 13:21 Sawamura wrote: Here is an interesting question, in the future once proleague transition to sc2 should it be posted in sc2 or bw ? Because proleague has always been a broodwar thing and it's kind of weird to see it in sc2 .
Could there not be two threads, one in SC2 section and one here, like it's done now? Given that enough people want it.
On May 28 2012 13:21 Sawamura wrote: Here is an interesting question, in the future once proleague transition to sc2 should it be posted in sc2 or bw ? Because proleague has always been a broodwar thing and it's kind of weird to see it in sc2 .
Why would it be posted in BW when there will only be SC2 games ?
On May 28 2012 13:21 Sawamura wrote: Here is an interesting question, in the future once proleague transition to sc2 should it be posted in sc2 or bw ? Because proleague has always been a broodwar thing and it's kind of weird to see it in sc2 .
Why would it be posted in BW when there will only be SC2 games ?
Well the games may not be BW but it is still the same team we have been cheering on for many years .
On May 28 2012 14:04 TheShimmy wrote: Can somebody please break down the eligibility rules ofr me?
Say for example Stork played bw for samsung khan yesterday and now if he wants to play he has to play sc2 . Than if he is sent out again he has to play broodwar . Players can't play only one game with this rule in effect .
On May 28 2012 14:04 TheShimmy wrote: Can somebody please break down the eligibility rules ofr me?
Say for example Stork played bw for samsung khan yesterday and now if he wants to play he has to play sc2 . Than if he is sent out again he has to play broodwar . Players can't play only one game with this rule in effect .
Does it apply for every other game? Or is there a time rule?
On May 28 2012 14:04 TheShimmy wrote: Can somebody please break down the eligibility rules ofr me?
Say for example Stork played bw for samsung khan yesterday and now if he wants to play he has to play sc2 . Than if he is sent out again he has to play broodwar . Players can't play only one game with this rule in effect .
Does it apply for every other game? Or is there a time rule?
Well if the players made appearance for the games that they played they can play the same game in the ace match which is sc2 . What about time rule ?
On May 28 2012 14:04 TheShimmy wrote: Can somebody please break down the eligibility rules ofr me?
Say for example Stork played bw for samsung khan yesterday and now if he wants to play he has to play sc2 . Than if he is sent out again he has to play broodwar . Players can't play only one game with this rule in effect .
On May 28 2012 14:04 TheShimmy wrote: Can somebody please break down the eligibility rules ofr me?
Say for example Stork played bw for samsung khan yesterday and now if he wants to play he has to play sc2 . Than if he is sent out again he has to play broodwar . Players can't play only one game with this rule in effect .
what if he skips a week?
I guess it will depend on what he played the very last time if it's bw he will play sc2 when comes to play his next game .
On May 28 2012 14:04 TheShimmy wrote: Can somebody please break down the eligibility rules ofr me?
Say for example Stork played bw for samsung khan yesterday and now if he wants to play he has to play sc2 . Than if he is sent out again he has to play broodwar . Players can't play only one game with this rule in effect .
what if he skips a week?
Still has to play the other game the next week. I don't know if that's the case for the next round or not but we'll see what happens.
On May 28 2012 13:21 Sawamura wrote: Here is an interesting question, in the future once proleague transition to sc2 should it be posted in sc2 or bw ? Because proleague has always been a broodwar thing and it's kind of weird to see it in sc2 .
Why would it be posted in BW when there will only be SC2 games ?
Well the games may not be BW but it is still the same team we have been cheering on for many years .
It's not that difficult to enter the SC2 section of the forum for the PL thread once Proleague transits to pure SC2.
On May 28 2012 13:21 Sawamura wrote: Here is an interesting question, in the future once proleague transition to sc2 should it be posted in sc2 or bw ? Because proleague has always been a broodwar thing and it's kind of weird to see it in sc2 .
no reason why the BW forum people couldn't migrate to the sc2 threads too?
Turn is kind of an all-in player... if he doesn't beat you with his initial aggression, it's like auto-win. How the hell can you kill all but 3 probes and lose. Pretty awful lol
On May 28 2012 15:25 endy wrote: I missed the first 7 minutes. What happened ?
Flash style cheese that turn failed to finish off shuttle with, but still got him down to 3 probes. Shuttle made DTs for "why not" and went though a hole in turn's wall and killed a very large amount of SCVs.
On May 28 2012 15:26 wassbix wrote: One hand it was an entertaining game on the other hand it was awful BW
Probably the worst game I have ever seen. A terran not taking into consideration that a DT follow up was the only chance back into the game and he chose to use comsats and build a wraith when 3 well placed missile turret would stop the potential reaver and dark templar while he (turn) could have 5 factory pushed after establishing his 2nd base. I don't know why the hell he chose to go for a third command center when he was already ahead and they were parallel to each other.
On May 28 2012 15:25 endy wrote: I missed the first 7 minutes. What happened ?
Turn cheesed with center rax killed all but 3 probes - refused or forgot to build turrets to turrets to block off only chance Shuttle has a chance to come (dt)
DT too far too much damage
Shuttle does a base recall into armory snipe - delays the 2 attack and then takes the center and slowly out macros Turn into death
Thanks, I was really wondering why after 7 minutes in the game, Turn had a 45 to 22 supply advantage... Really silly from Turn to be greedy after you left your opponent with 3 probes...
Stork dropping a reaver at the mineral only. He was smart because corsairs were at 9 o'clock and Hyvaa really didn't expect a drop at the min only. Hyvaa loses his spire, and a DT has been dropped in the main, killing everything.
However, Hyvaa kills the shuttle and half the corsairs fleet.
Hyvaa taking a 5th at 11 o'clock. Stork doing a zealot drop at Hyvaa's mineral only but he has stuffs to defend. Stork attacking with a 60 supply advantage; but Hyvaa snipes the two reavers !
Hyvaa taking a 6th at 4.5 o'clock, but still with a lair tech unit compo. He cancels it ! Hydras with 1-2 upgrade, Stork with 0-0-3.
Stork killing tons of units with storms at Hyvaa's 4th, Hyvaa decides to counter instead. Meanwhile Stork showing great multitasking skills, dropping reaver in Hyvaa's main and killing drones.
It feels like the only good BW we get are from players that are still alive in the OSL =/ feels like everyone else doesn't even practice anymore (Fantasy will win the osl )
There wasn't much hyvaa could do, to tech up he would have to cut hydra production, which was the only thing keeping him alive and giving him mobilities against harass as well. Stork was aggressive enough to restrict a lull for expanding and teching. Being stuck on 3 gas doesn't help either. And with the mineral only, it's hydras (and some lurks) or lose.***
On May 28 2012 16:02 MountainDewJunkie wrote: There wasn't much hyvaa could do, to tech up he would have to cut hydra production, which was the only thing keeping him alive and giving him mobilities against harass as well. Stork was aggressive enough to restrict a lull for expanding and teching. Being stuck on 3 gas doesn't help either. And with the mineral only, it's hydras (and some lurks) or lose.***
*** in this particular game
He needed some great muta micro to snipe those high templars ...... sadly it isn't that easy .
On May 28 2012 16:02 MountainDewJunkie wrote: There wasn't much hyvaa could do, to tech up he would have to cut hydra production, which was the only thing keeping him alive and giving him mobilities against harass as well. Stork was aggressive enough to restrict a lull for expanding and teching. Being stuck on 3 gas doesn't help either. And with the mineral only, it's hydras (and some lurks) or lose.***
*** in this particular game
He needed some great muta micro to snipe those high templars ...... sadly it isn't that easy .
[01:10] <@Kimoleon> q - congrats on your first win! you're busy with proleague and indiv league, you started with a loss, did that affect you? [01:10] <@Kimoleon> Stork - I think everyone feels this, playing two games at once is hard, and not getting enough sleep, it's hard.. yeah [01:10] <@Kimoleon> q - lots of fans probably going 'oh no storku~', taekbangleessang shows great games still, what do you think [01:10] <@Kimoleon> Stork - Ah can you repeat, I'm so sleep right now [01:10] <@Kimoleon> q - are you ok? [01:10] <@Kimoleon> Stork - I get like 5-6 hours of sleep only [01:10] <@Kimoleon> q - (Gorush) when I played hard, I used to get 3-4 hrs, (sorim) - sorry about this stork~ [01:10] <@Kimoleon> Stork - I was very busy with Starleague things, I think my level has gotten back up to par, next time I will show you a good game [01:10] <@Kimoleon> q - thank you very much Stork, congrats on your win. (Stork also said he is comfortable enough for 2 games now)
On May 28 2012 16:00 Megash wrote: going sair/rebo is coinflip. risky build imho. if u don't do enough damage u put youself in far behind situation
Risky yes, but I wouldn't say it's coin flip. To me, coin flip implies a strategy like an in-base proxy (i.e. "If he scouts this, I lose, if he doesn't, I win"). Sair/reaver lives or dies more on skill, rather than on a dice roll and a prayer.
Mini lost a lot of probes to hold off this attack. Oh wait Mini didn't build another pylon and RorO kills the pylon (that was at the front) powering all the cannons. RorO kills the natural and starts morphing lurkers.
On May 28 2012 16:25 radadaundandan wrote: Wondering when exactly will protoss solve those hydra busts.
I'm pretty sure 3hat spire into 5hat hydra has been "solved"!
Problem is that the solution, be it corsair DT or speedlot break on the third of zerg, can be "countered" by a variant of the 5 hat build be it 3 hatch hydra / ling or 5 hatch into fake bust -> tech.
On May 28 2012 16:31 Nikon wrote: And we got Dear vs Shine next, I wonder what Shine's SC2 style is going to be
3 hatch Roach all in for the win...
What's a Roach
Its like a hydralisk except it shoots ground, has short range, armored, can move while burrowed if researched, costs 25 gas, and you spam it at the protoss like you used to spam hydralisks and you kill him if he's greedy.
On May 28 2012 16:31 Nikon wrote: And we got Dear vs Shine next, I wonder what Shine's SC2 style is going to be
3 hatch Roach all in for the win...
What's a Roach
fat hydra that has range but so fat that it can't look up so it is a ranged unit that can't shoot air.
also it helped jaedong win yesterday so you should like the unit
I have a love-hate relationship with that unit coming all the way from early beta
Shine was really unprepared for that attack, he probably didn't even know that it could happen?
Im betting the love part was 1 supply during early beta ^^
Well that helped, but the real deal was the 10hp/sec regeneration upgrade while unburrowed. It really fit the design of the unit, shame they removed it.
Horrible play from Jangbi, I'm guessing he hasn't practiced much SC2. His blink micro was impressive but everything else literally sucked. That 7 gate build has been rendered useless by the Stephano build, unless you simply catch a zerg completley unprepared
That build isn't viable anymore (unless zerg goes for 2 hatch play), because it hits after zerg already has 60 drones and starts making units. With 3 hatcheries being injected there is no way to overpower the zerg's production unless you magically supply block them before attacking.