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[SPL] KT Rolster vs CJ Entus - Page 37
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Canx
Singapore85 Posts
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GenesisX
Canada4267 Posts
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Whatson
United States5356 Posts
On May 20 2012 16:14 TheKefka wrote: erm...this is pretty standard play I have no idea what you are talking about. This is pretty much the style of protoss that liquidHero has(templar/zealot with a super late game colossus switch) The terran is a bit off,his ghosts are way late- Uh no, MC first toyed with the style earlier on, but with the K Amulet nerf, he dropped it in favor of fast Collosi. With the multiple Ghost nerfs, however, players such as Oz and Puzzle brought it back in GSL and GSTL. | ||
Sembei
Argentina48 Posts
![]() I'll try to see the last GSL final tomorrow to update me a little.. | ||
DystopiaX
United States16236 Posts
On May 20 2012 16:17 BLinD-RawR wrote: yeah, its terrible at least lizzy played with honor and did not use collosi It's also not representative of TvP. Like MKP vs Parting TvP is amazing but this is watching a good player (lizzy) vs a not very good player (bbyong) | ||
Kazius
Israel1456 Posts
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n.DieJokes
United States3443 Posts
On May 20 2012 16:17 Iplaythings wrote: Erh, the terran had shit EMP's, bw tvp is no different when 3 stasis eat up your entire army it's completely similar to that Are you kidding? | ||
TheKefka
Croatia11752 Posts
On May 20 2012 16:17 Whatson wrote: Uh no, MC first toyed with the style earlier on, but with the K Amulet nerf, he dropped it in favor of fast Collosi. With the multiple Ghost nerfs, however, players such as Oz and Puzzle brought it back in GSL and GSTL. I didn't say Hero was the only one that uses this or that he invented it I'm said he has this style. Uh no what?You think this isn't standard play?Go watch 10 last PvTs that parting and hero played. | ||
Scribble
2077 Posts
Inc Flash vs Effort maybe?!? | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On May 20 2012 16:18 DystopiaX wrote: It's also not representative of TvP. Like MKP vs Parting TvP is amazing but this is watching a good player (lizzy) vs a not very good player (bbyong) yeah I watched the MKP vs parting series, you are right. | ||
Taekwon
United States8155 Posts
as soon as charge activates, does the lot automatically register damage when it reaches a certain distance to the unit or is there blockage or potential for no damage for the chased unit if its fast enough? and what was the cooldown? | ||
Whatson
United States5356 Posts
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Iplaythings
Denmark9110 Posts
That's my honest impression of the game, i heard 3 snipes but no EMPs. To me it's no different than when you loose 12 tanks to 3 stasises | ||
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520
United States2822 Posts
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Vundox
United States182 Posts
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Darion
Canada265 Posts
On May 20 2012 16:19 Taekwon wrote: i need some clarification on how charge works as soon as charge activates, does the lot automatically register damage when it reaches a certain distance to the unit or is there blockage or potential for no damage for the chased unit if its fast enough? and what was the cooldown? Charge was patched awhile ago to guarantee the zealot at least one swing when he charges an enemy unit. The cooldown is around 10-15 seconds. | ||
okum
France5777 Posts
On May 20 2012 16:17 Iplaythings wrote: Erh, the terran had shit EMP's, bw tvp is no different when 3 stasis eat up your entire army it's completely similar to that But in BW TvP you have tanks and vultures blowing everything up for great justice. | ||
DystopiaX
United States16236 Posts
On May 20 2012 16:19 Taekwon wrote: i need some clarification on how charge works as soon as charge activates, does the lot automatically register damage when it reaches a certain distance to the unit or is there blockage or potential for no damage for the chased unit if its fast enough? and what was the cooldown? It will always do damage- will keep charging until it hits. This is because before T could stim and stutterstep and zealots would be absolutely useless (especially with concussive shells), and P was at a serious disadvantage cause zealots would be useless. | ||
Ribbon
United States5278 Posts
On May 20 2012 16:18 Kazius wrote: Well, Lizzy played decently, had a few nice moments shutting down the drops. Not bad for an SC2 noob. He killed 4 full dropships almost for free, when he was being dropped in two places at once (something lots of protoss have problems with). That's 32 bio units, and the 4 100/100 medivacs, for maybe a zealot. That's the most cost-efficient trade I've ever seen, and BBYong didn't even fuck it up in any obvious way. | ||
Kiyo.
United States2284 Posts
On May 20 2012 16:19 Taekwon wrote: i need some clarification on how charge works as soon as charge activates, does the lot automatically register damage when it reaches a certain distance to the unit or is there blockage or potential for no damage for the chased unit if its fast enough? and what was the cooldown? 10 sec cooldown. The zealot will charge for 3.5 secs, and if it catches the unit, it will guarantee hit at least once. If it doesn't catch the unit for whatever reason, there's no damage done. | ||
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