On April 08 2012 23:57 IntoTheheart wrote:
The clay figures are amazing, who made those?
The clay figures are amazing, who made those?
A fan did! I just found the picture and thought it was amazing so I saved it to my pics folder.

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Spica
United States5582 Posts
April 08 2012 14:59 GMT
#6761
On April 08 2012 23:57 IntoTheheart wrote: Show nested quote + On April 08 2012 23:56 Spica wrote: Revenge is so, so sweet. Victory is ours, T1 fans! It's only appropriate that the founding fathers of BW legacies, SKT, also close the ending to this epic tale. KT fought well, but it was not meant to be. The finals this time really delivered, and I feel incredibly lucky to have witnessed them live. What an exciting, roller coaster ride of a series. Hopefully this won't be the final chapter to the grand story of BW, and may there be many more Proleague finals to come! Thanks to Hyde for making the LR thread again, all of our awesome streamers as usual, and to every BW fan for showing their love and support for this game. I always get delighted to see new fans showing their interest in these LR threads! Congratulations to SKT, Proleague champions of 2012!! ![]() The clay figures are amazing, who made those? A fan did! I just found the picture and thought it was amazing so I saved it to my pics folder. ![]() | ||
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jaQi
1121 Posts
April 08 2012 14:59 GMT
#6762
+ Show Spoiler + Showed nerves of steel to cheese in such a moment, beat Flash in ace match at PL finals, and lose in OSL prelims. Never understand this guy. | ||
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Random_0
United States1163 Posts
April 08 2012 14:59 GMT
#6763
On April 08 2012 23:56 Soulforged wrote: Flash wasn't ahead after the early game. He got stuck on marine vs zealot fight for too long. He took his nat somewhat faster than Bisu, but he lost some scvs and had to bring some scvs with his force. His mining also got disrupted by zealots / manner pylons a decent amount of time. The economy was similar tbh. The situation where terran's starting his factory, when protoss has 2 gates up, on equal economy - that's not good. It naturally leads to protoss grabbing an easy 3rd base, while maintaining a good enough gate-2-factory ratio to stop any push. Or getting a reaver instead of a gateway/extra goons, which is certainly preferable with all the marines. The reason he could push up was that he managed to grab high ground before the engagement. That's about it. ...going out in the open and trying to shut down the proxy was pretty much overconfidence. If it worked good, he could grab his CC fast and put pressure on Bisu, possibly slowing down the nexus\gaining tech advantage. Instead he got an extra zealot coming out of gateway right in front of marines 2 times, and outmicroed in the open(often at the beginning of a fight in the open the damaged rines went down very quick). His micro back home was good, though. I agree. Bisu definitely was not behind after the zealot v. marine opening, and was arguably ahead. The observer did a great job highlighting how Bisu had a 2nd expo completed, a robo facility and support bay done, while Flash was going m&m with pure tank support. | ||
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shadymmj
1906 Posts
April 08 2012 14:59 GMT
#6764
as for tournaments that use normal maps (like the starleagues, cough), well, no elaboration is needed. i would say fantasy played better than flash today, and fanta only. | ||
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sinistral
Singapore859 Posts
April 08 2012 14:59 GMT
#6765
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GoTuNk!
Chile4591 Posts
April 08 2012 14:59 GMT
#6766
On April 08 2012 23:57 Mazer wrote: Show nested quote + On April 08 2012 23:55 Random_0 wrote: On April 08 2012 23:37 Shikyo wrote: Okay, time to be serious now I guess. Flash played awfully that last game. In the early game he had numerous chances to take a significant advantage, then just throws it by letting himself get flanked by Zealots. He might have been able to accumulate a large enough advantage at that point that he could just win with a timing push. Afterwards he makes only tanks and no vultures. I was thinking he would lose it the moment he overcommitted to the place behind bisus base, but Bisu tried to break it instead of counterattacking. However, flash kept doing that, with NO vultures and NO proper defenses at home, and so Bisu was going to win the second he decided to counterattack. Flash couldn't even go for a base race himself after seeing Bisu countering him because he was at a terrible position behind Bisu's base where he couldn't access the actually important parts of Bisus base fast enough to deal any kind of significant damage. Especially the part where he snipes core and then makes a total of 0 vultures against the only unit Bisu could possibly make was just unbelievable. Flash definitely wasn't in form again. I believe that sending out Hoejja would have given KT better chances of victory. These are good points. My thoughts: 1) Bisu's proxy gate at the beginning wasn't intended to kill Flash, but rather to throw him off of the stylized games which Flash has millions of repetitions at. In games that go the "normal" way, Flash has the best mechanics, and the best chance of winning. 2) For microing marines vs. zealots at the beginning of the game, you have to consider that Flash is rattled, probably dealing with nerves on the big stage. In addition, his infrastructure is not where he expects it to be, so microing while macroing is so much harder. 3) Flash did have significant defenses at home: a bunker and three siege tanks set up. This is a great defense against the typical Protoss composition. It's hard to anticipate a speed zealot counter going in that hard that fast, because it just doesn't happen very often in PvT. 4) I would definitely send out Flash over Hoejja, regardless of how well Hoejja was playing. The KT coach said in the end that Flash really wanted to take the challenge of the ACE match map, even though it's clearly P favored (SKT picked the map.) 3) Flash made a mistake with his composition after taking out the cybernetics core but like you said, he was rattled after that ridiculous start and mid game. To be fair to Flash I'm quite sure every other protoss in the world would have died to Flash after he got behind bisu's main. | ||
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Mazer
Canada1086 Posts
April 08 2012 15:00 GMT
#6767
On April 08 2012 23:58 reincremate wrote: Show nested quote + On April 08 2012 23:54 bearbuddy wrote: On April 08 2012 23:52 reincremate wrote: On April 08 2012 23:44 rabidch wrote: they gave bisu mvp? what? am i reading this right? fantasy was the guy who carried skt on his back this season, and if he didnt beat flash in game 2, who knows wouldve happened It seems Fantasy is destined to be relegated to number 2 even when he's number 1. He wins an OSL but doesn't leave Kong line because it was against Stork, then he carries his team to the finals and straight up outplays Flash in Flash's best MU, but doesn't get MVP. But then again you should probably give the player who wins the most important ace match the MVP. And Bisu hasn't won anything except WL in ages. Fantasy already got one, though, when he destroyed JD in the '08-'09 Proleague finals. Oh yeah. That was also with a proxy in the ace match LOL. Whoever won the ace match would be MVP. Bisu got the job done, it was really a no-brainer.l | ||
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DarkPlasmaBall
United States45176 Posts
April 08 2012 15:00 GMT
#6768
On April 08 2012 23:59 sinistral wrote: All those delicious KT fan tears, I want to shower in them so bad. Where's that Bisu bucket? I guess he was collecting them all | ||
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LittLeLives
United States692 Posts
April 08 2012 15:01 GMT
#6769
On April 08 2012 23:55 Random_0 wrote: Show nested quote + On April 08 2012 23:37 Shikyo wrote: Okay, time to be serious now I guess. Flash played awfully that last game. In the early game he had numerous chances to take a significant advantage, then just throws it by letting himself get flanked by Zealots. He might have been able to accumulate a large enough advantage at that point that he could just win with a timing push. Afterwards he makes only tanks and no vultures. I was thinking he would lose it the moment he overcommitted to the place behind bisus base, but Bisu tried to break it instead of counterattacking. However, flash kept doing that, with NO vultures and NO proper defenses at home, and so Bisu was going to win the second he decided to counterattack. Flash couldn't even go for a base race himself after seeing Bisu countering him because he was at a terrible position behind Bisu's base where he couldn't access the actually important parts of Bisus base fast enough to deal any kind of significant damage. Especially the part where he snipes core and then makes a total of 0 vultures against the only unit Bisu could possibly make was just unbelievable. Flash definitely wasn't in form again. I believe that sending out Hoejja would have given KT better chances of victory. These are good points. My thoughts: + Show Spoiler + 1) Bisu's proxy gate at the beginning wasn't intended to kill Flash, but rather to throw him off of the stylized games which Flash has millions of repetitions at. In games that go the "normal" way, Flash has the best mechanics, and the best chance of winning. 2) For microing marines vs. zealots at the beginning of the game, you have to consider that Flash is rattled, probably dealing with nerves on the big stage. In addition, his infrastructure is not where he expects it to be, so microing while macroing is so much harder. 3) Flash did have significant defenses at home: a bunker and three siege tanks set up. This is a great defense against the typical Protoss composition. It's hard to anticipate a speed zealot counter going in that hard that fast, because it just doesn't happen very often in PvT. 4) I would definitely send out Flash over Hoejja, regardless of how well Hoejja was playing. The KT coach said in the end that Flash really wanted to take the challenge of the ACE match map, even though it's clearly P favored (SKT picked the map.) I think it's good coaching to send out someone who won their set, especially someone who just came from winning who still has his high. I realize Flash wanted to do it, but HoeJJa has just been in amazing form, it's something to take advantage of. | ||
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Sinedd
Poland7052 Posts
April 08 2012 15:01 GMT
#6770
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Sawamura
Malaysia7602 Posts
April 08 2012 15:01 GMT
#6771
On April 08 2012 23:59 sinistral wrote: All those delicious KT fan tears, I want to shower in them so bad. meh talk all you want I am proud of my players today at least we went down gun blazing rather than a total 4-0 from skt . | ||
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Shikyo
Finland33997 Posts
April 08 2012 15:01 GMT
#6772
On April 08 2012 23:55 Random_0 wrote: Show nested quote + On April 08 2012 23:37 Shikyo wrote: Okay, time to be serious now I guess. Flash played awfully that last game. In the early game he had numerous chances to take a significant advantage, then just throws it by letting himself get flanked by Zealots. He might have been able to accumulate a large enough advantage at that point that he could just win with a timing push. Afterwards he makes only tanks and no vultures. I was thinking he would lose it the moment he overcommitted to the place behind bisus base, but Bisu tried to break it instead of counterattacking. However, flash kept doing that, with NO vultures and NO proper defenses at home, and so Bisu was going to win the second he decided to counterattack. Flash couldn't even go for a base race himself after seeing Bisu countering him because he was at a terrible position behind Bisu's base where he couldn't access the actually important parts of Bisus base fast enough to deal any kind of significant damage. Especially the part where he snipes core and then makes a total of 0 vultures against the only unit Bisu could possibly make was just unbelievable. Flash definitely wasn't in form again. I believe that sending out Hoejja would have given KT better chances of victory. These are good points. My thoughts: 1) Bisu's proxy gate at the beginning wasn't intended to kill Flash, but rather to throw him off of the stylized games which Flash has millions of repetitions at. In games that go the "normal" way, Flash has the best mechanics, and the best chance of winning. 2) For microing marines vs. zealots at the beginning of the game, you have to consider that Flash is rattled, probably dealing with nerves on the big stage. In addition, his infrastructure is not where he expects it to be, so microing while macroing is so much harder. 3) Flash did have significant defenses at home: a bunker and three siege tanks set up. This is a great defense against the typical Protoss composition. It's hard to anticipate a speed zealot counter going in that hard that fast, because it just doesn't happen very often in PvT. 4) I would definitely send out Flash over Hoejja, regardless of how well Hoejja was playing. The KT coach said in the end that Flash really wanted to take the challenge of the ACE match map, even though it's clearly P favored (SKT picked the map.) Hm, has the game changed that much since I've played? Protoss usually always counterattacked Terran if they didn't mine up because they could get away with that and retreat to defend. 3 tanks and a bunker only would work against pure goon, and a very modest amount at that. I wasn't really talking about the micro vs Zealots, it was decent, but his decisions to move out to get flanked instead of just sitting back were completely puzzling. He could have had his first factory out like 30 seconds faster too. Marines very quickly reach a critical mass against Zealots, he should have sat back until reaching it instead of moving out before that and losing numerous ones to Zealots needlessly, multiple times. That last point of yours doesn't convince me at all, I still think Hoejja would have been a perfect fit. I guess it just makes me sad that the final game of the series was the worst of them all, kind of anticlimactic (I personally don't care about who wins) | ||
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Sprouter
United States1724 Posts
April 08 2012 15:01 GMT
#6773
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zenkicker
257 Posts
April 08 2012 15:01 GMT
#6774
http://www.youtube.com/embed/EqsSrWZciY0 | ||
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Hazzyboy
Estonia555 Posts
April 08 2012 15:01 GMT
#6775
On April 09 2012 00:00 DarkPlasmaBall wrote: Show nested quote + On April 08 2012 23:59 sinistral wrote: All those delicious KT fan tears, I want to shower in them so bad. Where's that Bisu bucket? I guess he was collecting them all Epic win. | ||
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OpticalShot
Canada6330 Posts
April 08 2012 15:01 GMT
#6776
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how2TL
1197 Posts
April 08 2012 15:01 GMT
#6777
On April 08 2012 23:59 shadymmj wrote: let's put it this way though, i think bisu's recent wins against flash have come from reverse ramp maps using strategies you could never use on a normal map (neo aztec, woo hoo!) as for tournaments that use normal maps (like the starleagues, cough), well, no elaboration is needed. i would say fantasy played better than flash today, and fanta only. Bisu won by exploiting all of his advantages and allowing Flash none of his. That's outplaying. | ||
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Random_0
United States1163 Posts
April 08 2012 15:02 GMT
#6778
After the crazy opening, Flash followed through with his plan, but just wasn't strong enough to defend the counter. | ||
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Skwid1g
United States953 Posts
April 08 2012 15:02 GMT
#6779
Kind of feel bad for Reach though... | ||
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chongu
Malaysia2593 Posts
April 08 2012 15:02 GMT
#6780
On April 08 2012 23:51 Dante08 wrote: Show nested quote + On April 08 2012 23:36 Dakkas wrote: On April 08 2012 23:34 chambertin wrote: Can someone who actually understands this game write a quick explanation of that last game... just a few sentences.. I'm really curious since I havent seen that much broodwar and the the first set of games were quite accessible. That last game I don't even... LAST GAME WRITE-UP please gogo LITTLE SYNOPSIS In TvP, the T only wants to make a very small handful of marines because it's mech that can really fight toss armies. Bisu not only delayed Flash's gas incredibly but he also forced Flash into tank/marine, which is not optimal against protoss in anyway Bisu opens 1 gate proxy gas steal and Flash responds by 2 rax and defends it pretty well. Flash expected bisu to expand or tech after the 1 gate and hence moved out with marines to pressure. But Bisu already had a plan for that, delayed his tech and expansion and went for 3 gates I believe (someone correct me if I'm wrong) before teching and expanding. Thats why Flash lost quite a few marines pressuring the proxy as he didnt expect the extra zealots. They both then expand behind it and Bisu steals Flash's gas quite a few times, delaying his tech. Bisu tries to pressure with dragoons up the ramp but is denied and soon after both settle down and Flash pushes out with marine/tank while Bisu gets a third and reaver tech. Flash manages to push into the main and deny mining, destroying the core and other stuff. But Bisu was never that far behind IMO because he had his third running for quite some time and I think in a moment of either genius/desperation, he made a ton of zealots and countered Flash and won him the game. Flash must have been kicking himself for not building vultures. Nice analysis! For me, it was more of wanting to delay/lessen the strength of a MnM & Tank push that was inevitable. That amount of marines take a long time to build. Also I would like to point out that Bisu almost immediately rebuilt the cyber core two building blocks away from the destroyed one. | ||
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