[SPL]Team 8 vs CJ Entus - Page 39
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BLinD-RawR
ALLEYCAT BLUES50123 Posts
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X10A
Canada9837 Posts
5 sunkens are up Sea gets a free overlord, supply blocking Hydra momentarily Flies his mutas over the MnM, loses 3, Dropship is out, MnM loaded up | ||
Zona
40426 Posts
Dropship out first, nice mnm loaded up mutas annihilate the rest of sea's mobile mnm group Hydra adding 3 sunkens to his 3rd 5 guardians morphing at his nat scourge beelining for dropship? but no, it's late but only 5 marines dropped focus fire on the morphing sunkens 1 down now the nydus - down mutas come to save, only 2 drones killed | ||
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Hyde
Australia14568 Posts
On January 15 2012 15:05 gngfn wrote: I think the greater spire might just be for muta upgrades? You don't trade mutas with marines 1:1 if you want to save them for guardians... why would you need a greater spire for muta upgrades? | ||
Nikon
Bulgaria5710 Posts
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gngfn
United States1726 Posts
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ShadeR
Australia7535 Posts
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X10A
Canada9837 Posts
Scourge are on an intercept course with the dropship NO 5 marines get out of the dropship Nydus finishes, but it gets killed off 3 or 4 drones went down in that engagement Defiler mound is up Tanks have siege mode now | ||
Zona
40426 Posts
5 guardians morphing...more creep colonies being added vessel is there Sea just rushing in with mnm, now guardians are done mnm back off with 3 sunkens left, sea loses his tanks | ||
hellbound
United Kingdom2242 Posts
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oBlade
United States5609 Posts
On January 15 2012 15:05 gngfn wrote: I think the greater spire might just be for muta upgrades? You don't trade mutas with marines 1:1 if you want to save them for guardians... If you are doing 3base guardian rush, you won't have lurkers, so you'll end up losing mutas and lings because that's all your army is. Trading at 1:1 is just Hydra's control. | ||
lyAsakura
United States1414 Posts
he has so much time now. | ||
Zona
40426 Posts
unwise to rush in with his mnm 6 guardians chase sea's mnm 1 irradiated, hydra slow to split 5 firebats at sea's nat - not much use vs guardians... 4th hatch in Hydra's main 7 guardians pulling away midmap | ||
X10A
Canada9837 Posts
Sea going for the break on the sunkens, right before the guardians finish 3 sunkens left Both tanks left for dead, get taken out by the guardians Two ports for Sea, one with, one without add on | ||
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BLinD-RawR
ALLEYCAT BLUES50123 Posts
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Zona
40426 Posts
double evo and defiler mound in Hydra's main consume done | ||
doothegee
Korea (South)3011 Posts
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Zona
40426 Posts
and both vessels scourged as they flee | ||
gngfn
United States1726 Posts
On January 15 2012 15:07 oBlade wrote: If you are doing 3base guardian rush, you won't have lurkers, so you'll end up losing mutas and lings because that's all your army is. Trading at 1:1 is just Hydra's control. Haha, fair enough. I thought he might have been going for a vintage Jaedong mass muta ZvT. | ||
X10A
Canada9837 Posts
2 sunkens left at Hydra's nat 2 evo chambers too 7 guardians flying back at midmap 5 rax, 1 fact, 2 port Defilers are out in play now 1-1 for Sea's bio force | ||
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