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no one can stop the terrorist, another protoss/zerg rape incoming
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Dear soO,
For the sake of Flash, SKT closing out finals, and spitting in the face of the Protoss scum, roflstomp this JangBi shit and grant another OSL to the Pride of War.
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On September 04 2011 04:31 djbhINDI wrote: Dear soO,
For the sake of Flash, SKT closing out finals, and spitting in the face of the Protoss scum, roflstomp this JangBi shit and grant another OSL to the Pride of War.
As much as i love fantasy, i think it's about time a protoss wins. It's time.
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On September 04 2011 07:56 Elefanto wrote:Show nested quote +On September 04 2011 04:31 djbhINDI wrote: Dear soO,
For the sake of Flash, SKT closing out finals, and spitting in the face of the Protoss scum, roflstomp this JangBi shit and grant another OSL to the Pride of War. As much as i love fantasy, i think it's about time a protoss wins. It's time. vouch
im neither a particular fan of fanta nor jangbi, but i like both. but i simply want to finally see a toss gold. and wouldnt it be nice if in the end all the kong liners (except yellow himself, you're da man!) would get their gold?
if jangbi wins against soo, it will be an interesting finals and i'll be satisfied with whoever wins.
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On September 04 2011 07:56 Elefanto wrote:Show nested quote +On September 04 2011 04:31 djbhINDI wrote: Dear soO,
For the sake of Flash, SKT closing out finals, and spitting in the face of the Protoss scum, roflstomp this JangBi shit and grant another OSL to the Pride of War. As much as i love fantasy, i think it's about time a protoss wins. It's time. Okay, but not for me. Every time a Protoss wins, I die a little inside. JangBi doesn't deserve this OSL title. Of the three remaining, he has the most losses in this OSL.
Here's my vote to soO for 3 hydra busts and another OSL for the true men of Starcraft. Hell, even a Zerg is okay, so long as it's not a scumtoss.
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Fantasy, im disappointed. Why do u let this noob ruin your winning streak. Should be 3-0.
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United Kingdom14464 Posts
On September 04 2011 08:57 djbhINDI wrote:Show nested quote +On September 04 2011 07:56 Elefanto wrote:On September 04 2011 04:31 djbhINDI wrote: Dear soO,
For the sake of Flash, SKT closing out finals, and spitting in the face of the Protoss scum, roflstomp this JangBi shit and grant another OSL to the Pride of War. As much as i love fantasy, i think it's about time a protoss wins. It's time. Okay, but not for me. Every time a Protoss wins, I die a little inside. JangBi doesn't deserve this OSL title. Of the three remaining, he has the most losses in this OSL. Here's my vote to soO for 3 hydra busts and another OSL for the true men of Starcraft. Hell, even a Zerg is okay, so long as it's not a scumtoss. Just out of interest, why the rage?
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On September 04 2011 08:57 djbhINDI wrote:Show nested quote +On September 04 2011 07:56 Elefanto wrote:On September 04 2011 04:31 djbhINDI wrote: Dear soO,
For the sake of Flash, SKT closing out finals, and spitting in the face of the Protoss scum, roflstomp this JangBi shit and grant another OSL to the Pride of War. As much as i love fantasy, i think it's about time a protoss wins. It's time. Okay, but not for me. Every time a Protoss wins, I die a little inside. JangBi doesn't deserve this OSL title. Of the three remaining, he has the most losses in this OSL. Here's my vote to soO for 3 hydra busts and another OSL for the true men of Starcraft. Hell, even a Zerg is okay, so long as it's not a scumtoss. JangBi stomped Flash to the ground, that deserves a golden mouse on the spot imo.
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Hong Kong20321 Posts
toss hasn't won in a billion years its time for them to win! show some love for the jangbanger even if you hate 1a2a3a toss
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ALLEYCAT BLUES50121 Posts
On September 04 2011 04:31 djbhINDI wrote: Dear soO,
For the sake of Flash, SKT closing out finals, and spitting in the face of the Protoss scum, roflstomp this JangBi shit and grant another OSL to the Pride of War.
you serious,for the sake of Flash,Jangbi should be the one to win the OSL,he raped his face,he deserves to win.
I don't care if you hate protoss,Jangbi will win.
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JIJIyO
Canada1957 Posts
Fuck this sucks =( At least Effort coming back......
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I want Jangbi to go to the final so that we will sure have "how B-teamers become OSL champion" story, lol
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Hong Kong20321 Posts
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On September 03 2011 13:33 ffreakk wrote:Show nested quote +On September 03 2011 09:24 almond wrote:On September 03 2011 09:09 Kalent wrote:On September 03 2011 08:54 almond wrote:On September 03 2011 07:24 Kalent wrote:On September 03 2011 06:59 Sirgery wrote: Holy f***.
Just got to minute 23 of Nevake's uploaded game 3 VOD. There are only 4 VODs, so I know winner of game 3 has to win game 4...
Up through the first 22 minutes, I was thinking, "Wow, Hydra... In my opinion, you played a damn good first game, despite the bunker rush, and then your second game was terrific. Going +1 carapace early on to counter what you predicted was Fantasy's +1 push was brilliant. I like zerg because of the way you are playing. You've consistently found TINY holes in Fantasy's turret lines to make the most of your mutas, and have done some crazy stuff that makes me instantly realize how awesome you are."
(I'm typically a zerg hater.)
In the fourth game, he absolutely seemed like he was going to beat a 4-13 disadvantage on Pathfinder. And, he was going to do it using queens... And, he had faked tech early on to buy just a little bit of time to switch to hydras. He played such an interesting game.
And then wham... the imbalance of Pathfinder is revealed. Fantasy can easily expand to his min only, behind his base, tanking from his main, just like the creator of this thread mentioned. He moves out with a massive metal army that only has to go 3 and a half inches to pinch all of Hydra's troops in against a wall, and I realize... "Holy f***, Hydra's may not win this."
I'm too drunk to read the rest of the posts in this thread, but I hope that plenty of people were pissed off that Hydra played so well in the first three games and lost two of them. The best part, for me, is that he played with an interesting style.
I thought the roles from the Stork v. Fantasy finals were reversed. Fantasy played predictably, and Hydra looked like he had prepared special stuff (at least for the first three games).
F*** Fantasy. He bunker rushed, got pwned, then won on an imba map. I don't even care about the fourth game. 1. Fantasy's bunker rush didn't get pwned. It did quite good damage, killed 5 drones, delayed mining, etc. It put Fantasy on a favourable position. And also, how is Hydra's decision not to mix in lings to the army and not fight when the marines were in range of all sunkens the result of an imba map? If Hydra mixed in some lings with the spare minerals he had and fought together with the sunkens with the flank he did, there was a very legitimate change that he could've destroyed that MM force. 2. As for the Pathfinder game, it's Hydra's execution that failed, and Fantasy's defense skill that prevailed (Rhyme!). Hydra could've infested the CC at the nat to delay the mineral only, and he could've had much better hydra movement than that. Also, a crucial battle point that Hydra failed to do was get rid of the tanks on the high ground. He had sufficient queens, but he rather used all the energy on low ground tanks or he got emped, or perhaps all the queens didn't have full energy. Anyways, Hydra's battle control was mediocre at best, and that's why his strategy (Which was good) didn't work. Also, it was due to Fantasy's amazing use of vultures that he was able to come back in the game. A normal terran would've died without being able to make a comeback using the vultures. And note, Hydra's gameplan after the attack was weak. He wasn't able to smoothly transition into ling/defiler, and due to that, his army simply melted against the mech army of fantasy since hydras (Hydra didn't even have dark swarm when fantasy first pushed out) melt against tanks, with or without swarm. If he had transitioned to ling/defiler sooner and more smoothly, Fantasy's push may have been destroyed and Hydra would be able to start mass producing from the starting point he took. -Edit - Also, Fantasy's detail of covering his tank with the sci. facility to defend the min. only was brilliant really. If it wasn't for that, there was a legit chance that Hydra would've been able to get a lot of workers killed or even damage the CC enough for it to be infested by the queen. Edit 2 - Hydra also could've move-control his Hydras to snipe ONE tank that was on the high ground and probably even snipe the nat CC, but once again, his battle control isn't good. 3. As for the last game, Hydra made horrible battle decisions. First, he decided to lose the majority of his lurkers while fighting against marines that were on the higher ground with the support of tanks. He even had another group of lurkers behind which he could've used for a flank/surround. His muta micro was definitely great (cutting of rines and stuff), but he lost a whole bunch of lings and all of his mutas not microng them against a group of marines, thinking they'd destroy the force easily, but the opposite happened. Hydra could've won this game if he didn't decide to engage horribly and lose the majority of his lurkers. In the whole series, Fantasy had great decision making, execution, and planning. His decision to bunker rush came from an educated guess that Hydra would 12 hatch on the map, coming from analyzing the opponent. There's a reason Hydra lost, and it's not just because of maps. First game was over after the bunker rush with the convenient nat wall off. All sunkens except maybe one were attacking during that engagement... Bad battle control? Really? Hydra completely outclasses Fantasy at unit control in pretty much every game. Game 1 took forever despite the bunker rush. Game 2 completely dismantled. Game 3 same thing until Fantasy stabilize after losing half his scvs, to which he decided to take 2 expos for free. Attacking uphill and not keeping a lurker or two at 3rd ramp in game 4 were the only "real" blunders Hydra made in the series. Good effort but there's a reason why Fantasy's proleague and starleague stats differ so much. Kinda like the reverse of Bisu. So Hydra's decision to engage a full-force MM with (IIRC) 2-3 tank support with pure lurker when the marines are on higher ground isn't a blunder? And I don't think Hydra outclassed Fantasy on unit control except on mutalisk micro. Hence the "attacking uphill" part... It's funny you say that when he won his first game with an 8 rax and second game with mech. Last game Hydra was in a decent position even after losing the uphill fight. He later crushed Fantasy's push, but lost his third for free. I would like to point out, that in the last game the only reason Hydra could clear out T's push (at the cost of almost ALL of his units, mind) was that he brought those Lurks defending his 3rd back to fight that big battle. Of course Fanta abused this and brought his MnM task force and crushed Hydra's 3rd. If Hydra, however, kept Lurkers there at his 3rd, he would have lost that big exchange outside his Nat, and Fanta's push would have crushed him, and he would have lost anyway. Imo Fantasy was the better play this series.. Sure his Muta defence in game 1 was pretty messy, but i personally see game 1 dragging out that long was because he was playing safely, not that Hydra did anything special (look at how many Muta of his died during his "effective" harasses). He played game 3 well (good harasses) after that misread on the Queens. No he didn't. He engaged when the tanks were fully sieged, and nowhere in range of his nat. He could have waited for another batch of units but he knew he had enough. Keeping just one lurker at the ramp would have softened up Fanta's small MnM army enough for him to finish. It was a silly mistake.
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On September 04 2011 13:35 vance wrote: I want Jangbi to go to the final so that we will sure have "how B-teamers become OSL champion" story, lol
i know jangbi was slumping for a while but he is still an a-teamer.
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On September 04 2011 04:31 djbhINDI wrote: Dear soO,
For the sake of Flash, SKT closing out finals, and spitting in the face of the Protoss scum, roflstomp this JangBi shit and grant another OSL to the Pride of War.
Your post shows no respect. I'll see if you get a ban for it.
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On September 04 2011 14:56 almond wrote:Show nested quote +On September 03 2011 13:33 ffreakk wrote:On September 03 2011 09:24 almond wrote:On September 03 2011 09:09 Kalent wrote:On September 03 2011 08:54 almond wrote:On September 03 2011 07:24 Kalent wrote:On September 03 2011 06:59 Sirgery wrote: Holy f***.
Just got to minute 23 of Nevake's uploaded game 3 VOD. There are only 4 VODs, so I know winner of game 3 has to win game 4...
Up through the first 22 minutes, I was thinking, "Wow, Hydra... In my opinion, you played a damn good first game, despite the bunker rush, and then your second game was terrific. Going +1 carapace early on to counter what you predicted was Fantasy's +1 push was brilliant. I like zerg because of the way you are playing. You've consistently found TINY holes in Fantasy's turret lines to make the most of your mutas, and have done some crazy stuff that makes me instantly realize how awesome you are."
(I'm typically a zerg hater.)
In the fourth game, he absolutely seemed like he was going to beat a 4-13 disadvantage on Pathfinder. And, he was going to do it using queens... And, he had faked tech early on to buy just a little bit of time to switch to hydras. He played such an interesting game.
And then wham... the imbalance of Pathfinder is revealed. Fantasy can easily expand to his min only, behind his base, tanking from his main, just like the creator of this thread mentioned. He moves out with a massive metal army that only has to go 3 and a half inches to pinch all of Hydra's troops in against a wall, and I realize... "Holy f***, Hydra's may not win this."
I'm too drunk to read the rest of the posts in this thread, but I hope that plenty of people were pissed off that Hydra played so well in the first three games and lost two of them. The best part, for me, is that he played with an interesting style.
I thought the roles from the Stork v. Fantasy finals were reversed. Fantasy played predictably, and Hydra looked like he had prepared special stuff (at least for the first three games).
F*** Fantasy. He bunker rushed, got pwned, then won on an imba map. I don't even care about the fourth game. 1. Fantasy's bunker rush didn't get pwned. It did quite good damage, killed 5 drones, delayed mining, etc. It put Fantasy on a favourable position. And also, how is Hydra's decision not to mix in lings to the army and not fight when the marines were in range of all sunkens the result of an imba map? If Hydra mixed in some lings with the spare minerals he had and fought together with the sunkens with the flank he did, there was a very legitimate change that he could've destroyed that MM force. 2. As for the Pathfinder game, it's Hydra's execution that failed, and Fantasy's defense skill that prevailed (Rhyme!). Hydra could've infested the CC at the nat to delay the mineral only, and he could've had much better hydra movement than that. Also, a crucial battle point that Hydra failed to do was get rid of the tanks on the high ground. He had sufficient queens, but he rather used all the energy on low ground tanks or he got emped, or perhaps all the queens didn't have full energy. Anyways, Hydra's battle control was mediocre at best, and that's why his strategy (Which was good) didn't work. Also, it was due to Fantasy's amazing use of vultures that he was able to come back in the game. A normal terran would've died without being able to make a comeback using the vultures. And note, Hydra's gameplan after the attack was weak. He wasn't able to smoothly transition into ling/defiler, and due to that, his army simply melted against the mech army of fantasy since hydras (Hydra didn't even have dark swarm when fantasy first pushed out) melt against tanks, with or without swarm. If he had transitioned to ling/defiler sooner and more smoothly, Fantasy's push may have been destroyed and Hydra would be able to start mass producing from the starting point he took. -Edit - Also, Fantasy's detail of covering his tank with the sci. facility to defend the min. only was brilliant really. If it wasn't for that, there was a legit chance that Hydra would've been able to get a lot of workers killed or even damage the CC enough for it to be infested by the queen. Edit 2 - Hydra also could've move-control his Hydras to snipe ONE tank that was on the high ground and probably even snipe the nat CC, but once again, his battle control isn't good. 3. As for the last game, Hydra made horrible battle decisions. First, he decided to lose the majority of his lurkers while fighting against marines that were on the higher ground with the support of tanks. He even had another group of lurkers behind which he could've used for a flank/surround. His muta micro was definitely great (cutting of rines and stuff), but he lost a whole bunch of lings and all of his mutas not microng them against a group of marines, thinking they'd destroy the force easily, but the opposite happened. Hydra could've won this game if he didn't decide to engage horribly and lose the majority of his lurkers. In the whole series, Fantasy had great decision making, execution, and planning. His decision to bunker rush came from an educated guess that Hydra would 12 hatch on the map, coming from analyzing the opponent. There's a reason Hydra lost, and it's not just because of maps. First game was over after the bunker rush with the convenient nat wall off. All sunkens except maybe one were attacking during that engagement... Bad battle control? Really? Hydra completely outclasses Fantasy at unit control in pretty much every game. Game 1 took forever despite the bunker rush. Game 2 completely dismantled. Game 3 same thing until Fantasy stabilize after losing half his scvs, to which he decided to take 2 expos for free. Attacking uphill and not keeping a lurker or two at 3rd ramp in game 4 were the only "real" blunders Hydra made in the series. Good effort but there's a reason why Fantasy's proleague and starleague stats differ so much. Kinda like the reverse of Bisu. So Hydra's decision to engage a full-force MM with (IIRC) 2-3 tank support with pure lurker when the marines are on higher ground isn't a blunder? And I don't think Hydra outclassed Fantasy on unit control except on mutalisk micro. Hence the "attacking uphill" part... It's funny you say that when he won his first game with an 8 rax and second game with mech. Last game Hydra was in a decent position even after losing the uphill fight. He later crushed Fantasy's push, but lost his third for free. I would like to point out, that in the last game the only reason Hydra could clear out T's push (at the cost of almost ALL of his units, mind) was that he brought those Lurks defending his 3rd back to fight that big battle. Of course Fanta abused this and brought his MnM task force and crushed Hydra's 3rd. If Hydra, however, kept Lurkers there at his 3rd, he would have lost that big exchange outside his Nat, and Fanta's push would have crushed him, and he would have lost anyway. Imo Fantasy was the better play this series.. Sure his Muta defence in game 1 was pretty messy, but i personally see game 1 dragging out that long was because he was playing safely, not that Hydra did anything special (look at how many Muta of his died during his "effective" harasses). He played game 3 well (good harasses) after that misread on the Queens. No he didn't. He engaged when the tanks were fully sieged, and nowhere in range of his nat. He could have waited for another batch of units but he knew he had enough. Keeping just one lurker at the ramp would have softened up Fanta's small MnM army enough for him to finish. It was a silly mistake.
Zerg needs open ground to flank/surround the Terran army, and while its true that he didnt manage to find the best timing to hit Fantasy's army, waiting for the tanks to be "within range" of your natural is the surest way to be attacking a "sieged up" group of tank. In case it wasnt obvious, their tanks can be shelling your natural buildinds without any of their (Terran's) unit being within your attack range at all. And Fantasy was dangerously close enough to Hydra's natural that he had to do something.
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United Kingdom1688 Posts
My God... Game 2 is magnificent. What a spectacle. How could it be said that either player wouldn't deserve to go through?
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On September 03 2011 06:59 Sirgery wrote: Holy f***.
Just got to minute 23 of Nevake's uploaded game 3 VOD. There are only 4 VODs, so I know winner of game 3 has to win game 4...
Up through the first 22 minutes, I was thinking, "Wow, Hydra... In my opinion, you played a damn good first game, despite the bunker rush, and then your second game was terrific. Going +1 carapace early on to counter what you predicted was Fantasy's +1 push was brilliant. I like zerg because of the way you are playing. You've consistently found TINY holes in Fantasy's turret lines to make the most of your mutas, and have done some crazy stuff that makes me instantly realize how awesome you are."
(I'm typically a zerg hater.)
In the fourth game, he absolutely seemed like he was going to beat a 4-13 disadvantage on Pathfinder. And, he was going to do it using queens... And, he had faked tech early on to buy just a little bit of time to switch to hydras. He played such an interesting game.
And then wham... the imbalance of Pathfinder is revealed. Fantasy can easily expand to his min only, behind his base, tanking from his main, just like the creator of this thread mentioned. He moves out with a massive metal army that only has to go 3 and a half inches to pinch all of Hydra's troops in against a wall, and I realize... "Holy f***, Hydra's may not win this."
I'm too drunk to read the rest of the posts in this thread, but I hope that plenty of people were pissed off that Hydra played so well in the first three games and lost two of them. The best part, for me, is that he played with an interesting style.
I thought the roles from the Stork v. Fantasy finals were reversed. Fantasy played predictably, and Hydra looked like he had prepared special stuff (at least for the first three games).
F*** Fantasy. He bunker rushed, got pwned, then won on an imba map. I don't even care about the fourth game.
Yeah I agree with you more or less on everything. Shitfinder is awful...... game 1 Hydra played pretty awesome trying out a new tactic(always bonus points for not going standard) and game 2 was amazing. Seriously disappointed that he lost
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On September 04 2011 16:38 ffreakk wrote:Show nested quote +On September 04 2011 14:56 almond wrote:On September 03 2011 13:33 ffreakk wrote:On September 03 2011 09:24 almond wrote:On September 03 2011 09:09 Kalent wrote:On September 03 2011 08:54 almond wrote:On September 03 2011 07:24 Kalent wrote:On September 03 2011 06:59 Sirgery wrote: Holy f***.
Just got to minute 23 of Nevake's uploaded game 3 VOD. There are only 4 VODs, so I know winner of game 3 has to win game 4...
Up through the first 22 minutes, I was thinking, "Wow, Hydra... In my opinion, you played a damn good first game, despite the bunker rush, and then your second game was terrific. Going +1 carapace early on to counter what you predicted was Fantasy's +1 push was brilliant. I like zerg because of the way you are playing. You've consistently found TINY holes in Fantasy's turret lines to make the most of your mutas, and have done some crazy stuff that makes me instantly realize how awesome you are."
(I'm typically a zerg hater.)
In the fourth game, he absolutely seemed like he was going to beat a 4-13 disadvantage on Pathfinder. And, he was going to do it using queens... And, he had faked tech early on to buy just a little bit of time to switch to hydras. He played such an interesting game.
And then wham... the imbalance of Pathfinder is revealed. Fantasy can easily expand to his min only, behind his base, tanking from his main, just like the creator of this thread mentioned. He moves out with a massive metal army that only has to go 3 and a half inches to pinch all of Hydra's troops in against a wall, and I realize... "Holy f***, Hydra's may not win this."
I'm too drunk to read the rest of the posts in this thread, but I hope that plenty of people were pissed off that Hydra played so well in the first three games and lost two of them. The best part, for me, is that he played with an interesting style.
I thought the roles from the Stork v. Fantasy finals were reversed. Fantasy played predictably, and Hydra looked like he had prepared special stuff (at least for the first three games).
F*** Fantasy. He bunker rushed, got pwned, then won on an imba map. I don't even care about the fourth game. 1. Fantasy's bunker rush didn't get pwned. It did quite good damage, killed 5 drones, delayed mining, etc. It put Fantasy on a favourable position. And also, how is Hydra's decision not to mix in lings to the army and not fight when the marines were in range of all sunkens the result of an imba map? If Hydra mixed in some lings with the spare minerals he had and fought together with the sunkens with the flank he did, there was a very legitimate change that he could've destroyed that MM force. 2. As for the Pathfinder game, it's Hydra's execution that failed, and Fantasy's defense skill that prevailed (Rhyme!). Hydra could've infested the CC at the nat to delay the mineral only, and he could've had much better hydra movement than that. Also, a crucial battle point that Hydra failed to do was get rid of the tanks on the high ground. He had sufficient queens, but he rather used all the energy on low ground tanks or he got emped, or perhaps all the queens didn't have full energy. Anyways, Hydra's battle control was mediocre at best, and that's why his strategy (Which was good) didn't work. Also, it was due to Fantasy's amazing use of vultures that he was able to come back in the game. A normal terran would've died without being able to make a comeback using the vultures. And note, Hydra's gameplan after the attack was weak. He wasn't able to smoothly transition into ling/defiler, and due to that, his army simply melted against the mech army of fantasy since hydras (Hydra didn't even have dark swarm when fantasy first pushed out) melt against tanks, with or without swarm. If he had transitioned to ling/defiler sooner and more smoothly, Fantasy's push may have been destroyed and Hydra would be able to start mass producing from the starting point he took. -Edit - Also, Fantasy's detail of covering his tank with the sci. facility to defend the min. only was brilliant really. If it wasn't for that, there was a legit chance that Hydra would've been able to get a lot of workers killed or even damage the CC enough for it to be infested by the queen. Edit 2 - Hydra also could've move-control his Hydras to snipe ONE tank that was on the high ground and probably even snipe the nat CC, but once again, his battle control isn't good. 3. As for the last game, Hydra made horrible battle decisions. First, he decided to lose the majority of his lurkers while fighting against marines that were on the higher ground with the support of tanks. He even had another group of lurkers behind which he could've used for a flank/surround. His muta micro was definitely great (cutting of rines and stuff), but he lost a whole bunch of lings and all of his mutas not microng them against a group of marines, thinking they'd destroy the force easily, but the opposite happened. Hydra could've won this game if he didn't decide to engage horribly and lose the majority of his lurkers. In the whole series, Fantasy had great decision making, execution, and planning. His decision to bunker rush came from an educated guess that Hydra would 12 hatch on the map, coming from analyzing the opponent. There's a reason Hydra lost, and it's not just because of maps. First game was over after the bunker rush with the convenient nat wall off. All sunkens except maybe one were attacking during that engagement... Bad battle control? Really? Hydra completely outclasses Fantasy at unit control in pretty much every game. Game 1 took forever despite the bunker rush. Game 2 completely dismantled. Game 3 same thing until Fantasy stabilize after losing half his scvs, to which he decided to take 2 expos for free. Attacking uphill and not keeping a lurker or two at 3rd ramp in game 4 were the only "real" blunders Hydra made in the series. Good effort but there's a reason why Fantasy's proleague and starleague stats differ so much. Kinda like the reverse of Bisu. So Hydra's decision to engage a full-force MM with (IIRC) 2-3 tank support with pure lurker when the marines are on higher ground isn't a blunder? And I don't think Hydra outclassed Fantasy on unit control except on mutalisk micro. Hence the "attacking uphill" part... It's funny you say that when he won his first game with an 8 rax and second game with mech. Last game Hydra was in a decent position even after losing the uphill fight. He later crushed Fantasy's push, but lost his third for free. I would like to point out, that in the last game the only reason Hydra could clear out T's push (at the cost of almost ALL of his units, mind) was that he brought those Lurks defending his 3rd back to fight that big battle. Of course Fanta abused this and brought his MnM task force and crushed Hydra's 3rd. If Hydra, however, kept Lurkers there at his 3rd, he would have lost that big exchange outside his Nat, and Fanta's push would have crushed him, and he would have lost anyway. Imo Fantasy was the better play this series.. Sure his Muta defence in game 1 was pretty messy, but i personally see game 1 dragging out that long was because he was playing safely, not that Hydra did anything special (look at how many Muta of his died during his "effective" harasses). He played game 3 well (good harasses) after that misread on the Queens. No he didn't. He engaged when the tanks were fully sieged, and nowhere in range of his nat. He could have waited for another batch of units but he knew he had enough. Keeping just one lurker at the ramp would have softened up Fanta's small MnM army enough for him to finish. It was a silly mistake. Zerg needs open ground to flank/surround the Terran army, and while its true that he didnt manage to find the best timing to hit Fantasy's army, waiting for the tanks to be "within range" of your natural is the surest way to be attacking a "sieged up" group of tank. In case it wasnt obvious, their tanks can be shelling your natural buildinds without any of their (Terran's) unit being within your attack range at all. And Fantasy was dangerously close enough to Hydra's natural that he had to do something. No?...He could have attacked when the tanks were re-seiging, or he could have attacked after after tanks waste 1 round of shots on sunks/hatch. Either way it would have been better than what he did in the game. I don't see how this is up for debate: He didn't need that one lurker, and it basically costed him the game.
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