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[SPL] PO,KT Rolster vs Woongjin Stars Day 1 - Page 81

Forum Index > Brood War Tournaments
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Prev 1 79 80 81 82 83 Next
night terrors
Profile Blog Joined May 2010
China1284 Posts
July 16 2011 16:26 GMT
#1601
On July 16 2011 13:19 night terrors wrote:
Watch this go 3-3 and Zero take the ace.


Through high and low, bisu boy, through high and low.
xXFireandIceXx
Profile Blog Joined March 2011
Canada4296 Posts
July 16 2011 16:29 GMT
#1602
clutch zero beating Flash, not bad at all
Winechu
Profile Joined May 2011
Singapore1186 Posts
July 16 2011 16:29 GMT
#1603
On July 17 2011 01:24 mishimaBeef wrote:
anyone know where i can watch flash vs zero?


Check the Small VOD thread, they're already uploaded.

Flash vs. Zero was so sick, I was thoroughly entertained even though Flash lost. Kudos to Zero who prepared such a great strategy and executed it so well.

Stats vs. Hon_Sin
Free vs. Action
Flash vs. Soulkey were decent and fun games to watch too.

Overall a great series.

KT came close, hope they can put up a better series tomorrow and win!
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 16 2011 16:44 GMT
#1604
Flash vs ZerO was meh for me....it was just a BO win for ZerO (I might be biased here because I open up my ZvT 70% of the time using Lurkers) and Terran just didn't know what to do! But this is what am I talking about with ZvT, open 50% with Lurkers and the other 50% with Mutalisks to switch gameplays in order the Terran on their feet. Flash took it for granted thinking that ZerO would go Mutas. Throughout the game, never for one second I thought ZerO is in trouble. Even if there wasn't a stop Lurkers, Flash still wouldn't have breached into ZerO's natural with 2 Sunkens + 6 Lurkers.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
maximuspita
Profile Joined April 2010
1093 Posts
July 16 2011 16:54 GMT
#1605
But Stars is supposed to lose at ace matches D:
Korean Air, please save Fox.
almond
Profile Blog Joined June 2011
115 Posts
July 16 2011 17:05 GMT
#1606
On July 17 2011 01:44 Xiphos wrote:
Flash vs ZerO was meh for me....it was just a BO win for ZerO (I might be biased here because I open up my ZvT 70% of the time using Lurkers) and Terran just didn't know what to do! But this is what am I talking about with ZvT, open 50% with Lurkers and the other 50% with Mutalisks to switch gameplays in order the Terran on their feet. Flash took it for granted thinking that ZerO would go Mutas. Throughout the game, never for one second I thought ZerO is in trouble. Even if there wasn't a stop Lurkers, Flash still wouldn't have breached into ZerO's natural with 2 Sunkens + 6 Lurkers.

Ok first of all the 4 rax +1 build does not lose to 3 hatch lurker. Second, the lack of turrets would suggest that Flash knew that Zero was opening lurkers. Lastly, you have to keep in mind that Zero had no 3rd. It was pretty much an all in strat with all the gas he spent on speed and drop. If it hadn't been for the stop lurkers, Flash would pretty much have free reign over the centre of the map. Zero took a gamble with stop lurkers, and it paid off. No doubt the game would have been a lot different otherwise.

When was the last time you've seen tier 2 speed ovie drops in zvt? Zero pulled it off and it was a great game.
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 16 2011 17:08 GMT
#1607
5rax < lurker opening, this isn't all too hard to understand.
almond
Profile Blog Joined June 2011
115 Posts
July 16 2011 17:12 GMT
#1608
Do I have to post Flash's past 10 games vs lurker openings? In fact one Woongjin zerg was a victim.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
July 16 2011 17:15 GMT
#1609
On July 17 2011 02:08 koreasilver wrote:
5rax < lurker opening, this isn't all too hard to understand.

That's a really inaccurate statement. It is not an autowin in any way, and definitely not vs someone with as good anti-lurker micro with MnM as Flash has.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
DMXD
Profile Joined February 2008
United States4064 Posts
Last Edited: 2011-07-16 17:16:11
July 16 2011 17:15 GMT
#1610
5 rax is actually pretty good against lurker opening. Once terran scan and see that the zerg is going lurkers, terran can just muster up his mnm and contain the shit out of zerg.

Plus I seen flash's 4/5 rax destroy lurker openings before.
xarthaz
Profile Blog Joined August 2010
1704 Posts
July 16 2011 17:22 GMT
#1611
On July 16 2011 16:34 tomatriedes wrote:
Every other map in proleague is statistically terran-favored at the moment. I can't believe people are whining because one single map is favoring zerg.

Agreed. And even Icarus is 47%-48% for Terran, so hardly a battle royale. It is pure heroism that zergs are doing that they are doing in the face of these tough maps, Zero being the best of them.
Aah thats the stuff..
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-07-16 17:35:19
July 16 2011 17:34 GMT
#1612
On July 17 2011 02:15 Holgerius wrote:
Show nested quote +
On July 17 2011 02:08 koreasilver wrote:
5rax < lurker opening, this isn't all too hard to understand.

That's a really inaccurate statement. It is not an autowin in any way, and definitely not vs someone with as good anti-lurker micro with MnM as Flash has.

It's obviously not auto-win, but it really isn't that hard to see that 3rax and 4rax fare better against lurker openings. The +1 5rax builds are designed specifically for muta openings. Anyone who's watched BW for the past two years knows that Flash has chewed up lurker openings like they're nothing, yeah, but just about everyone should also agree that opening 5rax is about the worst case scenario against a lurker opening (barring valk openings).

There is a large difference between 4rax and 5rax openings; they shouldn't even be mentioned in the same breath, really.
pylonsalad
Profile Joined January 2010
Canada649 Posts
July 16 2011 17:42 GMT
#1613
5 rax build does not lose to lurker openings if T can contain the Z on 2 bases. Flash's mistake was simply approaching too close to Zero's choke and getting caught by hold lurkers. If he simply sat back and held a soft-contain, Zero would find it hard to secure a 3rd. It wasn't a BO win. Zero won through tactics and Flash not being his usual perfect-starsense self.
almond
Profile Blog Joined June 2011
115 Posts
July 16 2011 17:51 GMT
#1614
On July 17 2011 02:34 koreasilver wrote:
Show nested quote +
On July 17 2011 02:15 Holgerius wrote:
On July 17 2011 02:08 koreasilver wrote:
5rax < lurker opening, this isn't all too hard to understand.

That's a really inaccurate statement. It is not an autowin in any way, and definitely not vs someone with as good anti-lurker micro with MnM as Flash has.

It's obviously not auto-win, but it really isn't that hard to see that 3rax and 4rax fare better against lurker openings. The +1 5rax builds are designed specifically for muta openings. Anyone who's watched BW for the past two years knows that Flash has chewed up lurker openings like they're nothing, yeah, but just about everyone should also agree that opening 5rax is about the worst case scenario against a lurker opening (barring valk openings).

There is a large difference between 4rax and 5rax openings; they shouldn't even be mentioned in the same breath, really.

Who's saying otherwise?

One guy says it's BO loss.
I said no, it's not BO loss.
You come in and say lurker>5 rax.
Why is that relevant if you don't mean it as BO loss? Who doesn't know earlier tech is better vs lurkers?

I cant tell whether he made factory before or after lifting and starting nat rax production. If he stopped to make factory it's closer to a 4rax build for all purposes. Regardless, my point stands.
Hero.SP
Profile Joined March 2010
Chile711 Posts
July 16 2011 17:55 GMT
#1615
The main reason of KT lost on day 1 was Action unable to make a decent play against Free, and Flash being predictable in the ace match, however, I could say, the map, the positions and the Zero's record in that map made him think Zero just would went to 2 hatch muta.
"well you know, the hardest part is the gg, I mean you have to be aware anytime your opponent can type gg, and you have to gg just right after him." - Flash
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
July 16 2011 18:02 GMT
#1616
On July 16 2011 15:51 Fionn wrote:
Remember when Action was supposed to be KT's zerg powerhouse when he came over?





Remember when ForGG ? Remember Luxury ?
mmdmmd
Profile Joined June 2007
722 Posts
July 16 2011 18:02 GMT
#1617
On July 17 2011 02:05 almond wrote:
Show nested quote +
On July 17 2011 01:44 Xiphos wrote:
Flash vs ZerO was meh for me....it was just a BO win for ZerO (I might be biased here because I open up my ZvT 70% of the time using Lurkers) and Terran just didn't know what to do! But this is what am I talking about with ZvT, open 50% with Lurkers and the other 50% with Mutalisks to switch gameplays in order the Terran on their feet. Flash took it for granted thinking that ZerO would go Mutas. Throughout the game, never for one second I thought ZerO is in trouble. Even if there wasn't a stop Lurkers, Flash still wouldn't have breached into ZerO's natural with 2 Sunkens + 6 Lurkers.

Ok first of all the 4 rax +1 build does not lose to 3 hatch lurker. Second, the lack of turrets would suggest that Flash knew that Zero was opening lurkers. Lastly, you have to keep in mind that Zero had no 3rd. It was pretty much an all in strat with all the gas he spent on speed and drop. If it hadn't been for the stop lurkers, Flash would pretty much have free reign over the centre of the map. Zero took a gamble with stop lurkers, and it paid off. No doubt the game would have been a lot different otherwise.

When was the last time you've seen tier 2 speed ovie drops in zvt? Zero pulled it off and it was a great game.


The way I see this game is, Zero won because he was able to denied the scouting. This is the single most important event in this game. So to me this is more of a BO win than "3 Hatch lurk vs 5rax".

As soon as the first batch of lurkers morphed, the caster immediately predicted that it will be a drop by counting the lurker number(six). If the caster can tell, so can Flash. But he simply does not have enough information.
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 16 2011 18:07 GMT
#1618
Okay, then by that logic one shouldn't also say "double command > 12hatch" because you don't lose automatically from it.

On July 17 2011 02:42 pylonsalad wrote:
5 rax build does not lose to lurker openings if T can contain the Z on 2 bases. Flash's mistake was simply approaching too close to Zero's choke and getting caught by hold lurkers. If he simply sat back and held a soft-contain, Zero would find it hard to secure a 3rd. It wasn't a BO win. Zero won through tactics and Flash not being his usual perfect-starsense self.

That area he put his marines basically was where you would position your marines if you were going to hold a soft contain because if you go further back then you create a leak. Zero didn't win just because of the openings, since Flash is one of those players that can close the gap from a deficit moreso than any other player, but Zero did have an advantageous opening.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
July 16 2011 18:07 GMT
#1619
On July 17 2011 02:34 koreasilver wrote:
Show nested quote +
On July 17 2011 02:15 Holgerius wrote:
On July 17 2011 02:08 koreasilver wrote:
5rax < lurker opening, this isn't all too hard to understand.

That's a really inaccurate statement. It is not an autowin in any way, and definitely not vs someone with as good anti-lurker micro with MnM as Flash has.

It's obviously not auto-win, but it really isn't that hard to see that 3rax and 4rax fare better against lurker openings. The +1 5rax builds are designed specifically for muta openings. Anyone who's watched BW for the past two years knows that Flash has chewed up lurker openings like they're nothing, yeah, but just about everyone should also agree that opening 5rax is about the worst case scenario against a lurker opening (barring valk openings).

There is a large difference between 4rax and 5rax openings; they shouldn't even be mentioned in the same breath, really.

Seeing that Flash has actually beaten lurker openings with valk openings it's not a stretch to say he could most definitely beat it with 5 Rax.

I don't think Flash would allow a Zerg to move out of his base at all in most games with these openings. The lings + the stop lurkers fucked that all up though in this game.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 16 2011 18:09 GMT
#1620
On July 17 2011 03:02 mmdmmd wrote:
Show nested quote +
On July 17 2011 02:05 almond wrote:
On July 17 2011 01:44 Xiphos wrote:
Flash vs ZerO was meh for me....it was just a BO win for ZerO (I might be biased here because I open up my ZvT 70% of the time using Lurkers) and Terran just didn't know what to do! But this is what am I talking about with ZvT, open 50% with Lurkers and the other 50% with Mutalisks to switch gameplays in order the Terran on their feet. Flash took it for granted thinking that ZerO would go Mutas. Throughout the game, never for one second I thought ZerO is in trouble. Even if there wasn't a stop Lurkers, Flash still wouldn't have breached into ZerO's natural with 2 Sunkens + 6 Lurkers.

Ok first of all the 4 rax +1 build does not lose to 3 hatch lurker. Second, the lack of turrets would suggest that Flash knew that Zero was opening lurkers. Lastly, you have to keep in mind that Zero had no 3rd. It was pretty much an all in strat with all the gas he spent on speed and drop. If it hadn't been for the stop lurkers, Flash would pretty much have free reign over the centre of the map. Zero took a gamble with stop lurkers, and it paid off. No doubt the game would have been a lot different otherwise.

When was the last time you've seen tier 2 speed ovie drops in zvt? Zero pulled it off and it was a great game.


The way I see this game is, Zero won because he was able to denied the scouting. This is the single most important event in this game. So to me this is more of a BO win than "3 Hatch lurk vs 5rax".

As soon as the first batch of lurkers morphed, the caster immediately predicted that it will be a drop by counting the lurker number(six). If the caster can tell, so can Flash. But he simply does not have enough information.


The thing that bothered me the most if when flash's Scan went online, the Ob didn't show where the scan landed. Was it scaned at natural and main? Natural + third hatchery? Third hatchery + the main? Its important to know whether flash saw the hydra den or not.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
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