I looked at the predictions thinking they were the results and I tripped balls. And then I realized both the date and the banner. Fail -.- Hmm not really looking forward to most of these except Leta v Soulkey. Just saying.
I'd like to see Leta progress; even though I don't think he is really deserving based on his form. I'll watch the Flash game just in case of an upset, but I fully expect a quick domination.
Really has totally rocked Flash in straight-up TvT in the past, but more than likely will get schooled in relatively close games. This makes me a little sad.
On April 30 2011 02:27 Yxes2211 wrote: Leta beat SK D:
Its not that i don't like SK, its just Leta is the definition of bad ass
traitor... and you call yourself a zerg fan
leta has had his chance to advance in the individual leagues and has never failed to disappoint. now it's soulkey's turn. his zvt is a pleasure to watch and the way he handles mech is amazing.
On April 30 2011 02:27 Yxes2211 wrote: Leta beat SK D:
Its not that i don't like SK, its just Leta is the definition of bad ass
traitor... and you call yourself a zerg fan
leta has had his chance to advance in the individual leagues and has never failed to disappoint. now it's soulkey's turn. his zvt is a pleasure to watch and the way he handles mech is amazing.
grape, flash, soulkey, zero pls
Pssh, can't believe your not supporting one of the funniest players in BW
But its not like I'll be bummed if SK advances. Hopefully he'd end up on Flash's Bracket so we can see some damn epic TvZ
Leta is definitely one of the most entertaining players in BW both in and out of game, but Soulkey has just been rising steadily for the last few months... A hear ago noone would even know who he is and now he's a household name.
On April 29 2011 22:59 okum wrote: I have an issue with these banners. The jpg compression blur makes them look unprofessional. Please use png.
png is kind of big though :/
very cute banners though ^^
Not for graphics like this. In fact pngs are likely to be much smaller.
And gifs the smallest... really man, gifs is the only way to go if you want crisp image quality and small image size, while having less than 256 colors used.
On April 30 2011 17:09 Holgerius wrote: Really hope this lives up to the expectations. I like both these guys, but if I have to choose one then I'll root for Leta.
why does one have to choose? If you don't have anyone you want to win in a game you can enjoy it even more.
SK adding evo chamber, raiding the nat mineral line again Leta adding control tower and facility, starts moving out with his mnm kills 2 mutas with one stim!
What, leta heading towards SK's 3rd, not the lightly defended nat? only one lurker morphing at SK's 3rd it burrows on top of the ramp If leta doesn't deal damage... what a waste!
Leta leads with his tanks up the ramp, mutas destroy one mnm rushing the sunkens! mutas take a lot of damage! Leta going to crush SK's 3rd? but the nydus completes and lurkerling arrive! consume finishes and a defiler appears from nydus - leta heads behind the mineral line instead!
On April 30 2011 17:09 Holgerius wrote: Really hope this lives up to the expectations. I like both these guys, but if I have to choose one then I'll root for Leta.
why does one have to choose? If you don't have anyone you want to win in a game you can enjoy it even more.
I don't really work that way. I always pick a side.
On April 30 2011 17:09 Holgerius wrote: Really hope this lives up to the expectations. I like both these guys, but if I have to choose one then I'll root for Leta.
why does one have to choose? If you don't have anyone you want to win in a game you can enjoy it even more.
I don't really work that way. I always pick a side.
On April 30 2011 17:09 Holgerius wrote: Really hope this lives up to the expectations. I like both these guys, but if I have to choose one then I'll root for Leta.
why does one have to choose? If you don't have anyone you want to win in a game you can enjoy it even more.
I don't really work that way. I always pick a side.
a friend asked me who he should liquibet for this match. i simply told him that if soulkey can get to hive, he will win. it's looking better and better
Leta's tank/vulture (and a few goliaths) force creeping closer to 4 again, SK using swarm/mostly hydra to counter but it doesn't work too well! a plague on a bunch of metal, but Leta actually looks strong now
SK's lurkerling/swarm defense against the metal outside his bases seems a bit like desperation, losing units to barely hold the attack off but is he stockpiling something?
lings find the new CC at 7, and it lifts
a small group of remaining mnm annihilated by a handful of cracklings
lurker/hydra with swarm whittling down more of leta's attack outside 4 and swarms appear in front of the tanks outside SK's nat but all the units die!
goliaths moving forwards to engage the sunkens!
SK fully clears out the attack on 4, first ultra spotted, does it have full armor?
sk's using units more cost efficiently methinks. Leta's bases start depleting. Now it's up to sk not letting him expand more and shutting down that center base at 8.
Oh my God, if those two lurkers hadn't died while burrowing, the game would probably still be going... though it was pretty clear SK couldn't defend two fronts AND take down a defended expo at the same time. Leta was too much.
SK lost this game at the muta stage. I don't think it was a great game. Just a slow predictable strangle once the mutas didn't do any damage or slow down the first big push. Leta had too big an advantage too early for SK to come back.
Can everybody please shut up about the queens? Soulkey lost because he just had not enough money. He was playing at a way higher level than Leta at the end there, but it hardly mattered. Leta went 3rax and rather heavy early pressure with his marines, and was decently successful with his first push on SK's third.
I think that's what separates this game from a lot of other mech transition TvZ's, in that it let Leta estabilsh his 3rd and 4th bases a lot easier.
On April 30 2011 17:41 pylonsalad wrote: SK lost this game at the muta stage. I don't think it was a great game. Just a slow predictable strangle once the mutas didn't do any damage or slow down the first big push. Leta had too big an advantage too early for SK to come back.
Couldn't he come back by destroying those 8 o'clock base(s) in the stage of construction or shortly after...? O_o
I think that really killed him. Since the beginning of mech transition his units were a lot more cost effective.
On April 30 2011 17:41 pylonsalad wrote: SK lost this game at the muta stage. I don't think it was a great game. Just a slow predictable strangle once the mutas didn't do any damage or slow down the first big push. Leta had too big an advantage too early for SK to come back.
Couldn't he come back by destroying those 8 o'clock base(s) in the stage of construction or shortly after...? O_o
I think that really killed him. Since the beginning of mech transition his units were a lot more cost effective.
I'm pretty sure you can trust a progamer such as Soulkey to know when he's licked.
On April 30 2011 17:41 pylonsalad wrote: SK lost this game at the muta stage. I don't think it was a great game. Just a slow predictable strangle once the mutas didn't do any damage or slow down the first big push. Leta had too big an advantage too early for SK to come back.
Couldn't he come back by destroying those 8 o'clock base(s) in the stage of construction or shortly after...? O_o
I think that really killed him. Since the beginning of mech transition his units were a lot more cost effective.
I'm pretty sure you can trust a progamer such as Soulkey to know when he's licked.
hm
i don't say he shouldnt gg when he did
i say that he might notice that 8 o'clock earlier and kill it
On April 30 2011 17:48 maybenexttime wrote: Is it just me or has this MSL been a complete blast so far? We've had like a couple dozen totally orgasmic games. O_o
On April 30 2011 17:37 _Quasar_ wrote: why did he GG? Leta was just mining out. He was going to kill his 2 bottom bases and then... what? At least could try.
Soulkey was the one mining out.
Leta had map control, expos coming online throughout the bottom left corner of the map, and Soulkey simply didn't have the economy to fully transition to Ultralisks. Even if he did, Leta had enough Siege Tanks and Vultures to keep a reasonable number at bay.
Soulkey's key mistake was the mismicro with his Mutalisks at the engagement @ 4oclock - he lost all of them, and consequently, he lost too many early Lurkers and Defilers in the defense to keep himself from being contained. After that battle, he was on his heels the first of the game.
At that point, he played very well IMHO, being very efficient with his constrained resources. His spellcasting and tactics ensured that he was making good use of every Defiler and Lurker at his disposal.
However, Leta's mine strategy kept Soulkey from making any real advances, and I guess at that point, he got desperate and tried to go Ultralisks without a real econ to support it. I would've almost argued for Guardians, had Leta not gone Goliaths, I'm guessing in anticipation of Queens.
On April 30 2011 17:48 maybenexttime wrote: Is it just me or has this MSL been a complete blast so far? We've had like a couple dozen totally orgasmic games. O_o
On April 30 2011 17:48 maybenexttime wrote: Is it just me or has this MSL been a complete blast so far? We've had like a couple dozen totally orgasmic games. O_o
On April 30 2011 17:41 pylonsalad wrote: SK lost this game at the muta stage. I don't think it was a great game. Just a slow predictable strangle once the mutas didn't do any damage or slow down the first big push. Leta had too big an advantage too early for SK to come back.
Couldn't he come back by destroying those 8 o'clock base(s) in the stage of construction or shortly after...? O_o
I think that really killed him. Since the beginning of mech transition his units were a lot more cost effective.
He could never challenge for map control so he can only do damage when Leta's units are not there. If he focuses on 8, Leta will focus on defending 8 and he Leta will win at 8, just like Leta wins wherever he chooses to fight because SK's economy is so weak. Leta's economy is miles ahead of SK's even without 8 and 9. It all goes back to the massive damage that was done to SK's economy at his 3rd due to the ineffectiveness of his mutas.
really sieging a few tanks (among mines!) with goliaths on the W ridge Flash's cloaked wraith watching Really setting up his tank line midmap, scores a free tank
really taking a 3rd at inner 11 Flash taking 6
mass wraiths pick off Really's floating rax spotting for his western tanks
Wraiths have done their job - force Really to go Goliaths + Charon, harass successfully, and bought Flash time to take expos needed to transition quickly into lategame.
wraiths stop the turret building at 12 now visit really's 3rd again to pick off like 10 scvs scan, flash immediately ditches the area now at Really's 4th, picking off scvs...
Flash scanning the east of Really's tank line, Flash massing a LOT of tanks there really scans to see what's up advances an inch and picks off a few tanks
really has so much vision on the map but still doesn't know what's up? Flash no longer able to mine the minerals at inner 7.5 but mines the gas from below Really taking a 7th at 9 it's do or die time for Really now
Flash moving forwards with tanks +3 BC time to roll over Really with his earlier massive economy
On April 30 2011 18:08 vishrut wrote: how are valks against bc
If you're being serious, absolute garbage. They do 8 shots of 6 damage each, and BCs have base 3 armor, which basically cuts their damage in half with no upgrades.
Flash deserves it. "I'm just going to let him mass expand while I camp behind tanks and mass BC's". It's like the progamer version of when my really bad friends play.
On April 30 2011 18:20 letian wrote: really playing really sloppy with his air force, so many unnessesary losses, can't believe he prepared well to play Flash, thats just awful
Do you honestly think his ability to micro large air forces comes down to preparation? -_-
On April 30 2011 18:13 Turbovolver wrote: Flash deserves it. "I'm just going to let him mass expand while I camp behind tanks and mass BC's". It's like the progamer version of when my really bad friends play.
What? He expanded everywhere in his side of the map really early. He didnt camp behind tanks and waited. I expoed faster than really =/ wtf are you talking about?!
On April 30 2011 18:21 kamikami wrote: why didn't Really engage with all his force ? He had 6-7 BCs at the base doing nothing while his whole army was defending the nearest base
yes, I also thought so, very interesting, bad performance by Really, really)
That was a really great game. Pretty much constant dominance by Flash, but Really kept the overall gamestate close at times. Fun to watch. That wraith micro made that game worth watching by itself.
really made too many wraiths and didn't keep his tank number to keep the lines. imo he should have made tanks turrets and then missed in some goliaths as well when he saw the bcs
On April 30 2011 18:20 HolydaKing wrote: can't believe flash won this. really had like 60-70% territory all game but built the wrong units..
......
Flash was ahead in this game from start to finish. When Really killed all his BCs at 1 o'clock he had a window of opportunity to come back, but he didn't.
Flash did huge economic damage in the beginning and was always a base ahead or two as far as I could see it.
Flash gained a massive advantage from his wraith harass which he rode out to the end. You guys really over-hype the results of unimportant battles and useless unsaturated expansions.
On April 30 2011 18:21 kamikami wrote: why didn't Really engage with all his force ? He had 6-7 BCs at the base doing nothing while his whole army was defending the nearest base
flash had at least 15, with goliath support. He was waiting for energy and hoping clone Yamato flashs BCs but it was really too late. He lost it when he did nothing with the mass wraiths after the initial defend
On April 30 2011 18:21 J1.au wrote: At no point in that game was Really ahead.
Correct. Flash was in a somewhat dangerous position when Really held more than half of the map, as he needed to break that, but that's what the quick BCs were for.
On April 30 2011 18:21 kamikami wrote: why didn't Really engage with all his force ? He had 6-7 BCs at the base doing nothing while his whole army was defending the nearest base
yes, I also thought so, very interesting, bad performance by Really, really)
His BCs would have just died if he tried to engage. Flash had a larger BC force as well as goliaths supporting. If anything, I assume he was waiting for energy to yamato at least some of Flash's BCs but ended up not having enough time.
This just in: Flash is pretty good at TvT. Questionable decisions by Really, Flash was in a little trouble after his first BC fleet was destroyed but his map control, macro, and decision making made up for it.
On April 30 2011 18:23 noojOh wrote: really made too many wraiths and didn't keep his tank number to keep the lines. imo he should have made tanks turrets and then missed in some goliaths as well when he saw the bcs
No he should've attacked Flash's inner Expo with his wraith/tank army when he repelled the first push from Flash because that was when Flash has the weakest defence and Really failed to capture that window.
On April 30 2011 18:21 kamikami wrote: why didn't Really engage with all his force ? He had 6-7 BCs at the base doing nothing while his whole army was defending the nearest base
flash had at least 15, with goliath support. He was waiting for energy and hoping clone Yamato flashs BCs but it was really too late. He lost it when he did nothing with the mass wraiths after the initial defend
On April 30 2011 18:21 kamikami wrote: why didn't Really engage with all his force ? He had 6-7 BCs at the base doing nothing while his whole army was defending the nearest base
yes, I also thought so, very interesting, bad performance by Really, really)
His BCs would have just died if he tried to engage. Flash had a larger BC force as well as goliaths supporting. If anything, I assume he was waiting for energy to yamato at least some of Flash's BCs but ended up not having enough time.
On April 30 2011 18:20 HolydaKing wrote: can't believe flash won this. really had like 60-70% territory all game but built the wrong units..
......
Flash was ahead in this game from start to finish. When Really killed all his BCs at 1 o'clock he had a window of opportunity to come back, but he didn't.
Flash did huge economic damage in the beginning and was always a base ahead or two as far as I could see it.
for most of the early game Flash was 2 bases ahead, plus all those SCVs he destroyed with his mutaliskswraiths.
Even when Really evened up the CC count I doubt his rate of income ever caught up to Flash at any point in the game
The problem with Really going Wraiths is that while it may be tactically superior to Battlecruisers, you need something else to capitalize on those gains.
Even when Really decimated Flash's BC @ 1, he lost too many Wraiths and Valkyries in the attempt. This meant that he could not go on the offensive, especially given his inferior ground force. While he held a nominal advantage in map control, he was very behind in his economy, and he couldn't break out into positive momentum.
His tech switch might've put him on even ground had he been given time to accumulate his BC count and upgrades, but Flash knowingly detected the play and immediately moved in with his army. This forced Really's hand into engaging with his wraiths and valks when this time, Flash had goliaths backing his BCs.
On April 30 2011 18:21 kamikami wrote: why didn't Really engage with all his force ? He had 6-7 BCs at the base doing nothing while his whole army was defending the nearest base
yes, I also thought so, very interesting, bad performance by Really, really)
His BCs would have just died if he tried to engage. Flash had a larger BC force as well as goliaths supporting. If anything, I assume he was waiting for energy to yamato at least some of Flash's BCs but ended up not having enough time.
And thats why engaged with his wraiths and valks only?. I think its obvious that his BC's would have been of a good help right there even without any yamatos. It was already too late, but still he could have made a better damage. Anyway he lost earlier, so whatever.
On April 30 2011 18:21 kamikami wrote: why didn't Really engage with all his force ? He had 6-7 BCs at the base doing nothing while his whole army was defending the nearest base
yes, I also thought so, very interesting, bad performance by Really, really)
His BCs would have just died if he tried to engage. Flash had a larger BC force as well as goliaths supporting. If anything, I assume he was waiting for energy to yamato at least some of Flash's BCs but ended up not having enough time.
A medium sized army does a lot better against a large army than a tiny army does against a large army. Those BCs, valks and wraith were useless in the upper right corner but they could've helped destroy a lot more of Flash's army. Really is good at TvT but he made a lot of questionable decisions and Flash made 1, losing those early BCs.
Well deserved victory, this will probably be a 2-0 in the end.
No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
In what manner do you claim Flash was behind? Units? Income?
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
He was up on at least 5 bases for a good 5 minutes before he lost those BCs.
He had enough resources to IMMEDIATELY queue up another gaggle of BCs.
That's in ADDITION to the 50 or so tanks he had chilling along his line.
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
It has nothing to do with being a Flash fan or not. It's just not true. Really was never ahead in that game, and if you've watched it you know it.
Just because you win one battle it doesn't mean that you've made up for all your lost SCVs and all the time that your opponent was one or two bases ahead.
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
No, he wasn't. Flash was economically ahead the entire game. Really had some territory that didn't matter at all, and some expos that weren't saturated.
On April 30 2011 18:29 Xiphos wrote: I am still pissed off cuz Really didn't do anything with those wraith.
Such as? Going on the offensive, risking his only real defense against Flash's accumulating BC count?
Well after Flash's initial first Push with that BC army failed, Flash's BCs were out of position so Really could utilize those mobility advantage from Wraith and go kill some tanks. at the inner Expo of 9 o clock but he didn't. And PLUS you are SUPPOSE to use the mobility of the Wraith against BCs AND really at one point had 2 teams of Wraith so he could deal dmg there and there....
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
No, he wasn't. Flash was economically ahead the entire game. Really had some territory that didn't matter at all, and some expos that weren't saturated.
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
In what manner do you claim Flash was behind? Units? Income?
yes? Both, no? He had very little space and was two bases behind - or am I hallucinating?
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
In what manner do you claim Flash was behind? Units? Income?
yes? Both, no? He had very little space and was two bases behind - or am I hallucinating?
Sorry you are. The tank BC push took out other tanks, gols and the BCs did damage...
Flash had more tanks and another round of BCs popping after the battle. More income (equal bases I believe but even if really already had the other 2 CCs they were empty, not enough scvs or none at all) and better tank positioning.
On April 30 2011 18:29 Xiphos wrote: I am still pissed off cuz Really didn't do anything with those wraith.
Such as? Going on the offensive, risking his only real defense against Flash's accumulating BC count?
Well after Flash's initial first Push with that BC army failed, Flash's BCs were out of position so Really could utilize those mobility advantage from Wraith and go kill some tanks. at the inner Expo of 9 o clock but he didn't. And PLUS you are SUPPOSE to use the mobility of the Wraith against BCs AND really at one point had 2 teams of Wraith so he could deal dmg there and there....
Flash literally had turrets across the entire bottom of the map from side to side.
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
In what manner do you claim Flash was behind? Units? Income?
yes? Both, no? He had very little space and was two bases behind - or am I hallucinating?
Flash took his 3rd, 4th, 5th bases way faster than Really, killed off a crapton of SCVs with his harassment and was already churning out well upgraded BCs, etc etc. Flash was in total control.
On April 30 2011 18:31 Elroi wrote: No. Flash was definetly significantly behind when he lost that battle. I don't know why flash fans would deny it. He made an amazing come back after all O_O
In what manner do you claim Flash was behind? Units? Income?
yes? Both, no? He had very little space and was two bases behind - or am I hallucinating?
Sorry you are. The tank BC push took out other tanks, gols and the BCs did damage...
Flash had more tanks and another round of BCs popping after the battle. More income (equal bases I believe but even if really already had the other 2 CCs they were empty, not enough scvs or none at all) and better tank positioning.
scourge distract zero's mutas as lings attack his nat but hero's lings don't do much damage, the sunken completes 2 lings in zero's main wait did a scourge hit zero's mutas in his main? lol zero attacks his own nat extractor with his mutas
zero sending a bunch of lings towards 10.5, will they check behind the main spot? yes they do, and find the hatchery despite where it is "hidden" cancelled
hero heads into zero's nat with his mutas a mistake I think zero's now chasing them away hero's mutas mostly annihilated, only 3 left zero still with plenty
On April 30 2011 18:50 Zona wrote: hmm, after hero spored up I don't think he was economically ahead anymore
He lost his lead after the failed ling runby.
From there, he had a timing window where he could've committed to an all-in air attack with the earlier +1 carapace upgrade, but he elected to go for some hidden expo shenanigans that was quickly scouted.
after hero spored up he still had significantly more drones but in the intervening time after that zero added more drones and expanded while hero lost a few to mutas and didn't seem to really add many
e: yes, that's it hero added a lot of lings rather than drones and failed with them
On April 30 2011 18:52 Zona wrote: no, after hero spored up he still had significantly more drones but in the intervening time after that zero added more drones and expanded while hero lost a few to mutas and didn't seem to really add many
On April 30 2011 19:00 GG.NoRe wrote: I love that MSL Rewind #1. Can they show that over and over again. Maybe a sub screen during the Grape and Horang2 match! :p
On April 30 2011 19:11 HighTemper wrote: That's too easy for Horang2... Grape chose a safe build
Grape had a window to seal the game when Horang was outside his nat. If he would have been a little more aggressive and held his own for a minute or so, Horang would've had no chance. Or if he pulled the probes earlier - he was a base ahead!
On April 30 2011 19:11 HighTemper wrote: That's too easy for Horang2... Grape chose a safe build
Grape had a window to seal the game when Horang was outside his nat. If he would have been a little more aggressive and held his own for a minute or so, Horang would've had no chance
Thanks for the streamage GTR! <3<3<3
I don't agree, Horang2 had goons rallied from 3 gateways, even if Horang2's micro wasn't so much more superior than Grape's in the first engagement, his rallied units would have likely put him on top
On April 30 2011 19:11 HighTemper wrote: That's too easy for Horang2... Grape chose a safe build
Grape had a window to seal the game when Horang was outside his nat. If he would have been a little more aggressive and held his own for a minute or so, Horang would've had no chance
Thanks for the streamage GTR! <3<3<3
I don't agree, Horang2 had goons rallied from 3 gateways, even if Horang2's micro wasn't so much more superior than Grape's in the first engagement, his rallied units would have likely put him on top
Perhaps, but Grape's reaver would be out by then and could put some serious pressure on Horang. After that Horang has a small window to secure his natural, otherwise it's gg
On April 30 2011 19:11 HighTemper wrote: That's too easy for Horang2... Grape chose a safe build
Grape had a window to seal the game when Horang was outside his nat. If he would have been a little more aggressive and held his own for a minute or so, Horang would've had no chance
Thanks for the streamage GTR! <3<3<3
I don't agree, Horang2 had goons rallied from 3 gateways, even if Horang2's micro wasn't so much more superior than Grape's in the first engagement, his rallied units would have likely put him on top
Perhaps, but Grape's reaver would be out by then and could put some serious pressure on Horang. After that Horang has a small window to secure his natural, otherwise it's gg
well, I meant the 6 goons already on the way, which should be more than enough to overpower Grape before he even had his reaver.
On April 30 2011 22:56 jorge_the_awesome wrote: Is the MSL really bo1? I'm confused.
No, it's Best-of-3, but the first games of the Bo3 series are played on one day, and the other games (sets 2 and if necessary, 3) on some other day. Your LiquiBet picks were also for the winner of the entire Bo3, not these single games played today. The same system will be used in later rounds too, with Bo5s.
It's arguable how much sense this system makes (I'm not too big a fan personally), but having the series split up usually provides more varied matchups for the evening, while it also lets the players spend more time preparing and practicing strategies for the games.
On April 30 2011 22:56 jorge_the_awesome wrote: Is the MSL really bo1? I'm confused.
No, it's Best-of-3, but the first games of the Bo3 series are played on one day, and the other games (sets 2 and if necessary, 3) on some other day. Your LiquiBet picks were also for the winner of the entire Bo3, not these single games played today. The same system will be used in later rounds too, with Bo5s.
It's arguable how much sense this system makes (I'm not too big a fan personally), but having the series split up usually provides more varied matchups for the evening, while it also lets the players spend more time preparing and practicing strategies for the games.
On April 30 2011 18:13 Turbovolver wrote: Flash deserves it. "I'm just going to let him mass expand while I camp behind tanks and mass BC's". It's like the progamer version of when my really bad friends play.
Apart from a single scouting vulture, his factories *only* built tanks until the 21 minute mark, when the first round of goliaths appears. He only had +1 attack upgraded for his ground units at that point (+2 just finishing), while Really was +2 (+3 finishing).
I know it hasn't even been even a day since the games, but some of the later comments here are very specific on the game and suggest that the person may have rewatched a VOD of the games. Is a VOD out yet?
On May 01 2011 07:46 AppleTart wrote: I know it hasn't even been even a day since the games, but some of the later comments here are very specific on the game and suggest that the person may have rewatched a VOD of the games. Is a VOD out yet?
Torrent already in the tracker and youtubes linked through TLPD.
Well to some it up in my opinion. Really had a disappointing TvT; With the map control he had i really expected better, the early eco hit was worse than it actually looked . I see there was an argument about it for some reason, but Really was never ahead the entire game, or even coming out top on any engagement. But what was interesting was Flash was willing to give up territory. I mean in a closer game vs a superior opponent that could have turned out a lot worse, but he rode the eco advantage to victory before it could have any effect.
Biomech TvZ Leta must have been practicing hard in, he looks excellent at it. Having that easier early game thanks to bio then switching really works well with his style. Although he did look in danger at one point he was never really out of control.
Horang2's PvP continues to look great.. perfect attack timing and micro somehow coming out with nearly all his dragoons with i think only 1 extra in the first place (i think timing attack hit before goon range was done for Grape?). Hero played a completely disappointing ZvZ, nothing much to be said there except that maybe ZerO is actually improving in it micro and decision making wise. I know he didn't do much scourge dodging but it wasn't needed, better to push forward and do damage on HerO's mutas. He had more than 1 group of muta most of the time anyway which makes scourg e dodging a bit more difficult.
I have a question..... Jaedong played really really well... Crazy multitasking and decision making... and the commentators were like going crazy about how awesome his game was... but why did it seem a bit close? I mean... It looked like his attacks weren't exactly rolling over Reality... Reality always was left with like 2 or 3 tanks~ Anyone shed some light on this?
On May 02 2011 00:24 Bisu-Fan wrote: I have a question..... Jaedong played really really well... Crazy multitasking and decision making... and the commentators were like going crazy about how awesome his game was... but why did it seem a bit close? I mean... It looked like his attacks weren't exactly rolling over Reality... Reality always was left with like 2 or 3 tanks~ Anyone shed some light on this?
It's mech. Terran can keep the game going against Zerg for ages even on a much smaller economy simply because their units are so cost effective. No Zerg is going to be able to completely run over an entrenched mech position and make it look totally easy. I think this is the wrong thread for discussion on this game though isn't it?
On May 02 2011 00:24 Bisu-Fan wrote: I have a question..... Jaedong played really really well... Crazy multitasking and decision making... and the commentators were like going crazy about how awesome his game was... but why did it seem a bit close? I mean... It looked like his attacks weren't exactly rolling over Reality... Reality always was left with like 2 or 3 tanks~ Anyone shed some light on this?
It's mech. Terran can keep the game going against Zerg for ages even on a much smaller economy simply because their units are so cost effective. No Zerg is going to be able to completely run over an entrenched mech position and make it look totally easy. I think this is the wrong thread for discussion on this game though isn't it?
I believe it's fine to discuss in here - these threads usually evolve into discussions at some point. Anyway, I think you're totally right on this - Terran mech is a hard nut to crack no matter how S-class you might be, especially on large macro maps. As for Jaedong's performance, I don't think that ending a game fast and decidedly, or doing something to make you look imba is neccesarily the only way to 'dominate' another player... I mean, Reality got harassed nonstop and Jaedong pretty much dictated when and where engagements were going down for most of the mid + late game. Working his way through advantages, so to speak. Still I think Reality is a really cool player, and like Jaedong said before the game, he was going into it with respect and had to work for the first win. Look at Jeadong-Midas from the previous MSL (I think the ro8, but I forget), that was a rollover on a whole other level (as in 14cc into getting owned by drones-sorta rollover). And I should say midas is an above-average Terran.
On May 02 2011 00:24 Bisu-Fan wrote: I have a question..... Jaedong played really really well... Crazy multitasking and decision making... and the commentators were like going crazy about how awesome his game was... but why did it seem a bit close? I mean... It looked like his attacks weren't exactly rolling over Reality... Reality always was left with like 2 or 3 tanks~ Anyone shed some light on this?
It's mech. Terran can keep the game going against Zerg for ages even on a much smaller economy simply because their units are so cost effective. No Zerg is going to be able to completely run over an entrenched mech position and make it look totally easy. I think this is the wrong thread for discussion on this game though isn't it?
I believe it's fine to discuss in here - these threads usually evolve into discussions at some point. Anyway, I think you're totally right on this - Terran mech is a hard nut to crack no matter how S-class you might be, especially on large macro maps. As for Jaedong's performance, I don't think that ending a game fast and decidedly, or doing something to make you look imba is neccesarily the only way to 'dominate' another player... I mean, Reality got harassed nonstop and Jaedong pretty much dictated when and where engagements were going down for most of the mid + late game. Working his way through advantages, so to speak. Still I think Reality is a really cool player, and like Jaedong said before the game, he was going into it with respect and had to work for the first win. Look at Jeadong-Midas from the previous MSL (I think the ro8, but I forget), that was a rollover on a whole other level (as in 14cc into getting owned by drones-sorta rollover). And I should say midas is an above-average Terran.
He meant it was the wrong place because this isn't the thread for jaedong vs. reality.
Flash says himself what Elroi (and maybe some other guy(s)) didn't believe; Flash was in total control of the game.
''What point in time were you sure of you win today? When my battle cruisers went to the 1o’ clock position. I lost all of it but I knew I’d win it. I gave up my 3, and 9o’ clock but that was the whole point. I had so many expansions it really didn’t matter. I had plenty of time to get it back''