2011/22nd SeasonMSL Ro32 Day 3Group F 4/18/2011 Event Time: 18:00 KST 11:00 CEST 05:00 EDT 02:00 PDT + Show Spoiler +
By: Mustaju
Group F predictions/Hype
Let’s not kid ourselves, no group in this MSL is as strong as Group D, and obviously, once the groups were made public, most people stopped even paying attention to the other groups. But that doesn’t mean that the other groups don’t have entertainment value of their own.
Group F is no different, with 3 excellent players and a wealthy potential for upsets. To the players, then:
RorO – Quite possibly the most overlooked player out there, Roro is very well defined by the nickname „S-class reader“. RorO is very consistently represented in leagues, and for good reason. He’s pretty consistent in Proleague lately, but did you know RorO is currently #9 in ELO? RorO has excellent mutamicro, pretty good ling management and good defiler control. 2 of these traits will help him immensely in todays group, and I think his recent hive game against ZerO pretty much proves that he’s more than just a solid player. Bisu likes solidness, so this is good.
Clam – "Rubbish Zerg", "Brainless Zerg", "ToSsGirL in disguise offracing", however you call him, he’s bad. He pretty much only exists so that I, Cheep and our beloved Angelic Protoss Guardian of Truth, Justice and the SKT way can laugh to see him fail. If we’re lucky, we can see a Fantasy- Clam game where he gets obliterated by a million mines. I deserve this.
Neo.G_Soulkey - In times when Zerg was in the most dire state, a lot of fans on Team Liquid turned their eyes on the rookie Neo.G_Soulkey to remedy this situation. If you’re new to the BW scene, you might not know how miraculous his emergence in the Woongjin rows was initially. Neo.G_Soulkey came from out of nowhere and absolutely destroyed a team which only blasphemers pretend to like to spite the Infinite Goodness that is Bisu (and they will be punished for it, like all loving goodness always punishes.) Why would we care about this? Because it was only the start of his reckless domination over Terran, on maps few thought it possible. While this momentum has admittedly been cut short, he still somehow sports a 4-1 record over Fantasy, and a 60% PvZ winrate. The Woongjin Ace-in-the-hole is still considered the Zerg with the most potential, and his hive ZvZ is top Woongjin caliber. Maybe this is the MSL he’ll finally go deep in? If he has enough faith to avoid Bisu, it is very much possible.
Fantasy – The current OSL finalist has possibly jumpstarted his momentum after finally getting over his long-lasting silver streak. He almost single-handedly snuffed Hite’s hopes of a Winners League title, snapped away the #1 KESPA ranking from Flash, drastically improved his TvZ , and has the honour of being on the same team as Bisu. Although Fantasy is the most likely to 2-0 this group, he’s also the one person who doesn’t want to face Hyuk in the ro16 after such a result. This opens up 3 unpleasant options for Fantasy: a teamkill, a bo3 vs. a resurgent Leta, or dropping out of the group entirely. But never mind that, seeing as now, Fantasy has plenty of Zerg to terrorize.
I'm really hoping Fantasy throws the first game and takes the next 2! I would be so upset if he had to play Hyuk. An insta-GG for his first match will be respectable. Also, don't underestimate the power of Clam.
Rooting for Fantasy, though having doubts since Soulkey beat him up last MSL. Hopefully Fantasy can turn things around but I never did have confidence in his TvZ. Gl anyway.
Other than Fantasy, I'd like to see Soulkey advance.
Clam – "Rubbish Zerg", "Brainless Zerg", "ToSsGirL in disguise offracing", however you call him, he’s bad. He pretty much only exists so that I, Cheep and our beloved Angelic Protoss Guardian of Truth, Justice and the SKT way can laugh to see him fail. If we’re lucky, we can see a Fantasy- Clam game where he gets obliterated by a million mines. I deserve this.
Woah whats with the love-hate relationship with Calm mustaju... You used to be all over him. or is that something we are not supposed to talk about :X
Clam – "Rubbish Zerg", "Brainless Zerg", "ToSsGirL in disguise offracing", however you call him, he’s bad. He pretty much only exists so that I, Cheep and our beloved Angelic Protoss Guardian of Truth, Justice and the SKT way can laugh to see him fail. If we’re lucky, we can see a Fantasy- Clam game where he gets obliterated by a million mines. I deserve this.
Woah whats with the love-hate relationship with Calm mustaju... You used to be all over him. or is that something we are not supposed to talk about :X
He maybe got fed up with supporting him or something :d
Clam – "Rubbish Zerg", "Brainless Zerg", "ToSsGirL in disguise offracing", however you call him, he’s bad. He pretty much only exists so that I, Cheep and our beloved Angelic Protoss Guardian of Truth, Justice and the SKT way can laugh to see him fail. If we’re lucky, we can see a Fantasy- Clam game where he gets obliterated by a million mines. I deserve this.
Woah whats with the love-hate relationship with Calm mustaju... You used to be all over him. or is that something we are not supposed to talk about :X
You know, it's almost like there's been a complete mirror transformation for humorous purposes. But that sentence can't obviously true, since Bisu isn't in it.
See, since Bisu=Good=Truth, Not Bisu=not Truth= Not Good. And this makes the explanation bad because it's not good.
And I totally did not get inspiration from this song:
Clam – "Rubbish Zerg", "Brainless Zerg", "ToSsGirL in disguise offracing", however you call him, he’s bad. He pretty much only exists so that I, Cheep and our beloved Angelic Protoss Guardian of Truth, Justice and the SKT way can laugh to see him fail. If we’re lucky, we can see a Fantasy- Clam game where he gets obliterated by a million mines. I deserve this.
Woah whats with the love-hate relationship with Calm mustaju... You used to be all over him. or is that something we are not supposed to talk about :X
I'm pretty surethis is because mustaju lost a bet. LOLOL. I dont know when the bet will end, but for now, he's an h-core Bisu-SKT fan. Check his signature; couldn't have said it better myself.
fantasy is terrible? he played a pretty good tvz against hydra not too long ago. and calm isnt that bad, if he could fix his late game issues hed be a pretty solid tvz player
My ideal match-up: Calm vs Fantasy. Will Calm bring his A-game after being badly humiliated by fantasy in a best-of-5 last OSL season? sadly, roro's late game seems much better than calms : \
RorO pushes to Calm's nat with speedlings. Calm barely holds with a 15 health Sunken. Mutas out from both players. Calm snipes an ovie, and Calm snipes off a scourge or two.
summary... Calm pressured roro into making extra lings early on with his slightly earlier pool, Calm threw down a sunken so he get the slight drone advantage, Roro went ling speed after his lair, Huge ling battle, roro's offense deflected, both switch to spire units - roro decides to equalize the muta numbers (due to ling speed -100 gas) by going for more scourges, scourges don't land on calm's mutas, calm wins decisively due to huge lead in muta numbers (but still waits for like a million years before engaging)
Fantasy floats his rax back to his ramp and blocks with an scv and 3 marines. SK pushes up the ramp with 6 lings, loses 1 and backs off. SK takes his nat and makes a third hatch in main as Fantasy makes 2 facs.
Vultures snipe a drone attempting to take the 6 as it spits at a mine. Mutas harass Fantasy's nat but are driven off by goliaths, bunker, and a turret. They head down to hunt vultures and mines instead.
2 macro hatches in SK's main, defensive zerg indeed.
I have no idea what to say, this game is very uninteresting so far, both are just making stuff and not doing anything with it. I predict SK will roll over Fantasy with Hive tech in around 5 minutes though.
Large flock of muta fly into the main and snipe a few SCVs before being chased off by a control group of goliaths. SK takes his 3rd as he begins pumping mass hydra and clears the map of mines. He attempts to harass the nat a bit more but backs off after taking a few shots from goliaths. Second evo goes down. SK takes his 4th at the inner 5.5 after massing up a large amount of hydra and harasses a bit more at Fantasy's nat. Fantasy is now up to 5 fac with a port for sci ves. A few vultures make their way around but get caught by SK's forces between his bases.
SK with 3 evos and a queen's nest going down. Fantasy moves out with a few units and then backs off. His vultures get caught by hydra patrolling the center of the map. Scourge ring the edges of Fantasy's base, waiting for any dropships or sci ves. SK spots Fantasy's 3rd CC constructing in the main with an ov before it dies to goliaths.
Fantasy pulls back as he gets dropped. SK attacks Fantasy's tanks left alone with muta at the same time. Huge mine daebak takes down most of the hydras as tanks and goliaths clean up.
Soulkey mindfucks Fantasy by dropping hydras to make Fantasy move all his goliaths to his base and then starts attacking tanks with mutas. Most of Fantasy's tanks are dead now.
Defiler mound starts over at the 5' base. SK mine clearing with some lings as his queens build up energy. Queens heading up with a mass of hydra. Fantasy unsieges and pulls his tank line back to cut off the hydra. Vultures raid the 5th and 6th!
SK losing all his queens to irradiate and goliaths with a misclick and not spawning any broodlings on the unsieged tanks. Cracklings raid Fantasy's attempt at a 5th and snipe it before it completes. More queens heading up. SK sends in hydras for mine clearing and broodlings a few tanks.
Soulkey is struggling not to succumb to macroing his empire, he has too many bases compared to troops & his attention divided between the two is unequal as well
SK forces the 12 to lift with hydra and attacks into the 3rd at inner 12. Fantasy pushing down toward SK's nat with no antiair. Queens broodling a few tanks but it's not enough. Fantasy emps a queen, denying the broodlings!
SK attacks into the tanks right as they unsiege from the back, killing about half of them. Fantasy still has about 15 tanks left and a few vultures raiding the main. Queens come in to clean up, but they don't have enough energy for broodling?
SK using hydra drops to clear up some more tanks as his main gets sieged. Large amounts of lings streaming out but they are dying instantly to tank fire as they spawn. SK sends some lings up to the 1' and manages to kill the meager defenses there, but he's lost his main and most of his tech. Vultures raid the 4' base and deny mining.
Holy balls, thats a lot of Queens from SoulKey. Funny Hydra bombing on Fantasy's tanks besieging Soulkey's main. Tons of SoulKey's tech getting destoryed, yet some Lings catch some stray tanks defending the 1 o clock.
Fantasy with quite a scary tank army. SK manages to snipe the vessels with scourge! SK attacks into the tanks with an ultra but it dies almost instantly. He loses his defilers left and right as his 3' gets shelled by tanks and vultures clean up lings.
SK with a huge swarm. Broodlings all over the tanks! Fantasy loses the majority of his tanks and is forced to unsiege. Another mine daebak wipes out 5-6 hydra.
Fantasy lucking out with lings not dragging 5 mines into his scv line, only to have a tank blast the last one dead, while simultaneously engaging it with clustered scvs :p
I stoped watching at the 20 min mark, seeing Fantasy destroying half of Soulkey's expos, then I come back and i see him on the defensive. What the fuck happened?
SK attacking with everything he has into the inner 1.5 Everything is dying. Fantasy lifts the CC but it's taking too mcuh damage. He's down to 1 mining base at the 1, with zerg forces streaming in.
Fantasy secures the 9' as he loses control of the 1.5 and then retakes it. He floats the mined out CC from the 1 toward the inner 1.5 but it gets spotted and floats back to safety.
SK really getting his money's worth out of the queens, with 5-7 kills per queen. SK breaks Fantasy's final tank line at the 9! Fantasy will have to gg after losing this base. Fantasy ggs!
Seeing Fantasy lose in the end always brings a smile to many faces; definitely on mine. :D Well played by SK, I thought he was done 15min ago for sure.
So glad I watched that live! SK is a fucking hero, that was amazing! Fantasy abused the strenght of Terran pretty damn well, but SK was just too fucking good. :D Zerg power!
Fun game. So much back and forth. I tend to think Fantasy could've ended it if he'd continued to push after taking SK's main and nat. I guess we'll never know now....
And people waste their time watching sc2 ahaha, I mean come on the only thing that was missing thise game was infested terran drops but this game was mb not highest level but it was seriously entertaining and basicly every unit used.
That was some insanely sexy play by soulkey. I must have thought he was going to lose at like 5 separate occasions, especially after a failed tank bust and fantasy further solidified his expos. But somehow soulkey was able to keep pushing and eventually took out the expos. I thought his lower right expos must have been dry ages ago, but somehow, he was still able to pump ultras at regular intervals.
On April 18 2011 19:18 PineappleLumpsToss wrote: Fun game. So much back and forth. I tend to think Fantasy could've ended it if he'd continued to push after taking SK's main and nat. I guess we'll never know now....
Every one of Soulkey's lategame large attacks was a work of beauty. And every one was needed to claw back from such a large deficit.
There's a certain pleasure in seeing effective ZvMech, unfortunately, it seems, only ZerO and SK can execute it properly. Pitch perfect army composition. Excellent macro. Drops. Defiler casting. Queen usage. And then, raw killer instinct (evidenced in his bold flanking advance up the center when Fantasy had both 3 and 9 locked down). Here, as against Sea, Neo.G_Bonjwa brings it all together, and shows why he's the king of this difficult to master style.
On April 18 2011 19:20 4Servy wrote: And people waste their time watching sc2 ahaha, I mean come on the only thing that was missing thise game was infested terran drops but this game was mb not highest level but it was seriously entertaining and basicly every unit used.
You can just watch both like what I do. =P
Although sometimes I watch the BW games, but listen to the SC2 games for the english casters.
On April 18 2011 19:20 4Servy wrote: And people waste their time watching sc2 ahaha, I mean come on the only thing that was missing thise game was infested terran drops but this game was mb not highest level but it was seriously entertaining and basicly every unit used.
You can just watch both like what I do. =P
Although sometimes I watch the BW games, but listen to the SC2 games for the english casters.
When I watch SC2 games, I listen to BW casters <.<
Fanatsy's passivity was probably just a little bit lazyness. I mean, after he secured 7 bases with mech, I don't think he ever saw the possibility for Zerg to beat him. 7 bases with Mech is just lol and I cannot remember a game where Zerg won such a game. The cost-effectiveness of the queens was insane though, probably why Soulkey was able to hold on for so long.
But I believe Fantasy could have moved out at least 2 times after he took out Soulkey's main. He had like 30-40 tanks, just unite them and nothing is ever gonna kill them. In the end he just spread himself to thin.
I was actually convinced that Soulkey would be pretty broke and when he seucred the 2o'clock, that he would be able to hold on for longer and then reproduce. But then just 12 Ultras plus swarms come out of nowhere and destroy everything.
On April 18 2011 19:20 4Servy wrote: And people waste their time watching sc2 ahaha, I mean come on the only thing that was missing thise game was infested terran drops but this game was mb not highest level but it was seriously entertaining and basicly every unit used.
You can just watch both like what I do. =P
Although sometimes I watch the BW games, but listen to the SC2 games for the english casters.
ehhh,thats what I do pretty much but honestly 4Servy you don't need to say people waste time watching SC2,people do what they want you gotta live with it.
if you gotta problem don't mention it here in the BW section,go make a blog..
I think the Fanta vs SK match can be summarized like this:
Great ideas, great battles, very questionable executions, but those are what made it so nervous and epic to watch. Absolutely exciting and many awesome scenes, and like any good book, has you guessing until the very end.
One may question if Fantasy was playing half heartedly in some cases, not really wanting to win the game That said, it still took a momentous effort for SK to claw it back. Fantasy may not have wanted it enough, but he sure wasn't deliberately throwing the match.
SK attacks with a lot of lings. He gets 2 drones for free as Calm isn't paying attention, but loses all his lings. SK streaming more lings down toward Calm's base, but backs off once he sees how many Calm has.
SK preparing for a ling break, but Calm trading lings evenly with him. SK breaks through with 4 lings remaining and streams more lings in. He tries to snipe the spire, but gets it to about half before his lings die as well as getting a drone or two.
SK throws up a spore for defense as he prods with his lings looking for an opening. Calm decides to keep his muta at home for defense instead of attacking and sends a single ling to check on SK's base. SK going for another ling break but is forced to back off once again.
Calm taking every advantage he can, going around the map killing overlords with his few muta and massing up lings to defend. He attacks SK's undefended nat with his muta while defending his own with lings.
Calm baaaareelly held on to that spire long enough for his Mutas to pop. Was just a slow burn for Soulkey from there. Impressive that Calm didn't even bother getting a sunken. Maybe he was going to but decided not to after losing those first 2 drones.
Calm keeps on going deep in the individual leagues without impressing anyone. Only time will tell when he evolves in to the clam we know and love/hate.
On April 18 2011 19:45 tanngard wrote: Calm keeps on going deep in the individual leagues without impressing anyone. Only time will tell when he evolves in to the clam we know and love/hate.
I dont exactly know why...but I hate the guy =/ (as a player only ofcourse!)..Never seems to impress me.....
Fantasy pulling all his SCVs as he constructs a bunker. Roro snipes the marine just before it makes it into the bunker! Second marine makes it into the bunker and Roro is forced to back off. Fantasy snipes a drone with an SCV and Roro ggs!
maybe you should.. i dunno... attack the BUNKER instead of worker that builds it? terran has tons of workers by this time, you can't prevent him from sending another, and 3-4 workers combined have like the amount of health that bunker itself can accumulate before it gets killed... =/
GOGO Soulkey!!
Though it seriously shitty that both of them can't advance... why soulkey why couldn't you beat Calm T_T
On April 18 2011 19:54 _Quasar_ wrote: just lol... i guess you need really some uber-micro to 4 pool with success...
4 pool isnt good when terran doesnt do a nat wall with depot/nat or 14cc. When your rax is next to your CC you can just micro and glitch the scv and then put your marine in the bunker on top of that you can pull scv at the last second because the rax is so close near your mineral line.
If it goes the same path as their first game... i just hope SK goes mutas instead of queens, that's not as fancy, but it's much more effective ! I can't believe he almost lost that game because of that move...
BTW - on that map you can 9 pool (no gas) in ZvT with efficiency methinks. There are wide ramps, so terran can't micro their marines that easily and will have to delay expo.
On April 18 2011 20:01 _Quasar_ wrote: soulkey top left, fanta bottom right
BTW - on that map you can 9 pool (no gas) in ZvT with efficiency methinks. There are wide ramps, so terran can't micro their marines that easily and will have to delay expo.
Fantasy completing the wall at his nat with a fac. SK takes his main gas and techs to lair as his overlord hovers around the edges of Fantasy's nat. Second fac starting in Fantasy's main as well as an armory and machine shop on the first fac.
On April 18 2011 20:01 _Quasar_ wrote: soulkey top left, fanta bottom right
BTW - on that map you can 9 pool (no gas) in ZvT with efficiency methinks. There are wide ramps, so terran can't micro their marines that easily and will have to delay expo.
While you yourself delay your expo...
Yes, but that's just becomes another viable build so fanta cant for example 14cc.
Generally it's bad vs rax-cc, but on this map maybe not? I dunno, it's all about timings, needs test.
First vulture attempts some harass but gets forced back by a sunken below the nat. Speed finishes for lings and SK takes out the vulture as the first goliath pops out. Ebay and bunker start.
Fantasy just massing goliaths and making a starport for science vessel as SK pumps hydra nonstop after the first muta. A couple vultures head out for harass but run into some ling and hydra.
SK with just a single muta for scouting. Fantasy with a second armory almost complete. He mines up around the northern bases and heads out with a dropship along with vultures. The dropship flies right past an overlord and SK pulls his hydra back to defend. Dropship takes another route, heading up the right side of the map.
SK chases down the dropship with a pair of scourge, managing to kill it before it can unload inside his base, but 3 vultures unload before the dropship dies.
Hydras blocking Fantasy's vultures from doing any harass whatsoever. SK making scourge along with his queens to snipe the vessels. SK takes his 5th at the 1' as Fantasy pushes forward with his mech army and kills off a few hydra.
SK breaks Fantasy's position at the nat with a flank and forces him to pull back, but he has a CC constructing so he has to defend it as well. Zero with some ridiculous amount of queens.
SK sniping every single tank with broodlings before they can do any damage. Fantasy's nat is basically undefended and swarms of hydra are streaming down. SK still producing nonstop queens.
Fantasy losing all his units as they pop out of the factories. Queens heading down and getting sniped by goliaths, but they are taking down the tanks. Fantasy pulls his SCVs at the nat to help defend and flanks with his goliaths and 2 remaining tanks.
CC is forced to lift, but queens are making short work of everything Fantasy has. SK infests the CC and another CC lifts and flies away. Fantasy's nat is being broken! He ggs! SK advances as second seed for group F!
OMG! Queens seem so imbalanced!!!!!! lol... Great use of queens by Soulkey! Recommended indeed! I guess from now, we'll be seeing this crazy strat on iccup/brain/fish more often...
It didn't even really feel like it was the queens that did it. Soulkey just had the guts to expand with impunity really early, and it paid off. And that's what's gotta be done vs mech. Not "take lots of bases really fast", more like "take a 5th before they even push out of their nat".
So... has Zerg finally found a really good soft counter to mech? If Terran goes mech and is unable to move out and punish the Zerg for investing in queens, that means the Zerg is free to sit on 4 bases and build up to a dozen queens with lots of energy.
After these two games, the ball is definitely in Terran's court to come up with something new to keep mech viable as far as I can tell.
On April 18 2011 20:20 Turbovolver wrote: It didn't even really feel like it was the queens that did it. Soulkey just had the guts to expand with impunity really early, and it paid off. And that's what's gotta be done vs mech. Not "take lots of bases really fast", more like "take a 5th before they even push out of their nat".
Would've been raped by a Flash-style 14 CC into timing push though.
On April 18 2011 20:20 Turbovolver wrote: It didn't even really feel like it was the queens that did it. Soulkey just had the guts to expand with impunity really early, and it paid off. And that's what's gotta be done vs mech. Not "take lots of bases really fast", more like "take a 5th before they even push out of their nat".
Would've been raped by a Flash-style 14 CC into timing push though.
On April 18 2011 20:20 BisuDagger wrote: MnM would have destroyed this build!!!!
Captain obvious to the rescue
Queens really need to see more use in late lair play, ensnare and broodling and infested CCs, what's not to like. You just need to be a little careful with them.
On April 18 2011 20:20 Turbovolver wrote: It didn't even really feel like it was the queens that did it. Soulkey just had the guts to expand with impunity really early, and it paid off. And that's what's gotta be done vs mech. Not "take lots of bases really fast", more like "take a 5th before they even push out of their nat".
Would've been raped by a Flash-style 14 CC into timing push though.
Like he attempted against Zero on Benzene? (Can't remember if it was with a 14 CC though.)
Well, Fantasy can't complain - SK beat him twice to progress.
I was disappointed he didn't respond to the Queen tactic a little better though. I know SK had Hydras, but I would've liked to have seen Fantasy at least try to snipe the Queens with Wraiths.
Anyway, well played by SK. Thoroughly-deserved progression.
On April 18 2011 20:20 Turbovolver wrote: It didn't even really feel like it was the queens that did it. Soulkey just had the guts to expand with impunity really early, and it paid off. And that's what's gotta be done vs mech. Not "take lots of bases really fast", more like "take a 5th before they even push out of their nat".
Would've been raped by a Flash-style 14 CC into timing push though.
You're right, it's not the be all and end all counter to mech, but basically it felt like he learnt from the previous game and went into crazy drone mode even earlier this time, and that was the major difference between the games.
On April 18 2011 20:20 Turbovolver wrote: It didn't even really feel like it was the queens that did it. Soulkey just had the guts to expand with impunity really early, and it paid off. And that's what's gotta be done vs mech. Not "take lots of bases really fast", more like "take a 5th before they even push out of their nat".
Would've been raped by a Flash-style 14 CC into timing push though.
O_o no, Soulkey cautiously built a superfast evo chamber for hydra upgrade, just for that case. So no gay +1 goliath push would have worked. +Soulkey had good scouting, always sent a muta or kept a ling in the entrance.
On April 18 2011 20:20 BisuDagger wrote: MnM would have destroyed this build!!!!
Captain obvious to the rescue
Queens really need to see more use in late lair play, ensnare and broodling and infested CCs, what's not to like. You just need to be a little careful with them.
infested terran drops on mineral lines...omg or swarm>infested terran destroying MM LOL
On April 18 2011 20:20 Turbovolver wrote: It didn't even really feel like it was the queens that did it. Soulkey just had the guts to expand with impunity really early, and it paid off. And that's what's gotta be done vs mech. Not "take lots of bases really fast", more like "take a 5th before they even push out of their nat".
Would've been raped by a Flash-style 14 CC into timing push though.
Like he attempted against Zero on Benzene? (Can't remember if it was with a 14 CC though.)
On April 18 2011 20:20 Turbovolver wrote: It didn't even really feel like it was the queens that did it. Soulkey just had the guts to expand with impunity really early, and it paid off. And that's what's gotta be done vs mech. Not "take lots of bases really fast", more like "take a 5th before they even push out of their nat".
Would've been raped by a Flash-style 14 CC into timing push though.
Uhh Zero dealt with the goliath timing push no problem.. see their winners league game.
On April 18 2011 20:20 BisuDagger wrote: MnM would have destroyed this build!!!!
... are you being serious?
I meant, he should have known SK was going to use the same strat against mech and gone with MnM from the start in order to avoid Queen vs Mech all together.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
On April 18 2011 20:25 Hawkins wrote: YES FANTASY DOWN. It is about time he is exposed as the pathetic nub he is and his osl title is given to oov or stork.
Are you for real? Whatever people think of Fantasy's TvZ, he deserved that OSL title.
On April 18 2011 20:20 BisuDagger wrote: MnM would have destroyed this build!!!!
... are you being serious?
I meant, he should have known SK was going to use the same strat against mech and gone with MnM from the start in order to avoid Queen vs Mech all together.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
I dont watch it live because I have class and when I'm back and look the results = speechless for a while because I don't expect Fantasy will lose. I read from the thread & it seem that SK play very well.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
Fantasy did 0 damage with vultures in this game. Soulkey shut all vulture play down.
On April 18 2011 20:20 Djagulingu wrote: Another infested CC. Damn, I'm considering to remove fantasy from my fpl team and putting soulkey instead.
and you're a stars fan?
Is your fpl team Flash-Stats-Barracks-Action-Reach-Yellow-KT? And your Anti Team is Best-Fantasy-Canata?
In other words, do I have to include stars players just because i'm a stars fan?
ok don't get too jumpy but Soulkey has the same amount of consistency in PL games as fantasy and hes a stars player so I though it was a no brainer,no need to get jumpy.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
Fantasy did 0 damage with vultures in this game. Soulkey shut all vulture play down.
That still doesn't excuse sending all of his gols knowing that there are queens around. Not to mention the 1' is really, really out of the way for soulkey, and SK probably took that as a distraction in the first place.
Edit: I'm just not convinced that queens can become bread and butter against mechs. There are too many variables in that game that Fantasy messed up with.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
Fantasy did 0 damage with vultures in this game. Soulkey shut all vulture play down.
That still doesn't excuse sending all of his gols knowing that there are queens around. Not to mention the 1' is really, really out of the way for soulkey, and SK probably took that as a distraction in the first place.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
Fantasy did 0 damage with vultures in this game. Soulkey shut all vulture play down.
That still doesn't excuse sending all of his gols knowing that there are queens around. Not to mention the 1' is really, really out of the way for soulkey, and SK probably took that as a distraction in the first place.
No, but what was he supposed to send then, tanks?
Or less gols, or some vultures, or a couple of tanks. Yes. I'm just saying that Fantasy didn't respond to that expansion correctly, and sending all his gols is a bad move, and definitely not the only move that he could have done.
Heck, maybe even go Flash style and creep across the map with turrets and just leave it alone.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
Fantasy did 0 damage with vultures in this game. Soulkey shut all vulture play down.
That still doesn't excuse sending all of his gols knowing that there are queens around. Not to mention the 1' is really, really out of the way for soulkey, and SK probably took that as a distraction in the first place.
No, but what was he supposed to send then, tanks?
Or less gols, or some vultures, or a couple of tanks. Yes. I'm just saying that Fantasy didn't respond to that expansion correctly, and sending all his gols is a bad move, and definitely not the only move that he could have done.
Heck, maybe even go Flash style and creep across the map with turrets and just leave it alone.
All of this assumes that Fantasy knows how to play TvZ He does not.
On April 18 2011 20:20 BisuDagger wrote: MnM would have destroyed this build!!!!
... are you being serious?
I meant, he should have known SK was going to use the same strat against mech and gone with MnM from the start in order to avoid Queen vs Mech all together.
I hope you're really not serious... SK just reacted perfectly to what Fantasy was making: 14cc : 3 hatch early factory : spire then hydra den he scouted the mech with the one muta he made then went on with his counter mech build.
If you're thinking SK would have gone hydra+queens against bio, you're just delusional...
As far as I can tell, his point was precisely that SK would not have gone hydra+queens against bio...
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
Fantasy did 0 damage with vultures in this game. Soulkey shut all vulture play down.
That still doesn't excuse sending all of his gols knowing that there are queens around. Not to mention the 1' is really, really out of the way for soulkey, and SK probably took that as a distraction in the first place.
No, but what was he supposed to send then, tanks?
Or less gols, or some vultures, or a couple of tanks. Yes. I'm just saying that Fantasy didn't respond to that expansion correctly, and sending all his gols is a bad move, and definitely not the only move that he could have done.
Heck, maybe even go Flash style and creep across the map with turrets and just leave it alone.
All of this assumes that Fantasy knows how to play ZvT. He does not.
So the answer to the original question is that Fantasy is bad. Nevermind. I just want to see the game run its course and how well queens would work on a real mech defense... which was the first game, I guess, till Fantasy fell apart.
On the side note, I'm happy that Soulkey used more aggressive builds today. Though the ZvZ didn't work out so well, I'm glad he did what he did.
On April 18 2011 20:20 BisuDagger wrote: MnM would have destroyed this build!!!!
... are you being serious?
I meant, he should have known SK was going to use the same strat against mech and gone with MnM from the start in order to avoid Queen vs Mech all together.
Yes, Soulkey is not that good against bio zvt compared to mech zvt, but fantasy's mnm control is just not on par.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
Fantasy did 0 damage with vultures in this game. Soulkey shut all vulture play down.
That still doesn't excuse sending all of his gols knowing that there are queens around. Not to mention the 1' is really, really out of the way for soulkey, and SK probably took that as a distraction in the first place.
No, but what was he supposed to send then, tanks?
Or less gols, or some vultures, or a couple of tanks. Yes. I'm just saying that Fantasy didn't respond to that expansion correctly, and sending all his gols is a bad move, and definitely not the only move that he could have done.
Heck, maybe even go Flash style and creep across the map with turrets and just leave it alone.
All of this assumes that Fantasy knows how to play ZvT. He does not.
So the answer to the original question is that Fantasy is bad. Nevermind. I just want to see the game run its course and how well queens would work on a real mech defense... which was the first game, I guess, till Fantasy fell apart.
Haha, yeah. If Fantasy wins "Oov did it", if Fantasy loses "Fantasy is terrible"
He just makes so many terrible decisions in TvZ it's rather hard to explain it any other way.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
Fantasy did 0 damage with vultures in this game. Soulkey shut all vulture play down.
That still doesn't excuse sending all of his gols knowing that there are queens around. Not to mention the 1' is really, really out of the way for soulkey, and SK probably took that as a distraction in the first place.
No, but what was he supposed to send then, tanks?
Or less gols, or some vultures, or a couple of tanks. Yes. I'm just saying that Fantasy didn't respond to that expansion correctly, and sending all his gols is a bad move, and definitely not the only move that he could have done.
Heck, maybe even go Flash style and creep across the map with turrets and just leave it alone.
All of this assumes that Fantasy knows how to play ZvT. He does not.
So the answer to the original question is that Fantasy is bad. Nevermind. I just want to see the game run its course and how well queens would work on a real mech defense... which was the first game, I guess, till Fantasy fell apart.
Haha, yeah. If Fantasy wins "Oov did it", if Fantasy loses "Fantasy is terrible"
He just makes so many terrible decisions in TvZ it's rather hard to explain it any other way.
I totally agree with you.
Build order victory or epic fail.
But, his unit control I must admit, is pretty good. Though perhaps that's why his multitasking is sub par since he's always focusing so much on those tiny little things.
SK didn't win with the queens. He won by building 1 muta then transitioning to 4 base hydra. The spire itself forced Fantasy to build goliaths and upgrade range from his one shop. This means he can't get vulture upgrades for early harass nor can he get siege to push out or take a fast 3rd. So for a good 5-10 minutes SK is playing 4 bases to 2. Fantasy's vulture harass did nothing specifically because SK invested in early hydra and den upgrades instead of mutas while the vulture upgrades came after goliath range upgrade. SK's economy was untouched. That was the main reason he won. In other words, SK mind-fucked Fantasy with a build-order win.
On April 18 2011 21:17 dukethegold wrote: If Neo.G. can show some fangs in his other two matchups, I may become a real fan.
With that said, the mass queen build surely has timings that can be exploited.
Or also *cough* switch to MnM, leaving u with 12 units that can slow MnM and do nothing else. Fantasy bio real bad so it isn't an option for Fantasy I guess. Pretty sure Flash would have stomped it hard.
On April 18 2011 20:20 Djagulingu wrote: Another infested CC. Damn, I'm considering to remove fantasy from my fpl team and putting soulkey instead.
and you're a stars fan?
Is your fpl team Flash-Stats-Barracks-Action-Reach-Yellow-KT? And your Anti Team is Best-Fantasy-Canata?
In other words, do I have to include stars players just because i'm a stars fan?
ok don't get too jumpy but Soulkey has the same amount of consistency in PL games as fantasy and hes a stars player so I though it was a no brainer,no need to get jumpy.
Actually I don't think that way. Soulkey can bounce at random times and he consistently loses against better players. However, this doesn't happen to Fantasy as he doesn't bounce as often as soulkey except his TvZ and he gets wins against better players when he takes shit serious. And shit IS serious now for SKT. Guaranteeing #1 Normal season is so important and I think they know why it is from the last season (basically, all SKT players and coach Park were hard countered in PL finals and it was so hard that it stopped being funny after set 5). Fantasy would be my pick easily and I can sacrifice 3 additional points outright for that.
On April 18 2011 21:17 dukethegold wrote: If Neo.G. can show some fangs in his other two matchups, I may become a real fan.
With that said, the mass queen build surely has timings that can be exploited.
Or also *cough* switch to MnM, leaving u with 12 units that can slow MnM and do nothing else. Fantasy bio real bad so it isn't an option for Fantasy I guess. Pretty sure Flash would have stomped it hard.
Unlike Fantasy, Flash has a ludicrously awesome bio control. Those 2 met in R1 game between stars and KT, and it was just one sided.
Sad that Calm made it out instead of Fantasy though.
It is funny that everyone considers ZvT to be Soulkey's best MU, yet statistically its by far his worst (42%, compared to around 60% for his other MU's). He really is solid at ZvT though so its interesting his record vT is pretty dismal.
On April 19 2011 00:20 L_Master wrote: Soulkey fuck yea!!
Sad that Calm made it out instead of Fantasy though.
It is funny that everyone considers ZvT to be Soulkey's best MU, yet statistically its by far his worst (42%, compared to around 60% for his other MU's). He really is solid at ZvT though so its interesting his record vT is pretty dismal.
If you exclude his games against Fantasy, his ZvT is 36% o.O
Since Julys retirement my new favorite Zergs are Action and Soulkey. They're far from being as complete as Jaedong and there are a few better zergs but they have the best lategame play and that's what I enjoy most watching. My favorite games of them where they display their beautiful skills:
On April 19 2011 00:43 Holgerius wrote: It's not his most consistent match-up, obviously, but it's definitely his most impressive when he brings his a-game plays vs mech.
In these terms his ZvT is alot like Snow's PvZ. ^_^
This group should have been worth Liquibet points. I woulda gotten 3. But I'm sad I had to vote against Fanta. Between Dante's Peak imbalance and Soulkey's 6-1 record against Fanta the result was somewhat predictable.
On April 19 2011 03:28 Mortality wrote: This group should have been worth Liquibet points. I woulda gotten 3. But I'm sad I had to vote against Fanta. Between Dante's Peak imbalance and Soulkey's 6-1 record against Fanta the result was somewhat predictable.
On April 19 2011 00:20 L_Master wrote: Soulkey fuck yea!!
Sad that Calm made it out instead of Fantasy though.
It is funny that everyone considers ZvT to be Soulkey's best MU, yet statistically its by far his worst (42%, compared to around 60% for his other MU's). He really is solid at ZvT though so its interesting his record vT is pretty dismal.
If you exclude his games against Fantasy, his ZvT is 36% o.O
I think he's only good against agressive mech Terran. Against bio Terrans or ultra turtle turret Terran I don't think his strategy will work.
On April 19 2011 00:20 L_Master wrote: Soulkey fuck yea!!
Sad that Calm made it out instead of Fantasy though.
It is funny that everyone considers ZvT to be Soulkey's best MU, yet statistically its by far his worst (42%, compared to around 60% for his other MU's). He really is solid at ZvT though so its interesting his record vT is pretty dismal.
If you exclude his games against Fantasy, his ZvT is 36% o.O
Well, he's 0-8 against Flash, Leta and Light put together...
too bad fanta didnt make it out, but his game vs soulkey were AWESOME. holy shit game 2 was so good, I didn't know who was going to win until the last 2 minutes :O
game 5 was so weird. I cant believe how much rape those queens brought lol.
The queen usage from Soulkey was just mind-blowing really. Even though its not the first time queens are used, nor his own strategy, this is pretty much the first time we have seen its power (almost looked imbalanced in set 5 to me). Fantasy beaten twice? Wow.
This seems like a really hard counter to mech and also good against bioplay if the zerg gets a good start. I'd like to see this versus someone who does more timing style bio pushes like Flash.
On April 19 2011 05:43 koreasilver wrote: Soukey sends Fantasy down the road of being the first top Kespa ranked player to be knocked down in the MSL ro32.
On April 18 2011 20:18 Malinor wrote: And learning from Flash would be learning to build turrents.... like lots of them.
Indeed. The play Flash used vs Zero on Polaris Rhapsody would've negated that quite hard.
not like you can actually build 110 turrets on any map BUT polaris rhapsody
True, but it would have been funny if SK had popped 20 mutas at any point past the 12 minute mark at that game - he would have killed EVERY tank XD. Risky though :D
Meh, Soulkey is just very good vs Fanta, thats all. Considering his last few TvZ's fanta has looked extremely strong (his TvZ is just overshadowed by his other two MU's)
Impressive play by Soulkey for sure. His command of the last game completely dominated Fantasy, and their first game was the best TvZ so far this year and the most back and forth.
i love watching fantasy lose, and love watching z's win vs mech T's. So all in all a great day of BW. Must say that first game was epic not so much for the skill level displayed (no darkswarms until about 43 minutes in the game even with defilers out around 20, maybe 2 plagues total) but for how doughty Soulkey was in not giving up and mustering up all his concentration to pull out the win.
Set 2 was one of the best games of Starcraft I've ever seen. Soulkey's strat is sooo good vs fantasy's mech play, I don't know how his queens didn't do more damage in the first game although fantasy had some solid defense.
I wish fantasy could have made it through with Soulkey but it was never to be.
On April 19 2011 09:28 Wohmfg wrote: Set 2 was one of the best games of Starcraft I've ever seen. Soulkey's strat is sooo good vs fantasy's mech play, I don't know how his queens didn't do more damage in the first game although fantasy had some solid defense.
I wish fantasy could have made it through with Soulkey but it was never to be.
see, i don't agree with this. I think if you saw crazy hydra vs sea, you can see just how powerful zerg is if they use defilers and queens simultaneously. But with Soulkey, he had his defilers out with every intent to use them but wasnt able to for about 15-20 minutes due to control issues. I think game 2 was great in terms of moxie and in gutting out a hard fought victory, but i wouldnt call it a showcase of high skill or strategic play.
The way I see it is that why NOT getting queens even though going up against a Terran Bio army? I can really see Queen Ensnare + Lurking/Ling surround working up against MnMs and remember Ensnare not only slows the speed of the Terran army down but also it does slow down the DPS of it as well so this renders Stimpack.....useless!
On April 19 2011 09:28 Wohmfg wrote: Set 2 was one of the best games of Starcraft I've ever seen. Soulkey's strat is sooo good vs fantasy's mech play, I don't know how his queens didn't do more damage in the first game although fantasy had some solid defense.
I wish fantasy could have made it through with Soulkey but it was never to be.
see, i don't agree with this. I think if you saw crazy hydra vs sea, you can see just how powerful zerg is if they use defilers and queens simultaneously. But with Soulkey, he had his defilers out with every intent to use them but wasnt able to for about 15-20 minutes due to control issues. I think game 2 was great in terms of moxie and in gutting out a hard fought victory, but i wouldnt call it a showcase of high skill or strategic play.
You're right. Maybe I didn't express myself clearly, but I didn't think Soulkey played amazingly, it was just a very very entertaining game. I've never seen mass queens with the soul purpose of broodlings vs mech before, that's why I thought his strat was great. Some of Soulkey's breaks on the middle-right expansion were really well done though.
In the second game vs fantasy he utilised his queens much more effectively and managed to put his defilers to much better use. He played better in the second game vs fantasy but it just wasn't as good a game.
Do you people realize that in this MSL, we are actually getting more entertaining games in Round of 36 than the previous round? Atleast ONE of the game in a group has earned the "OMFGAMAZING" factor. Hopefully the group of Death lives up the its expectation as well!
On April 19 2011 10:52 Grobyc wrote: Holy fucking shit, just saw set 2 and that was definitely a contender for best game of the year so far. Soooooooo back and forth O_O
Time for their second game after the daily
I felt like Fantasy was suiciding vultures left and right. Soulkey had the game when he had 7 bases versus fantasy's 2(3).
Zerglings and queens are so efficient vs mech. Why don't more people use them? Zerglings are overkilled, and do tons of damage when they aren't targeted, while a queen can garuntee at least one tank kill. The map definitely played to soulkey's advantage though. Seems like everywhere on the map is an open area.
On April 19 2011 10:52 Grobyc wrote: Holy fucking shit, just saw set 2 and that was definitely a contender for best game of the year so far. Soooooooo back and forth O_O
Time for their second game after the daily
I felt like Fantasy was suiciding vultures left and right. Soulkey had the game when he had 7 bases versus fantasy's 2(3).
Zerglings and queens are so efficient vs mech. Why don't more people use them? Zerglings are overkilled, and do tons of damage when they aren't targeted, while a queen can garuntee at least one tank kill. The map definitely played to soulkey's advantage though. Seems like everywhere on the map is an open area.
in the second game though, soulkey dominated in a relatively closed area. What i mean is he was constantly sandwiched by two ramps and fought in a narrow area, yet took turns destroying the forces on both sides.
On April 19 2011 00:20 L_Master wrote: Soulkey fuck yea!!
Sad that Calm made it out instead of Fantasy though.
It is funny that everyone considers ZvT to be Soulkey's best MU, yet statistically its by far his worst (42%, compared to around 60% for his other MU's). He really is solid at ZvT though so its interesting his record vT is pretty dismal.
If you exclude his games against Fantasy, his ZvT is 36% o.O
Well, he's 0-8 against Flash, Leta and Light put together...
well.... *looks at the Ro16 brackets* Shit.
Though I believe soulkey has somewhat evolved, so he doesn't fall easily.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
Fantasy did 0 damage with vultures in this game. Soulkey shut all vulture play down.
That still doesn't excuse sending all of his gols knowing that there are queens around. Not to mention the 1' is really, really out of the way for soulkey, and SK probably took that as a distraction in the first place.
No, but what was he supposed to send then, tanks?
Or less gols, or some vultures, or a couple of tanks. Yes. I'm just saying that Fantasy didn't respond to that expansion correctly, and sending all his gols is a bad move, and definitely not the only move that he could have done.
Heck, maybe even go Flash style and creep across the map with turrets and just leave it alone.
Tanks are very slow and take a while to go there and back, and vulnerable to ling surround/air/front bust elsewhere. vults cant take down hatches. gols is the only logical choice. Hence why they are also used for the +1 timing attack, and not other mech units.
On April 18 2011 20:25 bearbuddy wrote: What was fantasy's gols doing attacking Soulkey's hatch at 1', anyway? Gols could have easily prevented that broodling massacre.
soulkeys economy was starting to go out of control, fantasy had to attempt to cut it down, lest he be totally overrun.
Send a few vultures. Not the entire gol force. =_=
Fantasy did 0 damage with vultures in this game. Soulkey shut all vulture play down.
That still doesn't excuse sending all of his gols knowing that there are queens around. Not to mention the 1' is really, really out of the way for soulkey, and SK probably took that as a distraction in the first place.
No, but what was he supposed to send then, tanks?
Or less gols, or some vultures, or a couple of tanks. Yes. I'm just saying that Fantasy didn't respond to that expansion correctly, and sending all his gols is a bad move, and definitely not the only move that he could have done.
Heck, maybe even go Flash style and creep across the map with turrets and just leave it alone.
Tanks are very slow and take a while to go there and back
I must remark, that Soulkey exploited the slow speed of mech to its fullest.
Fantasy nooooooooooo.....................if this is another zvz final I think it may hurt msl. Last msl finals there were empty seats compared to previous years. I think SK exploited fantasy bad with the map. Knowing the distance of the map he knew fantasy would go mech and decided to push queens, which was a smart idea. Only if fantasy had stronger m&m micro. If bisu and jaedong advance out of group D, Bisu has a high chance of taking msl if he doesnt play against any toss.
I guess everyone was wrong bout map being imbalance on monte cristo for terran, or maybe its too early to tell. I think monte cristo will be good match for flash since he is turtle king, which seems the only viable thing terran can do against tvz as of now.
On April 19 2011 19:03 BreakerD wrote: Fantasy nooooooooooo.....................if this is another zvz final I think it may hurt msl. Last msl finals there were empty seats compared to previous years. I think SK exploited fantasy bad with the map. Knowing the distance of the map he knew fantasy would go mech and decided to push queens, which was a smart idea. Only if fantasy had stronger m&m micro. If bisu and jaedong advance out of group D, Bisu has a high chance of taking msl if he doesnt play against any toss.
I guess everyone was wrong bout map being imbalance on monte cristo for terran, or maybe its too early to tell. I think monte cristo will be good match for flash since he is turtle king, which seems the only viable thing terran can do against tvz as of now.
2 zergs advancing from a group of 3Z 1T isn't too surprising... nothing there really suggests that there's going to be another ZvZ final.
On April 19 2011 00:20 L_Master wrote: Soulkey fuck yea!!
Sad that Calm made it out instead of Fantasy though.
It is funny that everyone considers ZvT to be Soulkey's best MU, yet statistically its by far his worst (42%, compared to around 60% for his other MU's). He really is solid at ZvT though so its interesting his record vT is pretty dismal.
If you exclude his games against Fantasy, his ZvT is 36% o.O
Well, he's 0-8 against Flash, Leta and Light put together...
Yea in fairness if you look at his ZvT match list a large percentage of his opponents are really strong terrans, so the 42% might be a bit unforgiving.