[SWL] SK Telecom T1 vs STX SouL - Page 14
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RandomAccount#49059
United States2140 Posts
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Holgerius
Sweden16951 Posts
Calm's build was very confusing though. | ||
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ArvickHero
10387 Posts
On January 11 2011 19:05 Severedevil wrote: Archons, Reavers, Dark Archons, and Templar are pretty sick. Lategame, Protoss can afford all of them in the same army. Plague/DS + lurkers >>> everything imo, unless you have fuckin sickass micro+multitask like Bisu | ||
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Doraemon
Australia14949 Posts
wow bisu. you pvz god. what an exciting game | ||
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Spica
United States5582 Posts
All right Bisu, yeahhh!! But seriously, well played to both players. Definitely watch this game, an excellent PvZ match with tons of intense action happening everywhere. (Plus you get to see a rare appearance of queens + ensare!!) | ||
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Severedevil
United States4839 Posts
For fuck's sake... | ||
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Umbrella
Taiwan936 Posts
On January 11 2011 19:06 Apex wrote: Lategame PvZ is actually very good for toss. You get that enormous Archon/Reaver/Ht deathball that eats everything I kinda agree with this. Once it gets to that point I just expect the protoss to win. | ||
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LLuke
Austria228 Posts
Calm messed up the queen play imo a little bit. Awesome match although! :D | ||
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MinoMino
Norway1103 Posts
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Deleted User 37864
780 Posts
very amazing decision making by bisu.. and calm played very well too. i think the problem for calm was getting that 4th expo. it was very hard for him to take it so it was more delayed than usual. | ||
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Severedevil
United States4839 Posts
On January 11 2011 19:07 ArvickHero wrote: Plague/DS + lurkers >>> everything imo, unless you have fuckin sickass micro+multitask like Bisu Feedback. Problem solved. | ||
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Holgerius
Sweden16951 Posts
On January 11 2011 19:06 Apex wrote: Lategame PvZ is actually very good for toss. You get that enormous Archon/Reaver/Ht deathball that eats everything Ya, once you get to late-game in a decent position Protoss is really strong. When I began watching BW is used to think that PvZ was extremely imbalanced in Protoss favour due to all the awesome stuff they could whip out in the late-game. | ||
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J1.au
Australia3596 Posts
On January 11 2011 19:07 ArvickHero wrote: Plague/DS + lurkers >>> everything imo, unless you have fuckin sickass micro+multitask like Bisu Protoss Deathball > Everything a Zerg can throw at it. | ||
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sh02hp0869
Sweden460 Posts
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Disregard
China10252 Posts
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LLuke
Austria228 Posts
On January 11 2011 19:09 sh02hp0869 wrote: I feel like i should be watching sc 1 insteed of sc 2. OSL had great games, JD vs Baby was great and now this game. sc 2 just produce short games and usually an easy buid order wins. Yeah, most of the SC2 games at the moment are quite boring. So many allin-ish play and buildorder wins. T_T | ||
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Spica
United States5582 Posts
On January 11 2011 19:09 sh02hp0869 wrote: I feel like i should be watching sc 1 insteed of sc 2. OSL had great games, JD vs Baby was great and now this game. sc 2 just produce short games and usually an easy buid order wins. Lmfao definitely, you've been missing out! Stay with us and watch some more exciting games :D | ||
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Holgerius
Sweden16951 Posts
On January 11 2011 19:10 LLuke wrote: Yeah, most of the SC2 games at the moment are quite boring. So many allin-ish play and buildorder wins. T_T I'll definitely tune in to Jinro vs Idra though. | ||
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NathanSC
United States620 Posts
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Severedevil
United States4839 Posts
On January 11 2011 19:08 J1.au wrote: Protoss Deathball > Everything a Zerg can throw at it. It all comes down to bases. A Protoss death ball backed by few bases can be whittled down by mass crackling, let alone crackling/ultra/plague/swarm. Protoss needs gas flowing in to get more storms and replace the few gas units they allow to die, and minerals flowing in to pile on the Zealots to protect their gas units. It's not easy for Protoss to protect multiple bases at once against the faster Zerg, particularly after Swarm disables Photon Cannons and Adrenal Glands + Zergling Attack Upgrades + 3 Carapace makes Zerglings > Zealots. On the flip side, Zerg has to protect his own bases from drops, stealth harass, overlord slaughters, and frontal assaults. | ||
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Calm's build was very confusing though.