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On August 17 2010 12:44 Ace wrote:Show nested quote +On August 17 2010 12:43 moopie wrote:On August 17 2010 12:42 Ace wrote: ummm wow Kwanro...why expand all the way over there? For the gas? its pretty standard for zerg on match point. isn't the gas at 6 easier to defend since there's a narrow choke? Not really, a good simcity at the top left will fend off a zealot attack. Getting top left means being able to get the min only and then the 4th gas at the 12 oclock.
Getting 6 oclock makes it hard to get the top left since your forces have to travel across the map.
I think effort likes the 6 oclock though. Can't remember what he transitions to though.
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DT's out, mutas catch one, other running towards the third.
I feel like even though there's an ov and a sunken... it's still going to get the drones at the bottom side.
And as I type it gets 4 kills.
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Kal's dt gets 4 drone kills (after the 4 kills + scouting he achieved with the zealots).
Sairs are loose 1 dies to scourge, but the rest drive the mutas back.
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kal really needs to get his third up and running...
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10387 Posts
On August 17 2010 12:47 King K. Rool wrote:Show nested quote +On August 17 2010 12:44 Ace wrote:On August 17 2010 12:43 moopie wrote:On August 17 2010 12:42 Ace wrote: ummm wow Kwanro...why expand all the way over there? For the gas? its pretty standard for zerg on match point. isn't the gas at 6 easier to defend since there's a narrow choke? Not really, a good simcity at the top left will fend off a zealot attack. Getting top left means being able to get the min only and then the 4th gas at the 12 oclock. Getting 6 oclock makes it hard to get the top left since your forces have to travel across the map. I think effort likes the 6 oclock though. Can't remember what he transitions to though. If I remember, he gets fast hive and abuses cracks.
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See Ace? this is why you don't take 6 and go for 12 instead.
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wow kwanro took the 6 o' clock before taking the mineral only
and he lost the hatch...
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kal aiming to kill off kwanro's 4th at 6, probably will at this rate
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Kal taking out Kwanro's 4th with spd lots... that was pretty easy snipe...
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hydra all in incoming!!! 5 hatch hydra timing rush! psi collecting on 2 hts
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Kwanro opting for counter atk as Kal drops 4 zeals in main, Kal's 3rd defended decently enough by storms.
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ooh, some bad micro and macro from Kwan
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Kwanro attempting a hydra bust.
Kal with storms, zealots and sairs for the overlords.
No storm dodging at all from Kwanro, loses a lot of hydras.
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kwanro falling apart into pieces leaves afk drones at his third can only focus on his hydra macro~
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On August 17 2010 12:49 moopie wrote: See Ace? this is why you don't take 6 and go for 12 instead.
yea I see
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I think he put the hatch there since he was going to camp the high ground at Kal's third, so it's easier to defend since his hydras are there (and shorter reinforcement time).
However he timed it badly and it got raped.
edit: ohohoho lurkers behind the third.
kal's moving out with a small force to attack the third.
KWANRO RUNS IN
KAL PULLS BACK HIS FORCE
STORMS
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Kwanro getting some lurkers... this could be kinda bad for Kal but Kwanro's kinda risking a lot into this attack...
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10387 Posts
good god Kwanro, I don't remember you being THIS bad. This isn't even decision making errors, its some horrendous multitasking and map awareness, bad macro and some baaaaad control..........
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lurkers working well for kwanro kal really needs reavers
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