Set 1 Game 1 : Pretty standard PvT with a player having a slight lead the entire game and good micro ending the game Game 2 wasn't that bad but it was mostly just standard play to win Set 2 terrible terrible games do not watch as team kills are gay
If anyone can put up a match against Jaedong this early is the guy who plays against him every freaking day. Not to mention HiyA is a showman, really looking forward to this.
all the people think everyone in the WCG 2009 Flash would eliminate Bisu but surprised everyone by showing the opposite would happen in this tournament, Bisu razed all.
all the people think everyone in the WCG 2009 Flash would eliminate Bisu but surprised everyone by showing the opposite would happen in this tournament, Bisu razed all.
Well I think Bisu's PvT has a lot to be desired and I think even though BaBy is still slumping, if you saw his play against Stork in the PL all stars, maybe he could make it out of this.
On August 16 2010 09:39 Doraemon wrote: too bad in game chat is not allowed =[
Lol unlike PL (normal PL,MSL, and OSL) this isn't KeSPA sanctioned so none of their no chat rules apply here, and we'll probably see quite a lot during Jaedong vs HiyA which I hope some can get translated =D.
I'm so torn....... Ah to heck with it, GO MAGIKARP. I wonder if he would do some baller ceremony if he won ... probably not. Probably won't get a chance to see either :S
all the people think everyone in the WCG 2009 Flash would eliminate Bisu but surprised everyone by showing the opposite would happen in this tournament, Bisu razed all.
Well I think Bisu's PvT has a lot to be desired and I think even though BaBy is still slumping, if you saw his play against Stork in the PL all stars, maybe he could make it out of this.
Stork did not even play in all its fullness, one BaBy at a time depended on two tanks and Stork had eight dragoons and fell!
All BaBy needs to do is sit back and let Bisu throw units away at his tank line. Actually polaris rhap is in the map pool so we might see some painful carrier un-micro? Looking forward to seeing HiyA spam chat.
Can someone explain to me why pros seem so insistent on following a gas steal with 1 gate nex?
The only way that allows you to end up with an advantage is if the Terran just responds by killing the assimilator and delaying everything. The more common response of rax CC (as well as the less common marine/SCV rush) both allow the Terran to end up with an advantage vs 1 gate nex...
Following up with a 2gate goon rush seems to make so much more sense, but they always just 1 gate nex...
Baby looks pretty vulnerable to a Recall, which is good, because it's four bases to four bases. Bisu kinda needs to get some buttkicking in.
Frontal assault fails to break Baby's third (enclosed spaces + buildings + tanks) but clears the units connecting Baby's third and fourth, allowing Bisu's units in.
They get cleaned up, but Baby does lose nearly all his fourth SCVs, and now there's a recall in his factories.
In the confusion, Bisu takes a fifth and sixth base, going from 3 geysers to 6. We'll see if he actually uses all that gas, but minerals are always welcome.
Baby looks like he's collecting a push at his third, but may just be reinforcing his fourth.
Good time for it since Bisu recalls at the fourth.
Bisu holding the high ground to defend his fifth and sixth. Baby manages to draw him out of position by sending 2 tanks in to attack the sixth, but they fail and Baby is unable to exploit Bisu's weak position before he can fix it.
Bisu clears the units between the third and fourth again (with storm + stasis + zealots + goons) and takes the opportunity to destroy Baby's fourth. Baby does have a fifth down south, and Bisu's attack force ultimately gets cleaned up.
Bisu expanding to the second double gas. This will be very hard for him to defend; I expect he will not try, and will instead counter Baby's third + fourth if Baby tries to attack it.
Once again, Bisu overruns Baby's fourth. It's hard to hold the connection against a mob of zealots.
Bisu seems to always produce sublime PvT when playing a dropshiping, multi-front harassing T. I guess that's what happens when you practice with Fantasy and have godlike multitask
Baby actually never even got a big tank force. All the mid-game vulture raids and drops that didn't do enough damage caught up to him. Bisu was clearing mines relentlessly and with no map control Baby's 3rd was a war zone. That pretty much was gg as Baby didn't have enough tanks or turrets there to deter a major attack which did come.
Daaaamn, impressive play from both. Baby's unbelievable pressure in the early game, and Bisu's incredible defense and aggression later on. I felt like Bisu was walking the razor thin edge between defeat and victory by not going Carriers.. had Baby taken that third gas and made more tanks I think Bisu wouldn't have had things work so well for him
On August 16 2010 12:34 Ace wrote: Baby actually never even got a big tank force. All the mid-game vulture raids and drops that didn't do enough damage caught up to him. Bisu was clearing mines relentlessly and with no map control Baby's 3rd was a war zone. That pretty much was gg as Baby didn't have enough tanks or turrets there to deter a major attack which did come.
Well Bisu did catch reinforcing pure tanks off guard and killed about 10 of them easily. Baby was ahead until then.
On August 16 2010 12:34 Muirhead wrote: Bisu seems to always produce sublime PvT when playing a dropshiping, multi-front harassing T. I guess that's what happens when you practice with Fantasy and have godlike multitask
lol check out game 5 of his series with Iris in the Avalon MSL quarterfinals best PvT of 2009 imo
On August 16 2010 12:34 Muirhead wrote: Bisu seems to always produce sublime PvT when playing a dropshiping, multi-front harassing T. I guess that's what happens when you practice with Fantasy and have godlike multitask
lol check out game 5 of his series with Iris in the Avalon MSL quarterfinals best PvT of 2009 imo
this whole series was amazing, one of the best PvT i've seen
On August 16 2010 12:34 Muirhead wrote: Bisu seems to always produce sublime PvT when playing a dropshiping, multi-front harassing T. I guess that's what happens when you practice with Fantasy and have godlike multitask
lol check out game 5 of his series with Iris in the Avalon MSL quarterfinals best PvT of 2009 imo
#¨&#$ you, I love that game. Now I have to back and watch it.
Bisu is actually playing decently. Baby on the other hand doesn't realize that 1 or 2 tanks above the ramp with mines below it means no amount of dragoons could punish the 3rd easily.
BISU STASIS' gol + vult at choke of baby's third, allowing him to take it down with ease~ edit: bisu seems to prefer taking down supply depots and turrets over the CC D:
Bisu decides to recall into a three-base terran all of whose units are at home, while populating his fifth base.
I think that's idiotic but somehow he destroys the third (though Baby floats it back quickly). Baby kills a bunch of probes at his fifth with a couple tanks and a few vultures, but Bisu's clearly ahead.
So much so that he now just runs his shit into the nat under cover of Stasis.
all the people think everyone in the WCG 2009 Flash would eliminate Bisu but surprised everyone by showing the opposite would happen in this tournament, Bisu razed all.
On August 16 2010 12:53 Severedevil wrote: Bisu decides to recall into a three-base terran all of whose units are at home, while populating his fifth base.
I think that's idiotic but somehow he destroys the third (though Baby floats it back quickly). Baby kills a bunch of probes at his fifth with a couple tanks and a few vultures, but Bisu's clearly ahead.
So much so that he now just runs his shit into the nat under cover of Stasis.
well at that point Bisu was so far ahead that he could do anything he wanted.. plus he was beginning to get maxed out and still had lots of income pouring in so he might as well recall to harass lol
On August 16 2010 12:53 Severedevil wrote: Bisu decides to recall into a three-base terran all of whose units are at home, while populating his fifth base.
I think that's idiotic but somehow he destroys the third (though Baby floats it back quickly). Baby kills a bunch of probes at his fifth with a couple tanks and a few vultures, but Bisu's clearly ahead.
So much so that he now just runs his shit into the nat under cover of Stasis.
Bisu had a huge advantage. Baby wasn't nearly maxed, so Bisu could easily beat a counter attack with reinforcements. Meanwhile he can replenish a recall-sized force as fast as he's losing it off 5 base. It's standard in this situation to continually recall just to keep terran at home and prevent him from building up enough supply to drag the game into a dangerous split map situation.
I liked Bisus constant pressure on Baby's 4th in game one then 3rd in game two. Baby tried to do some nice vult harass but it didnt work for him in the end. Sucks that I like both of these players.
On August 16 2010 12:13 matjlav wrote: Can someone explain to me why pros seem so insistent on following a gas steal with 1 gate nex?
The only way that allows you to end up with an advantage is if the Terran just responds by killing the assimilator and delaying everything. The more common response of rax CC (as well as the less common marine/SCV rush) both allow the Terran to end up with an advantage vs 1 gate nex...
Following up with a 2gate goon rush seems to make so much more sense, but they always just 1 gate nex...
the only reason i can think of is that 1 gate nex is far safer than 12 nex since threat of FD push is eliminated and 12 nex at pro level isnt nearly as imba as it is on iccup level, especially due to the fact that it's a 2 player map, easy to scout (KT protosses never 12 nex for this reason)
This build kinda...sucks. I remember Baby trying it against Jaedong on the same map against the same build (2 hatch muta) and getting raped in a similar fashion.
Hiya goes for the sunken break, taking a pile of damage at home from the mutas and zerglings. Since Jaedong has 3 sunkens, Hiya does manage the break but his M&M get reduced, and are eaten up by Jaedong's mutas flying back.
On August 16 2010 13:31 Severedevil wrote: JD's expansion slower than normal, probably because of the third sunken. He also suicides a mutalisk. Hiya is still in this.
he's against the mofo-ing JD i swear he just gave him the muta to give him hope :O
going hive with a lurker contain, scourge out, JD's third up and running, and while the stream is lagging, i'm sure JD is gonna build his fourth soon takes his third at the 7 o clock main
On August 16 2010 13:37 monstar123 wrote: Hiya is terrible! It was like A+ vs D -
It's at least JD rapes owns HiyA rapes owns bad A-teamers rapes owns bad B-teamers/amateurs = A iCCup rapes owns C iCCup rapes owns D- iccup. 5 degrees of ownage.
On August 16 2010 13:36 Cpadolf wrote: Also yay Bisu vs Jaedong in the Ro8 (I think).
Different brackets lol.. if they played each other that early it would be sad :<
Oh, I just thought that they would because IIRC in another day of the Ro16 it was mentioned in the intrviews that the two winners that day would face each other. Maybe I remember it wrong.
On August 16 2010 13:36 Cpadolf wrote: Also yay Bisu vs Jaedong in the Ro8 (I think).
Different brackets lol.. if they played each other that early it would be sad :<
Oh, I just thought that they would because IIRC in another day of the Ro16 it was mentioned in the intrviews that the two winners that day would face each other. Maybe I remember it wrong.
might've been weird scheduling lol. Basically its just Taekbang Lessang were all placed in seperate brackets so that they couldn't possibly meet each other until the Ro4
On August 16 2010 13:36 Cpadolf wrote: Also yay Bisu vs Jaedong in the Ro8 (I think).
Different brackets lol.. if they played each other that early it would be sad :<
Oh, I just thought that they would because IIRC in another day of the Ro16 it was mentioned in the intrviews that the two winners that day would face each other. Maybe I remember it wrong.
might've been weird scheduling lol. Basically its just Taekbang Lessang were all placed in seperate brackets so that they couldn't possibly meet each other until the Ro4
The reason they were all placed in separate brackets is because Bisu, Stork and Jaedong came in 1st, 2nd, and 3rd place in the last WCG Korea. Flash was put in the 4th bracket based on Kespa ranking and because Luxury is banned (Luxury came in 4th place last time).
On August 16 2010 14:11 Avidkeystamper wrote: Is anyone else curious what Jaedong's vP stats @ the Oz house are? Actually just vAnyone.
Jaedong wins them all, Perfectman cries a lot, and Backho does back stretches.
You'd think with the terrible quality of his practice partners his play would suffer a lot, but his incredible talent and genius alone makes him a top contender. If he had stronger practice partners.. that'd be scary
On August 16 2010 14:11 Avidkeystamper wrote: Is anyone else curious what Jaedong's vP stats @ the Oz house are? Actually just vAnyone.
Jaedong wins them all, Perfectman cries a lot, and Backho does back stretches.
You'd think with the terrible quality of his practice partners his play would suffer a lot, but his incredible talent and genius alone makes him a top contender. If he had stronger practice partners.. that'd be scary
Wemade fox is close by How the hell is JD so good when ´Hiya crumbled like that?
On August 16 2010 16:07 DMXD wrote: When Bisu plays against terrans and losses, it is business as usual. But when he wins, it is a freaking party in my pants.
Bisu used to be really good at PvT(though it's his worst matchup). Don't be so hard on him. That being said, he does need to stop sucking. I think the problem is that 3 base arbiter really doesn't suit his style of play, yet he keeps doing it.
On August 16 2010 16:07 DMXD wrote: When Bisu plays against terrans and losses, it is business as usual. But when he wins, it is a freaking party in my pants.
Bisu used to be really good at PvT(though it's his worst matchup). Don't be so hard on him. That being said, he does need to stop sucking. I think the problem is that 3 base arbiter really doesn't suit his style of play, yet he keeps doing it.
No, it's Carriers that does not suit his style of play lol.. he does fine w/ 3 base Arbiter, its just in recent games he just played like a total bonehead and didn't adapt to what his opponent was doing (Rax-expo into 1 fact triple command) due to what was probably little to no preparation by him at all (because of Playoffs).
Nice to see HT being incorporated again, haven't seen those in Bisu's PvT in a while. I also remember him utilizing storm drops in PvT before, although that was a looong time ago.
On August 16 2010 13:36 Cpadolf wrote: Also yay Bisu vs Jaedong in the Ro8 (I think).
Different brackets lol.. if they played each other that early it would be sad :<
so who does JD play next then`?
Light. 2 Days before their MSL semis.
What's even more of a crazy coincidence is that if Fantasy beats Zero, he'll play Flash in WCG Korea in a bo3 and then MSL semis in a bo5 on the same day. Both MSL semis would be mirrored by WCG ro8 matches....
Honestly, it seems like Bisu's play style should counter Baby's harrass style pretty easily so I am not too surprised by the results. Throw in PR being more of a standard turtle macro map for T and the results make sense
On August 16 2010 16:07 DMXD wrote: When Bisu plays against terrans and losses, it is business as usual. But when he wins, it is a freaking party in my pants.
Bisu used to be really good at PvT(though it's his worst matchup). Don't be so hard on him. That being said, he does need to stop sucking. I think the problem is that 3 base arbiter really doesn't suit his style of play, yet he keeps doing it.
The bigger problem is he doesn't understand how Terrans play TvP, and therefore has terrible game sense in his PvT. Like vs Leta he powers an army and constantly suicides it instead of establishing a good economy against a terran who happily camps the middle of the map.
- HiyA said in an interview that he's only behind by a paperthin margin. ▲ I think that's correct. It's true that between progamers, the differences between our skills is paper thin. Let's just leave it at that (laugh).
- You'll be playing against HiyA on the round of 16 in the WCG ▲ I don't have much experience with team kills, I think it'll be a fun duel.
This is why I love Jaedong and Flash. They're above imbalance and they can be the very best when their race isn't. Even now jaedong is still raping terrans when the metagame favors terran, the maps favor terran, and no other Zerg can ZvT (gonna need to see you beat some top terrans Soulkey). Flash was doing the same back when Protoss were owning. Theres so many good players that only get close to the top because their race is riding high at the time. Swarm season we had people like Kwanro, Calm, Luxury, and Yarnc making it deep into leagues because of how well Zerg was doing, and now we have players like Light, Leta, Babyand Hiya
On August 16 2010 12:54 yanmaodao wrote: More Protoss need to do that Stasis-on-the-ramp thing.
I was surprised Bisu didn't do it at the mouth of Baby's fourth, in the Polaris Rhapsody game. Maybe he spent all his mana breaking or recalling in.
I think Protosses used to use that trick all the time, until Mind showed in a game how you could move the stasised units w/ an SCV orgy.
Yeah, I remember seeing that Stasised units can be moved by glitching SCV's, but that still requires time, micro, and SCV's on hand, not to mention that the path that you clear will still likely be smaller than the choke was originally (which, if the Protoss has Storms...).
The main reason that more Protosses don't use it, I think, is that its most obvious application is in preventing Terrans from defending a Recalled expansion, and Protoss would almost always Recall as soon as they get 150 Energy on their Arbiter, leaving none for Stasis. (Other is keeping an expansion safe against a Terran push while your next round of reinforcements is building, but this would be a rare scenario.) I'd like to see Protoss to try making an Arbiter or two more than they normally do so they can do more stuff like this, as well as other more creative uses of Recall/Stasis. Either that, or at least attempt to keep more Arbiters alive - no more Arbiter vs. Missile Turret duels.