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Active: 1668 users

2004 Starleage Guillete prematch map (Guernica)

Forum Index > Brood War Tournaments
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FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2004-04-08 04:54:18
April 08 2004 04:12 GMT
#1
[image loading]



Map: http://www.ccs.neu.edu/home/kulguy82/TheGuernica0.95.scx

UPDATE!~ MORE MAPS

Valley of Wind
[image loading]

Map: http://www.ccs.neu.edu/home/kulguy82/Valley_of_Wind.scm


Mercury
[image loading]

Map: http://www.ccs.neu.edu/home/kulguy82/MERCURY0.95.scm

Requiem
[image loading]

Map: http://www.ccs.neu.edu/home/kulguy82/Requiem0.95.scm
Ebenol
Profile Joined May 2003
Sweden1983 Posts
April 08 2004 04:15 GMT
#2
I hate the desert tileset. Won't this map be hard for Zerg, considering they'll have to protect their main and expansion individually?
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 08 2004 04:16 GMT
#3
Yeah...and if you noticed..there are 9 patches of mineral...
User_2
Profile Joined March 2004
Russian Federation1020 Posts
April 08 2004 04:21 GMT
#4
This map looks hella fun. The middle part is quite unique, i like it alot. But, just like with any map really, it seems to terran oriented. The expansions in the middle can all be reached by tanks, and zerg will get completely run over, imo.
To my teacher: Sir, you are too tall.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 08 2004 05:05 GMT
#5
I added more maps +_+v
7op
Profile Joined February 2004
Canada654 Posts
April 08 2004 05:41 GMT
#6
that island one looks hella fun
actioN
Profile Joined July 2003
Denmark229 Posts
April 08 2004 06:16 GMT
#7
hella good.
Kobayashi
Profile Joined February 2003
Portugal1970 Posts
April 08 2004 06:57 GMT
#8
mercury is very good loocking :p
I love mankind, its people I hate
mensrea
Profile Joined September 2002
Canada5062 Posts
Last Edited: 2004-04-08 07:09:46
April 08 2004 07:07 GMT
#9
From my information, they will select 2 out of the 4 maps used in the pre-matches and use them in the next OSL (Gillette).

Btw, Thx for this Eternal.
actus non facit reum, nisi mens sit rea.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
April 08 2004 08:17 GMT
#10
why cant a zerg player design a map for once
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
April 08 2004 08:26 GMT
#11
I like the first and third maps
sMi.Silent // Siz)Silent
Emlary
Profile Blog Joined December 2002
China3334 Posts
April 08 2004 08:58 GMT
#12
keke...the map designer recalls this is the inspiration of 1st desert map

[image loading]
No more SKT1, it's SKP2.
tenbagger
Profile Joined October 2002
United States1289 Posts
April 08 2004 09:28 GMT
#13
so what two maps from last season are they getting rid of?
User_2
Profile Joined March 2004
Russian Federation1020 Posts
April 08 2004 09:34 GMT
#14
Wasn't Requiem one of the maps that was submitted for the map contest? It looks really familiar.
To my teacher: Sir, you are too tall.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2004-04-08 10:43:40
April 08 2004 10:25 GMT
#15
Updated Pro Map page with this info. Thanks Freez!!

http://promaps.deported.net/

I hope you guys have this page bookmarked =]

Oh yeah, and Valley of Wind is perhaps the coolest and yet strangest "close-quarters-island" map I've ever seen.
Moderator
nortydog
Profile Joined December 2003
Australia3067 Posts
April 08 2004 10:59 GMT
#16
Love the design of Mercury
NoCleanFeed.com
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
April 08 2004 13:14 GMT
#17
On April 08 2004 18:34 User_2 wrote:
Wasn't Requiem one of the maps that was submitted for the map contest? It looks really familiar.


yes.
the winds one is an edited version of one of the others as well.
sMi.Silent // Siz)Silent
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 08 2004 13:31 GMT
#18
crazy maps, they instill fear in me
too easy
Avi-Love
Profile Joined November 2003
Denmark423 Posts
April 08 2004 14:07 GMT
#19
Zerg maps WRU ? T.T
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-04-08 14:47:59
April 08 2004 14:46 GMT
#20
interesting ... beautiful, i hope gameplay is okay.. where u getting this from? are there any other maps they arent gonna use that almost made it/are updated like these?
SeBASTa
Profile Joined September 2003
China1147 Posts
April 08 2004 19:24 GMT
#21
the desert map is impossible to win for zerg
En Taro Terran
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 08 2004 20:04 GMT
#22
imo these maps are not zerg friendly+_+v
DoubleStormIII
Profile Joined January 2004
Korea (South)2610 Posts
April 08 2004 20:37 GMT
#23
I thought those maps are Zerg-friendly enough to defeat Terran...hmm I think I'm wrong.
Double Storm On You!
Avi-Love
Profile Joined November 2003
Denmark423 Posts
April 08 2004 20:48 GMT
#24
Zerg will never win any big tourneys if they keep using super lame non-z maps like these ~_~
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
Last Edited: 2004-04-08 21:07:31
April 08 2004 21:06 GMT
#25
i love the look of first two maps

o and i dont think the desert map is anti-zerg
i mean think of this, any race will have to put their shit on there by islands. now a zerg has a SERIOUS advantage in that they can abuse that middle ground with guards etc
AND early game they will have the run of that middle medallion thing because they have mass lords and can get hydra/lurk around easier and faster than the terran who has to drop shit 2-3 dropships at a time. so i think with a good bit of scouting zerg can quarantine terran out of that middle because they can scourge/lord drop then tech to guards and that middle area is soooo safe without serious terran/toss air support (sairs/valks/wraiths)

see the beauty of that middle formation is its proximity, u can run hydras around on it from one side to other in no time, and zerg can keep bringing as much reinforcements as they can produce due to lord. i think its the most balanced semi island map ive seen from first impressions.

and the valley of wind reminds me of paradoxxx in that u can build shit in middle elevated ground and stop ur enemy mining centre expands. in fact 2 expand island start its paradoxxx sideways
A firebat to your Zergling.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
April 08 2004 21:15 GMT
#26
On April 08 2004 13:15 Ebenol wrote:
I hate the desert tileset. Won't this map be hard for Zerg, considering they'll have to protect their main and expansion individually?


you don't HAVE TO fast expand, sigh
DANCE ALL DAY
Kobayashi
Profile Joined February 2003
Portugal1970 Posts
April 08 2004 21:17 GMT
#27
On April 09 2004 06:06 SpuniasauR wrote:
i love the look of first two maps

o and i dont think the desert map is anti-zerg
i mean think of this, any race will have to put their shit on there by islands. now a zerg has a SERIOUS advantage in that they can abuse that middle ground with guards etc
AND early game they will have the run of that middle medallion thing because they have mass lords and can get hydra/lurk around easier and faster than the terran who has to drop shit 2-3 dropships at a time. so i think with a good bit of scouting zerg can quarantine terran out of that middle because they can scourge/lord drop then tech to guards and that middle area is soooo safe without serious terran/toss air support (sairs/valks/wraiths)

see the beauty of that middle formation is its proximity, u can run hydras around on it from one side to other in no time, and zerg can keep bringing as much reinforcements as they can produce due to lord. i think its the most balanced semi island map ive seen from first impressions.



that's all very nice if you survive the first 15m with no way to secure an expo.
I love mankind, its people I hate
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 08 2004 21:17 GMT
#28
I haven't tried these maps yet but I will do it later tonight+_+
Kobayashi
Profile Joined February 2003
Portugal1970 Posts
April 08 2004 21:18 GMT
#29
On April 09 2004 06:15 GroT wrote:
Show nested quote +
On April 08 2004 13:15 Ebenol wrote:
I hate the desert tileset. Won't this map be hard for Zerg, considering they'll have to protect their main and expansion individually?


you don't HAVE TO fast expand, sigh


I don't HAVE TO go early exp, but sooner or later you're gonna have to exp and on this map you either have the advantage already and you can secure your exp or you have to try an hidden exp or something like that.
I love mankind, its people I hate
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 08 2004 21:20 GMT
#30
On April 09 2004 06:18 Kobayashi wrote:
Show nested quote +
On April 09 2004 06:15 GroT wrote:
On April 08 2004 13:15 Ebenol wrote:
I hate the desert tileset. Won't this map be hard for Zerg, considering they'll have to protect their main and expansion individually?


you don't HAVE TO fast expand, sigh


I don't HAVE TO go early exp, but sooner or later you're gonna have to exp and on this map you either have the advantage already and you can secure your exp or you have to try an hidden exp or something like that.

You can contain your enemy and then exp -_-
AutumnLight
Profile Joined July 2003
Ukraine2488 Posts
April 10 2004 05:15 GMT
#31
looking forward to some very good games
Pray for War.
FrEaK[S.sIR]
Profile Joined October 2002
2373 Posts
April 10 2004 10:15 GMT
#32
clearly hes never heard of the 2 hatch speedling -> exp builds
red.venom
Profile Joined October 2002
United States4651 Posts
April 11 2004 14:07 GMT
#33
These maps are crazy. I honestly think the 4th map(Requiem) would be a dope air map if they took away ramps... Hopefully 2nd and 3rd maps are the ones they pick though. Regardless of what you think about Zerg openings, it's pretty hard to play ZvT on a map like the the first one. There are plenty of things you can do, but the only pressure Z has early on vs a T is with ling(Hopefully with speed) counter threat, and powering due to the defense sunken provides(Allowing ample time to mass units and prepare a strong opening). Map like that sort of takes away the powering part, and it's all about your opening timing vs T's. ; [
Broom
Kane
Profile Joined November 2002
Poland114 Posts
April 11 2004 15:55 GMT
#34
Requiem and wvally of Wind imho are the best....MERCURY sux for any zerg zvp any word can be said beacuase toss easly take exp after exp with cannons and mass....and zvt m&m will bloc the way and tanks will take the res with exp's under the cosmic space
the geurenic cna be good for zerg only when respawns will be long 11-5 1-8 short respwan it means easly dead for zerg withoutn exp or 2 way deffending exp and main.
Requiem is some kind modifaid of Hall of Valhalla with much more space on the middle it can bee good but that mins on the midlee corners UP terran strats with tanks after them
Ive become a death, Destroyer of world
Kane
Profile Joined November 2002
Poland114 Posts
April 11 2004 16:00 GMT
#35
Any terran must yunderstand that zerg must have advantage of exp. if they dont it means dead for them.... try to atack ling hydra vs marrins and you will understnad what i mean only lurkers and without +exp gass you are dead
Ive become a death, Destroyer of world
Dark_mage
Profile Joined February 2004
Russian Federation2 Posts
April 11 2004 22:55 GMT
#36
On April 08 2004 17:17 SoMuchBetter wrote:
why cant a zerg player design a map for once


I think that zerg players designed LT...
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 11 2004 23:05 GMT
#37
On April 12 2004 07:55 Dark_mage wrote:
Show nested quote +
On April 08 2004 17:17 SoMuchBetter wrote:
why cant a zerg player design a map for once


I think that zerg players designed LT...


Agreed
RaiZ
Profile Blog Joined April 2003
2813 Posts
April 12 2004 00:51 GMT
#38
I just discovered somes bugs on requiem... It advantages zerg a LOT

Well let me explain : All races can expand easily at the 2nd expand (the one which is blocked by minerals) by using the 2 peons gathering.
But when i tried to pass throught the minerals only glings can pass it : that means they can attack any early expands while zerg can expand very safely...

I hope they will be some of these tricks in the tournament ^^ It would be fun don't u think ? (Hope it's not Boxer which will do this first...)
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Destroyer
Profile Joined October 2002
Czech Republic937 Posts
April 12 2004 01:52 GMT
#39
i really dont like these maps..
never too old for starcraft :)
Kane
Profile Joined November 2002
Poland114 Posts
April 12 2004 09:11 GMT
#40
if lings can make thru by mins that is bug and thay will probably chang that
Ive become a death, Destroyer of world
Kane
Profile Joined November 2002
Poland114 Posts
April 12 2004 09:13 GMT
#41
FreeZEternal Korea (South). April 12 2004 08:05. Posts 947 Quote

--------------------------------------------------------------------------------

On April 12 2004 07:55 Dark_mage wrote:

--------------------------------------------------------------------------------

On April 08 2004 17:17 SoMuchBetter wrote:
why cant a zerg player design a map for once
--------------------------------------------------------------------------------



I think that zerg players designed LT...
--------------------------------------------------------------------------------



Agreed

if you are really think that you are noob.
i think that lt is more than 70>30 pvz bacause of small entrence to base and ramp and zvt 30<70 for t because of easy cliff taking by terrans
Ive become a death, Destroyer of world
uiCk
Profile Blog Joined December 2002
Canada1925 Posts
April 12 2004 09:32 GMT
#42
legacy of char maybe was designed by z player.. definatly not lt -_-
I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion and the international Communist conspiracy to sap and impurify all of our precious bodily fluids
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2004-04-12 12:47:17
April 12 2004 12:45 GMT
#43
legacy of char is a terran map :/

All maps which can be reached by tanks without going to the ramp or whatever is a terran map

It's really not fair when u see tanks in ur minerals and can't kill'em (example : p2h, legacy of char, the new js (wgt i think), chow chow/martian cross(the expand), gaema gowon etc...). I don't really like to play zvt in those maps..
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2004-04-12 20:24:41
April 12 2004 20:24 GMT
#44
On April 12 2004 18:13 Kane wrote:
FreeZEternal Korea (South). April 12 2004 08:05. Posts 947 Quote

--------------------------------------------------------------------------------

On April 12 2004 07:55 Dark_mage wrote:

--------------------------------------------------------------------------------

On April 08 2004 17:17 SoMuchBetter wrote:
why cant a zerg player design a map for once
--------------------------------------------------------------------------------



I think that zerg players designed LT...
--------------------------------------------------------------------------------



Agreed

if you are really think that you are noob.
i think that lt is more than 70>30 pvz bacause of small entrence to base and ramp and zvt 30<70 for t because of easy cliff taking by terrans

-_-;;;never thought about how easy is for zerg to exp and take gas quickly?I'm not saying it is hell for protoss but it is slightly harder than other maps. I recommend you to think before posting "noob"
JudasT
Profile Joined January 2003
Spain2226 Posts
Last Edited: 2004-04-12 22:28:33
April 12 2004 22:25 GMT
#45
I like the map's name: GUERNICA

Hitler's bombing of Guernica in Northern Spain on April 26, 1937:

The Picasso point of view
[image loading]


and the real:
[image loading]
Taking the time to have simple fun everyday is a must for a happy life.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 12 2004 22:30 GMT
#46
Where's the real1!~?~!?~!?
Emlary
Profile Blog Joined December 2002
China3334 Posts
April 12 2004 23:07 GMT
#47
On April 13 2004 07:25 JudasT wrote:
I like the map's name: GUERNICA

Hitler's bombing of Guernica in Northern Spain on April 26, 1937:

The Picasso point of view
[image loading]


and the real:
[image loading]


the real one is awesome :O
No more SKT1, it's SKP2.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 12 2004 23:08 GMT
#48
On April 13 2004 08:07 Emlary wrote:
Show nested quote +
On April 13 2004 07:25 JudasT wrote:
I like the map's name: GUERNICA

Hitler's bombing of Guernica in Northern Spain on April 26, 1937:

The Picasso point of view
[image loading]


and the real:
[image loading]


the real one is awesome :O

T_T
CrisiS.
Profile Joined April 2004
Spain39 Posts
April 15 2004 09:10 GMT
#49
it was the first civil bombing of the history

they dropped their bombs on Sunday over the market when everyone was there

It's a good picture, but not awesome at all
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
April 15 2004 13:35 GMT
#50
wow if they could see united states foreign policy they'd be rolling in their graves now huh

anyways, no one you would consider an sc player in today's standard designed LT.. lt was made before there were playres of any level, and with a completely different balance in mind. not only that, blizz only included fastest speed as a joke, so that tells you how much their expectations of how the game should be played meant around the time LT was being crafted.
Doomsday
Profile Joined April 2003
Poland80 Posts
April 15 2004 16:06 GMT
#51
Do you play for any this map ?? Do you see more games from this map ??

I think that NO !!!
We waiting for a games and we will see who's races are best and who's map are inbalanced.
Huh V_V Huh
DoubleStormIII
Profile Joined January 2004
Korea (South)2610 Posts
April 15 2004 16:39 GMT
#52
LT ZvP balance is crazy T_T Zergs are so good at it.
Double Storm On You!
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