[OSL] Korean Air Ro16 Tiebreakers - Page 118
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Shatter
United States1401 Posts
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Vivi57
United States6599 Posts
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Avidkeystamper
United States8551 Posts
On April 19 2010 16:23 Shatter wrote: Lol. Yes its 50% mirrors in the diversity of matchups, you can't count TvP and PvT as 2 separate matchups when you are watching the match, it's the same thing. But you watch TvP (or PvT) twice as often. Oh, he said matchups and not matches. ;O a weird point, but okay. | ||
darktreb
United States3016 Posts
On April 19 2010 16:23 Shatter wrote: Lol. Yes its 50% mirrors in the diversity of matchups, you can't count TvP and PvT as 2 separate matchups when you are watching the match, it's the same thing. Whatever, the point is there are twice as many non-mirrors as there are mirrors in expectation. | ||
FireGuyX
United States1712 Posts
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Caos2
United States1728 Posts
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Zzoram
Canada7115 Posts
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sung_moon
United States10110 Posts
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DreaM)XeRO
Korea (South)4667 Posts
neither of them made it.. fucking pure | ||
luckybeni2
Germany1065 Posts
On April 19 2010 17:54 Zzoram wrote: Did Effort deserve the re-game? Was he going to lose otherwise? Did he appear to actually have mouse issues? I think it wasn't correct to give him that regame. I'm not sure about it exactly but as i recall Shine had a far supirior army flying over efforts abandoned natural so even if the mouse stopped working it was just seconds from the gg | ||
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Spazer
Canada8028 Posts
On April 20 2010 06:43 luckybeni2 wrote: I think it wasn't correct to give him that regame. I'm not sure about it exactly but as i recall Shine had a far supirior army flying over efforts abandoned natural so even if the mouse stopped working it was just seconds from the gg The argument was that the faulty mouse had caused Effort to mismicro and lose all those mutas/scourge, putting him in an unfavorable position. Hence the regame. They really do need to come out with some guidelines regarding regames though. | ||
StylishVODs
Sweden5331 Posts
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Jaester88
United States143 Posts
I especially enjoyed the two lurkers on the ramp. XD | ||
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pathy
Taiwan619 Posts
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knightpraetor
United States180 Posts
but yeah, when the topic poster said that the rest of the matches were ones that would make you one to shoot yourself, he wasn't kidding | ||
konadora
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Singapore66072 Posts
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amazingoopah
United States1925 Posts
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SuperArc
Austria7781 Posts
On April 21 2010 01:40 amazingoopah wrote: they should really implement something like playing each other twice in the round robin round twice ala champions league in order to avoid clusterfucks like this! and how do you want to create home teams and away teams? | ||
amazingoopah
United States1925 Posts
On April 21 2010 01:57 SuperArc wrote: and how do you want to create home teams and away teams? since home/away element is irrelevant in pro starcraft, then that wouldn't be an issue. They'd simply play each other twice, with different maps in each situation, in order to less the possibility of three guys being stuck with 1-2 records and doing these silly tiebreak games. Of course, there's still a chance of crazy tie scenarios but I think with 6 games over a series of different maps would lessen these possibilities (and give us more games to watch > ![]() | ||
RoyW
Ireland270 Posts
They count as 50% of the match-up types, but only have an 1/3 EV of match-up volume. | ||
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