tiebreakers
[OSL] Round of 16 Day 6 + Tiebreakers + Preview - Page 31
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SuperArc
Austria7781 Posts
tiebreakers | ||
Emon_
3925 Posts
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Holgerius
Sweden16951 Posts
Read your signature. | ||
Capresis
United States518 Posts
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lavion
Singapore286 Posts
On April 16 2010 21:05 Emon_ wrote: Shine was dead when he decided to go four bases with 6 mutas defending. ForGG easily kept Shine's army down and killed him off. Shine didn't harass ForGG once. Pretty meh game. i wonder if shine realised that have drone saturation is only good when you can use it to build an army, not lose it bit by bit to forgg | ||
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GTR
51329 Posts
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Jackal03
Brazil7469 Posts
that means 4:30AM here! shit! | ||
jalstar
United States8198 Posts
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SuperArc
Austria7781 Posts
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StylishVODs
Sweden5331 Posts
lol funny ![]() | ||
o[twist]
United States4903 Posts
On April 16 2010 21:05 Psycho_Gemni wrote: As a Fox fan today completely bummed me out )= ya pretty disappointing day. on the other hand i think baby can take any of his potential opponents except flash | ||
amorpheus
Bulgaria2144 Posts
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Likkzi
Poland72 Posts
On April 16 2010 21:05 Emon_ wrote: Shine was dead when he decided to go four bases with 6 mutas defending. ForGG easily kept Shine's army down and killed him off. Shine didn't harass ForGG once. Pretty meh game. I think he played Uncle Scrooge strategy and tried to save up ridiculous amount of Gas for Ultralisks. Eventually he had only Lings and Swarm against Firebat mass. As some posters said above: + Show Spoiler + MEH... | ||
meegrean
Thailand7699 Posts
On April 16 2010 21:07 SuperArc wrote: wow nice from OGN not to play tiebreakers at once that would be hardcore ![]() | ||
nodule
Canada931 Posts
Actually, that explains why he lost more than anything else. guards=gg | ||
Ftrunkz
Australia2474 Posts
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dukethegold
Canada5645 Posts
Really hoped that Stork could have gotten his ass out of the group 16, but Movie is fine too. | ||
SubtleArt
2710 Posts
On April 16 2010 21:03 Qwertify wrote: No, because Terrans have higher APM than any other race. That, and YOU try doing what ForGG does. Worst case scenario, blame the map. I'm a terran player so don't worry I know all about the Bio APM but when you're a progamer the APM ceiling doesn't apply too much nowadays since they can all play at like 400 APM if they need / want to. I'm wondering if Shine has Kwanro syndrome of well thought and executed aggressive midgame play but Hive play that's an eyesore. This is really similar to that Kwanro v Flash on roadrunner game. Kwanro does a really nice lurker attack that gives him a solid advantage but then decides it's fun to run lone ultras into tank clusters for the next 15 minutes. | ||
Bwenjarin Raffrack
United States322 Posts
On April 16 2010 21:04 Severedevil wrote: Shine's position was fine, and then he let ForGG take a third and fourth unopposed. Oops. Pretty much, as well as having no nydus canal at the 11 which let his third gas fall so easily without much of a fight. Couldn't do anything but roll over and die after that. The mutalisks and guardians served their purpose, and he got up four bases and hive relatively cheaply and quickly. His build was okay, but his strategy and execution afterwards were sorely lacking. | ||
SubtleArt
2710 Posts
On April 16 2010 21:09 Likkzi wrote: I think he played Uncle Scrooge strategy and tried to save up ridiculous amount of Gas for Ultralisks. Eventually he had only Lings and Swarm against Firebat mass. As some posters said above: + Show Spoiler + MEH... Yea looking back I think it was the overzealous ling attack that completly killed him. I saw 1 line firebat with 17 kills. Shine probably wasted at least 20ish lings in that attack, which is 10 drones, which is huuuuuuge. | ||
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