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FREEAGLELAND26781 Posts
On March 07 2010 16:12 QuothTheRaven wrote:Show nested quote +On March 07 2010 16:10 konadora wrote:On March 07 2010 16:08 d(O.o)a wrote:On March 07 2010 16:06 konadora wrote:On March 07 2010 16:03 okum wrote: Disappointing performance by Flash. He seemingly wanted to win by just riding it out instead of pushing or dropping, but it got a little too close for comfort. Still, his massive superiority seals it in the end. that's what i felt he didn't seem to have much intention to be aggressive. It was just like his game vs. Calm on fighting spirit. There was no need for aggression that could potentially lose him the game and wasn't doing much when he can mass tanks and defend for 20 minutes. no, that game and this game seemed totally different. don't really know how to explain it =/ or maybe i'm just tired In that game Flash maintained a much larger standing ground army. This game it always seemed like he was very light on forces, and that he was always just about to break. He also lost his vessels very carelessly earlier on in this game, giving it a very weak and sloppy feel.
Yeah, against Calm he lost a lot of vessels as well but also got off way more irradiates. This game he just got them wtfpwned all over the place.
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On March 07 2010 16:12 Xiphos wrote: Zergs should mass Guardians just like Terran for Tanks. Keep them building up from the beginning and then make a push with the regular Ling/Ultra/Defiler Army in late game. Guardians in ZvT? That always works out well... Oh snap...
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i guess everyzerg from now on will feel the feeling of FlaSH mech manage game ^^
So it been crazy with this meta defense when he vs Savior,Effort,Calm, Kwanro,RorO and some public game when he vs HerO, 815, HoeJJa ... lol King of Defense
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On March 07 2010 16:10 konadora wrote:Show nested quote +On March 07 2010 16:08 d(O.o)a wrote:On March 07 2010 16:06 konadora wrote:On March 07 2010 16:03 okum wrote: Disappointing performance by Flash. He seemingly wanted to win by just riding it out instead of pushing or dropping, but it got a little too close for comfort. Still, his massive superiority seals it in the end. that's what i felt he didn't seem to have much intention to be aggressive. It was just like his game vs. Calm on fighting spirit. There was no need for aggression that could potentially lose him the game and wasn't doing much when he can mass tanks and defend for 20 minutes. no, that game and this game seemed totally different. don't really know how to explain it =/ or maybe i'm just tired
I think it's just because of the map because of fighting spirit's ramps the tanks work out even better whereas here he had to spread them on open-ground but the concept remains the same. I think it's just because he let roro get 4 gas unharassed so he had to hold off the ultras safely.
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France2061 Posts
On March 07 2010 16:12 Xiphos wrote: Zergs should mass Guardians just like Terran for Tanks. Keep them building up from the beginning and then make a push with the regular Ling/Ultra/Defiler Army in late game.

Guardians are hive tech, with Greater Spire. I really don't see how you can start massing them early on without getting rolled.
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the only thing zerg can do is drop to main with defilers lurks while harrasing the exps with lings etc , don't see any other option against that amount of tanks
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On March 07 2010 16:14 MountainDewJunkie wrote:Show nested quote +On March 07 2010 16:12 Xiphos wrote: Zergs should mass Guardians just like Terran for Tanks. Keep them building up from the beginning and then make a push with the regular Ling/Ultra/Defiler Army in late game. Guardians in ZvT? That always works out well... Oh snap...
you almost never see guardians because in they are either used for rushes - 2-3 gas can't support this without this being all-in, and if terrans scout early enough they can build enough wraiths to repel the guardians
or they die to 10+ vessel irridiates in lategame
but i've never seen late game zvt, where the zerg makes mass guardians, mass lings, and mass scourge to repel vessels and wraiths
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Flash has forGG on his team, I think he would know all kind of TvT cheesy craps
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On March 07 2010 16:15 snowdrift86 wrote:Show nested quote +On March 07 2010 16:12 Xiphos wrote: Zergs should mass Guardians just like Terran for Tanks. Keep them building up from the beginning and then make a push with the regular Ling/Ultra/Defiler Army in late game.  Guardians are hive tech, with Greater Spire. I really don't see how you can start massing them early on without getting rolled.
What I meant was you should use the Spire for something else instead of just Scourge. Like build one Mutalisk after the other and the morph them. You can THEN play a grind war with the Terran without the fear of Siege Tanks instead of just throwing units at the Terran.
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Flash played like he really didn't give a shit about anything that game.
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Game 6 underway
Match Point
Flash spawns in bottom left as the yellow terran,
BaBy in top right as the red terran
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Korea (South)3086 Posts
Flash being very thorough with his scouting. Making sure there are no proxies above his mineral only.
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Flash sends out a very very early scout to look for proxies/cheese, but Baby appears to be playing standard.
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Flash decides to throw down a forward rax with his proxy scouter.
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Flash snipes the snipe build!
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On March 07 2010 16:12 Xiphos wrote: Zergs should mass Guardians just like Terran for Tanks. Keep them building up from the beginning and then make a push with the regular Ling/Ultra/Defiler Army in late game.
The problem was not Roro's strategy as much as his inferior tactics/macro, and clearly inferior multitasking and game sense, and by game sense I'm referring to Flash organizing a huge army, half of which is semi-immobile to defend half the freaking map against the fastest ground army in the game, ultra-ling. The fact that Roro seemed to have a chance at one point when he multi-attacked is due to Flash being lazy and not grouping everything for an attack as much as to the zerg's good play.
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On March 07 2010 16:15 snowdrift86 wrote:Show nested quote +On March 07 2010 16:12 Xiphos wrote: Zergs should mass Guardians just like Terran for Tanks. Keep them building up from the beginning and then make a push with the regular Ling/Ultra/Defiler Army in late game.  Guardians are hive tech, with Greater Spire. I really don't see how you can start massing them early on without getting rolled. The bitchy part for Zerg is that Terran can spend energy to one-shot their expensive gas units. A guardian has a similar price tag to a science vessel.
I wanna see more plague-heavy hydraling/guardian/defiler, but I couldn't tell you if that actually solves Zerg's problems or not.
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Starport and an expansion going down for Baby. Flash also getting an expansion, but opting for a 2nd factory instead.
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Armory and academy started for Flash. First wraith out for Baby. 1 vulture gets into the nat and kills 2 SCV, plus forces Flash to pull SCVs for a little bit. Wraith taking out Flash's rax.
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