• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:51
CEST 12:51
KST 19:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event10Serral wins EWC 202544Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple3SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Real talk: we need to stop nerfing everything Weekly Cups (Aug 4-10): MaxPax wins a triple Geoff 'iNcontroL' Robinson has passed away Serral wins EWC 2025 uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
ASL20 Pre-season Tier List ranking! BW General Discussion Simultaneous Streaming by CasterMuse StarCon Philadelphia Player “Jedi” cheat on CSL
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Customize Sidebar...

Website Feedback

Closed Threads



Active: 580 users

Effects of Ensnare on Rate of Fire

Forum Index > Brood War Strategy
Post a Reply
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
July 03 2009 21:01 GMT
#1
So, I was preparing an article about this for Liquipedia and decided to check Tsugani's old measurements myself before posting them.

It turns out most of them are terribly terribly wrong:

As Tsugani states in his post, he had units attack Tanks to test ground damage and Battle Cruisers for air.

If you try this with high-damage units like Goons or Archons it becomes very clear that the Tank's (and even the Bc's) relatively low health is not enough to produce accurate results.
+ Show Spoiler [Why Tsugani's method is wrong] +

I tried to understand how he reached the results he posted and the only way I can think of is the following:
He has two units start attacking two tanks (or Bcs) at the same time. One of them is ensnared, the other isn't. The moment the un-ensnared unit kills its tank, he stops the second one and sees how much health the Tank has left.
He then divides the remaining hit points by the unit's total (150 for tanks, 400 for Bcs) to get the % decrease in damage caused by ensnare.

For example the moment a 'normal' Archon kills a Tank, an ensnared one will have hit it one less time so it will have 5 hp left. 5/150= 0.03333 = ~3%
Same goes for Battle Cruisers firing at Tanks: When the first one does 24*7=162 damage and kills the Tank, the second has done 24*6=144. So 6/150 gives us 4% decrease.

This would be accurate if the units tested had fired enough shots - and that's why his results for Marines and Lings are closer to the real values- but if for example you have the same Archons fire at a Temple that has say 2900 hp, when the first Temple is destroyed, the second one has 522 hp left. 522/2900=18%

That is why I tested this by having the units attack Xel'Naga Temples (for low damage units such as zerglings, I had the Temples' hp reduced so that the units would fire at least 100+ times but wouldn't have to wait an hour ^^). For air, the best thing I could find was Hyperion Bcs with 850 hp and 4 armor.

Apparently, ensnare reduces the attack rate by approximately 18% for all units with the exceptions stated below:
*Tanks and Goliaths are not affected
*Ultras are affected by ~1%
*Marines by 16%
*Stimmed Marines by 42% - negates stim
*Stimmed Firebats by 48% - negates stim
*Cracklings by 33%
*Corsairs by 10%
*Carriers are very hard to test. Their damage output is decreased but I haven't managed to find an exact percentage.
*Same goes for Lurkers. Rate of fire is decreased if they are ensnared before they burrow but its hard to find a percentage.

All results posted here are products of manual testing so there is still a margin of error. This is the reason I said "all units' RoF reduced by ~18%" instead of giving exact numbers, since saying that the Wraiths' attack speed is reduced by 18.2% while that of Hydras by 17.8% does not provide more accurate information; 0.2% could very well be a mistake in calculations.

Please feel free to test this your self and correct any mistakes I may have made
ZerGuy
Profile Joined June 2008
Poland204 Posts
July 03 2009 21:22 GMT
#2
why can't you create a ground unit with over 9000 HP in editor and test it then?
The same goes for air, creating a over 9000 HP air unit wouldn't be such a big deal...

I'm sorry if my suggestion is wrong or noobish, I'm not into SC mechanics and editor.
Someday ill be pro
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-07-03 21:23:43
July 03 2009 21:23 GMT
#3
Nevermind
Being healthy, it has been said, really consists of having the same disease as everybody else.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-03 21:32:40
July 03 2009 21:27 GMT
#4
There is an old thread on this very subject, cracklings and stimmed marines are the ones the most effected.

Btw, Ensnare doesn't actually say it slows down attack rates - it's only supposed to be movement. I wonder if this bug is a product of the recent discovery of attack animation startups etc. being able to have infinite range on any unit, maybe it is being counted as movement speed.

PS- Ultras and archons sometimes skip frames or attack faster/slower than usual (maybe due to angle?) this is why sometimes an archon can kill and ultra and sometimes an ultra can kill an archon 1v1 upgraded or not.
..and then I would, ya know, check em'. (Aka SpoR)
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
July 03 2009 21:44 GMT
#5
On July 04 2009 06:22 ZerGuy wrote:
why can't you create a ground unit with over 9000 HP in editor and test it then?
The same goes for air, creating a over 9000 HP air unit wouldn't be such a big deal...

I'm sorry if my suggestion is wrong or noobish, I'm not into SC mechanics and editor.

Because I suck at teh editor ^^
On July 04 2009 06:27 CharlieMurphy wrote:
There is an old thread on this very subject, cracklings and stimmed marines are the ones the most effected.

Btw, Ensnare doesn't actually say it slows down attack rates - it's only supposed to be movement. I wonder if this bug is a product of the recent discovery of attack animation startups etc. being able to have infinite range on any unit, maybe it is being counted as movement speed.

PS- Ultras and archons sometimes skip frames or attack faster/slower than usual (maybe due to angle?) this is why sometimes an archon can kill and ultra and sometimes an ultra can kill an archon 1v1 upgraded or not.

I don't know exactly how movement speed works, but i think it depends on the sprites' animation (ie you can't just edit the game's data files and change a unit's speed as you would with any other stat). Since animations have to be played for each attack, these two could very well be connected but someone with more knowledge on the subject should shed some light on the mystery...
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2009-07-03 22:01:47
July 03 2009 21:49 GMT
#6
Newb question, but does 42% slower attack rate on stimmed marines mean they attack even slower than if they werent stimmed, or do they attack exactly the same rate as marines without stim?
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
July 03 2009 22:07 GMT
#7
It means that if a stimmed marine is ensnared, the firing rate of the stimmed marine will decrease by 42% so it matches that of a normal marine.
Jaedong
peidongyang
Profile Joined January 2009
Canada2084 Posts
July 03 2009 22:14 GMT
#8
yeah rape those rines

thanks or this?

did you actually get this info for testing ingame lol>
the throws never bothered me anyway
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
July 03 2009 23:51 GMT
#9
OH MAN

*Stimmed Marines by 42% - negates stim
*Stimmed Firebats by 48% - negates stim
*Cracklings by 33%

That's quite a drop-off.
Although I'd be surprised if you would make the queens, to begin with.
^^ Based on Korean Zergs.
You are now breathing manually.
Empyrean
Profile Blog Joined September 2004
16987 Posts
July 04 2009 00:18 GMT
#10
I think Bill307 wrote an article on this back in like...2003? I can't find the exact link but I know it's around somewhere.
Moderator
Harem
Profile Joined November 2007
United States11390 Posts
July 04 2009 00:21 GMT
#11
On July 04 2009 09:18 Empyrean wrote:
I think Bill307 wrote an article on this back in like...2003? I can't find the exact link but I know it's around somewhere.

Bill got his from Tsunami.
Moderator。◕‿◕。
YellowDeath
Profile Blog Joined June 2009
Ireland53 Posts
July 04 2009 01:01 GMT
#12
Very awesome, thank you for the information sir.
Simple
Profile Blog Joined February 2009
United States801 Posts
July 04 2009 01:07 GMT
#13
never hurts to have additional research on mechanics that arent 100% certain. for the most part, use of this pertains to marine fire, but info on cracklings and even bcs are interesting enough
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
July 05 2009 16:04 GMT
#14
On July 04 2009 08:51 ActualSteve wrote:
OH MAN

*Stimmed Marines by 42% - negates stim
*Stimmed Firebats by 48% - negates stim
*Cracklings by 33%

That's quite a drop-off.
Although I'd be surprised if you would make the queens, to begin with.
^^ Based on Korean Zergs.

You've never watched JaeDong play, havent you?
Terran
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 49
StarCraft: Brood War
Calm 4534
Rain 4435
Sea 2680
Bisu 1856
BeSt 1646
Barracks 527
EffOrt 362
actioN 333
Flash 333
ggaemo 325
[ Show more ]
ZerO 325
Mini 258
Hyuk 253
Larva 200
Pusan 154
Soma 130
PianO 98
ToSsGirL 76
Killer 74
TY 68
sorry 67
Mong 58
sSak 42
Sacsri 34
Stork 31
Backho 27
soO 23
Yoon 19
HiyA 17
Movie 15
Free 13
Noble 9
IntoTheRainbow 8
CasterMuse 0
Dota 2
XcaliburYe306
Cr1tdota41
Counter-Strike
olofmeister2395
shoxiejesuss689
x6flipin486
allub398
Super Smash Bros
Mew2King112
Heroes of the Storm
Khaldor202
Other Games
FrodaN2994
ceh9492
Fuzer 158
SortOf149
Pyrionflax101
B2W.Neo66
rGuardiaN38
ZerO(Twitch)21
Organizations
StarCraft: Brood War
CasterMuse 65
StarCraft 2
WardiTV28
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• davetesta19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV481
Upcoming Events
Wardi Open
9m
Rex49
CranKy Ducklings3
WardiTV0
Wardi Open
4h 9m
RotterdaM Event
5h 9m
Replay Cast
13h 9m
WardiTV Summer Champion…
1d
RSL Revival
1d 6h
PiGosaur Monday
1d 13h
WardiTV Summer Champion…
2 days
The PondCast
2 days
WardiTV Summer Champion…
3 days
[ Show More ]
Replay Cast
3 days
LiuLi Cup
4 days
Online Event
5 days
SC Evo League
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
5 days
WardiTV Summer Champion…
6 days
SC Evo League
6 days
uThermal 2v2 Circuit
6 days
Afreeca Starleague
6 days
Sharp vs Ample
Larva vs Stork
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.