• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:59
CET 20:59
KST 04:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win92025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting RSL S3 Round of 16
Tourneys
$5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
NBA General Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1254 users

[H] Playing as T on God's Garden

Forum Index > Brood War Strategy
Post a Reply
Normal
theobsessed1
Profile Blog Joined February 2009
United States576 Posts
April 27 2009 05:06 GMT
#1
Okay, so this map is basically a protected version of Colo... Easily accessible 3 gas bases. I understand that every race gets the same three gas, but I think it may get slightly unbalanced at certain points in the game. I am not complaining that the map is imbalanced, but I want to know what timings and what builds I need in order to successfully win vs the other two races here.

I think that the Zerg especially gets a huge benefit from being able to sit on 3 extremely close bases with 3rd gas. This makes hive tech so much easier to pull out and any form of sunk break // early rush won't be as efficient because of that expo inside the main. What kind of build can the T do to be on par with what the Zerg can do? Faster tech to vessels? 2 Fact 2 Port? Mech every game? It's obvious that the third and fourth gas for Z is extremely essential, so I'd like to know the T's benefits of having that third gas.

TvP is a little more balanced I think, but I still think T gets less benefits from that third gas than P. P can pull out a lot more high templars and arbiters faster, and just like Z, they get an easier third. I guess since P has to have more bases than T, they're still forced to get a fourth base going but I'd rather do a 2 T-Base vs 3 P-Base than a 3T vs 4P because of timing builds. I am not sure on this, but wouldn't the 4/5/6 fact timing pushes have to be modified due to the Protoss being able to get a much faster and safer third? Is the Flash build the best build for this map?

And dropship play for that cliff on the expo inside the base seemed no more than decent to me... vs Zerg muta/scourge will rape it and if P went shuttle I think it's easier for them to defend it than the investment T has to make.

Discuss~
정명훈 화이팅!~
Pseudo_Utopia
Profile Blog Joined December 2002
Canada827 Posts
Last Edited: 2009-04-27 06:08:27
April 27 2009 06:07 GMT
#2
Well I think God's Garden is like most really macro-oriented maps: you have to play with big quantities of units. You HAVE to learn to macro well with 2fact+2port+10-12 rax vs Z, with 10-15 facts vs P. You have to learn those timings, like when T has 160-170 and toss has just maxed out is usually a decent window since you'll reinforce soon. vs Z you have to use tank pushes with mass vessels and m&m or gols, but BIG ones.

With TvT though you can play normal dropship/push playstyle.

Edit: you'll eventually hit the three bases next to you so you may even need to add many production buildings after capping 200. It's macro, what can I say.
Retired SchiSm[LighT]
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
April 27 2009 06:36 GMT
#3
These are some of the builds I tend to use on God's Garden. I'm like 8-1 TvZ so far



11 rax -> CC at back expo -> 3/3 200/200 Mech army or 2 fact bionic with siege tank/mnm drops in the cliffs.


2 fact vulture with speed and mine dual upgrade. Zerg tends to get greedy on this map, so this build usually ends the game easy, if not, deals heavy economic damage.


1 base Fantasy mech build -> triple command -> dropships flying everywhere.

Try to send 2 dropships instead of one, against Zerg I send 2 tanks with 7 rines and 1 medic, reinforced with a valkyrie or two. Against Protoss, I send 2~3 dropships, with 2 tanks and 4/8 goliaths depending on whether it's mid or late game.
POGGERS
theobsessed1
Profile Blog Joined February 2009
United States576 Posts
April 27 2009 06:51 GMT
#4
On April 27 2009 15:36 konadora wrote:
These are some of the builds I tend to use on God's Garden. I'm like 8-1 TvZ so far



11 rax -> CC at back expo -> 3/3 200/200 Mech army or 2 fact bionic with siege tank/mnm drops in the cliffs.


2 fact vulture with speed and mine dual upgrade. Zerg tends to get greedy on this map, so this build usually ends the game easy, if not, deals heavy economic damage.


1 base Fantasy mech build -> triple command -> dropships flying everywhere.

Try to send 2 dropships instead of one, against Zerg I send 2 tanks with 7 rines and 1 medic, reinforced with a valkyrie or two. Against Protoss, I send 2~3 dropships, with 2 tanks and 4/8 goliaths depending on whether it's mid or late game.


Oh wow, this is extremely helpful. Thanks a lot! I can't believe I forgot about goliaths being an option for drops TvP. Stupid shuttles piss me off~

Thanks for the responses so far guys!
정명훈 화이팅!~
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
April 27 2009 06:55 GMT
#5
On April 27 2009 15:51 theobsessed1 wrote:
Show nested quote +
On April 27 2009 15:36 konadora wrote:
These are some of the builds I tend to use on God's Garden. I'm like 8-1 TvZ so far



11 rax -> CC at back expo -> 3/3 200/200 Mech army or 2 fact bionic with siege tank/mnm drops in the cliffs.


2 fact vulture with speed and mine dual upgrade. Zerg tends to get greedy on this map, so this build usually ends the game easy, if not, deals heavy economic damage.


1 base Fantasy mech build -> triple command -> dropships flying everywhere.

Try to send 2 dropships instead of one, against Zerg I send 2 tanks with 7 rines and 1 medic, reinforced with a valkyrie or two. Against Protoss, I send 2~3 dropships, with 2 tanks and 4/8 goliaths depending on whether it's mid or late game.


Oh wow, this is extremely helpful. Thanks a lot! I can't believe I forgot about goliaths being an option for drops TvP. Stupid shuttles piss me off~

Thanks for the responses so far guys!

In case you don't know what is 'Fantasy mech build', here it is. LINK

Scroll down to somewhere in the middle of the OP.
POGGERS
Diomedes
Profile Joined March 2009
464 Posts
Last Edited: 2009-04-27 07:28:16
April 27 2009 07:00 GMT
#6
TvZ is very straightforward compared to the other MUs. This map wouldn't have been possible without TvZ mech play; it would just be too imba to even consider. In going m&m the third base is only a little helpful to T while very helpful to Z. Only reason to go m&m is to catch them by surprise. And that probably means a 5 rax timing attack.
Mech should be really strong but you need to have an advantage by the time you mine out as then a 4th base is not easy to get. But 3 gas and you can really mech hard. Any mech build is ok. Just look if they 2 or 3 hatch and pick your favorite. You can be less aggressive with it than on other maps as you can always sit on your 3 gas and mass up a big attack.

As for TvT and TvP, CC and Nexus before anything else is really strong. Of course in both cases proxy rax are strong as well because of this.
You almost either have to do that or some really aggressive play. If they expand in the back and you 2 fact and you can't win with that then you can contain and then they can't take their third while you can. Then the only thing they should be able to do is go for drops. I've also seen a progame where toss 12 nexus the natural. Maybe because 1 base drop is just really strong compared to on other maps.

Playing in the middle is kind of weak if you ask me. Maybe it can become viable the moment 12 CC/nexus is seen as that probable that proxy cheese becomes really really common. Then a safe standard build becomes viable again.

And then if you are laddering there are always people that play on an account still below their rank and thus play safe, just giving you the advantage in the opening. And then you have the people desperate for points and with no late game skill that already used to cheese every game anyway.

There are so many viable strategies on this map, it really makes it all very tricky. I don't know what to build to play as default on ladder. Im so afraid that the moment I try a 12 CC in TvT I get cheesed right away. And if I cheese myself I will run into someone playing safe and auto lose. And im not really looking for cheese autowins either. And playing from behind is also not something I want to accept.

Maybe scouting really really early is good on this map.

This map was also so puzzling to me that I wanted to make a topic about it.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
April 27 2009 07:27 GMT
#7
On April 27 2009 16:00 Diomedes wrote:
+ Show Spoiler +
Mech should be really strong but you need to have an advantage by the time you mine out as then a 4th base is not easy to get. But 3 gas and you can really mech hard. Any mech build is ok. Just look if they 2 or 3 hatch and pick your favorite. You can be less aggressive with it than on other maps as you can always sit on your 3 gas and mass up a big attack.

As for TvT and TvP, CC and Nexus before anything else is really strong. Of course in both cases proxy rax are strong as well because of this.
You almost either have to do that or some really aggressive play. If they expand in the back and you 2 fact and you can't win with that then you can contain and then they can't take their third while you can. Then the only thing they should be able to do is go for drops. I've also seen a progame where toss 12 nexus the natural. Maybe because 1 base drop is just really strong compared to on other maps.

Playing in the middle is kind of weak if you ask me. Maybe it can become viable the moment 12 CC/nexus is seen as that probable that proxy cheese becomes really really common. Then a safe standard build becomes viable again.

And then if you are laddering there are always people that play on an account still below their rank and thus play safe, just giving you the advantage in the opening. And then you have the people desperate for points and with no late game skill that already used to cheese every game anyway.

There are so many viable strategies on this map, it really makes it all very tricky. I don't know what to build to play as default on ladder. Im so afraid that the moment I try a 12 CC in TvT I get cheesed right away. And if I cheese myself I will run into someone playing safe and auto lose. And im not really looking for cheese autowins either. And playing from behind is also not something I want to accept.

Maybe scouting really really early is good on this map.

This map was also so puzzling to me that I wanted to make a topic about it.


Yes, I also noticed that there were few TvP games in PL where the Protoss totally ignores the back expo, because of how prone it is to siege drops (Was it Free?).

The middle helps if you use the walls to your advantage, but other than that, try to stick to the sides.

One suggestion is that after you get your back expo, send an SCV to any free backyard expo and do a hidden expo there once your resources start becoming minerals>>>>>gas.

Kind of hard to cheese on this map though, because the center of the map is unbuildable AFAIK.

I say dropships are the key to winning on this map.
POGGERS
Diomedes
Profile Joined March 2009
464 Posts
April 27 2009 07:36 GMT
#8
There is space for the proxy. It's just that in 66% of the cases it's kind of far away for a center map proxy. But that means that in 33% it's about as close as a proxy on Destination was.

In the case of a 12CC/Nexus it won't make much difference. But with normal play it will weaken the reenforcements and make it easier to defend in those 66% of the cases.

Only TvT so far as a proxy game.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2009-04-28 04:41:04
April 28 2009 04:35 GMT
#9
I would think zerg might actually 2 hatch muta on this map. Usually when theres a quick third gas available you DON'T want to necessarily jump on it right away because the whole Terran gameplan will have to focus on punishing the possibility that you might.
I will eat you alive
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2009-04-28 12:29:44
April 28 2009 12:29 GMT
#10
fake mech - FastExpand, go (two) dropship mnm drop Z wont be preapared for it cuz he anticipates mech and he takes 2 naturals instantly, "GG", really imba start, really hard to scout it if you don't anticipate it, requires no micro, no macro, no skill just a bit of luck or the lack of unluck (sounds stupid). I will find a replay if you are intrested in it.

"Protoss is a joke" Liquid`Jinro Okt.1. 2011
theobsessed1
Profile Blog Joined February 2009
United States576 Posts
April 28 2009 13:22 GMT
#11
Both responses up top make sense because it makes sense to do builds that the opponent wouldn't expect at all, since the map is so predictable. Sweet.
정명훈 화이팅!~
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
April 28 2009 14:08 GMT
#12
Two-starport wraiths work kinda well on this map too, so many blind spots.
POGGERS
kakisama
Profile Joined March 2008
Canada82 Posts
April 28 2009 14:57 GMT
#13
I got owned by carriers TvP, although it was a D game =]
Pride of War
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 28 2009 19:43 GMT
#14
Havent played TvT on it but i imagine it'd be the same as a normal game..

TvP i do a normal 1fact siege expo then after 2nd fact(has addon) i take the back base(usually around 50-60 supply) get out alot of facts usually 3 on tanks and 6 on vultures and push at 200/200 with 2-1 or whatever youd like. Honestly i think this map favors a tank heavy style due to the easily accesable gases but thats just me. I also like to mix in dropship play to abuse the cliff and vulture drop etc.

TvZ ive been playing mostly mnm but after reading the above im thinking mech play would bea lot easier to do..
Artillery spawned from the forges of Hell
SeigeTankHero
Profile Joined May 2009
United States20 Posts
May 04 2009 00:25 GMT
#15
Anyone know how to wall on this map?? The mapmaker put some unbuildable terrain near the ramp to make it hard to wall in. That's so lame. T_T
I'm trying to figure out how to wall so I can 2v2 on this map. This is the best I could do:

LowerRight
[image loading]

[image loading]


Both walls are ling proof. If I do this I think i should be able to get it up in time before a 9 pool or zealot rush comes.

LowerLeft
[image loading]

[image loading]


First Wall stops zlots but not lings
Second wall is ling proof but any units from the Fac will spawn outside the wall. They'll be trapped if anyone is attacking the wall.

UpperLeft
[image loading]


Its not ling proof and all the units spawn outside it. So not worth it.

UpperRight
[image loading]


Not ling proof. Probably wont even be up in time to stop a zlot rush. Only good wall is the one at the LowerRight. Can anyone show me how to wall or give me some advice on how to go mech on this map without one? (bunker?)

hooktits
Profile Blog Joined February 2008
United States972 Posts
May 04 2009 00:31 GMT
#16
the third base only has 2000 gas
Hooktits of Tits gaming @hooktits twit
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
May 04 2009 00:35 GMT
#17
I try not to wall, takes too long. Try to build sim-city around your command center, then slowly block ramp with marines and/or SCV.
POGGERS
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-04 01:26:39
May 04 2009 01:23 GMT
#18
Gas are 5k main, 4k nat, and 2k backdoor.

BoT, I think FE to lots of MnM (skip mech) go vessel and drops. Abuse the cliff and close distance of the backdoor base in 7 v 5 , 5 v 3 , 11 v 7, 3 v 11.
..and then I would, ya know, check em'. (Aka SpoR)
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 04 2009 02:10 GMT
#19
i won decent amount of game using SKterran against zerg on this map o,o.

you have to abuse dropship during midgame n lategame on the cliff and 4th gas expo.

multi-task atk n drop the same time usually it will be able to keep them at 3gas. and 3base vs 3base you will be able to size up your vessel and the just Irradiate hell out of everything.
Trust 神教教主 FlaSh | Believe 火心 EffOrt
theobsessed1
Profile Blog Joined February 2009
United States576 Posts
May 04 2009 02:14 GMT
#20
For the one who posted the screenies, those are nice but you definitely won't have it up before a 9pool / 2gate zeal rush lol
정명훈 화이팅!~
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 04 2009 02:35 GMT
#21
since it's so easy to defend, you can get a really tight timing on a third cc against protoss on this map. the build i've been using is a basic siege expand, but i take a third off two factories and like 7 tanks and move out at like 13:00 with 170-180 supply and 1-2 upgrades, sci with EMP. ten factories, three addons.

the obvious downside to this build is you can't really stop the protoss from taking a ton of bases, but the attack comes fast and strong so if you're good at pushing quickly and effectively, it'll do you good. the vessel comes out in time to stuff their first arbiter if they tech that far on their 3 bases, which is a godsend.

just be aware that you need to be diligent about securing another main with this build, if you can't kill the protoss outright you need to do as much damage as possible but fall back in on yourself and secure that other main to fight the battle again later on

fun map
Moderatormy tatsu loops r fuckin nice
foppa
Profile Blog Joined July 2008
Canada451 Posts
May 04 2009 03:03 GMT
#22
TvP indeed dropship play is strong because of that gay ass cliff (i play toss) but there is no reason you can't do a 2/1 standard push or even a 3/3. you can pretty much play the map just like Colosseum

can't really help you with tvz
i can take you
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 04 2009 03:26 GMT
#23
dropship play isn't very strong on god's garden

it's strong on maps like lost temple where the natural expansion is a crutch protoss can't live without

on god's garden they'll just expand somewhere else while they're fighting off your cliff drop, then roll you because your economy is hurt so bad

i do not recommend dropship on this map at all besides some vulture harass if you're feeling saucy, certainly not the 2-3 dropship cliff attacks that hiya tried to pull in gom. that shit doesn't work unless you're good enough to beat whoever you're playing regardless of what you do.
Moderatormy tatsu loops r fuckin nice
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
Last Edited: 2009-06-24 15:20:00
June 24 2009 15:15 GMT
#24
i found some interesting wallins you can use below your ramp on this map, some are ling tight some just zealot tight (but with 3 buildings)

useful for 2v2 mostly, for 1v1 i would rather just play without wallin

[image loading]

bottom right, ling tight

[image loading]

bottom left, ling tight

[image loading]

top right, lings and marines pass, zealots dont

[image loading]

top left, lings and marines pass, zealots dont
https://www.twitch.tv/argsabbath/
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
June 24 2009 15:57 GMT
#25
You can wall below the ramp with a barracks and factory, tight vs zeals at least.
BlueLaguna on West, msg for game.
Normal
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
SteadfastSC454
IndyStarCraft 209
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 454
IndyStarCraft 209
UpATreeSC 167
JuggernautJason69
BRAT_OK 66
MindelVK 21
StarCraft: Brood War
Shuttle 465
White-Ra 195
Bonyth 140
Aegong 39
ivOry 10
Dota 2
LuMiX1
Counter-Strike
ScreaM1361
pashabiceps865
Foxcn145
Heroes of the Storm
Liquid`Hasu468
Other Games
Grubby2338
qojqva1757
FrodaN1530
Beastyqt819
Fuzer 238
KnowMe170
Pyrionflax145
ArmadaUGS143
nookyyy 44
Trikslyr43
fpsfer 1
Mlord0
Organizations
Counter-Strike
PGL140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 65
• HeavenSC 20
• Reevou 6
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• FirePhoenix0
• BSLYoutube
Dota 2
• WagamamaTV791
• Ler74
League of Legends
• Nemesis2947
• TFBlade701
Other Games
• imaqtpie900
• Shiphtur192
Upcoming Events
OSC
3h 2m
The PondCast
14h 2m
LAN Event
19h 2m
Replay Cast
1d 3h
OSC
1d 16h
LAN Event
1d 19h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.