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[Q] Observer over turret - Page 2

Forum Index > Brood War Strategy
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d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
April 25 2009 18:43 GMT
#21
On April 26 2009 03:41 Geo.Rion wrote:
it's not useless if the T is pushing and has to buid up a turret because of the lack of mobile detection and limited scan capacity, you deny that turret and the whole game could be affected by it.


What do you mean? This doesn't make it not detect or not build, all it does is stop the turret from shooting.
Hi.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
April 25 2009 18:58 GMT
#22
Its way cool to call it out as useless!!
....

It was used in GOM not long ago but I forgot what game...

However it requires special circumstances. For example locking a turret being built to buy just enough time to get a shuttle there.

just like tasteless said it's a healthy bug that should be allowed seing how making it worth it requires good micro and thought
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
April 25 2009 19:00 GMT
#23
it's not completely useless if you're going in for a clutch reaver/dt drop, but I don't see how I could use this often.
"We have unfinished business, I and he."
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 25 2009 19:02 GMT
#24
Stork vs MVP Game 1 on Destination in GOM, if I'm not mistaken.
GANDHISAUCE
MachineHead
Profile Joined January 2009
United States151 Posts
April 25 2009 19:22 GMT
#25
I don't see how people could call this useless or why it would be allowed... You get vision that you *shouldn't* have, giving you vital information if you are planning an attack, and rendering the turret as useless... as it doesn't shoot at anything. Sometimes it can take so much time of spamming stop on the turret before it starts firing at the obs; SC is obviously a fast paced game, so you can't afford to just be spamming stop on your turret for 20 secs and crossing your fingers...

To me, it obviously shouldn't be allowed, but since no one wants to deal with/knows how to deal with complaints if someone complains about the bug -- as it is usually hard to determine "this bug cost me the game," so may as well have it be permitted. But for a pro league, that's kinda odd, I don't think it used to be that way. Is it just GOM that allows this?
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
April 25 2009 20:50 GMT
#26
On April 26 2009 04:22 MachineHead wrote:
I don't see how people could call this useless or why it would be allowed... You get vision that you *shouldn't* have, giving you vital information if you are planning an attack, and rendering the turret as useless... as it doesn't shoot at anything. Sometimes it can take so much time of spamming stop on the turret before it starts firing at the obs; SC is obviously a fast paced game, so you can't afford to just be spamming stop on your turret for 20 secs and crossing your fingers...

To me, it obviously shouldn't be allowed, but since no one wants to deal with/knows how to deal with complaints if someone complains about the bug -- as it is usually hard to determine "this bug cost me the game," so may as well have it be permitted. But for a pro league, that's kinda odd, I don't think it used to be that way. Is it just GOM that allows this?

It's always been allowed in korea afaik.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 25 2009 21:29 GMT
#27
hmm.. in sc2 they should give the observer an ability called "lock down building turret" lol
Great people talk about ideas. Average people talk about things. Small people talk about other people.
theobsessed1
Profile Blog Joined February 2009
United States576 Posts
April 25 2009 21:32 GMT
#28
Useless or not, it's inevitable that newbie Protoss rats are going to attempt doing some gay shuttle drops or suicide observers every once in awhile. Finally something to look forward to in TvP :D

If they do manage to pull it off, it really isn't hard to locate unless you are truly horrible. A toss did it to me when I was illegal and I remember making an effort to report him >_>
정명훈 화이팅!~
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 25 2009 23:36 GMT
#29
Originally it was banned because people didn't know how to deal with it. But once you know you can just hit S its no different than the frozen units glitch that happens like every game anyways.

No person with any sense will ever even use this bug because the other player can easily kill the ob anyways.

And yes it's allowed in korea. I think there was some mishap when a pro used it in a tourney where it was banned and he got DQed or they had to play the match over.

It should be allowed imo because no one is gonna use it anyways.
..and then I would, ya know, check em'. (Aka SpoR)
TryThis
Profile Joined February 2007
Canada1522 Posts
April 25 2009 23:41 GMT
#30
you can 'stall' turrets with drops/shuttles aswell, if you come from a bottem angel and hit drop directly onto the turret it will stop firing while the units drop out safely.
Dwell
Inzek
Profile Blog Joined May 2008
Chile802 Posts
April 25 2009 23:56 GMT
#31
i already asked... can be done with scourge? could be useful... in muta harrass...
Stork FAN!!!
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
April 26 2009 00:27 GMT
#32
If a pushing terran has no anti-air, and only has a turret, you can freeze it by spamming move on the turret. The terran will still be able to see your observer, but won't attack unless you spam 'stop' on your turret to un-freeze it.
POGGERS
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
April 27 2009 01:01 GMT
#33
LOL I didn't know spamming stop makes the turret fire. I do this to my friends all the time when I play my friends and they don't know about it either
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
April 27 2009 03:10 GMT
#34
IMO this would only be applicable during a slow push by a terran. You would sneak a ob over the terran's turret while you are attacking and this would allow you to see where the mines are place and how deep the tank line goes. I think the terran would be too busy to spam stop at that moment to kill the ob.
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