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[Q] Observer over turret

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
April 25 2009 16:01 GMT
#1
Since it is now officially allowed on iccup, i suppose we can call it micro. Can someone explain to me how this works exactly?
Probably the best starcraft player in the world
vAltyR
Profile Blog Joined July 2008
United States581 Posts
April 25 2009 16:04 GMT
#2
if you place an observer directly over a missile turret, the turret will not fire.
내 호버크라프트는 장어로 가득 차 있어요
FreeDoM[YA]
Profile Blog Joined July 2007
Canada855 Posts
April 25 2009 16:07 GMT
#3
And for a terran to counter that, he has to hit "stop" on the turret the observer is placed over
Michaelj
Profile Joined February 2008
United States186 Posts
April 25 2009 16:08 GMT
#4
it's best to place it as it's building, by must spamming click-move onto the turret. It's possible to move an observer over an already-built turret, and it will barely survive, but i don't know how useful that is, or how consistent you can make it. I think you can do this with a shuttle too.

the problem is that the terran can spam "stop" on the turret and it will fire at the observer anyway, so it might not be worth your observers if you are playing against a good terran
---
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
April 25 2009 16:46 GMT
#5
Terran will have to pay more attention to the floating turret, or not, it will provide useful scouting area for the P..

Basically place your obs above the turret.. By press S on the turret, it will attack the obs, in a SPIRAL MOTION! Woo! Tornado..
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
Inzek
Profile Blog Joined May 2008
Chile802 Posts
April 25 2009 16:53 GMT
#6
On April 26 2009 01:08 Michaelj wrote:
I think you can do this with a shuttle too.


can be done with a scourge? or an ovie?
Stork FAN!!!
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
April 25 2009 16:56 GMT
#7
This is useless and you will always lose the observer if the terran ever glances at that turret.
BlueLaguna on West, msg for game.
revolover
Profile Joined January 2009
Canada134 Posts
April 25 2009 17:02 GMT
#8
On April 26 2009 01:56 Cloud wrote:
This is useless and you will always lose the observer if the terran ever glances at that turret.

Hey, why's there a red dot in my base on the minimap? Yeah, pretty useless.
parkin
Profile Blog Joined July 2007
1079 Posts
April 25 2009 17:13 GMT
#9
Its not as useful as bugs like hold lurker or workers using mineral walk to walk trough units which are accepted bugs. I dont understand why turret stalling was banned in the first place.
mostly harmless
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
April 25 2009 17:19 GMT
#10
sometimes you have to spam stop for it to work though

easy to find, but still annoying
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Hammy
Profile Joined January 2009
France828 Posts
April 25 2009 17:29 GMT
#11
This is good news, now protoss will give terrans free observer kills in all ranks above D-
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
April 25 2009 17:32 GMT
#12
On April 26 2009 02:02 revolover wrote:
Show nested quote +
On April 26 2009 01:56 Cloud wrote:
This is useless and you will always lose the observer if the terran ever glances at that turret.

Hey, why's there a red dot in my base on the minimap? Yeah, pretty useless.


Hey, why has my turret stopped moving completely?? OH WAIT theres a fucking obs on top of it!

Yeah, its useless.
BlueLaguna on West, msg for game.
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
April 25 2009 17:40 GMT
#13
im pretty sure that the turret will still "detect" the ob even tho its not firing at it. so a single marine comes and your fuxed....
cyronc
Profile Joined March 2008
218 Posts
April 25 2009 17:49 GMT
#14
well the abusing isnt really the vision thing, its more like 'hey you are protoss and want your shuttle to travel in opponent base without harm? then use our new [turret staller 2.0™ obsever for only 25/75/1]...you have to use proper timing tzhough so no warranty is given about any damage inflicted while using our awesome technique...'

cuz that could be a pain in the ass for t if his turrets dont take out the shuttle in the few moments he has noticing that observers stall the turrets attack animation
iH82G8!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 25 2009 17:50 GMT
#15
On April 26 2009 01:08 Michaelj wrote:
it's best to place it as it's building, by must spamming click-move onto the turret. It's possible to move an observer over an already-built turret, and it will barely survive, but i don't know how useful that is, or how consistent you can make it. I think you can do this with a shuttle too.

the problem is that the terran can spam "stop" on the turret and it will fire at the observer anyway, so it might not be worth your observers if you are playing against a good terran

Yes you can do it with a shuttle! In Diplomacy Gold 7.7 or w/e you could get free money by dropping an scv on an island with a capturable city, and put the shuttle over the turret and have the scv kill the turret after you froze it! :D It didn't always work though Much easier to do with a turret during construction.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
Last Edited: 2009-04-25 17:52:38
April 25 2009 17:51 GMT
#16
It's not useless at all, it can be used to disable a critical turret in a turret wall so that your really early shuttle/reaver actually can get through to their scvs.
Or it can be used (as stork did recently) to disable a turret beeing built in a push for a few critical seconds while you zealot bomb the tank line and break the push.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
April 25 2009 18:18 GMT
#17
You can do the same thing without the bug. Just send the observer first to draw fire and your shuttle will make it in np.
myfriendPlank
Profile Blog Joined April 2009
United States550 Posts
Last Edited: 2009-04-27 11:02:47
April 25 2009 18:28 GMT
#18
Too bad this doesn't work vs the computer turret. I've tried awhile ago... when does this liquibition match start? Anyone?
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
April 25 2009 18:37 GMT
#19
On April 26 2009 03:28 myfriendPlank wrote:
Too bad this doesn't work vs the computer turret. I've tried awhile ago... when does this liquibation match start? Anyone?


Wrong thread, upcoming events, and it does work against the computer.
Hi.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 25 2009 18:41 GMT
#20
it's not useless if the T is pushing and has to buid up a turret because of the lack of mobile detection and limited scan capacity, you deny that turret and the whole game could be affected by it.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
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