[Q] Observer over turret
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Gnojfatelob
Belgium216 Posts
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vAltyR
United States581 Posts
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FreeDoM[YA]
Canada855 Posts
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Michaelj
United States186 Posts
the problem is that the terran can spam "stop" on the turret and it will fire at the observer anyway, so it might not be worth your observers if you are playing against a good terran | ||
kaleidoscope
Singapore2887 Posts
Basically place your obs above the turret.. By press S on the turret, it will attack the obs, in a SPIRAL MOTION! Woo! Tornado.. | ||
Inzek
Chile802 Posts
On April 26 2009 01:08 Michaelj wrote: I think you can do this with a shuttle too. can be done with a scourge? or an ovie? | ||
Cloud
Sexico5880 Posts
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revolover
Canada134 Posts
On April 26 2009 01:56 Cloud wrote: This is useless and you will always lose the observer if the terran ever glances at that turret. Hey, why's there a red dot in my base on the minimap? Yeah, pretty useless. | ||
parkin
1079 Posts
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fusionsdf
Canada15390 Posts
![]() easy to find, but still annoying | ||
Hammy
France828 Posts
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Cloud
Sexico5880 Posts
On April 26 2009 02:02 revolover wrote: Hey, why's there a red dot in my base on the minimap? Yeah, pretty useless. Hey, why has my turret stopped moving completely?? OH WAIT theres a fucking obs on top of it! Yeah, its useless. | ||
Pyro]v[aniac
United States147 Posts
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cyronc
218 Posts
cuz that could be a pain in the ass for t if his turrets dont take out the shuttle in the few moments he has noticing that observers stall the turrets attack animation | ||
Nightmarjoo
United States3360 Posts
On April 26 2009 01:08 Michaelj wrote: it's best to place it as it's building, by must spamming click-move onto the turret. It's possible to move an observer over an already-built turret, and it will barely survive, but i don't know how useful that is, or how consistent you can make it. I think you can do this with a shuttle too. the problem is that the terran can spam "stop" on the turret and it will fire at the observer anyway, so it might not be worth your observers if you are playing against a good terran Yes you can do it with a shuttle! In Diplomacy Gold 7.7 or w/e you could get free money by dropping an scv on an island with a capturable city, and put the shuttle over the turret and have the scv kill the turret after you froze it! :D It didn't always work though ![]() | ||
KlaCkoN
Sweden1661 Posts
Or it can be used (as stork did recently) to disable a turret beeing built in a push for a few critical seconds while you zealot bomb the tank line and break the push. | ||
sashkata
Bulgaria3241 Posts
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myfriendPlank
United States550 Posts
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d(O.o)a
Canada5066 Posts
On April 26 2009 03:28 myfriendPlank wrote: Too bad this doesn't work vs the computer turret. I've tried awhile ago... when does this liquibation match start? Anyone? Wrong thread, upcoming events, and it does work against the computer. | ||
Geo.Rion
7377 Posts
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d(O.o)a
Canada5066 Posts
On April 26 2009 03:41 Geo.Rion wrote: it's not useless if the T is pushing and has to buid up a turret because of the lack of mobile detection and limited scan capacity, you deny that turret and the whole game could be affected by it. What do you mean? This doesn't make it not detect or not build, all it does is stop the turret from shooting. | ||
Patriot.dlk
Sweden5462 Posts
.... It was used in GOM not long ago but I forgot what game... However it requires special circumstances. For example locking a turret being built to buy just enough time to get a shuttle there. just like tasteless said it's a healthy bug that should be allowed seing how making it worth it requires good micro and thought | ||
Amber[LighT]
United States5078 Posts
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De4ngus
United States6533 Posts
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MachineHead
United States151 Posts
To me, it obviously shouldn't be allowed, but since no one wants to deal with/knows how to deal with complaints if someone complains about the bug -- as it is usually hard to determine "this bug cost me the game," so may as well have it be permitted. But for a pro league, that's kinda odd, I don't think it used to be that way. Is it just GOM that allows this? | ||
KlaCkoN
Sweden1661 Posts
On April 26 2009 04:22 MachineHead wrote: I don't see how people could call this useless or why it would be allowed... You get vision that you *shouldn't* have, giving you vital information if you are planning an attack, and rendering the turret as useless... as it doesn't shoot at anything. Sometimes it can take so much time of spamming stop on the turret before it starts firing at the obs; SC is obviously a fast paced game, so you can't afford to just be spamming stop on your turret for 20 secs and crossing your fingers... To me, it obviously shouldn't be allowed, but since no one wants to deal with/knows how to deal with complaints if someone complains about the bug -- as it is usually hard to determine "this bug cost me the game," so may as well have it be permitted. But for a pro league, that's kinda odd, I don't think it used to be that way. Is it just GOM that allows this? It's always been allowed in korea afaik. | ||
VIB
Brazil3567 Posts
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theobsessed1
United States576 Posts
If they do manage to pull it off, it really isn't hard to locate unless you are truly horrible. A toss did it to me when I was illegal and I remember making an effort to report him >_> | ||
CharlieMurphy
United States22895 Posts
No person with any sense will ever even use this bug because the other player can easily kill the ob anyways. And yes it's allowed in korea. I think there was some mishap when a pro used it in a tourney where it was banned and he got DQed or they had to play the match over. It should be allowed imo because no one is gonna use it anyways. | ||
TryThis
Canada1522 Posts
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Inzek
Chile802 Posts
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konadora
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Singapore66155 Posts
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GhostKorean
United States2330 Posts
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uglymoose89
United States671 Posts
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