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! [G] Stylish's FPVods [06-10 Update] - Page 70

Forum Index > Brood War Strategy
Post a Reply
Prev 1 68 69 70 71 72 76 Next
Glioburd
Profile Joined April 2008
France1911 Posts
January 31 2010 14:39 GMT
#1381
You rock Stylish ! ! !
"You should hate loosing, but you should never fear defeat." NaDa.
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
January 31 2010 16:56 GMT
#1382
On January 29 2010 18:26 gaiabulbanix wrote:
Hey Stylish, I was just wondering if there's a specific BO for the FD version of the flash build, because I was thinking that the one you posted on the first page is for Siege Expand only... Is there one, or am I just not looking hard enough O.o?


There is no one..
LOcDowN
Profile Joined February 2003
United States1014 Posts
February 01 2010 08:13 GMT
#1383
Sick write up on the latest TvZ build, thank you Stylish~
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
February 01 2010 09:55 GMT
#1384
Thnx for the proofreading LOcDowN. Your file has been put in the OP!
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
magz4
Profile Joined December 2009
United States9 Posts
February 01 2010 12:52 GMT
#1385
For video capture I would recommend using FRAPS. In a recent version they added full starcraft support and I've recorded at both 30 and 60 fps without a hitch. It also supports dual audio inputs (game and mic) at least on Win7. Should be the same with vista.
YPang
Profile Blog Joined April 2007
United States4024 Posts
February 02 2010 04:44 GMT
#1386
hey stylish, what if the first time you push out those marines got devoured by mutas? how far behind wuold you be in a scale of 1 to 10, 10 as totally fucked, and 1 as heh not big of a difference. And if that happens should i send out another group to try to take down his hatch again, or just wait to do the vessel 3 tank push?
sMi.Gladstone | BW: B high| SC2: gold T_T
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
February 02 2010 06:00 GMT
#1387
On February 02 2010 13:44 YPang wrote:
hey stylish, what if the first time you push out those marines got devoured by mutas? how far behind wuold you be in a scale of 1 to 10, 10 as totally fucked, and 1 as heh not big of a difference. And if that happens should i send out another group to try to take down his hatch again, or just wait to do the vessel 3 tank push?

Imho its about 9 but all depends on how many mutas he lost in that attack and how many rax you have and ofc if your macro god like Flash then its no big deal. All depends when you lost that group of rines and how much damage they did to the zerg.
Forever Vulture.. :(
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
February 02 2010 13:56 GMT
#1388
Ypang:

The first time you move out to force him into making sunkens, he will not even have mutas.

Your units will be about 2 medics and 12 marines or 10marines 1 bat 3medics or 10 marines 2bats 2medics depending on if he made zerglings with speed wich you will find out with scouting scv or with his zerglings dancing outside your base.

If you already know his third is up, you can use this army to take his hatch down and his mutas will be used to stab you just like flash vs jaedong on fightingspirit in OSL.

If he hasn't put up the third yet you simply move back and reinforce with more units. Your army will consist of bout 3-4 medics and 20-24 units. The only way for him to defeat this if you have proper marinemicro is by making alot of lings and mutas and delaying lurker or hive or whatever his planis. But to defeat your army totally he must also delay his third.

So what the zerg is doing is that hes delaying everything in order to kill your first push. Hatch, tech and drones just to get only zerglings and mutalisks to defeat that ball of units.

If you move out now, your units will be destroyed but also kill alot of his units, but he will come on top. However, you use the scan and also take a scouting scv while you move out the first time to find expos and scout for lings etc and your scans will propaply notice lings/mutas and tech.

Your optimal move in this case is just to wait for more units. Your army gets stronger exponentially while his gets weaker over time. If you know that he is massing up Your conomy is still getting bigger while his isnt and you might aswell wait for either more units and then move out, lets say about 30ish units and 4-5 medics. Or you just dont push at all and wait for the 3tank vessel timing wich will come at about 10:30 if you powered properly from the 3 barracks.

He will then not have enough to defeat that push.

If you however move out and gets destroyed because you did not anticipate him massing units you will be behind. How far behind will depend on if he skipped the third to mass units or if he took the third and mass units (no drones).

If he didn't take the third its pretty even but if he took its your behind but I'd say not so far behind unless you didn't kill anything.

The second time you move out you will have scans again so you will be able not to only scout with scvs but also scan for expansions to find out if he has one. If he has one and mass units wait for just some more units and then move out. If he hasn't then wait as I said.

I might have repeated myself here I just woke up but basically this is it.
If you want a simple answer:
If your first attack towards his expansion dies and he have little losses and hatchery up running, you'll be behind but its not over. scale 7ish.

If your units die and he places a hatchery after they die you're even or you're ahead 4-5.
In either case, don't move out again to take it unless you are sure you killed enough of his units.

The tank/vessel isn't very slow with this build.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
February 02 2010 15:28 GMT
#1389
On February 02 2010 22:56 StylishVODs wrote:
+ Show Spoiler +
Ypang:

The first time you move out to force him into making sunkens, he will not even have mutas.

Your units will be about 2 medics and 12 marines or 10marines 1 bat 3medics or 10 marines 2bats 2medics depending on if he made zerglings with speed wich you will find out with scouting scv or with his zerglings dancing outside your base.

If you already know his third is up, you can use this army to take his hatch down and his mutas will be used to stab you just like flash vs jaedong on fightingspirit in OSL.

If he hasn't put up the third yet you simply move back and reinforce with more units. Your army will consist of bout 3-4 medics and 20-24 units. The only way for him to defeat this if you have proper marinemicro is by making alot of lings and mutas and delaying lurker or hive or whatever his planis. But to defeat your army totally he must also delay his third.

So what the zerg is doing is that hes delaying everything in order to kill your first push. Hatch, tech and drones just to get only zerglings and mutalisks to defeat that ball of units.

If you move out now, your units will be destroyed but also kill alot of his units, but he will come on top. However, you use the scan and also take a scouting scv while you move out the first time to find expos and scout for lings etc and your scans will propaply notice lings/mutas and tech.

Your optimal move in this case is just to wait for more units. Your army gets stronger exponentially while his gets weaker over time. If you know that he is massing up Your conomy is still getting bigger while his isnt and you might aswell wait for either more units and then move out, lets say about 30ish units and 4-5 medics. Or you just dont push at all and wait for the 3tank vessel timing wich will come at about 10:30 if you powered properly from the 3 barracks.

He will then not have enough to defeat that push.

If you however move out and gets destroyed because you did not anticipate him massing units you will be behind. How far behind will depend on if he skipped the third to mass units or if he took the third and mass units (no drones).

If he didn't take the third its pretty even but if he took its your behind but I'd say not so far behind unless you didn't kill anything.

The second time you move out you will have scans again so you will be able not to only scout with scvs but also scan for expansions to find out if he has one. If he has one and mass units wait for just some more units and then move out. If he hasn't then wait as I said.

I might have repeated myself here I just woke up but basically this is it.
If you want a simple answer:
If your first attack towards his expansion dies and he have little losses and hatchery up running, you'll be behind but its not over. scale 7ish.

If your units die and he places a hatchery after they die you're even or you're ahead 4-5.
In either case, don't move out again to take it unless you are sure you killed enough of his units.

The tank/vessel isn't very slow with this build.

Oh yeah, or this
Forever Vulture.. :(
SubtleArt
Profile Blog Joined January 2010
2710 Posts
February 02 2010 16:58 GMT
#1390
Stylish, it seems almost all of your TvP BOs are for an FD opening (the 3 fact and 5 fact at least). Is there any way to modify them for siege expand?
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
February 02 2010 17:27 GMT
#1391
Stylish. When reading ur new 3 rax build. It seems to me when I've played this there is a timing where I have no turrets due to awaiting to see if the zerg is offensive or defensive since I choose the turret timing thereafter. Isn't that a hugh risk; I mean if I dont see he's mutas going straight to my base while I have my army out I wont have got any turrets up in time to stop this since im awaiting to see wheter he's being defensive/offensive. Perhapes I have enough of rine and medics back home to defend this anyway?
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
February 02 2010 18:44 GMT
#1392
Zekk, when you move out the second time, make sure to move out in a position so you might aswell attack his natural. This will force him to defend. If you scan his natural and see 5 sunkens or so then he might try a stab.

Since your marines is in the middle of the map pretty fast, its easy to tell if he wants to attack your units with his mutas since they will be there.

But then again, you could just play it safe and make turrets before the factory if you feel uncertain. You don't lose that much on it.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Spitfir3
Profile Joined May 2009
Romania1 Post
February 03 2010 05:36 GMT
#1393
The Flash's 3 rax build is really interesting.Thanks for adding it
lol.Froste
Profile Joined January 2010
United States112 Posts
February 05 2010 19:27 GMT
#1394
stylish! your mixer skills are unbelievable

what song is playing at the beginning of TvZ_9minpush_game2.avi?
SCB.Demonhart
Profile Joined January 2010
Moldova5 Posts
February 07 2010 14:26 GMT
#1395
Stylish, respect for all !!! Thank you very much !!! :D
STYLISH, im your fan, you helped me so much o/
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
February 07 2010 14:35 GMT
#1396
On February 06 2010 04:27 lol.Froste wrote:
stylish! your mixer skills are unbelievable

what song is playing at the beginning of TvZ_9minpush_game2.avi?


Dream Theatre - These Walls
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
lol.Froste
Profile Joined January 2010
United States112 Posts
February 08 2010 17:21 GMT
#1397
On February 07 2010 23:35 StylishVODs wrote:
Show nested quote +
On February 06 2010 04:27 lol.Froste wrote:
stylish! your mixer skills are unbelievable

what song is playing at the beginning of TvZ_9minpush_game2.avi?


Dream Theatre - These Walls


awesome! i love your music and i love your vods ;D

do you think you could create a short BO vod for the siege expand? i would like to see a proffesional such as yourself execute it. sometimes i have troubles knowing when to move out and take my expansion. I really like the siege expand over the FD because i think it is safer
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
February 08 2010 17:37 GMT
#1398
On February 09 2010 02:21 lol.Froste wrote:
Show nested quote +
On February 07 2010 23:35 StylishVODs wrote:
On February 06 2010 04:27 lol.Froste wrote:
stylish! your mixer skills are unbelievable

what song is playing at the beginning of TvZ_9minpush_game2.avi?


Dream Theatre - These Walls


awesome! i love your music and i love your vods ;D

do you think you could create a short BO vod for the siege expand? i would like to see a proffesional such as yourself execute it. sometimes i have troubles knowing when to move out and take my expansion. I really like the siege expand over the FD because i think it is safer

THIS!
I just started playing a bit on ICCup (too much hamachi and garena), and picked the siege expand to protect me from the evil tosses. The liquipedia article is nice and all, but seeing it done at your skill level would help a ton.

<3

Also, Dream Theater is awesome.
Gravity is just a theory anyway.
alji
Profile Joined September 2009
United States4 Posts
February 12 2010 02:09 GMT
#1399
ty ur stuff somehow owns so hard
RichieUS
Profile Joined February 2010
United States4 Posts
Last Edited: 2010-02-12 11:54:49
February 12 2010 11:54 GMT
#1400
Stylish i love u man, no homo! I use ur hotkeys, drink redbull and all that stuff, u own man, nice A- btw with 1513 accounts. ;o

Can you tell me names of these songs in these VODs

TvZ FantasyBuild

TvZ Mech tips

Mech vs 2hatch

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