- Update March 19
- Replaypacks are uploaded! Find them Under "Replays".
Special thanks to Monokeros for helping me compiling and uploading them.
AttackZerg:
Thnx^^
Forum Index > Brood War Strategy |
StylishVODs
Sweden5331 Posts
AttackZerg: Thnx^^ | ||
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SilverskY
Korea (South)3086 Posts
Thanks for all your efforts again Stylish, looking forward to your future VODs. | ||
[trapcard]
16 Posts
get one sunken or two in close pos earlier. should be anyway since you see 2rax | ||
ZzZzAnG
United States109 Posts
you made me understand more about terran in a month than i would in years -thnx alot once again. | ||
infinity21
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Canada6683 Posts
On March 19 2009 03:46 StylishVODs wrote: Show nested quote + On March 19 2009 03:42 shumar wrote: Stylish, thanx for all your VODs, they are very helpful! Though I can't donwload 9minTvZ game FPVOD -- looks like link is broken or something. Yes its broken. I don't have it on my cimputer anymore. Nps though I'm going to make a new better one!! For the meantime, here's the old version on MU [url blocked] | ||
StylishVODs
Sweden5331 Posts
Great Infinity21, there will be a new version of the 9minpush sometime this week. Probably on longinus. I might also do a 14cc build because of the map. [trapcard] The counter to roflstrat (if 12hatch) is to make 2 fast sunkens in your expansions and make only lings after your pool is finnished. If you know its coming you can prevent it ofcourse, however the idea is that you block ramp with 1 scv and use the first 2 marines to snipe the overlord. Good thing for terran is that he will be able to scout if zerg does something like this and change his strategy. Also its not that common that people do this so most opponents will get caught with their pants down. Now i'm going to bed, I'll aswer questions tomorrow. G'night! | ||
ZzZzAnG
United States109 Posts
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Zoler
Sweden6339 Posts
Can you make an FPvod of it, btw it's my birthday tomorrow maybe you can make it as a gift ![]() | ||
Bischu[Scheeld]
Sweden1 Post
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StylishVODs
Sweden5331 Posts
On March 20 2009 01:53 Zoler wrote: I've tried your 9min push strat now for a couple of days and I find that I like the "Artosis build" more! Can you make an FPvod of it, btw it's my birthday tomorrow maybe you can make it as a gift ![]() Sure I'll do that :D bischu lol @ you bump like 5 seconds after zeler had poseted. incredibly well used 1st post though i must say!! | ||
Racenilatr
United States2756 Posts
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AtlaS
United States1001 Posts
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StylishVODs
Sweden5331 Posts
Anyway the bump was seconds after the previous post so lets not get too off topic here! currently working on the 9minpush Game and another standard TvZ build. Just gotta play some iccup first;) | ||
Tbake
United States71 Posts
1. 2 hatch lurks Fast Expand 2. 2 hatch lurks Fast Hive 3. 3 hatch lurks ( quick hive) 4. 3 hatch lurks ( quick expand) 5. 3 hatch mutas ( stays into mutas) 6. 3 hatch mutas (quick hive) How would you respond to these situations? I dont really understand the concept of When to get a 2nd fact, and a delayed Port Vessels, And when to go straight to 2 port vessels. Or When I Should push out on a build that dose not involve the 3 hatch mutas to lurks Thanks for the help bro | ||
sixghost
United States2096 Posts
On March 20 2009 05:27 Racenilatr wrote: I could probably safely bet that Bischu is a smurf bischu build Stylish in the strong fd game, is that your standard follow up to that build? Or were you just so far ahead after the opening that it didn't really matter what you did. I've always been confused as to what you are supposed to do with a 5fact, I know with 4fact you are supposed to take a quicker 3rd with upgrades, and with 6fact you push, but 5fact always seems like a less effective version of both of those. Could you explain the reasoning behind this build? It's become so common in tvp but I never knew why. | ||
i_heart_nukes
United States21 Posts
On March 20 2009 06:34 Tbake wrote: Hey stylish Was wondering if you can go into the counters a bit in the 9min push. The build is mainly to counter the 3 hatch mutas, but how would different situations occour. 1. 2 hatch lurks Fast Expand 2. 2 hatch lurks Fast Hive 3. 3 hatch lurks ( quick hive) 4. 3 hatch lurks ( quick expand) 5. 3 hatch mutas ( stays into mutas) 6. 3 hatch mutas (quick hive) How would you respond to these situations? I dont really understand the concept of When to get a 2nd fact, and a delayed Port Vessels, And when to go straight to 2 port vessels. Or When I Should push out on a build that dose not involve the 3 hatch mutas to lurks Thanks for the help bro Not stylish, but in the case of #6, I believe he said to proceed with the 9 min push, because it's a timing attack designed to exploit a zerg taking a fast 3rd. (With lurks, he said to build some bunkers at your nat in case of counter). At least, that's what I got from the VODs. | ||
Zoler
Sweden6339 Posts
On March 20 2009 05:27 Racenilatr wrote: I could probably safely bet that Bischu is a smurf Bischu is a pretty known swedish player so.... no! | ||
d1v
Sweden868 Posts
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StylishVODs
Sweden5331 Posts
Tbake: here are some answers, im sorry if its a mess, im very tired its 5am here and im off to bed soon. 1 & 2 2Hatch lurk usually means all-in at the front or drop in main and natural at the same time. Therefor you have to make 2 medics and then 2 bats and move outside zergs natural for a while to fore him to make sunkens. Then draw back after you've delayed the lurkers for a little while and build 2 bunkers at home. When moving out with the first 10marines 2bats and 2medics, bring 1 scv also to scout expansions. If he has one you will be able to kill it with this initial troop. edit: when you have 6 marines use an scv to scout towards his natural. If you see him getting speed before the scv dies with his lings you will have to be aware of a lingbreak. I usually make a bunker for this, keep my units in my ramp and be ready to pull scvs. Continue with the 9minpush build, but when the starport is finnished i make a second factory and science facility at the same time, i skip second ebay and also the first upgrade should be armor and not attack. The 100 gas that was meant for +1 attack in the second ebay will now go into the factory. Dont make a dropship, 2hatch lurker is agressive build, you cannot afford leaving your base this early. Add rax for a total of 4 rax, 2fact 1 port and remember to keep some units in your main awaiting lurkerdrop, but close enough to the natural that you can siege up on the cliff. Also remember that you only need 1 vessel. After that i usually make a dropship and pretty much use my gas to make tanks. Once the vessel is out you can scan, since if its not out you need all energy to scan drops and whatnot, his base and see if he's going hive or if he's trying to macro up. The important thing to know is that once you've defended the early attack or drop, you are ahead, specially with 2 factorys making tanks, so you don't have to be hasty. Move out when you feel comfortable doing so, for example with 6+tanks. Always time your attack if you see him teching to hive. You know aproximately how long it will take for your troops to arrive at his base. Aslong as you get there before his consume is finnished its always good to have the largest ammount of tanks you can have and still make it in time. If he's not teching to hive, you can very well wait for 8+ tanks or whatever beause you have a more economical opening if he 2hatches and will only get further and further ahead as the game goes on. 3 & 4 3hatch lurker is a pretty strong opening imo sine its so uncommon. I will mostly cover the 3hatch expansion build here because its not often i've faced 3hatch-> hive from only 2 bases so i guess i have to play it some more before being able to give you the proper counter. Anyway vs 3hatch lurk->exp->hive; I usually go with the same 9minpush vs 3hatch lurker with the exeption that i dont make turrets but 2 bunkers instead. You can also do the same 10marine 2bats 2medics preassure in the early game to force him making sunkens and let an scv scout the map. Proceed with the 9minpush but after starport make sciene facility and factory and a second ebay. When control tower is finnished, make a dropship. This will give you an additional 125 gas for not making a fast vessel which can be layed on +upgrade in ebay and making a fact. You will be alittle gas short but then just wait a few seconds to make the tank or whatever. The point is to use early dropship at his exp or his main because his lack of spire and at the same time provide you with enough gas to make tanks from 2 factories. You can pretty much delay the first vessel, start making it when you have started making your 3rd and 4th tank. While it's making make a 5th and a 6th tank and push out when vessel is finnished usually. Ofcourse make another scan before moving out and if you see him not teching to hive wait for 2-1 and then move out. 5. Do the 9minpush build, it will rape muta only build on 3hatcherys. Just remember to notice that his mutas are reinfored so you can place more turrets. Start out with the same ammount and then add more one by one. fast tech to vessels, fast tech to 2-1, pretty fast 5rax going and easy to defend vs mutas in early game. Move out when second vessel is finnished, or even wait for 2-1 upgrades if he's not teching to hive. From here, ofcrouse follow up with a second startport and also get energy upgrade for vessels. 6. Do the standard 9minpush. Its sad coz i just recorded a vod of me playing vs castro when he did 2hatch -> expansion drop build vs my 14 cc and it would have been a great example of how to react to it, but stupid guncam didn't work. | ||
Zoler
Sweden6339 Posts
On March 20 2009 09:43 d1v wrote: Lol, you've got some unreal TvZ.. Also, I somehow feel real bad for imp.rushhour.. I would say hes top 3 TvZ except the koreans. | ||
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