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So.. this build is one of the many 2-add on hungry 2 fact builds terran have. It's fun because I have 0 terran skills. It's a 2 fact for those that don't know a 2 fact build.
From http://www.pgr21.com/zboard4/zboard.php?id=daku&page=2&sn1=&divpage=1&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=1625
The OP named it Super2Fact because he thought regular 2 fact sounds really lame. This 2 fact is design to have the least amount of build variance as you play. Within 10 seconds of DT's spawning, a comsat is up and your initial 3tank4vult will have 100 comsat in-case. ForGG uses a very similar build with slight academy timing variations quite often.
Ofc, if you fail the initial 2 fact, you will become disadvantaged.
B.O.
8.5 Supply (@ Choke) 10.5 Rax 11.5 Gas 12.5 Supply (Finish wall with the scv already there) 15.5 Factory 17.5 Factory > Machine shops 20.5 Academy
22/26 Cut SCVs. 24/26 1st Tank. 24/26 Supply 28/34 2+3 Tanks 28 V. Speed Up 28 Comsat 28 Supply 32/34 2 Vultures 32/34 Mine Up. 36/42 2 Vultures 40/42 2 Reinforcement Vultures 40 Siege
3 Tank+4Vultures+SCVs are deployed to fight. Rally the two vultures down while making an ebay at home. Ebay finishes - 2 turrets in the main.
SCV count is up to the user. If you wanna go all-in, get siege mode before resuming scvs. You could also leave 1 gas on, see opponant's minerals, and drag along 10 scvs. Otherwise, take about 3 scvs and deal some heavy damage and expo up front.
-Timing-
4:22 - 1st Tank 4:52 - Comsat 5:00 - 3rd Tank 5:43 - Speed Up 5:50 - Mine Up 6:00 - 100 Energy Comsat. 6:20 - Turrets in Main 6:40 - Siege Mode.
Scenarios
Because 2Fac is a control fight and micro build by nature, there isn't much to "coping" Moment by moment, personal intuition to maximize damage with control is important.
However...
If the foolhardy toss went fast nexus (0-1 gate nexus)... ... send 3tank+scv while rallying the vultures down.
If getting sliced by DT's on the way down... ... act like you don't have scan and surprise gangbang the dt.
If the second DT comes... ... you had exactly two scans, so... ... then mine+turret the P's natural asap.
If DTs comes in your main... ... focus around the turrets and defend with vultures from there... This is actually very very difficult. Very.
If a Reebo flies in... ... run all your scvs out asap and continue your rush. The reaver will be forced to withdraw. Quickly turret and siege up his nat.
-END-
PGR21 Comments, translated by AloneInDaBunker TY TY TY TY.
+ Show Spoiler +료상위해 (2008-08-24 23:07:39) '상대가 어떤 빌드를 쓰건간에 전진한다' 마인드네요~ ‘Advance no matter what build my opponent uses” mindset~
ajs1456 (2008-08-25 11:47:18) 이 빌드에 좀 더 강력한 걸 추가한다면, 투팩이후 전진 팩토리 한개 더 지어서 전진팩토리에서 탱크만, 본진 투팩에서 벌쳐만 이런식으로 하면 더 효과적이지 않을까 생각합니다^^ To make this build more powerful, a proxy fact after two facts to exclusively produce tanks while producing vultures only from main base two facts might make it more efficient^^
ArtOfakirA (2008-08-25 12:48:00) ajs1456님// 테란유저가아니라서 잘은모르겠지만 그렇게 하면 본진 방어가 취약하지않을까요? 탱크를 전진팩에서만 생산한다면 Ajs1456/ I’m not sure because I’m not a Terran player, but wouldn’t it sacrifice main base defense? To produce tanks only in proxy fact.
ajs1456 (2008-08-25 15:59:54) 제 설명이 부족하거나 애매할 수 도 있었나보네요^^; 일단 진출은 본진에서 탱크생산해서 가야하구요, 추가로 진출하면서 전진팩만들고 추가탱크는 전진팩에서 생산한다는 의미였습니다. 윗 댓글중에 료상위해님도 말씀하셨지만 이 빌드는 상대가 어떤 빌드를 쓰던 간에 전진한다는 뉘앙스가 강합니다. 본진 방어가 분명 취약할 수 있습니다. 하지만 그만큼 강력한 공격력을 가지게 되죠. 때론 상대방의 모든 대처를 생각하다보면 이도저도하닌 상황이 발생하게 됩니다. 날빌이나 올인러쉬등을 생각해 볼 때 와 비슷한 경우라 생각하시면 될 것입니다.^^ My explanation might have been lacking in its clarity^^; Tanks in the first army to advance would be from main base facts, the proxy fact would be built as reinforcements are added and additional tanks are produced from proxy fact from there on. Like 료상위해 said in earlier comment, the point of this strategy is to advance no matter what build protoss uses. The defense of main base might be weak, but you get that much more strength in offense. Think of it as a kind of All-in rush.
장자(OP) (2008-08-26 00:22:40) ajs1456 님// 제 생각에는 진출하면서 전진팩을 늘리고 거기에 에드온까지 달아서 탱크를 생산할 쯤이면 교전이 종료되어서 토스에게 투팩병력으로 조여서 상황이 유리해 졌던지, 둘이 비등비등해 졌던지, 혹은 테란이 컨트롤싸움에서 졌던지 결과가 나와있을 상황입니다.
처음에 에스시브이 다수를 동원해서 아예 끝장 낼 생각이 아니라면 최대한 피해를 준 후에 앞마당을 먹는 편이 좋다고 생각합니다. Ajs1456// In my opinion, by the time you build proxy fact and add-on to produce tanks as you reinforce army, main battle would be already over to make the situation either advantageous for you with successful protoss containment, or disadvantageous with loss in control battle, or same for both sides.
If you didn’t intend to All-in with many SCVs, I think your best bet is to deal most possible damage and expand.
그대는눈물겹다 (2008-08-26 00:29:06) 토스가 노말하게 투겟옵드라 빌드라면 정말 컨트롤 싸움이 되고 한번 컨트롤 싸움에서 지면 끝이네요... It would be a real control battle if protoss goes its usual two gates obs-dragoon build. So one defeat in control battle is fatal.
장자 (2008-08-26 00:35:20) 음... 왠지 투겟 옵드라가 노말하다는 말이 어색하게 들리는건 저 뿐일까요 Hmm.. Is it only me or does “usual two gates obs-dragoon build” sound wrong.”
광빠라능 (2008-08-26 10:24:26) 확실히 요즘의 대세는 더블넥이니까요... 최소한 2지선다? Recent trend is double nexus….
ajs1456 (2008-08-26 11:18:54) 저야 물량싸움이 지겨워져서 멀티없이 끝장보는 플레이를 요즘 많이 해서 쓴 댓글이였습니다. 확실히 안전하면서도 유리한 운영은 장자님 말씀이 맞는 것 같네요^^; I wrote that comment because I was tired of macro war so I now play to win without expansion. I think what 장자(author) said is safer and creates more advantageous game flow^^;
공유 (2008-08-26 14:44:36) 제가 투팩 자주 쓰면서 느낀건 옵드라 보다 더블넥이 더 무섭더군요. 옵드라는 대충 삐까하게 싸워줘도 멀티가 크게 늦지 않지만 더블넥은 옵저버가 늦는대신 게이트를 빨리 늘려서 병력 보유량이 많기 때문에 파일런과 배터리로 버티면 테란이 크게 불리해집니다. 저는 14팩15팩을 늘리는, 최단 시간에 2팩을 늘리는 빌드를 즐겨쓰는데 스타팅이 멀게 걸리면 더블넥이라도 이기기 힘들었습니다. From my experiences using two fact strategies, double nexus is more threatening than obs-goon. You can have an expansion that is not too late with less than excellent success in fights with your opponent using obs-goon. However, double nexus makes up its late observer with fast increase in number of gates to maintain army size. So protoss gains high advantage if he manges to hold on with pylon and battery. I enjoy 14fact15fact, which builds two facts fastest, but I still had hard time against double nexus protoss in opposite starting point.
칼 (2008-08-28 09:23:05) 질럿 드라군 프로브 다수 잡으면 게임이 끝나는거죠 넥서스 살아있고 프로브 피해 거의 없고 투팩 병력 + 질럿 드라군 동시에 다 잃으면 플토가 훨씬 좋은거고.. 프로브 조금 죽어도 넥서스가 두개라 괜찮고.. 여튼 투팩은 앞마당을 날리거나 아니면 프로브를 진짜 이 잡듯 다 잡아내야합니다 The game is over if you manage to kill mass zealots+goons+probes. Protoss is better off if nexus is not destroyed, only small damage to probes, and both armies perished. Protoss better off even with some probe kills since its double nexus… So two fact strategy’s success requires destroying protoss expansion nexus or score mass probes.
장자 (2008-08-29 00:32:32) 박지수선수가 김구현선수랑 콜로세움에서 할 때(아레나 MSL 8강 1경기,5경기, 프로리그 경기) 쓴 투팩이랑 비슷합니다. 다른점이라면 아카데미가 약간 늦다는 정도구요 This build is similar to the one Never used against GooJoLa on Coliseum(Arena MSL RO8 1st and 5th match, proleague match). Only different thing is that this strategy has a bit slower academy. If anyone has suggestions or such, I will gladly update or even put variations up there.
Merry Christmas Noob Terrans. lol... terran users.
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Thanks, this is actually really useful because my TvP is an absolute joke
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Haha awesome build, haven't read it tho, but a super 2 fact sounds nice
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Great guide, I actually use this build quite a lot.
Hmm, I usually don't get the academy that early and instead have maybe 3-4 marines for a stronger push assuming P went like 1 gate nexus or something. I usually end up having to mine up the path and run home with my joyo if I see DTs, so it's nice to see the academy timing. Thanks again ;o
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Now it's only fair that you translate a zerg guide
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haha it sounds/looks like merz's bo vs dreiven(whoever havent seen this check it out in artosis' stamina vod thread).
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On December 24 2008 06:39 onihunter wrote:Now it's only fair that you translate a zerg guide 
[G] ZvP is Easy by Jju.
BO. 5 Pool.
Timing Fast
Scenarios.
In case of failed 5 pool. Lurker Scourge. Win.
EZ -END-
O, yeah, Merry Christmas Zorgies.
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Katowice25012 Posts
You make the best threads
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Also, it's a nice lil tip to rally the vultures to the tanks in this build. Since the terran will naturally be trying to keep their tanks alive. The vultures naturally gather up and also you never lose your vultures in the frenzy.
And 2 gate goon+obs is a very strong build vs this, as in, it's a huge control fight and you can't really lose even once -_-;;
But who does that these days?
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Is the "timing" in your OP the time to get it, or the time it should be done?
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^^ would like to know that as well
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the timings he wrote (like x:xx) are when they come out/finish, i just looked in the replay thru bwchart
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On December 24 2008 07:53 OMin wrote: the timings he wrote (like x:xx) are when they come out/finish, i just looked in the replay thru bwchart Yeah the timings are for when they finish, and there is a replay on top at the original thread. It's just simple execution vs a comp though.
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2 gate goon obs > reaver > carrier gooooo
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haha suprise gangbang the dt :D very nice translations(im assuming this is a translation)
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SuperJongman would you be so kind to translate more guides? the fact that koreans work so much on timings is one of the main reasons the gap kor/for is so huge. Thank you for this.
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I've done a variation of this kinda build and so far I've won 2 games against koreans I believe is Bisu and Best since they had high APM! :O
It's very good against the thousands and thousands of D-ish protosses on ICCup, too.
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On December 24 2008 23:59 frostynine wrote: I've done a variation of this kinda build and so far I've won 2 games against koreans I believe is Bisu and Best since they had high APM! :O
It's very good against the thousands and thousands of D-ish protosses on ICCup, too.
What a small world we live in. Levity aside, most Koreans on iccup are much better than foreigners because they practice much more than we do. Sure, we all beat S-class progamers with all-in builds on ICCUP (sarcasm). Good job with the win though 
I want to see how this build fares against 2 gate range and shuttle reavers, as Miniroman said. With proper scouting, this could be a pretty viable build.
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Read this last night and played some games, used it 3 times and won all games. One guy tried to reaver me but I just ran all my SCVs and got tanks sieged up in his main and turrets down then there wasn't much he could do.
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The build doesn't produce any early rines, right? Then how is the wall supposed to hold - with pure SCVs? 2 gate range will give a toss with decent micro good chances at breaking the wall-in. When the tank comes out, it can't defend the wall adequately without siege or it will be sniped with good goon micro.
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On December 24 2008 06:28 iLovectrL wrote:Haha awesome build, haven't read it tho, but a super 2 fact sounds nice  can i get a LOL?
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On December 25 2008 00:40 Xstatic wrote: The build doesn't produce any early rines, right? Then how is the wall supposed to hold - with pure SCVs? 2 gate range will give a toss with decent micro good chances at breaking the wall-in. When the tank comes out, it can't defend the wall adequately without siege or it will be sniped with good goon micro. Yeah it can, even with goon range unsieged tank's range is longer, you just have to use it wisely.
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True, but then you run in with 2-3 goons and get some shots off on that tank. I think it was Bisu vs. FBH, 1st game in their recent set, where Bisu put some sweet pressure on FBH, taking out tanks and rines and severely weakening FBH.
Most protoss are weaklings and run their units the moment tanks come out, though. Even then, they know something strange is going on when there are 0 rines in at the wall, probably a fact/port or some heavy factory build, so they have to put early pressure on.
The tank's unsieged range isn't long enough that it can hold a wall and stay out of goon range at the same time. Add in the fact that goons do lots of damage to the tank's paltry 150 hp and you realize that pure tanks without siege just won't hold up. You play toss noobs who cower at the sight of tanks, not realizing that the goon's 20 explosive damage deals 19 damage to the tank. Unsieged, the tank has very little range advantage over the goon other than the elevation, which is pretty much negated by the difference in hp (180 vs. 150, not counting recharging shields). Plus, tanks cost more than goons, factories cost more than gates, and generally goons will rape this build imo. Pulling SCVs to defend/repair the wall will only set you back.
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No, you just have to micro it correctly and repair it if need be. Lots of people 1 fac CC without any marines these days too so the build doesn't look odd.
And I know how much HP a tank has and the damage a goon does and I assure you I don't regularly play newb toss players -_-
And not to mention that the goons have to get through the damn block too, you can repair that to you know?!
"goons will generally rape this build imo" As the OP stated a 2 gate range build will be the best counter to this build and it will come down to a micro war involving lots of mines being layed around the goons and them trying to defuse/drag them. 2 gate power goon is pretty much the protoss' best chance at defeating this build and not even that is guaranteed victory.
Only a newb will have his wall smashed open by goons, by the time the toss has any meaningful amount of them T will have 3 tanks and siege coming not to mention all the vults if needed.
Yes dancing goons are very effective against tank without siege but because of the wall they can only get minimal hits on the tank.
lol this is turning into a ridiculous amount of edits. You get 2nd and 3rd tanks ASAP from your two facts.
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I stand corrected. But yes, micro is where it matters, and I really do think that dancing dragoons are powerful against tanks without siege. You're right about 1 fact CC; toss usually gets a nexus thinking that terran wants to expo and gets raped by this build.
Yes I know about the damn block; tanks aren't all that you're hitting. You hit the depot first, and when the scvs come to repair, whale on the scvs. Tank pops out and fires, hit the tank, hit the scvs when the tank retreats, rinse and repeat. Losing scvs isn't part of this build, and you'll have to get your second tank asap.
When do you get vultures out with mines? Not before the goons have been harassing for a while.
Too many edits, true. I'm laying off until I play more people who do this build and get owned =(
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The goons won't be harassing very much when you've got 3 tanks sitting behind your wall, and if they try they'll regret it.
Right I'm going out now, but if you wanna settle this with some kind of grudge match later just let me know
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oooooooooohhh....FIGHT FIGHT FIGHT
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On December 24 2008 23:59 frostynine wrote: I've done a variation of this kinda build and so far I've won 2 games against koreans I believe is Bisu and Best since they had high APM! :O
Hi Park Sung Gyoon. Why do you need advice from teamliquid and why is your country set to 'Sweden'?
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Haha true, 3 tanks suck / deal with harass well. But then it's obvious terran is going for a push, and it comes down to unit positioning / micro, which protoss, being greedy with his expo, won't be able to respond to. If I were toss, I would cut probes and build up my army to match yours.
The problem is, if I play you to test this build and know you're using this build, I'm going 1 base with 3 gates / robotics and I won't expand, so it wouldn't be fair when you get rolled with your stuff :D
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Why test-practice this build vs 3 gate? Why use a 3 gate build if you are going to practice vs 2 fact? Makes no sense.
It's like learning to stop a bunker rush by 4 pooling.
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True; I guess it's pretty much 2 gates vs. 2 fact, preparing to get rolled. Terran push = imba without zealot bombing and flanking. I'm so out of SC, damn finals.
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On December 25 2008 01:51 BlackStar wrote:Show nested quote +On December 24 2008 23:59 frostynine wrote: I've done a variation of this kinda build and so far I've won 2 games against koreans I believe is Bisu and Best since they had high APM! :O
Hi Park Sung Gyoon. Why do you need advice from teamliquid and why is your country set to 'Sweden'?
LMFAO. hes a scrub.
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On December 25 2008 02:07 Xstatic wrote: True; I guess it's pretty much 2 gates vs. 2 fact, preparing to get rolled. Terran push = imba without zealot bombing and flanking. I'm so out of SC, damn finals. What? 2 gate range obs pretty much destroys this build.
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On December 25 2008 03:10 ramen247 wrote:Show nested quote +On December 25 2008 01:51 BlackStar wrote:On December 24 2008 23:59 frostynine wrote: I've done a variation of this kinda build and so far I've won 2 games against koreans I believe is Bisu and Best since they had high APM! :O
Hi Park Sung Gyoon. Why do you need advice from teamliquid and why is your country set to 'Sweden'? LMFAO. hes a scrub.
True, I'm a scrub.
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Thanks for the guide
Next one translate a TvZ build against 2 hatch!
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LastShadOw taught me to do a really strong 2 fac build similiar to this but without comsat so its more vulnerable but you need really good scouting and game sense...
I usually play with the flow and sense rather than specific time/supply timings though..
2 fac rushes really brightens your TvP as you learn timing senses more in depth.
I started doing only 2 fac rushes mass gaming tvp and after I won a lot, I got more comfortable and my FE games started to get so much better because I had more timing sense...
I dunno if that made sense but what Im trying to say is:
"If your TvP sux ass, start doing 2 fac only and when you start winning; you can start doing variations of FE's and Fac/Port You will feel more confident and better prepared for some reason"
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On December 25 2008 06:37 InfeSteD wrote: I usually play with the flow and sense rather than specific time/supply timings though..
I think this is where korean community and foreign community differ.
I was looking over the strategy sections for korean websites and every korean replies are based on EXACT timing, even to the very second, and exact unit count. Heck, they even have different yet specific replies for different positions of the buildings for that same build. And so many times, posters reply with their own replays questioning what will happen against certain builds (instead of just asking a general question) and thread starter replies with his own replay with that same scenerio. It's insane how deep they get into...
To be honest, their guides are extremely boring to read. Too many timings and variables to keep in mind, it's like reading a math textbook. :r
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i can translate a couple of these
what matchups are you guys interested in?
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On December 25 2008 07:42 OMin wrote: i can translate a couple of these
what matchups are you guys interested in? Terran ones :D
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On December 25 2008 07:42 OMin wrote: i can translate a couple of these
what matchups are you guys interested in?
All of them . But zerg has none yet so yeh. (although SJM might be doing it soon.. to his displeasure >.>).
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On December 25 2008 07:46 Dr.Dragoon wrote:Show nested quote +On December 25 2008 07:42 OMin wrote: i can translate a couple of these
what matchups are you guys interested in? Terran ones :D
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On December 25 2008 07:42 OMin wrote: i can translate a couple of these
what matchups are you guys interested in?
Terran of course, would be very thankful is you would spend your time doing this.
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On December 25 2008 08:21 NotSupporting wrote:Show nested quote +On December 25 2008 07:42 OMin wrote: i can translate a couple of these
what matchups are you guys interested in? Terran of course, would be very thankful is you would spend your time doing this. second, thnx for the great BOs
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i entered this thread thinking that it was "My Zerg on coke" and found something even better, but it think ive seen something similar before ...dunno
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16984 Posts
On December 25 2008 09:39 Ki_Do wrote: i entered this thread thinking that it was "My Zerg on coke" and found something even better, but it think ive seen something similar before ...dunno
I don't understand how you can confuse a build which clearly states in the thread title that it's a two-factory Terran build with a build which clearly states in the title that it's for Zerg.
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I thinnk i misclicked, my intention was click in my zerg on coke, but i came into this
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16984 Posts
Ah, well that makes sense, then.
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Go work on that click accuracy before anything, kk....
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I don't really understand when the ebay should be coming out specified by the BO listed.
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On December 25 2008 06:54 EntertainMe wrote:Show nested quote +On December 25 2008 06:37 InfeSteD wrote: I usually play with the flow and sense rather than specific time/supply timings though..
I think this is where korean community and foreign community differ. I was looking over the strategy sections for korean websites and every korean replies are based on EXACT timing, even to the very second, and exact unit count. Heck, they even have different yet specific replies for different positions of the buildings for that same build. And so many times, posters reply with their own replays questioning what will happen against certain builds (instead of just asking a general question) and thread starter replies with his own replay with that same scenerio. It's insane how deep they get into... To be honest, their guides are extremely boring to read. Too many timings and variables to keep in mind, it's like reading a math textbook. :r Maybe thats because its a profesional activity? I think this korean timed guides can help a lot the foreigners. Cant wait to get more.
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This strategy is faster / better if you do the 9suply/11rax/12 gas.. everything is 5-7 seconds faster that way.
i dont undestand the 8.5 10.5 thing.. really doesnt work and is just bad, other than that its a good strat!
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On December 25 2008 06:37 InfeSteD wrote: LastShadOw taught me to do a really strong 2 fac build similiar to this but without comsat so its more vulnerable but you need really unreal macro and sick timing senses... fixed for you
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also you need to make 1 marine for this build usually, that can really fuck up some timings.. basically u have to cut scv @ 18 to make the second fact and some more minor changes whenu make a marine.
(1 probe attacking the scv@ wall and then the suply can be annoying.. so sometimes, specially if he scouts you pretty early u will need 1 marine.)
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On December 25 2008 16:52 itsMAHVELbaybee wrote: I don't really understand when the ebay should be coming out specified by the BO listed.
u make the ebay when u have 4vultures, but make it after the suply. If u want i can play this BO and put up a replay..
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I made a replay, although this includes 1 marine. Im doing alittle different start though (9suply/11rax/12gas) so even if i have 1 rine, the timings are pretty exact. maybe 1 second off on some things, but 1 second earlier on others. Anyway, i thought it could be helpful for some of u asking about ebaytiming and stuff! cheers and merry X-mas
Super2fact+rine
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It is the actual scv count and not the supply. -_-;; I dunno how to teach you bo's if you can't read em.
It seemed pretty obvious to me... 8.5 supply = 9 supply -__-;; duh? It's just more specific. Same applies for The Bible.
I like roasts.
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On December 26 2008 05:22 SuperJongMan wrote: It is the actual scv count and not the supply. -_-;; I dunno how to teach you bo's if you can't read em.
It seemed pretty obvious to me... 8.5 supply = 9 supply -__-;; duh? It's just more specific. Same applies for The Bible.
I like roasts.
Ok, would be more logical if they posted the suplycount instead of SCV count though. anyway nice read.
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On December 26 2008 06:06 AnOth3rDAy wrote:Show nested quote +On December 26 2008 05:22 SuperJongMan wrote: It is the actual scv count and not the supply. -_-;; I dunno how to teach you bo's if you can't read em.
It seemed pretty obvious to me... 8.5 supply = 9 supply -__-;; duh? It's just more specific. Same applies for The Bible.
I like roasts. Ok, would be more logical if they posted the suplycount instead of SCV count though. anyway nice read.
As far as I can tell, "8.5" means that there are 8 SCVs already working and 9th in production. "9" does not specify whether that 9th SCV is already working.
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Tri-Upgraded 2 fact rush? Save up some more vults and you got a shadow rush here.
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Hmm, I think I'll try this out. It seems promising because I always lose 2fac to DTs. T_T
Thank you very much and a late Merry Christmas to you. :D
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Is it not the same 1 base 2 facts push that already been around for ages. Watch Strelok play in WCG08 I think he use something similar alots. Thanks the OP...gonna try it on ICcuP now
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On December 27 2008 20:17 BlackCafe wrote: Is it not the same 1 base 2 facts push that already been around for ages. Watch Strelok play in WCG08 I think he use something similar alots. Thanks the OP...gonna try it on ICcuP now
It might be, havent watched. Anyway it never said it was revolutionary, it was just detailed alot more than any foreigner guides, which was what the people wanted.
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there are many terrans going 2 factory on ICCup nowadays.. Man this is sad for a protoss user TT
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