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Will three hatch muta ever die? - Page 4

Forum Index > Brood War Strategy
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onihunter
Profile Blog Joined September 2008
United States515 Posts
October 20 2008 21:45 GMT
#61
Getting the harassing aspect of muta micro isn't impossible, but for me, multitasking and macroing/teching while muta microing is near impossible :/

So I don't think you can truly master muta harass realistically in like a day or two.
jaedong forever~
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
October 21 2008 01:31 GMT
#62
On October 21 2008 06:17 Piy wrote:
Don't know about all this talk of 2 hat muta being a better opening, but what do I know.

Seem's that the only times we're seeing 2 hat builds regularly is on the new maps, which are mostly garbage for ZvT. So I don't think 3 hat muta's going to be dieing anytime soon.

Of course Jaedongs been opening 2 hat muta every ZvT he's played for a while now...Interesting thread.

EDIT: oh and P.S, it's really easy to get good muta micro. You can literally practice it for about 10 hrs and have it near perfect. So people should stop flaming Idra (which seems to have become a common pass time lately.......)


On October 21 2008 06:45 onihunter wrote:
Getting the harassing aspect of muta micro isn't impossible, but for me, multitasking and macroing/teching while muta microing is near impossible :/

So I don't think you can truly master muta harass realistically in like a day or two.

being able to micro mutas easy. being able to micro mutas and harass while expanding and teching hive is hard as hell, even pros can't do it perfectly.
AttackZerg
Profile Blog Joined January 2003
United States7498 Posts
October 21 2008 03:54 GMT
#63
I can attest to the learning muta micro. Its easy in theory. The application of patrol and hold position scourge targeting, the angles in which its okay to attack mnm and such are all do able in under two weeks ...


Being able to muta vs mnm on open ground takes a lifetime. Being able to prefectly transition into the mid-game with your mutas intact when vessels/tanks and 5-6 rax of mnm are roaming about .... takes a lifetime.
Choros
Profile Joined September 2007
Australia530 Posts
October 21 2008 06:07 GMT
#64
On October 20 2008 02:40 Chill wrote:
Stop derailing this shit.

Obviously we're talking about Koreans, since foreigner play emulates professional play, and obviously every Korea has progamer Mutalisk micro. We are seeing a swing from standard 3 Hatch play to 2 Hatch and Kwanro openings. I'm saying in the hands of a perfect player, 2 Hatch is a fundamentally better opening; so as players improve the push should be towards 2 Hatch.

I started using 2 hatch openings the other day I didn't use them before because I thought them inferior but was stunned by how good they actually are you can get that 3rd hatchery up soon enough but you get nice tech and you don't even really set your economy that far behind if you pump drones.
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