• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:25
CEST 22:25
KST 05:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)94
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5066 users

Will three hatch muta ever die? - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
diehilde
Profile Joined September 2008
Germany1596 Posts
October 19 2008 14:35 GMT
#21
On October 19 2008 23:26 LucasWoJ wrote:
You misunderstood what Idra was saying, chill. First, you don't need 300 APM to have terrific muta micro (look at savior). Sitting on a micro map for more than two days will not do anything; compared to Korean muta micro, foreigner micro is garbage. Idra never said either of those things though, so I'm not sure why you brought it up in the context of Idra being ignorant. =O

did u read his post? he said u can learn progamer muta micro by sitting down on a muta micro map for 2 days...
and u dont need 300 apm for terrific muta micro alone, but u need a lot of apm and multitasking for terrific muta micro + flawless base management at the same time
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
October 19 2008 14:36 GMT
#22
On October 19 2008 23:13 damenmofa wrote:
Show nested quote +
On October 19 2008 22:38 IdrA wrote:
On October 19 2008 20:37 damenmofa wrote:
On October 19 2008 18:43 Chill wrote:
I think 2 Hatch Muta is a fundamentally better build, but 3 Hatch is safer.

na, only if u have progamer muta micro

every serious korean zerg(and most t's and p's cuz its fun to mess around with), amateur and pro alike has 'progamer muta micro'
its not that hard. foreigners just refuse to sit down on a micro map for 2 days and learn it.

2 hat muta gets almost equal play with 3 hat given some of the new maps are really hard for standard zvt play. chupung and destination in particular.

wow ur being ignorant, but thats nothing new I guess... not everybody has 300 apm and Im sure more than one foreigner has sat down on a micro map for more than 2 days..


How does Idra stating something relevant to the thread based on his experience makes him ignorant? You're making irrelevant assertions. And being a prick while you're at it.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2008-10-19 14:39:39
October 19 2008 14:37 GMT
#23
If you talk about 'muta micro' as an isolated part of the game, I'm pretty sure 100+ apm is perfectly fine just for it alone.

BUT, by saying progamer muta micro, I think damenmofa means the abilty to micro your muta very well and, in adition, actually do something in your base at the same time.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2008-10-19 14:43:16
October 19 2008 14:41 GMT
#24
I can never beat terrans with 3hatch mutas now. It just doesn't work anymore.

edit: and 3hatch lurkers is just a horrible idea. It has never ever worked for me.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
October 19 2008 16:13 GMT
#25
On October 19 2008 23:13 damenmofa wrote:
Show nested quote +
On October 19 2008 22:38 IdrA wrote:
On October 19 2008 20:37 damenmofa wrote:
On October 19 2008 18:43 Chill wrote:
I think 2 Hatch Muta is a fundamentally better build, but 3 Hatch is safer.

na, only if u have progamer muta micro

every serious korean zerg(and most t's and p's cuz its fun to mess around with), amateur and pro alike has 'progamer muta micro'
its not that hard. foreigners just refuse to sit down on a micro map for 2 days and learn it.

2 hat muta gets almost equal play with 3 hat given some of the new maps are really hard for standard zvt play. chupung and destination in particular.

wow ur being ignorant, but thats nothing new I guess... not everybody has 300 apm and Im sure more than one foreigner has sat down on a micro map for more than 2 days..


How the fuck is he ignorant? Just because he owned you doesn't mean he's BM. You're an asshole. And you doesnt need like 300 apm to perfect muta micro, rather 100? He's the progamer, and I know too that progamers practice on micro maps to get better micro sometimes. Get your facts straight.
Lim Yo Hwan forever!
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
Last Edited: 2008-10-19 16:32:03
October 19 2008 16:31 GMT
#26
can this thread not devolve into whether Idra is ignorant or Damenmofa is an asshole, please?

Edit: Why would 3 hatch lurker be a horrible idea, while 2 hatch lurker is more viable?
Can you dig it?
heyitsme
Profile Joined June 2008
153 Posts
October 19 2008 16:51 GMT
#27
Back on thread topic, I'd say that 3 hatch muta is still viable however it's position as the ''standard'' ZvT build is in danger because of the recent vult drop to valk+mech build.

We will have to wait and watch out how things evolve and how 3 hatch mutas can adjust to it.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2008-10-19 16:56:06
October 19 2008 16:53 GMT
#28
I find that 3 hatch lurkers gets the lurkers out too slow to pose a threat to the terran. If he scouts you right, he'll bunker up and should have vessals and tanks soon enough. 2 hatch lurkers give you the aggressive speed to actually break the nat before the terran can defend it properly, assuming everything goes alright.

In general I find that lurker builds don't really work too well because they get deflected easily if the terran scouts it, and terran can then easily force the lurkers to retreat. It's a personal bias though; I've always felt more comfortable using mutalisks than lurkers.

edit: The 3 hatch muta build became "solved" by terrans before any of the mech build stuff.
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
October 19 2008 17:08 GMT
#29
On October 20 2008 01:53 koreasilver wrote:
I find that 3 hatch lurkers gets the lurkers out too slow to pose a threat to the terran. If he scouts you right, he'll bunker up and should have vessals and tanks soon enough. 2 hatch lurkers give you the aggressive speed to actually break the nat before the terran can defend it properly, assuming everything goes alright.

In general I find that lurker builds don't really work too well because they get deflected easily if the terran scouts it, and terran can then easily force the lurkers to retreat. It's a personal bias though; I've always felt more comfortable using mutalisks than lurkers.

edit: The 3 hatch muta build became "solved" by terrans before any of the mech build stuff.

i don't think 2 hatch lurkers lets you break the terran natural at all, they will scout it with scan early enough and they will have a bunker or two up and you cannot break that with 2 base lurker ling. what it does let you do though is defend your third better and lets you build to a critical mass of lurkers (an amount that can't be killed by MM) much quicker
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
arb
Profile Blog Joined April 2008
Noobville17922 Posts
October 19 2008 17:29 GMT
#30
On October 19 2008 23:26 LucasWoJ wrote:
You misunderstood what Idra was saying, chill. First, you don't need 300 APM to have terrific muta micro (look at savior). Sitting on a micro map for more than two days will not do anything; compared to Korean muta micro, foreigner micro is garbage. Idra never said either of those things though, so I'm not sure why you brought it up in the context of Idra being ignorant. =O


Two things made him bring this up.

1. He's european.
2. Its idra.
Artillery spawned from the forges of Hell
SmoKing2012
Profile Blog Joined January 2007
United States385 Posts
October 19 2008 17:40 GMT
#31
Sure you see some 2 hatch lurk play or 2 hatch muta but i think in general 3hatch muta is still far and away the standard zvt build, and I don't think it's going away soon unless T strategy changes.
How do you like them apples, ho-bag? And how do you like those very same apples, Eggars!
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
October 19 2008 17:40 GMT
#32
Stop derailing this shit.

Obviously we're talking about Koreans, since foreigner play emulates professional play, and obviously every Korea has progamer Mutalisk micro. We are seeing a swing from standard 3 Hatch play to 2 Hatch and Kwanro openings. I'm saying in the hands of a perfect player, 2 Hatch is a fundamentally better opening; so as players improve the push should be towards 2 Hatch.
Moderator
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
October 19 2008 17:46 GMT
#33
What is the 2 hatch lurker build order? Same as 3 hatch but ignoring hatch on 13/14? I would appreciate if anyone could think of a game recently with 2 hatch lurker, that wasn't an all in. I know thezerg/luxury tried it on ROTK this osl, but they did it with the intent of breaking the terrans natural, not playing to the late game.

Thanks in advance.
Can you dig it?
diehilde
Profile Joined September 2008
Germany1596 Posts
Last Edited: 2008-10-19 17:52:04
October 19 2008 17:50 GMT
#34
On October 20 2008 02:40 Chill wrote:
Stop derailing this shit.

Obviously we're talking about Koreans, since foreigner play emulates professional play, and obviously every Korea has progamer Mutalisk micro. We are seeing a swing from standard 3 Hatch play to 2 Hatch and Kwanro openings. I'm saying in the hands of a perfect player, 2 Hatch is a fundamentally better opening; so as players improve the push should be towards 2 Hatch.

yeah if were talking about koreans and a "perfect player" (lol), 2 hatch muta is the better build. Unfortunately you will still lose against a "perfect player" playing T, cus he will anticipate your muta movements and build enough static defense just in time...
For foreigners, the very large majority will still fare better with 3 hatch muta, or do you play 2 hat muta more often than 3 hat muta nowadays chill?
also that zoler guy annoys me, running around calling people names isnt exactly what id expect from a tl.net poster, and on top of that every post he makes just screams low level player 8[
100 apm for muta micro maybe, but not for muta micro and flawless base management dude t.t
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
TheYango
Profile Joined September 2008
United States47024 Posts
October 19 2008 17:59 GMT
#35
On October 20 2008 02:50 damenmofa wrote:
also that zoler guy annoys me, running around calling people names isnt exactly what id expect from a tl.net poster, and on top of that every post he makes just screams low level player 8[
100 apm for muta micro maybe, but not for muta micro and flawless base management dude t.t


Because clearly BMing other posters is relevant to the thread. You're the one who started this by calling the one who's actually in Korea playing with progamers on a regular basis ignorant on a subject relevant to progamers.

IMO this will just be a cycle. Prior to 3-Hatch Muta's introduction as standard play, 2-Hatch play was standard. As more players come to expect 3-Hatch Muta, and prepare for it, 2-Hatch play will become more standard. As that becomes standard, people will expect it, and people will play 3-Hatch again to trip up their opponents.

In theory, we could see 1-Hatch play in the cycle, but that's just crazy (unless you're LastRomantic ).
Moderator
NiGoL
Profile Joined September 2008
1868 Posts
October 19 2008 18:08 GMT
#36
yeah vs 4rax marine/medic with good micro + vessel =]
http://www.twitter.com/NiGoLBW playing league on a competitive level
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
October 19 2008 18:34 GMT
#37
On October 19 2008 22:38 IdrA wrote:
Show nested quote +
On October 19 2008 20:37 damenmofa wrote:
On October 19 2008 18:43 Chill wrote:
I think 2 Hatch Muta is a fundamentally better build, but 3 Hatch is safer.

na, only if u have progamer muta micro

every serious korean zerg(and most t's and p's cuz its fun to mess around with), amateur and pro alike has 'progamer muta micro'
its not that hard. foreigners just refuse to sit down on a micro map for 2 days and learn it.

2 hat muta gets almost equal play with 3 hat given some of the new maps are really hard for standard zvt play. chupung and destination in particular.

Do you have any micro maps in particular that you would recommend for single player?
Force staff is the best item in the game.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
October 19 2008 18:47 GMT
#38
On October 20 2008 02:29 arb wrote:
Show nested quote +
On October 19 2008 23:26 LucasWoJ wrote:
You misunderstood what Idra was saying, chill. First, you don't need 300 APM to have terrific muta micro (look at savior). Sitting on a micro map for more than two days will not do anything; compared to Korean muta micro, foreigner micro is garbage. Idra never said either of those things though, so I'm not sure why you brought it up in the context of Idra being ignorant. =O


Two things made him bring this up.

1. He's european.


Leave TL if you gonna be racist
Lim Yo Hwan forever!
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
October 19 2008 19:04 GMT
#39
European isn't a race.
Moderator
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
Last Edited: 2008-10-19 19:24:28
October 19 2008 19:23 GMT
#40
On October 20 2008 04:04 Chill wrote:
European isn't a race.
Typically European is taken as White, just as "African american" is taken as black. Obviously its not very accurate, as there are many non whites in Europe, and many non blacks in Africa, but hey.

It's obviously not racist though...Idra said European countries are pretty poor at starcraft, and since then a few Europeans have actually taken offense to it and have been hostile to Idra, despite it being a joke.
Can you dig it?
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
Yamato Cup #7
killerbeecast284
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub94
ProTech91
StarCraft: Brood War
Mini 617
ggaemo 181
Free 47
Shine 23
NaDa 14
yabsab 13
firebathero 0
Dota 2
monkeys_forever254
League of Legends
Doublelift1471
JimRising 113
Counter-Strike
fl0m3022
minikerr67
Heroes of the Storm
Khaldor319
Other Games
Grubby3189
Beastyqt701
Mlord402
ArmadaUGS251
C9.Mang0188
Livibee86
ROOTCatZ45
Mew2King38
Organizations
Other Games
gamesdonequick1697
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Reevou 12
• RyuSc2 4
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 48
• FirePhoenix29
• Pr0nogo 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3056
• Shiphtur453
• TFBlade368
Upcoming Events
WardiTV Weekly
14h 35m
Sparkling Tuna Cup
1d 13h
INu's Battles
1d 14h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-26
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.