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[G] PvZ: The Way of the Cannon

Forum Index > Brood War Strategy
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BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
May 31 2008 01:45 GMT
#1
PvZ: The Way of the Cannon

Since school is out I have enough time for some good old BW again. I haven't played in about 8 months or so I'm a bit rough. I've always been a D/D+ player most of the time, but now am holding a pretty strong C-/C spot and taking on C-/C players. I haven't gotten cannon rushed or even seen one done in any recent games so I think it's time they returned. Recently I've been playing a lot in Longinus because for one it's my favorite map and secondly it's currently MOTW. And I've been doing a pretty effective cannon rush technique that I though I'd share with you guys. Works about 60% of the time if done correctly and takes practically no skill (this is for you newbies! ).

It can be used on any map, but it's really effective Longinus/ Tau Cross because it's a three player map and has one less spot to scout. If you want easy wins or want to take early advantage of minerals/weaken your opponents economy this can be effective, or if you simply want to piss some people off this too can be for you as well.

First things first Race = Protoss.

8th Probe --> Pylon. Use that same Probe to go to scout.

[image loading]


9th Probe --> Forge. Use that Probe to head for other location in case opponent is not in the first place you scouted. The first probe should be about half way to the opponents base by the time you build your forge and send out the second probe.

[image loading]


Once your opponent has been found there are three key things that you have to look for and be very careful of:

1.) Where the hell the Overload is. He has to be somewhere, by sending out your two Probes earlier you had to have run into it either way if he used it for scouting. Send in your Probe into the base if you didn't see it and do a quick search if his not there don't worry about it too much just make sure his not moving towards your where your placing your Pylon because it'll turn ugly if he finds your cannons still building.

You should see this if he used it for scouting for the first overload depending on how early you get to his base. Try to find the second if you get there a little bit late and note in which direction its heading in so he doesn't run into you building your pylon.

[image loading]


The following three screen shots are of the same game, patience is key with overloads probe 1 spotted it and probe 2 waited patiently outside until it moved out of the way to place the pylon. You can see the first probe inside the base while the second moves into position. Team Work!

[image loading]


[image loading]


[image loading]


2.) Be aware of how much site a Hatchery that is currently building has, I find it a good idea to use put your thumb on the screen to get a good measurement. I usually do a full thumbs length measurement (this may very with thumb and/or screen size).

[image loading]


[image loading]


3.) The final factor to take into account is the most important, did the opponent do 9 Pool or 12 Hatch or 12 Pool. If his does 9 Pool you can still pull it off, but you have to do it quickly or else you're fucked.

[image loading]


- "What IF" situations:
(you can ask and I'll answer that's the only really important one I can think of)

Q: What IF the opponent sees my cannons still building and goes all with in drones to kill them?

A: You're Cannons have a lot of HP so they can take a big number of hits from the opponents Drones. This does NOT mean however that the Drones cannot destroy them. In my experience with this strategy is, if they go all in with Drones they have enough attack power to destroy the Cannons. This varies, on how far into development the Cannons are, but they CAN be taken out in time with Drones alone. Remember you (should) have two probes in opponent's base a bit of fancy micro work can back them up and stall the attack. If you think you'll need more time building a Gateway in front of your cannons is also a good idea. The Gateway will limit how many drones can attack at once.

[image loading]


If you are successful with the above you will find victory within your grasp you just have to claim it. Killing the expansion weakens your opponents economy and provides a containment that they'll have to put resources in to break it. From that point on it should be relatively easy to finish off the opponent but it's a good idea to scout in the base every so often to see if his massing lings or hydras to try to break through the containment.

If his going ground place a couple more Cannons down. If his going air either go for a fast finish or protect your main first and then build up enough force to run him over.

How you finish him is up to you, you can do a quick Zelot rush in (be careful of sunkens) or go get Corsair do some Ovi killing and finish him off with a combination of units. My personal favorite is to sneak a probe in behind the base and build even more cannons in his main for a perfect unitless flawless victory. Like so:

[image loading]


You can measure the level of your success by the type of insult you get the bigger the curse word he calls you the better the job was done. My personal all time favorite comment.

[image loading]


And to toot my own horn and show off a little some + help you guys out (seeing is better than reading IMO and sometimes I don't even understand myself when I write) some replays of the strategy in action. I think all were played this week or the week before. I uploaded on two different size their the same thing. 6 replays overall best games I think are vs scotland2k8 and ilovetiff. This worked vs BlueLaguna as well I think his a member here. Enjoy~

https://www.yousendit.com/transfer.php?action=download&ufid=8787229C38A36B1A
[url blocked]

Comments and criticism (good or bad) always welcomed (especially in games I posted).

If you want to make God laugh, tell Him your plans.
micronesia
Profile Blog Joined July 2006
United States24747 Posts
May 31 2008 01:53 GMT
#2
How do you deal with the zerg sending a late drone to scout? Is your pylon going to be after anyway?

When it fails, how does it usually fail?

Haha you tested it against BlueLaguna?
ModeratorThere are animal crackers for people and there are people crackers for animals.
Dr.Dragoon
Profile Joined November 2007
United States1241 Posts
May 31 2008 01:53 GMT
#3
I see your hidden tau cross screen. I like learning about cannon rushes, though I prefer doing them where the opponent can see them, because it's funnier that way.
~o~ I have returned
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2008-05-31 01:56:04
May 31 2008 01:54 GMT
#4
Ah cannon rush is my favorite gayness :D
How do you deal with your own delayed tech though?
What about you show him in the tip of his range a pylon wraping inside his main and to distract him while ur cannons wrap in?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
Last Edited: 2008-05-31 01:59:10
May 31 2008 01:58 GMT
#5
On May 31 2008 10:53 micronesia wrote:
How do you deal with the zerg sending a late drone to scout? Is your pylon going to be after anyway?

You send out two probes you'll see the drone coming to spy before the second probe gets there, when the opponent's drone gets to your base he'll see a pylon and a forge. Nothing too suspicious probably thinks your going to FE.

When it fails, how does it usually fail?

Sees your going to cannon rush him sends in drones kills cannons and sends his lings to your base easily killing your defenseless probes.

Haha you tested it against BlueLaguna?

Tested and won. (barely :p)
If you want to make God laugh, tell Him your plans.
BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
May 31 2008 02:02 GMT
#6
On May 31 2008 10:54 evanthebouncy! wrote:
Ah cannon rush is my favorite gayness :D
How do you deal with your own delayed tech though?

Just because you cannon rushed him doesn't mean he's going to quit right after its a good idea to keep building probes so you keep your economy up, but don't cache 2-3 at a time, keep it to one while your building your cannons. You'll economy will be hurt a little, but not as much as your opponents, you'll still have a heads up.

What about you show him in the tip of his range a pylon wraping inside his main and to distract him while ur cannons wrap in?

Haha, actually that's a good idea, building a pylon in his main to keep him distracted looking away from his expo.
If you want to make God laugh, tell Him your plans.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 31 2008 02:05 GMT
#7
Looking at pictures is so much more fun than reading.
w3jjjj
Profile Joined April 2007
United States760 Posts
Last Edited: 2008-05-31 02:55:41
May 31 2008 02:45 GMT
#8
return of the cannons lol....

more experienced zergs have better anti-cheese senses, 1. ur nexus is later than he expects (trust me good zergs know exactly when a nexus is supposed to start), 2. ur scouting probe leaves zerg main and goes to his natural for no good reason, 3. overlord spotting a second probe coming, 4. zerg gets paranoid for no reason, all these will cause the zerg to send a drone to his natural to check, and if morphing pylons are spotted he'll immediately bring more drones to defend. but then again, u are talking about c-, it's worth a try i guess.

serious cannon cheese attempts should utilize specific mineral positions to block off your cannons with pylons, so zerg will have to jump drones across his mineral line to stop u, that might give u better chances, but i think we already have threads on how to abuse certain maps with cannons.

EDIT: if u really want to fool ur opponent the way u do it, u should 1. keep ur scouting probe in his main so he doesn't get suspicious, 2. sneak a second probe to his natural without being seen to make pylon and cannons, 3. put a probe at ur own natural where u should be making a nexus to fool him into thinking that u are waiting for minerals to start a nexus. but even so, if zerg is good he'll check ur natural more than once and a delayed nexus is a dead give away.
Chuck Norris can salvage his opponent's structures.
BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
May 31 2008 03:19 GMT
#9
On May 31 2008 11:45 w3jjjj wrote:
return of the cannons lol....

more experienced zergs have better anti-cheese senses,


This is very true, tried it vs a C+ player saw he went 3 hatch hydras so I added a lot more cannons after taking his expansion, but he got ovi sac and just lifted everything out his base. Was wide open with no cannons so pretty much gg for me. This strat is moslty meant for D to C- players you can pull it off with higher ranks, but its a bit harder (at least for me).

1. keep ur scouting probe in his main so he doesn't get suspicious, 2. sneak a second probe to his natural without being seen to make pylon and cannons


First scouting probe is always kept in main to harass drones and keep him looking away from main target and the second probe is never seen by the ovi he only sees one probe at all times. Theres no need to take out his natural if you can more easily take out his expansion from outside.

As far as the "suspecting" something is up thou this in done before or right when the pool is created and your argument that the nexus is delayed is not a good one. Take into account 2 cannons or even 1 with the pylon, that's 250-400 minerals exactly what a nexus costs by the time he should "suspect" something and send a drone to scout cannons should be right about done.
If you want to make God laugh, tell Him your plans.
TaDa1.
Profile Blog Joined May 2006
655 Posts
May 31 2008 03:48 GMT
#10
good effort, this doesn't work vs C zerg though. Any good zerg would have a habit of using 13 drone to scout around before building 3rd hatch.
If he sees u cannon, he pull 4 drone/cannon -> cannons die u left with huge macro disadvantage
sos bomber stork savior fan ^ http://us.battle.net/sc2/en/profile/5160596/1/WXZ/achievements/category/4377898
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 31 2008 04:00 GMT
#11
overloads
Yaqoob
Profile Blog Joined March 2005
Canada3341 Posts
May 31 2008 04:22 GMT
#12
If I think cannon rushing might work then I do it. I love the feeling you get when you successfully cannon rush someone.
김택용 Fighting!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 31 2008 04:40 GMT
#13
On May 31 2008 13:22 Yaqoob wrote:
If I think cannon rushing might work then I do it. I love the feeling you get when you successfully cannon rush someone.

That giddy feeling? Yeah haha
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
May 31 2008 04:49 GMT
#14
You sick sick fuckers ; i go crazy scouting around with my 2nd overlord just because of this
"come korea next time... FXO house... 10 korean, 10 korean"
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
May 31 2008 05:38 GMT
#15
ya on a high level theres mostly no point in bothering with cannon rush unless he slips up and lets you build blocked in behind his minerals

on a low level its very good for sure
Moderator
aokces
Profile Joined October 2006
United States309 Posts
May 31 2008 06:20 GMT
#16
About the zerg spotting a delayed nexus:

How convincing would it be to warp in a pylon where the nexus would be at your expo?
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
May 31 2008 06:23 GMT
#17
Only if they decided not to click on it And once they did, they'd definitely know something was up - I'd say you'd be better off just pretending your timing is off.

The idea of putting a fake and just-seen pylon in the main sounds like a lot of fun, though. Most people, having defused a badly executed trap, don't bother to look for a better one. Easy way to deceive someone ^^
Trust in Bayes.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
May 31 2008 06:40 GMT
#18
On May 31 2008 15:20 aokces wrote:
About the zerg spotting a delayed nexus:

How convincing would it be to warp in a pylon where the nexus would be at your expo?


Not very, i know i always click on it to see its progress.

The biggest factor in getting away with a cannon rush is having your probe spotted. I rarely use an extra drone to scout unless i'm extra suspicious. For example, if a see a probe enter my main but i don't see which direction it goes after it leaves, i'll redirect my 2nd ovie or maybe use a drone.

I definitely wouldn't say any C zerg can stop all cannon rushes. After all, it was successful in the TSL. (Rondo cannon rushed i think?) If you can be clever with your probes and scouting, you could easily get cannons down. I face them wayy more often on bnet than i do on iCCup, and even average bnet players can sometimes trick me (i'm around C+).
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 31 2008 06:47 GMT
#19
There's going to be a bunch of 0-0 toss smurfs cannon rushing now, I can feel it.

Nice guide. I must admit, the pictures were a lot more interesting that the text, but both were informative.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
May 31 2008 08:11 GMT
#20
hehe i used to do this kinda cute thing on tau cross
like I would build the pylon that normally blocks the entrance next to their exp instead, if it was in view of an overlord or something
then they had the predictable response of sending a bunch of drones to get the pylon
then when drones were out of the base, I'd THEN build a pylon in the block
cuz then the drones were stopped from mining for a good while hoo ha
Moderator
Psyonic_Reaver
Profile Blog Joined June 2007
United States4338 Posts
May 31 2008 10:09 GMT
#21
Haha. That's pretty funny Eri. =p
So wait? I'm bad? =(
Centric
Profile Blog Joined March 2008
United States1989 Posts
May 31 2008 10:56 GMT
#22
I bet you'll see the rate of cannon rushing in PvZ go up in the weeks to come thanks to this guide.
Super serious.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 31 2008 11:01 GMT
#23
On May 31 2008 17:11 Liquid`Drone wrote:
hehe i used to do this kinda cute thing on tau cross
like I would build the pylon that normally blocks the entrance next to their exp instead, if it was in view of an overlord or something
then they had the predictable response of sending a bunch of drones to get the pylon
then when drones were out of the base, I'd THEN build a pylon in the block
cuz then the drones were stopped from mining for a good while hoo ha

AAAhahA! GENIUS!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
May 31 2008 13:17 GMT
#24
On May 31 2008 17:11 Liquid`Drone wrote:
hehe i used to do this kinda cute thing on tau cross
like I would build the pylon that normally blocks the entrance next to their exp instead, if it was in view of an overlord or something
then they had the predictable response of sending a bunch of drones to get the pylon
then when drones were out of the base, I'd THEN build a pylon in the block
cuz then the drones were stopped from mining for a good while hoo ha

looool
Moderatorsometimes I get intimidated by the size of my right testicle
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
May 31 2008 13:47 GMT
#25
My teammate Hyuga offensive cannons all the time lol.
Nak Allstar.
flag
Profile Blog Joined July 2007
United States228 Posts
May 31 2008 15:17 GMT
#26
Good stuff

On May 31 2008 15:20 aokces wrote:
About the zerg spotting a delayed nexus:

How convincing would it be to warp in a pylon where the nexus would be at your expo?

I think since the nexus is 4x3 and a pylon 2x2, you cant put it so its center would be correct so even without clicking they might notice it is odd and then click it.
ForAdun
Profile Joined August 2007
Germany986 Posts
May 31 2008 16:01 GMT
#27
Don't do this on C+ or higher.
Shauni
Profile Blog Joined July 2004
4077 Posts
May 31 2008 16:50 GMT
#28
it's not like it doesn't work on C+ or higher, but you will need to have really good micro/well practised placement and a backup plan. You need to presume that the zerg scouts it, so either try to pick off some drones if you go 1gate forge at exp and he goes 12hatch, or just try prevent him from mining while you put your exp up and casually cancel the cannons. It puts you slightly behind though, so I don't do it much anymore. I liked to do this on Blue Storm behind the minerals, it did work against some good zergs, but then everyone started going 9pool speedlings and you really have to play a lot better than your opponent to climb back into the game after a cannon rush vs 9pool.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Rayzorblade
Profile Blog Joined September 2004
United States1172 Posts
May 31 2008 16:53 GMT
#29
On May 31 2008 11:45 w3jjjj wrote:
return of the cannons lol....

more experienced zergs have better anti-cheese senses, 1. ur nexus is later than he expects (trust me good zergs know exactly when a nexus is supposed to start), 2. ur scouting probe leaves zerg main and goes to his natural for no good reason, 3. overlord spotting a second probe coming, 4. zerg gets paranoid for no reason, all these will cause the zerg to send a drone to his natural to check, and if morphing pylons are spotted he'll immediately bring more drones to defend. but then again, u are talking about c-, it's worth a try i guess.


1. is the best no#1 reason why it shouldn't work. when i see the nexus is not going up when it should be I send 3 drones to check my nat (if I've sent my overlord off to scout & it doesn't have vis).
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
May 31 2008 16:53 GMT
#30
I hate you bugzitooni :O

destroying fun macro oreintated starcraft with gay fag cheese 1 game at a time

looks like i'm never going to not overpool on iccup ever again now.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
May 31 2008 16:54 GMT
#31
also eri you are the devil.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
Rayzorblade
Profile Blog Joined September 2004
United States1172 Posts
May 31 2008 16:55 GMT
#32
eri that is one sick idea lol. I would just leave the game in utter humiliation
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
May 31 2008 16:56 GMT
#33
WHERES REBELHEART, WE WILL GET HIM TO EXERCISE YOU.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
May 31 2008 17:29 GMT
#34
I remember this, i played god awful this game, didnt play for the rest of the day heh.
BlueLaguna on West, msg for game.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2008-05-31 17:43:20
May 31 2008 17:42 GMT
#35
If you send your second overlord to your nat, you should always be able to stop it.

If you scout well with a drone and dont assume that protoss can only place cannons behind your mineral only(like me lol), you shoud be able to stop it.
BlueLaguna on West, msg for game.
._.
Profile Blog Joined November 2007
1133 Posts
May 31 2008 17:57 GMT
#36
Didnt Rondo like cannon rush a shiton in his pvzs?
:D
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
May 31 2008 18:01 GMT
#37
On June 01 2008 02:57 ._. wrote:
Didnt Rondo like cannon rush a shiton in his pvzs?


He did. I've also seen Nal_ra and Reach do it. So it's viable on every skill lvl depending mostly on maps, I guess.
azk he is the north american player but the titan he is the french stars
Raithed
Profile Blog Joined May 2007
China7078 Posts
May 31 2008 18:11 GMT
#38
nalra anyone?
sprawlers
Profile Joined June 2007
Norway439 Posts
May 31 2008 23:05 GMT
#39
On May 31 2008 14:38 Liquid`Drone wrote:
ya on a high level theres mostly no point in bothering with cannon rush unless he slips up and lets you build blocked in behind his minerals

on a low level its very good for sure

What do you mean with slip up? Like, how do you prevent him when he can block him self in with one pylon? (Luna 2 and 7 a clock comes to mind but it has happened to me on other maps too) I'll usually notice that something is wrong and send a drone to check for rushes due to the probe being gone for a while/late nexus. Problem is that when i do he already has his probe locked in behind a pylon and before i can get a drone jumped over he usually warps in his cannon, sometimes they even manage to jump the probe back over the minerals again in the process and keep on making cannons/sends another probe over to do that. Should i always scout with two drones when i get paranoid so i can jump them over right away or is there some other trick to deal with this?
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 01 2008 00:40 GMT
#40
I like doing sexy cannon rushes with the pylon on the other side of a wall/cliff, or the cannon hidden behind a wall until it finishes.

Once on Arcadia I built the pylon behind one of the thin walls, cannoned there, and then built another cannon on the other side of the wall. When he pulled drones the first cannon melted them. It was the sexiest thing I've ever done :p
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
w3jjjj
Profile Joined April 2007
United States760 Posts
June 01 2008 03:40 GMT
#41
On June 01 2008 08:05 Supah wrote:
Should i always scout with two drones when i get paranoid so i can jump them over right away or is there some other trick to deal with this?


You need to have good anti-cheese sense developed over time. So that in your mind you know the progress of his pylons should he build one, if you got suspicious early u only need to send one drone to confirm, but if you got suspicious late and you know that if he did cannon rush the pylon is about to finish, then you send like 5 drones to make sure. I mean yea you'll lose some mining time if it turned out to be paranoia, but it could save you games. Overall, you just need to have a timer in your head.
Chuck Norris can salvage his opponent's structures.
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
June 01 2008 14:28 GMT
#42
if you're located at a spot where its possible to block you in with cannons you should send lord directly to exp, once you see him send probe to a place where its natural to place pylon, send 2 drones immediately, then do mineral jumping trick to place drone on the backside, where he's going to be placing cannon. (cause his pylon isnt even going to have finished yet thus he cant have built cannon)
to be really safe i guess you sometimes have to send 3 drones instead, so you can mineral jump 2 of them, but well, mineral jumping before pylon finishes is how you beat it. sending drones too late, not sending lord to exp, fucking up mineral jump, those are all ways to slip up. but like, even if you end up losing jumping drone to probe, even then cannon is normally delayed just about enough to make you able to defend.
Moderator
skunk1
Profile Joined October 2006
Romania28 Posts
June 01 2008 14:44 GMT
#43
this is why i stoped doing 12 hatch
9 pool fastling
2900
TheSchwA
Profile Blog Joined April 2007
United States248 Posts
June 01 2008 23:02 GMT
#44
is this a joke...
ArtLu
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 02 2008 02:26 GMT
#45
On June 02 2008 08:02 TheSchwA wrote:
is this a joke...


no, it's called the two probe shuffle and it works a lot of times because most Z, even up to around C+ level do not expect you to have two scouting probes in play. The second comes in from behind and does the dirty work while the first is the assumed lone scouting probe.
Sup
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
June 02 2008 04:27 GMT
#46
oh you fucking korean hahahaha

Interesting guide, though. I never thought of using dual Probes to stall Drone attacks to your Cannon.
^-^
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
June 02 2008 06:11 GMT
#47
How the hell did you only get D+ when you were on top of that WCG thing?
araav
Profile Blog Joined September 2004
Armenia1590 Posts
June 02 2008 07:26 GMT
#48
fucking korean
The flower that blooms in adversity is the most rare and beautiful of all.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 02 2008 09:29 GMT
#49
On June 01 2008 03:11 Raithed wrote:
nalra anyone?

this.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
fanatacist
Profile Blog Joined August 2007
10319 Posts
June 02 2008 16:03 GMT
#50
Nice xD Enjoyable read.
Peace~
Tk0
Profile Joined June 2008
Sweden2 Posts
June 04 2008 12:16 GMT
#51
Haha, i laughed at the last pic when the guy got owned and said: Fucking korean and left rofl!
kyari_
Profile Blog Joined November 2006
Romania558 Posts
June 04 2008 12:41 GMT
#52
I don't really play Starcraft anymore, but I remember that when I did play, I would often do cannon rush on Longinus a lot. It seemed safest to go 10forge - you can call this newb now if you want, but the timing for this seemed perfect, I would take the pylon probe to scout, and the forge probe to go to the other base, and I'd always find the Zerg at the perfect time. Without reading the thread in detail, were the numbers for pylon like about 425 hatch health, 850'ish for cannon? I loved this strategy. If FireBlast! ever reads this he will choke me though, since he was the first guy I tried this on and it destroyed him (I think he went triple hatch before pool though).

On May 31 2008 22:47 MiniRoman wrote:
My teammate Hyuga offensive cannons all the time lol.


Is this Hyuga person also Hyugarikudo or plays Smash Bros? :D j/w
http://www.myspace.com/kyarikicksass
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
June 04 2008 13:19 GMT
#53
On June 02 2008 18:29 evanthebouncy! wrote:
Show nested quote +
On June 01 2008 03:11 Raithed wrote:
nalra anyone?

this.
http://www.youtube.com/watch?v=9vikMdVOyNk


I raped so many zergs thanks to that (most notable when qualifying for last years WCG Hungary finals )
They folded under PRESSURE, just like Testie, lol.
Complete the cycle!
betaben
Profile Blog Joined September 2007
681 Posts
June 05 2008 19:11 GMT
#54
I've been thinking about cannoning in my PvT games, but my idea is a bit unconventional - bear with me: my idea is, to create a defensive structure when an advantage has been gained in the middle game, to prevent terran attacks. Ideally, this would take the form of a huge pylon heart filled with cannons. It's worked for me a couple of times, I think you should try it.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 06 2008 06:19 GMT
#55
On June 06 2008 04:11 betaben wrote:
I've been thinking about cannoning in my PvT games, but my idea is a bit unconventional - bear with me: my idea is, to create a defensive structure when an advantage has been gained in the middle game, to prevent terran attacks. Ideally, this would take the form of a huge pylon heart filled with cannons. It's worked for me a couple of times, I think you should try it.

lol!
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