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So yeah it is pretty important to have a good gateway placement to ensure fastest relay of your units and NO TRAPPING GOONS T_T. I think the most important aspects of laying out a gateway 'grid' is: 1: Keep everything together (if you move around to find gateways, that'll be terrible, one hotkey should get them all) 2: Does not trap units! 3: Geometric (important because if you have to move mouse in random path to find all the gateways, it takes away accuracy and speed) 4: Supported with multiple pylons 5: Spawn units in the right direction (If your gateway is to the right of the exit, make units spawn on the left of it) 6: Easy to construct (can't be something obscure, should be made with progression in mind, add one gate after another, and so on) 7: Not too cramped. To prevent mynard probe block, army block from saving from drops, you must leave some free space.
So here are mine after some thought and observations on better players:
This one is standard for many people, but units spawn a little bit awkwardly.
powered with 3 pylons, it is fairly simple to construct.
This one I use alot for base with exit on the bottom. Such as LT, bluestorm, or w/e.
Notice the space on top of the Cybre Core, you can lay tech buildings there, robo, bay, observr, templar, citidal can ALL fit in a row on top, however: The cybronic core MUST be aligned to the left(as shown here) or your dragoon from the top right gateway WILL trap it. + Show Spoiler +
This one I use sometimes for spawning to the left, not the best and notice the massive pylons on top right, those are to prevent goons from trapping to the right.
My problem is how to make the right conformation to spawn TOP and to spawn Right... I can only think of these:
The classic fastest placement, row of pylons and gateways to the side. They can go top or down fairly easily, but to move from left-right it is really awkward.
Just for kick, I discovered this today. It is so awesome but I doubt we'll have a main large enough to support this monster:
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is awesome32274 Posts
Diamond shape is the best imo.
edit: needs less pylons for powering too.
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On May 27 2008 07:34 IntoTheWow wrote: Diamond shape is the best imo.
edit: needs less pylons for powering too. O_o Wanna draw a picture/screenshot?
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United States24660 Posts
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is awesome32274 Posts
On May 27 2008 07:43 evanthebouncy! wrote:Show nested quote +On May 27 2008 07:34 IntoTheWow wrote: Diamond shape is the best imo.
edit: needs less pylons for powering too. O_o Wanna draw a picture/screenshot?
I don't have BW here t_t
But you see it a lot in TvPs. I'll try to make it later.
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Good point. I'll try to place my first 2 gateways horizontally.
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On May 27 2008 07:52 IntoTheWow wrote:Show nested quote +On May 27 2008 07:43 evanthebouncy! wrote:On May 27 2008 07:34 IntoTheWow wrote: Diamond shape is the best imo.
edit: needs less pylons for powering too. O_o Wanna draw a picture/screenshot? I don't have BW here t_t But you see it a lot in TvPs. I'll try to make it later. Bah Draw me a picture!!! :D
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GrandInquisitor
New York City13113 Posts
I've thought about making this topic before too. There's another consideration - you want to have a free path to the back of your base in case of drop, etc. Sometimes the prettiest building layout is one that blocks your goons from getting back to stop doom drops.
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like this?
the four central gateways are the main placement, the stargates show optional placement if you want to put more within the same area. personally i just build several main diamonds instead of one big diamond.
also i think this makes it easy to keep track of # gateways/stargates.
edit: fix typo
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OMFG ^ So pretty!
Now 12 mutalisks would snipe a pylon and T_T
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GrandInquisitor
New York City13113 Posts
I dunno if that's safe...even the Official Prima Starcraft Strategy Guide warns against too many buildings relying on a single pylon.
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United States24660 Posts
I don't see why you couldn't put a few pylons in the periphery.
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is awesome32274 Posts
For TvP:
Alone:
Units built:
Alone:
Units built:
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I tried to draw a picture of what i do..
yeah its bad..
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On May 27 2008 11:03 IntoTheWow wrote:For TvP: Alone:Units built:Alone:Units built:
!!! Awesume!
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Keep in mind that this should be focused with 1st pylon supporting both gate and core. I'll try to post pics tomorrow if I manage to host it, etc. Computer/Internet is such a pain in the ass ><
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United States24660 Posts
My layouts are so pathetic rofl... the zerg dropped my base with ultra ling and didn't know where to begin killing stuff.
Edit: maybe I'll post pics of a few of my ridiculous bases for comparison.
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On May 27 2008 14:14 micronesia wrote: My layouts are so pathetic rofl... the zerg dropped my base with ultra ling and didn't know where to begin killing stuff.
Edit: maybe I'll post pics of a few of my ridiculous bases for comparison.
lol :D
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United States42489 Posts
One thing to remember PvZ is clear routes around your min line. Too often I build shit adjacent to my gateways and it makes muta vs probes with an archon around so much easier for zerg. Clear access around the base is important.
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On May 27 2008 11:03 IntoTheWow wrote:For TvP: Alone:Units built:Alone:Units built: That's a pretty pimp placement, I don't play toss that often but when I do I'll have to incorporate this ^^
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On May 28 2008 03:27 bustaBust wrote: kill 1 pylon FTW I think the idea is you can build this configuration from 1 pylon but obviously in real game you put pylons aroun dit ~~
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United States24660 Posts
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On May 27 2008 12:04 arb wrote:I tried to draw a picture of what i do.. yeah its bad..
Man you just won the thread.
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OOOH!
Note: The top goons are NOT stuck
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12 o clock on Python, and...
9 o clock on Python, on the top right edge. The bottom left gateway blocks dragoon path, so I'm killing it
I think now I'll work on how to make the gateways have room between them so if they drop me I'm not fucked
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How do I create a burning gateway?
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"The bottom left gateway blocks dragoon path, so I'm killing it"
Way to bump, Lucas -_-;; you can clearly see a dragoon hitting it...
BTW, is it any area-efficient to use the old 'fastest map possible' linear style? Straight up and down, or to the side?
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On July 29 2008 22:31 Superiorwolf wrote: "The bottom left gateway blocks dragoon path, so I'm killing it"
Way to bump, Lucas -_-;; you can clearly see a dragoon hitting it...
BTW, is it any area-efficient to use the old 'fastest map possible' linear style? Straight up and down, or to the side?
I've gotten lazy and use this for every matchup, if I try to maximize Gateways from one Pylon I find that eventually I have to clump my Pylons in a huge ugly crystallized mass so I decided it was cleaner and safer to use "FMP line" style
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Damn you protoss players are crazy! O_o
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Russian Federation4235 Posts
Diamond is the best, not only it allows easy and intuitive gateway placement, it supports more gates that you need in most games and it also eliminates goon detours (because all units spawn outside the cluster unlike will many patterns listed) and grants immunity to pylon prisons.
It's only drawback is the 14 core build, it's abit tricky, since in that case your first pylon is not the diamond center.
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how about placement on andromeda, I figured out a vertical placement a while ago but I want to know if anyone else have their own setup?
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On July 30 2008 03:30 XCetron wrote: how about placement on andromeda, I figured out a vertical placement a while ago but I want to know if anyone else have their own setup?
I use the vertical setup as well; as I add more and more gateways there's quite abit of space near your in base mineral only natural to place gateways horizontally.
The other thing vertical gateway do'ers should fear is that certain setups glitch goons out, all zeals to path through, but trap ht and dt. It's the most annoying thing ever, and is almost insta loss when you dt rush.
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The most efficient, mindless gateway setups are 3 pylon 2/4/6/8 gateway placements. A comlumn of three pylon can support upto four gateways to the side, and for both, eight. Once one gets used to this, then he or she can place 4 more on each corner.
Just make sure the pylons are placed thoughtfully early/mid game and gateway area should be made naturally. In python, I can get around 12-20(?) gateways in my base, perhaps one or two at my nat.
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On July 30 2008 07:59 Wala.Revolution wrote: The most efficient, mindless gateway setups are 3 pylon 2/4/6/8 gateway placements. A comlumn of three pylon can support upto four gateways to the side, and for both, eight. Once one gets used to this, then he or she can place 4 more on each corner.
Two Pylons still do this, doesn't it?
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On May 29 2008 06:14 PsycHOTemplar wrote: I learnedt his one from a Nony rep...and it works for me the best. I have yet to not find a way to squeeze it into my main.
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Yes Equinox, but since you're trying to maximize efficientcy, I stick the pylons in there.
What I do most games is I place first pylon next to nexus, gateway next to it so units don't move through probes or around everything. Then I place core next to gas and tech buildings around minerals.
All the following pylons, usually from 3rd or 4th one, are placed around the base for gateway placements and vision purposes.
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On July 30 2008 02:21 Equinox_kr wrote:Show nested quote +On July 29 2008 22:31 Superiorwolf wrote: "The bottom left gateway blocks dragoon path, so I'm killing it"
Way to bump, Lucas -_-;; you can clearly see a dragoon hitting it...
BTW, is it any area-efficient to use the old 'fastest map possible' linear style? Straight up and down, or to the side? I've gotten lazy and use this for every matchup, if I try to maximize Gateways from one Pylon I find that eventually I have to clump my Pylons in a huge ugly crystallized mass so I decided it was cleaner and safer to use "FMP line" style Yeah its not space efficient, but you dont get harrased and get your one pylon picked off
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right now i wanna play those psi-whores for a while, beauty builds thx to you all
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