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[Q][I] Protoss Gateway Placement - Page 2

Forum Index > Brood War Strategy
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Prev 1 2 3 Next All
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
May 27 2008 15:01 GMT
#21
On May 27 2008 11:03 IntoTheWow wrote:
For TvP:

Alone:
[image loading]


Units built:
[image loading]




Alone:
[image loading]


Units built:
[image loading]

That's a pretty pimp placement, I don't play toss that often but when I do I'll have to incorporate this ^^
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
bustaBust
Profile Blog Joined December 2006
Canada469 Posts
May 27 2008 18:27 GMT
#22
kill 1 pylon FTW
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 28 2008 19:05 GMT
#23
On May 28 2008 03:27 bustaBust wrote:
kill 1 pylon FTW

I think the idea is you can build this configuration from 1 pylon but obviously in real game you put pylons aroun dit ~~
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Chef
Profile Blog Joined August 2005
10810 Posts
May 28 2008 21:14 GMT
#24
[image loading]
LEGEND!! LEGEND!!
micronesia
Profile Blog Joined July 2006
United States24756 Posts
May 29 2008 02:11 GMT
#25
The beauty is in the symmetry.
+ Show Spoiler +
[image loading]
ModeratorThere are animal crackers for people and there are people crackers for animals.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 29 2008 02:21 GMT
#26
On May 29 2008 06:14 PsycHOTemplar wrote:
[image loading]


I like it <3
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
May 29 2008 05:36 GMT
#27
On May 27 2008 12:04 arb wrote:
I tried to draw a picture of what i do..

[image loading]


yeah its bad..


Man you just won the thread.
May the BeSt man win.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2008-05-29 08:20:49
May 29 2008 08:19 GMT
#28
OOOH!
[image loading]

Note: The top goons are NOT stuck
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2008-05-29 08:38:51
May 29 2008 08:36 GMT
#29
[image loading]

12 o clock on Python, and...

[image loading]

9 o clock on Python, on the top right edge. The bottom left gateway blocks dragoon path, so I'm killing it

I think now I'll work on how to make the gateways have room between them so if they drop me I'm not fucked
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Salv
Profile Blog Joined December 2007
Canada3083 Posts
July 26 2008 07:24 GMT
#30
How do I create a burning gateway?
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-07-29 13:32:43
July 29 2008 13:31 GMT
#31
"The bottom left gateway blocks dragoon path, so I'm killing it"

Way to bump, Lucas -_-;; you can clearly see a dragoon hitting it...

BTW, is it any area-efficient to use the old 'fastest map possible' linear style? Straight up and down, or to the side?
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
July 29 2008 17:21 GMT
#32
On July 29 2008 22:31 Superiorwolf wrote:
"The bottom left gateway blocks dragoon path, so I'm killing it"

Way to bump, Lucas -_-;; you can clearly see a dragoon hitting it...

BTW, is it any area-efficient to use the old 'fastest map possible' linear style? Straight up and down, or to the side?


I've gotten lazy and use this for every matchup, if I try to maximize Gateways from one Pylon I find that eventually I have to clump my Pylons in a huge ugly crystallized mass so I decided it was cleaner and safer to use "FMP line" style
^-^
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
July 29 2008 17:31 GMT
#33
Damn you protoss players are crazy! O_o
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 29 2008 17:46 GMT
#34
Diamond is the best, not only it allows easy and intuitive gateway placement, it supports more gates that you need in most games and it also eliminates goon detours (because all units spawn outside the cluster unlike will many patterns listed) and grants immunity to pylon prisons.

It's only drawback is the 14 core build, it's abit tricky, since in that case your first pylon is not the diamond center.
You want 20 good men, but you need a bad pussy.
XCetron
Profile Joined November 2006
5226 Posts
July 29 2008 18:30 GMT
#35
how about placement on andromeda, I figured out a vertical placement a while ago but I want to know if anyone else have their own setup?
thunk
Profile Blog Joined March 2008
United States6233 Posts
July 29 2008 22:02 GMT
#36
On July 30 2008 03:30 XCetron wrote:
how about placement on andromeda, I figured out a vertical placement a while ago but I want to know if anyone else have their own setup?



I use the vertical setup as well; as I add more and more gateways there's quite abit of space near your in base mineral only natural to place gateways horizontally.

The other thing vertical gateway do'ers should fear is that certain setups glitch goons out, all zeals to path through, but trap ht and dt. It's the most annoying thing ever, and is almost insta loss when you dt rush.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
July 29 2008 22:59 GMT
#37
The most efficient, mindless gateway setups are 3 pylon 2/4/6/8 gateway placements. A comlumn of three pylon can support upto four gateways to the side, and for both, eight. Once one gets used to this, then he or she can place 4 more on each corner.

Just make sure the pylons are placed thoughtfully early/mid game and gateway area should be made naturally. In python, I can get around 12-20(?) gateways in my base, perhaps one or two at my nat.
Stuck.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
July 30 2008 18:22 GMT
#38
On July 30 2008 07:59 Wala.Revolution wrote:
The most efficient, mindless gateway setups are 3 pylon 2/4/6/8 gateway placements. A comlumn of three pylon can support upto four gateways to the side, and for both, eight. Once one gets used to this, then he or she can place 4 more on each corner.


Two Pylons still do this, doesn't it?
^-^
PH
Profile Blog Joined June 2008
United States6173 Posts
July 30 2008 20:23 GMT
#39
On May 29 2008 06:14 PsycHOTemplar wrote:
[image loading]

I learnedt his one from a Nony rep...and it works for me the best. I have yet to not find a way to squeeze it into my main.
Hello
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
July 30 2008 22:42 GMT
#40
Yes Equinox, but since you're trying to maximize efficientcy, I stick the pylons in there.

What I do most games is I place first pylon next to nexus, gateway next to it so units don't move through probes or around everything. Then I place core next to gas and tech buildings around minerals.

All the following pylons, usually from 3rd or 4th one, are placed around the base for gateway placements and vision purposes.
Stuck.
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