On May 27 2008 11:03 IntoTheWow wrote:
For TvP:
Alone:
![[image loading]](http://i90.photobucket.com/albums/k255/IntoTheWow/SCScrnShot_052608_223536.png)
Units built:
![[image loading]](http://i90.photobucket.com/albums/k255/IntoTheWow/SCScrnShot_052608_223623.png)
Alone:
![[image loading]](http://i90.photobucket.com/albums/k255/IntoTheWow/SCScrnShot_052608_223754.png)
Units built:
![[image loading]](http://i90.photobucket.com/albums/k255/IntoTheWow/SCScrnShot_052608_223806.png)
For TvP:
Alone:
![[image loading]](http://i90.photobucket.com/albums/k255/IntoTheWow/SCScrnShot_052608_223536.png)
Units built:
![[image loading]](http://i90.photobucket.com/albums/k255/IntoTheWow/SCScrnShot_052608_223623.png)
Alone:
![[image loading]](http://i90.photobucket.com/albums/k255/IntoTheWow/SCScrnShot_052608_223754.png)
Units built:
![[image loading]](http://i90.photobucket.com/albums/k255/IntoTheWow/SCScrnShot_052608_223806.png)
That's a pretty pimp placement, I don't play toss that often but when I do I'll have to incorporate this ^^
| Forum Index > Brood War Strategy |
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jello_biafra
United Kingdom6639 Posts
On May 27 2008 11:03 IntoTheWow wrote: For TvP: Alone: ![]() Units built: ![]() Alone: ![]() Units built: ![]() That's a pretty pimp placement, I don't play toss that often but when I do I'll have to incorporate this ^^ | ||
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bustaBust
Canada469 Posts
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evanthebouncy!
United States12796 Posts
On May 28 2008 03:27 bustaBust wrote: kill 1 pylon FTW I think the idea is you can build this configuration from 1 pylon but obviously in real game you put pylons aroun dit ~~ | ||
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Chef
10810 Posts
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micronesia
United States24747 Posts
+ Show Spoiler + ![]() | ||
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thedeadhaji
39489 Posts
On May 29 2008 06:14 PsycHOTemplar wrote: ![]() I like it <3 | ||
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Djabanete
United States2786 Posts
On May 27 2008 12:04 arb wrote: I tried to draw a picture of what i do.. ![]() yeah its bad.. Man you just won the thread. | ||
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evanthebouncy!
United States12796 Posts
![]() Note: The top goons are NOT stuck | ||
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evanthebouncy!
United States12796 Posts
![]() 12 o clock on Python, and... ![]() 9 o clock on Python, on the top right edge. The bottom left gateway blocks dragoon path, so I'm killing it I think now I'll work on how to make the gateways have room between them so if they drop me I'm not fucked | ||
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Salv
Canada3083 Posts
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Superiorwolf
United States5509 Posts
Way to bump, Lucas -_-;; you can clearly see a dragoon hitting it... BTW, is it any area-efficient to use the old 'fastest map possible' linear style? Straight up and down, or to the side? | ||
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Equinox_kr
United States7395 Posts
On July 29 2008 22:31 Superiorwolf wrote: "The bottom left gateway blocks dragoon path, so I'm killing it" Way to bump, Lucas -_-;; you can clearly see a dragoon hitting it... BTW, is it any area-efficient to use the old 'fastest map possible' linear style? Straight up and down, or to the side? I've gotten lazy and use this for every matchup, if I try to maximize Gateways from one Pylon I find that eventually I have to clump my Pylons in a huge ugly crystallized mass so I decided it was cleaner and safer to use "FMP line" style | ||
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EsX_Raptor
United States2802 Posts
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BluzMan
Russian Federation4235 Posts
It's only drawback is the 14 core build, it's abit tricky, since in that case your first pylon is not the diamond center. | ||
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XCetron
5226 Posts
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thunk
United States6233 Posts
On July 30 2008 03:30 XCetron wrote: how about placement on andromeda, I figured out a vertical placement a while ago but I want to know if anyone else have their own setup? I use the vertical setup as well; as I add more and more gateways there's quite abit of space near your in base mineral only natural to place gateways horizontally. The other thing vertical gateway do'ers should fear is that certain setups glitch goons out, all zeals to path through, but trap ht and dt. It's the most annoying thing ever, and is almost insta loss when you dt rush. | ||
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Wala.Revolution
7584 Posts
Just make sure the pylons are placed thoughtfully early/mid game and gateway area should be made naturally. In python, I can get around 12-20(?) gateways in my base, perhaps one or two at my nat. | ||
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Equinox_kr
United States7395 Posts
On July 30 2008 07:59 Wala.Revolution wrote: The most efficient, mindless gateway setups are 3 pylon 2/4/6/8 gateway placements. A comlumn of three pylon can support upto four gateways to the side, and for both, eight. Once one gets used to this, then he or she can place 4 more on each corner. Two Pylons still do this, doesn't it? | ||
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PH
United States6173 Posts
On May 29 2008 06:14 PsycHOTemplar wrote: ![]() I learnedt his one from a Nony rep...and it works for me the best. I have yet to not find a way to squeeze it into my main. | ||
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Wala.Revolution
7584 Posts
What I do most games is I place first pylon next to nexus, gateway next to it so units don't move through probes or around everything. Then I place core next to gas and tech buildings around minerals. All the following pylons, usually from 3rd or 4th one, are placed around the base for gateway placements and vision purposes. | ||
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