• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:26
CEST 08:26
KST 15:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Preview: Storied Rivals2Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17
Community News
Weekly Cups (May 5-11): New 2v2 Champs0Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5
StarCraft 2
General
Weekly Cups (May 5-11): New 2v2 Champs I hope balance council is prepping final balance Map Pool Suggestion: Throwback ERA How does the number of casters affect your enjoyment of esports? Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
[ASL19] Ro4 Preview: Storied Rivals Battlenet Game Lobby Simulator Twitch StarCraft Holiday Bash (UMS) Artosis vs Ogre Zerg [The Legend Continues] BGH auto balance -> http://bghmmr.eu/
Tourneys
[ASL19] Semifinal A [ASL19] Ro8 Day 4 [USBL Spring 2025] Groups cast [BSL20] RO32 Group F - Saturday 20:00 CET
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12875 users

[Q] PvT Late Game Tech question (Carrier/Arbiter) - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 27 2008 12:48 GMT
#21
On March 27 2008 17:05 LastWish wrote:
The limitations are minerals and gas.
While carrier tech is mostly limited on minerals, arbiter tech is dependant on gas.

Most of the protoss fighting force is made of minerals(Zealots&Dragoons).

So in a balanced game you'll mostly without a risk can go arbiters because you won't be sacrificing anything.

Now the thing with carriers is you eigher have to risk(cut down on ground units), or have a good defensive map position(higher ground with shuttles/storm...) or have a ton off expands so you'll have a good mineral surplus.
In a balanced situation what usually happens is toss gets on defensive for a short time after switching to carrier tech and terran goes expand-frenzy, because you'll lack mobile ground force.
So if you have like 1/2 map taken it is much safer because you won't get overexpanded easily.


Great response here. I honestly prefer Arbiters because I rarely use Storm and almost all the time my PvTs end up with me having 0 minerals and 3000 vespene ~_~

At least now I know what to do with that vespene
^-^
KwarK
Profile Blog Joined July 2006
United States42252 Posts
March 27 2008 16:57 GMT
#22
On March 27 2008 00:05 GoSuPlAyEr wrote:
Show nested quote +
On March 26 2008 15:49 Kwark wrote:
I actually think this is extremely dependent on game flow, image and threat. You need to get into their head. If they are going to mass up for a while it is perfectly fine to rush to carriers, leaving yourself open provided you cover youself by hiding tech and retaining an offensive image by things like mine clearing . However if they are aware of your unit count and pushing you then long term priorities like carriers are obviously unimportant. I'd not recommend expanding as you go carriers (unless to an island) because it forces them to do one of two things, take another exp or kill yours, both of which involve them exerting map control. So basically you want to avoid forcing them to march into the middle of the map when your money is tied up in carrier tech. If you are given absolutely no slack during the mid game then you cannot go carrier and should reserve it as a sudden tech change viable immediately after the first 200/200 battle leaves psi free.
Also I think carrier should often be used as a transitionary tech, into a late game ground + arbiter based build which absolutely destroys goliathtank builds. Unless the map allows for horrific carrier abuse (read peaks) I often prefer 5 or so carriers into arbiter play. Firstly, they over goliath allowing your main army to destroy them (goons being far more effective vs goliaths than vultures). Secondly 5 carriers is a highly mobile and very considerable force on it's own, allowing heavy support of your main army, harass of expansions and sniping units. It very much cuts down on T mobility and is extremely useful for prepping the ground for recall. Thirdly, the direct counters of carriers, 3-3 goliaths and wraiths, are actually good at what they do so carriers lose their effectiveness over time.
Making 5-6 carriers and actively trying not to lose them, but rather use them for contain, harass and to force T to goliath while transitioning into a goon heavy, storm heavy late game army with arbiter support is a favourite imo.



goonz are in no way shape or form more effective against goliaths than vultures. but its better for them to be wasting gas on goliaths rather than on tanks that ARE much more effective against goonz that is all


Vultures do 20 damage a hit vs half goon health and 5 a hit vs the other half meaning they start off twice as effective as goliaths and become half as effective. Vultures recieve 3/4 of goon damage compared to goliaths which take full damage. Vultures have mines which are not only good damage soakers (taking six hits between them which would pretty much kill a goliath) but they also own zealots. Add into that their greater cost, and ofc the gas limiting tank numbers, and you are far better off fighting a goliath heavy terran than a vulture one.
ModeratorThe angels have the phone box
zachmorris
Profile Blog Joined January 2008
United States106 Posts
March 27 2008 22:07 GMT
#23
I wasn't trying to be cute, and I don't see whats wrong with it. I'm just having fun. It doesn't always have to be so competitive.
I hate zach morris
KwarK
Profile Blog Joined July 2006
United States42252 Posts
March 27 2008 22:37 GMT
#24
On March 28 2008 07:07 zachmorris wrote:
I wasn't trying to be cute, and I don't see whats wrong with it. I'm just having fun. It doesn't always have to be so competitive.

In a strategy forum where people ask for advice it is normal to give useful strategic advice. While stealing scvs is both fun and a cool trick it is not relevant.
ModeratorThe angels have the phone box
zachmorris
Profile Blog Joined January 2008
United States106 Posts
Last Edited: 2008-03-28 02:34:51
March 28 2008 02:28 GMT
#25
Technically, it can be used as a strategy. Whether it happens to work or not...even though in the rep I posted it did work quite well. I just use it along with arbiters. I was just throwing it out there. :o
I hate zach morris
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2008-03-28 04:16:36
March 28 2008 04:13 GMT
#26
On March 28 2008 11:28 zachmorris wrote:
Technically, it can be used as a strategy. Whether it happens to work or not...even though in the rep I posted it did work quite well. I just use it along with arbiters. I was just throwing it out there. :o

No technically it can't. Why? Because it sucks dick and is a huge waste of money AND time. It requires a huge investment in time and money for 2 dts, mind control research, a shuttle, a cc, suply depots, factories, to even have a CHANCE of doing something. Not to mention you have to wait for the DA to get full energy. Any reasonably competent player would beat the crap out of you if you tried such a horrible strategy. It worked because the player you played sucked, badly, even worse than you, which is saying ALOT. It's fine if you just play for fun but don't freaking argue with people who know a lot more than you and try to pass off crap strategies as viable just because it worked on a couple newbies. Do you really think no one has thought of mind controlling an scv before? That you're the first one to do it? Get real.

Normally I wouldnt be so harsh, but you obviously need a dose of reality.
Being healthy, it has been said, really consists of having the same disease as everybody else.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
March 28 2008 16:44 GMT
#27
Arbiters are cheap...
Carriers are insta win...
Arbiter+Carrier = Cheap Insta Win...

And Foreverwar is a noob.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
KwarK
Profile Blog Joined July 2006
United States42252 Posts
March 29 2008 02:10 GMT
#28
On March 29 2008 01:44 SuperJongMan wrote:
And Foreverwar is a noob.


But in this context, entirely correct.
ModeratorThe angels have the phone box
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
April 01 2008 12:08 GMT
#29
On March 28 2008 13:13 TheFoReveRwaR wrote:
Show nested quote +
On March 28 2008 11:28 zachmorris wrote:
Technically, it can be used as a strategy. Whether it happens to work or not...even though in the rep I posted it did work quite well. I just use it along with arbiters. I was just throwing it out there. :o

No technically it can't. Why? Because it sucks dick and is a huge waste of money AND time. It requires a huge investment in time and money for 2 dts, mind control research, a shuttle, a cc, suply depots, factories, to even have a CHANCE of doing something. Not to mention you have to wait for the DA to get full energy. Any reasonably competent player would beat the crap out of you if you tried such a horrible strategy. It worked because the player you played sucked, badly, even worse than you, which is saying ALOT. It's fine if you just play for fun but don't freaking argue with people who know a lot more than you and try to pass off crap strategies as viable just because it worked on a couple newbies. Do you really think no one has thought of mind controlling an scv before? That you're the first one to do it? Get real.

Normally I wouldnt be so harsh, but you obviously need a dose of reality.


actually it's very very rare to get MC late game and pull it off but that dosn't mean it's bad.

You can probably only do this if you're going arbiters (if you're going carriers you usually end up getting pushed at 200 food and you need to attack or counter attack somewhere to free up more food for carriers) becuase you'll have a templar archives already. When you get maxed while going arbiters you are rewarded more for sitting back for a few minutes and massing up gateways. then you can start flooding the terran and replenishing your army which will be almost entirely ground based. while you start massing up those gates you kill two zealots, make two dts and upgrade mind control. you should already have a shuttle by now and the places terrans are most likely to expand to usually have undefended scvs (like islands or other mains). These are very opprotune moments to snag a probe. getting about 4 or 5 tanks at the most crucial expo makes almost completely impossibe for terran to push. you may end up with moments where this becomes necessary as your arbiters may need more time to gain energy to start recalling and you'll have some extra cash to spend. Don't forget you can also recall tanks while in siege mode making for some interesting attacks.

the strat isn't entirely bad, it's actually very strong, but only when executed perfectly and there are only very rare moments that allow for it.
Follow me on twitter: CallMeTasteless
Response
Profile Blog Joined April 2004
United States1936 Posts
Last Edited: 2008-04-02 15:02:42
April 02 2008 14:44 GMT
#30
On April 01 2008 21:08 MyLostTemple wrote:
Show nested quote +
On March 28 2008 13:13 TheFoReveRwaR wrote:
On March 28 2008 11:28 zachmorris wrote:
Technically, it can be used as a strategy. Whether it happens to work or not...even though in the rep I posted it did work quite well. I just use it along with arbiters. I was just throwing it out there. :o

No technically it can't. Why? Because it sucks dick and is a huge waste of money AND time. It requires a huge investment in time and money for 2 dts, mind control research, a shuttle, a cc, suply depots, factories, to even have a CHANCE of doing something. Not to mention you have to wait for the DA to get full energy. Any reasonably competent player would beat the crap out of you if you tried such a horrible strategy. It worked because the player you played sucked, badly, even worse than you, which is saying ALOT. It's fine if you just play for fun but don't freaking argue with people who know a lot more than you and try to pass off crap strategies as viable just because it worked on a couple newbies. Do you really think no one has thought of mind controlling an scv before? That you're the first one to do it? Get real.

Normally I wouldnt be so harsh, but you obviously need a dose of reality.


actually it's very very rare to get MC late game and pull it off but that dosn't mean it's bad.

You can probably only do this if you're going arbiters (if you're going carriers you usually end up getting pushed at 200 food and you need to attack or counter attack somewhere to free up more food for carriers) becuase you'll have a templar archives already. When you get maxed while going arbiters you are rewarded more for sitting back for a few minutes and massing up gateways. then you can start flooding the terran and replenishing your army which will be almost entirely ground based. while you start massing up those gates you kill two zealots, make two dts and upgrade mind control. you should already have a shuttle by now and the places terrans are most likely to expand to usually have undefended scvs (like islands or other mains). These are very opprotune moments to snag a probe. getting about 4 or 5 tanks at the most crucial expo makes almost completely impossibe for terran to push. you may end up with moments where this becomes necessary as your arbiters may need more time to gain energy to start recalling and you'll have some extra cash to spend. Don't forget you can also recall tanks while in siege mode making for some interesting attacks.

the strat isn't entirely bad, it's actually very strong, but only when executed perfectly and there are only very rare moments that allow for it.


I've actually done this on a few occasions, and one time i would have lost the game had i not used this strat, using recall to get the scv out instead of a shuttle but it can be a great way to ensure victory in a really long drawn out game, having seige tanks is just so strong with a protoss army

*edit* it also looks cool
the REAL ReSpOnSe
zachmorris
Profile Blog Joined January 2008
United States106 Posts
April 07 2008 16:02 GMT
#31
Thank you. :D
I hate zach morris
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
April 08 2008 00:31 GMT
#32
I think the point though is that it will only work a) if you are a very high skilled player , b) if you are playing someone who is MUCH worse than you and you , c) you got very lucky .

Aka... someone trying to learn general strategy and improve shouldn't be confused by people telling him to go DA tech and mind control, that's not a common or viable strat to deal with terrans, because unless the above conditions (a, b, or c) are true, it will fail a majority of the time. There's a reason why you can't find 10-20 VODS of progamers doing it.
twitter.com/xerislight -- follow me~~
zachmorris
Profile Blog Joined January 2008
United States106 Posts
April 08 2008 01:25 GMT
#33
The player I used it on had to have been a B level player. Yes, it can fail just like everything else can possibly fail, but whatever I don't really care.

peace
I hate zach morris
KwarK
Profile Blog Joined July 2006
United States42252 Posts
April 08 2008 02:12 GMT
#34
You're missing the point. The strategy forum is meant to advise people on strategies they should be using. Mind control PvT is not one of them because it is quite simply bad. If you have the time and money for these things you have already won.
ModeratorThe angels have the phone box
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 35633
Aegong 41
SilentControl 11
League of Legends
JimRising 888
Heroes of the Storm
Khaldor207
Other Games
summit1g10335
KnowMe33
kaitlyn23
Organizations
Counter-Strike
PGL15620
StarCraft 2
ESL.tv154
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH277
• practicex 78
• Sammyuel 10
• OhrlRock 10
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 29
• ZZZeroYoutube
• STPLYoutube
• iopq 0
• BSLYoutube
League of Legends
• Lourlo1373
• Rush853
• Stunt471
Upcoming Events
Afreeca Starleague
3h 34m
BeSt vs Light
Wardi Open
4h 34m
Replay Cast
17h 34m
Replay Cast
1d 3h
Afreeca Starleague
1d 3h
Snow vs Soulkey
WardiTV Invitational
1d 4h
PiGosaur Monday
1d 17h
GSL Code S
2 days
ByuN vs Rogue
herO vs Cure
Replay Cast
2 days
GSL Code S
3 days
Classic vs Reynor
GuMiho vs Maru
[ Show More ]
The PondCast
3 days
RSL Revival
3 days
GSL Code S
4 days
Korean StarCraft League
4 days
RSL Revival
5 days
SOOP
5 days
Online Event
5 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.