• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:11
CEST 06:11
KST 13:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure4Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure4[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12
Community News
Code S Season 1 - RO8 Group B Results (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET6herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21
StarCraft 2
General
Code S Season 1 - RO8 Group B Results (2025) 2024/25 Off-Season Roster Moves Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO8 Preview: ByuN, Rogue, herO, Cure
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals [GSL 2025] Code S:Season 1 - RO8 - Group B SOOP Starcraft Global #20 RSL: Revival, a new crowdfunded tournament series SEL Code A [MMR-capped] (SC: Evo)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BW General Discussion ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Battlenet Game Lobby Simulator
Tourneys
[ASL19] Semifinal A [ASL19] Semifinal B [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Ro8 Day 4
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here!
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10251 users

[Q]PvZ Z turtle and mass ultras

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
YPang
Profile Blog Joined April 2007
United States4024 Posts
Last Edited: 2008-03-23 03:48:37
March 23 2008 03:47 GMT
#1
By all means i'm not a toss player or a zerg player, but i always had a friend who complains about zergs turtling behind their mass sunks and spores and lurkers, then finally masses to ultras. I'm sort of stumbled by this tatic too. The only way i see around this is to take more expansions than the zerg and ultimately out macro them late game, and not much can be done while they are turtling.

What would you do vs a zerg that mass turtles then goes heavy on ultras?

Unlike PvT, if the Terran turtles you can wait take expos and mass arbs or carriers to defeat their 200/200 army. But with zergs its much harder to deal with mass ultra lings.. :S
sMi.Gladstone | BW: B high| SC2: gold T_T
Jonoman92
Profile Blog Joined September 2006
United States9102 Posts
March 23 2008 03:55 GMT
#2
It's difficult but what I usually try to do is just counter expand and hope for late game. Whats hard about this is that Z can be so mobile at late game and quickly knock out your production/tech in main, or drop an expo across the map. They can also replenish their army very quickly. You usually want your army to archon heavy with reavers and depending on how insanely rich you are DA/sair/Arb(for cloak, stasis'ing grouped ultras, and occasionally recall).

There's also the option of going reaver/sair but I dunno how to do that.
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
March 23 2008 03:55 GMT
#3
I enjoy getting arbiters and corsairs, with Dweb. Dweb deals with the turtle defenses, arbiters cloak, corsairs rape ovies.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
March 23 2008 08:25 GMT
#4
Reavers?
I live in perpetual fear of terrorists and studio gangsters
Raithed
Profile Blog Joined May 2007
China7078 Posts
March 23 2008 08:37 GMT
#5
i dont get it.. play as if playing pvt. take more bases. thats the downside of making a shitload of defense.. unless ofc, if you have seen that game of forsken(i think?) vs white-ra on python/
Psychobabas
Profile Blog Joined March 2006
2531 Posts
March 23 2008 09:53 GMT
#6
Hit his economy with storms, reavers.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 23 2008 11:16 GMT
#7
Reavers are your friend. 6+ of those bad boys mixed in with a maxed army tears through ult/ling like butter. Just make sure not to fall behind in macro and to keep harassing the Zurg
Administrator~ Spirit will set you free ~
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
March 23 2008 11:42 GMT
#8
what about carriers along with a few sairs to deal with scourge?
should work pretty well i guess.
http://twitter.com/jhNz
Schiller
Profile Joined March 2006
Germany308 Posts
March 23 2008 12:01 GMT
#9
Carriers vs Ultra is like throwing pink cottonball on an elephant... they dont do any dmg...

and the zerg just kills you with mass mass mass mass lings running everywhere in your bases
Zherak
Profile Blog Joined November 2007
Norway256 Posts
March 23 2008 12:04 GMT
#10
Pretty much anything works, really, except for stocking up your 3base money and building more Zeal/Goon.

Regardless of what you do, you need to get multiple gas expansions, preferably well Cannon'ed and choked.

1: Carrier switch. Get upgrades and 5 StarGates, spread HTs around your expansions, lose some Zealots and get Carriers going. If your defences are good enough, there is nothing he can do about you sniping all his expansions, though Defiler/Hyd can be a bitch. Remember Corsairs for dealing with Scourge.

2: Sair/Arb switch. Get 6 Sairs and a few Arbs and air weapons. You have regular ground army with cloak and a spellcaster which is much better DA. Note: Archons are your friend. Weak to good Plague usage.

3: Mass ground. Weak to drops, plague and Zerg mobility killing your expansions.

4: Sair Reaver. Trashes Zerg melee and has awesome mobility. There is no reason for you to lose seeing as you have more, heavily cannoned expansions and he has no way of dealing with Sair/Reaver/HT/Cannons.

There are thousands of ways to simply compete with his mass ground army, but the most common problem is losing expansions because of Zerg mobility. Either Sair/Reaver, Sair/Arb, Sair/DT or Sair/Carrier takes away this advantage from Zerg.
The bowsprit got mixed with the rudder sometimes...
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
March 23 2008 16:46 GMT
#11
Well,

He wont have almost any lings or hydras (im talking about earlygame-midgame), so constant harass is in order. More on that later.

Keep your expansions at least even (gas expansions obviously).

Do not ever let the zerg sneak an expo on you. But do not try too hard too early on, lurkerling can and should secure him his second expansion but do fight for anything past that. So keep a zeal or dt in every base and pay attention when the zerg kills them.

You can easily force the zerg into a different playstyle by going reaver/sair early in the game or trying to take his ultraling by surprise with dt/sairs

Thats also part of the constant harass i talked about first, the lack of low tech units, will allow your mass sairs and constant (and multiple >) drops of ht's/reavers/dtsto shine. It is specially true that if the newbie zerg gathers all his ovies above 4 spores, you can easily take over the map with a couple dts.

Keep your upgrades at par, use most of your gas for hts/archons (reavers work too, but make sure to have some shuttles for them), islands are safer expos specially if you have sairs.

Cannon your expos with a ht or 2, and a gateway or 2 also for blocking (and building hts/dts); turtle zergs like to backstab so you cant rely too much on your less mobile blue blob of units to defend expos.

Keep your corsairs on the edge of the map (figuratively speaking) if you dont rely too heavily on reavers or dts, they will spot on drops and the zergs sweetest target is your main (gateways and tech).


Thats one way i guess, end of my ranting.
BlueLaguna on West, msg for game.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
March 23 2008 20:08 GMT
#12
naturally the best option is to pull a pimpest play...
mael + storm!!! gogogo
more weight
Entertaining
Profile Joined September 2007
Canada793 Posts
March 23 2008 20:34 GMT
#13
Grab some gas expos and usereavers to defend them. Then mass up an army of goons & archones. I have no idea what everyone is saying about carriers and arbs, that never works...
w3jjjj
Profile Joined April 2007
United States760 Posts
Last Edited: 2008-03-24 18:15:54
March 24 2008 04:11 GMT
#14
assume you did FE and he took his third at another natural so he can secure a 4th to expand later. there are a few things you can do based on timing.

1st one is to push with 3 zealots, not to do any major damage but to force him make sunkens at both natural and 3rd, every 2 sunken = hatchery or 6 drones, it hurts.

2nd, do a sair/dt build with a fast robo before switching to ground, u gain complete map control and if u can pull off a dt drop before he finish ovie speed u can end the game early, regardless, take your third with dt and zealots, this should be the same timing he takes his 4th.

3rd, continue abuse your air dominance with whatever drops of your choice, meanwhile take your 4th and 5th, your main army right now should be some goons, 1 group of zealots, a few hts and dts, roam the map as usual and play defensive, no major zerg attack will come but there will be lings everywhere to delay ur expos.

you don't want to make too many zealots, after the first group just mass goons with range, when you have 20 goons + the 1 group of zealots earlier and however many ht/dt u have, that will be your strongest and only attack timing cuz that's the timing zerg makes his ultra/ling switch, if you break either of his 2 sunk/lurker lines you win, if the defense is too tough just back out, don't waste units, a stronger lurker/sunk line = slower ultra/ling switch, you should be fine as long as u don't waste your army.

after that its a war of starvation with toss on the defensive, your main army should be as gas intensive as possible, archons + goons + reavers (with shuttle) + hts + dts + surviving corsairs, make zealots with excess minerals but don't over invest, a maxed zealot army can't do shit, u need gas intensive units, excess minerals are best used on cannons and more expos.

your main goal in late game is to secure as many expos as possible, force the zerg to attack you, and he will because he has to take down ur bases and get more of his own to win, don't move everything in a ball, leave reavers and hts at all bases so that small scale attacks won't work, large attacks can be defended with your army.

carriers are bad cuz they take so much supply, u won't have big enough of a ground army to prevent zerg taking more expos, switch only if you somehow managed to lose your army >.<, in that case turtle with reavers and mass carriers/corsairs. the game is easier if u keep map control with a ground army, arbitors' stasis and recall are both game-finishing moves, if u got this far u already won anyway, the only thing they do is shorten an already-won game a little, don't rush to arbitors though, that's dangerous.

me = zerg B-, what I described is from experience how B level protoss usually reacts to turtle zerg
Chuck Norris can salvage his opponent's structures.
Ouga
Profile Joined March 2008
Finland645 Posts
March 24 2008 06:37 GMT
#15
I'd rather ask how did you get to that situation? If he can overpower you with ultras, he must have had waaay better economy. If he's turtling, you turtle back, and win the game by even economy. I'm no B player but I've never had zerg winning me due to ultras - they may be main part of his army, but the reason I can't resist is because he has had 2 bases more than I have the whole game. In other words I've f*cked up the whole game, and he's using ultras because they're the only units that can challenge 150+ pop toss army steamrolling around the map.

I don't see why would anyone ask this question with fair economy. If you can afford it, just gateway mix should handle it with well placed psi & archons hitting from sides/behind lots. I've never lost a game because I skipped doing reavers lategame - it has always been lack of good midgame economy organisation as in not expanding enough or not defending exps well enough.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 24 2008 12:24 GMT
#16
On March 24 2008 05:34 Entertaining wrote:
Grab some gas expos and usereavers to defend them. Then mass up an army of goons & archones. I have no idea what everyone is saying about carriers and arbs, that never works...


Why would you use Dragoons to fight off a Ultraling army? They're honestly incredibly ineffective at fighting Zerglings ~_~

Just spend all your vespene into making High Templars and morph ALL of them into Archons and spend the rest of your minerals on taking expansions and saturating them with Cannons and then spend the rest of the minerals on Zealots. You can mix in a few High Templars for Storm or Dark Archons for Mael but honestly it's just not even worth it most of the time
^-^
LeLe
Profile Joined March 2008
8 Posts
March 24 2008 13:40 GMT
#17
arbiter->stasis-> win
Everybody wanna body build, but dont nobody wanna lift no heavy ass weights...
Owl
Profile Joined April 2005
145 Posts
March 24 2008 14:16 GMT
#18
outexpo him or try reavers to kill his expos
Response
Profile Blog Joined April 2004
United States1936 Posts
March 24 2008 14:20 GMT
#19
On March 24 2008 21:24 Equinox_kr wrote:
Show nested quote +
On March 24 2008 05:34 Entertaining wrote:
Grab some gas expos and usereavers to defend them. Then mass up an army of goons & archones. I have no idea what everyone is saying about carriers and arbs, that never works...


Why would you use Dragoons to fight off a Ultraling army? They're honestly incredibly ineffective at fighting Zerglings ~_~

Just spend all your vespene into making High Templars and morph ALL of them into Archons and spend the rest of your minerals on taking expansions and saturating them with Cannons and then spend the rest of the minerals on Zealots. You can mix in a few High Templars for Storm or Dark Archons for Mael but honestly it's just not even worth it most of the time


having goonz in your army is actually fairly strong, mainly because they deal ALOT of damage to ultras, so either target ultras wth goonz or storming lings fast so all you can attack is ultras is a pretty good way to make goonz an effective combo with other units
the REAL ReSpOnSe
LastWish
Profile Blog Joined September 2004
2013 Posts
March 24 2008 15:26 GMT
#20
Goon in army > Zealot in army
So yes goons+archons is right, but you probably won't have that much gas at that time so it's not really possible.

What is important is the map type : Eigher it is easier to attack or easier to defend (due to distances and corridor sizes, islands...)

So if it's easier to attack I would mass 100% goons up to like 30 with 3 ht and attack the weaker sunkened expand - frankly it is usually the Main with natural = he looses all tech and 1/2 hatches then you camp outside the second one and expand yourself.

If it's easier to defend, mass expand with cannons and go heavy gas units, even defensive reavers.

All this + drop abuse = mostly ht + dt drops rule, reavers eat up too many minerals in low expo counts so their aren't that good, rather use those minerals for an expansion.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 75
SteadfastSC130
EnkiAlexander 122
HKG_Chickenman37
davetesta19
Liquipedia
OSC
00:00
2025 Mid Season Playoffs #1
Liquipedia
The PiG Daily
23:15
GSL Finals Replay Cast
herO vs GuMiho
Classic vs Cure
PiGStarcraft734
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL s9 plan and showmatches
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft734
PartinGtheBigBoy 346
SteadfastSC 130
StarCraft: Brood War
Leta 199
Dota 2
monkeys_forever531
NeuroSwarm86
LuMiX1
League of Legends
JimRising 728
Super Smash Bros
C9.Mang0269
Mew2King163
Heroes of the Storm
Khaldor133
Other Games
summit1g8959
shahzam832
WinterStarcraft452
ViBE52
Trikslyr39
Organizations
Other Games
gamesdonequick1128
StarCraft 2
ESL.tv93
IntoTheiNu 39
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH39
• practicex 37
• Sammyuel 14
• sooper7s
• intothetv
• Kozan
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Diggity4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Stunt317
Upcoming Events
RSL Revival
5h 49m
SOOP Global
10h 49m
Spirit vs SKillous
YoungYakov vs ShowTime
Anonymous
11h 49m
SOOP
13h 19m
HeRoMaRinE vs Astrea
BSL Season 20
13h 49m
UltrA vs Radley
spx vs RaNgeD
Online Event
23h 49m
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
1d 5h
WardiTV Invitational
1d 6h
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
BSL Season 20
1d 10h
TerrOr vs HBO
Tarson vs Spine
RSL Revival
1d 12h
[ Show More ]
BSL Season 20
1d 13h
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-14
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.