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[H] PvP gas stolen when 2 gating

Forum Index > Brood War Strategy
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1 2 Next All
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 11 2007 03:21 GMT
#1
This is the single biggest reason I don't 2 gate PvP. I never know what to do - hope that my all-out zealot attack works? Immediately stop my attack and use all my zealots to kill his assim, thereby allowing him to tech fast on me? A combination of both?

Obviously it's a lot easier if they are 2 gating as well, because if they take my gas early it's not like they can tech that much faster than me anyway. But if they go a gate gas zealot build, I usually cannot break through with my zealots and eventually find myself way behind him in tech.
What fun is it being cool if you can’t wear a sombrero?
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
September 11 2007 03:24 GMT
#2
Show example replay

This is something that bothers me as well, though. I haven't seen as many 2gates recently in PvP. Seems more "solved" with improved defensive micro of probes and such.
ㅋㄲㅈㅁ
Leath
Profile Blog Joined July 2006
Canada1724 Posts
September 11 2007 03:40 GMT
#3
You can break gas. If he is doing 1 gate build you can probably do a lot of damage with 2 gate zealots.
If he 2 gates too, just break the gas, no big deal. He lost 100 minerals, and you can break it pretty fast. He wont be farther ahead, cuz he lost those minerals to get the tech a little bit earlier. Just dont waste your zealot force fighting on his ramp vs zealots/goon (on the back).
http://www.kongregate.com/?referrer=Sagess
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-09-11 11:16:13
September 11 2007 11:15 GMT
#4
Make sure you have at least three zealots breaking gas. If his scouting probe is still around (and if he is good, it will be) he will just manner gas you again, and assimilator builds faster than 2 zealots break it. And make sure to check for proxies - assuming he manner assimed you and went to defend with faster tech, he will most likely let your zeals into his base and show you his 2 gate zealot -> goon. A perfect situation to proxy a robo or archives. If your gas is really late I'd advise to go cannons or rush to observers skipping goon range and maybe a couple of goons even if you've seen no apparent tech in his base. Just checking possible proxy locations is still better, but somewhat risky.
You want 20 good men, but you need a bad pussy.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
September 11 2007 14:07 GMT
#5
On September 11 2007 12:21 GrandInquisitor wrote:
This is the single biggest reason I don't 2 gate PvP. I never know what to do - hope that my all-out zealot attack works? Immediately stop my attack and use all my zealots to kill his assim, thereby allowing him to tech fast on me? A combination of both?

Obviously it's a lot easier if they are 2 gating as well, because if they take my gas early it's not like they can tech that much faster than me anyway. But if they go a gate gas zealot build, I usually cannot break through with my zealots and eventually find myself way behind him in tech.


If its a map without a ramp, it seems to me that any 1 gater would be very hard pressed to both defend and o gas. Even with a ramp, I think the difficult part of it is judging when you can do damage and when you can't. If you continue on zealot pumping for too long when its obvious he can defend, then he will o gas you and make you pay. If you can still do damage when he o gassed, that should have been the tipping point.
But Garimto was always more than just a Protoss...
TehKris
Profile Joined October 2006
Norway322 Posts
September 11 2007 14:13 GMT
#6
Is it possible to take 3-4 probes of the minerals (like TvP) and attack the gas, while pressing with zealots. And if you can't break through (which you will see, not find out ^^) with the zealots, you can save them up for when you get a few goons aswell. If he goes fast tech you'll be able to break through/hurt him, and if he goes zeals you'll be pretty much even.
Pro Red Alert 2 gamer, aka TR)Microzone on sc.
Kassios
Profile Joined May 2006
France1424 Posts
Last Edited: 2007-09-11 14:40:00
September 11 2007 14:36 GMT
#7
When my opponent take my gaz when I double gate usually (depend on the map) I send my first zealot in his base then with the two next I break the gaz and I make expand with canon, then I take gaz and goon..

edit : i've got a rep from a friend, same bo as me:
replay
- Death is certain, life is not -
Shauni
Profile Blog Joined July 2004
4077 Posts
September 11 2007 14:38 GMT
#8
If you for some reason didn't do that much damage with 2 gate and you're too far behind to rival him in tech, just expand with a load of cannons. Don't overdo it though, because quick reavers can be a hell if you don't have enough goons.
But generally in PvP you ARE doing damage to him because you made 2 gate for a purpose (I hope). And teching half a minute after him isn't fatal - you just have to judge if it's better sending your 2 last zealots to his base or getting your gas. It's different in every game, you just have to get the feeling of it. But yeah, rep so we can analyze?
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 11 2007 16:06 GMT
#9
I don't have a rep on me, since I haven't 2gated in a long long time. I just thought of it while browsing TL.

When I refer to hard to break through, I just refer to the fact that I never seem to have that many more zealots than he does, or enough to overcome the fact that I have to walk all the way across the map and still outnumber him. I guess this is more of a problem with my 2gating than anything else, though.
What fun is it being cool if you can’t wear a sombrero?
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
September 11 2007 16:26 GMT
#10
If he 1 gates AND steals gas vs your non gas 2 gate you should definantly be able to kill him. You can add 3rd gate and 3 gate zeal. Basically make zealots to the point where your gates outmacro his then kill him. If you don't do that cannon expo or something. You have to use those 2 gates to your advantage. Your tech will be way too slow to play a straight up game so all your minerals should be focuses on either a safe expo in that situation while being able to pressure him because of your gate advantage or simply killing him.

How is your zeal micro?
Nak Allstar.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
September 11 2007 16:32 GMT
#11
On September 12 2007 01:06 GrandInquisitor wrote:
I don't have a rep on me, since I haven't 2gated in a long long time. I just thought of it while browsing TL.

When I refer to hard to break through, I just refer to the fact that I never seem to have that many more zealots than he does, or enough to overcome the fact that I have to walk all the way across the map and still outnumber him. I guess this is more of a problem with my 2gating than anything else, though.


It's more a patience problem. You get more zealots later really when your extra gate kicks in because you are making twice as many units as he is so at first the difference is negligble, sometimes he gets his first 3 units quicker than you. If you give it another couple rotations though BEFORE his tech really kicks in you can overpower and do damage. When I go fast goon range I always make sure to attack the second it is finished because I've made a point in my build order to go fast range and I have to take advantage of that because I've sacraficed something else to do that. You really have to know your build and know why you are doing it so you can adapt it to your need.
Nak Allstar.
KwarK
Profile Blog Joined July 2006
United States43136 Posts
September 11 2007 16:53 GMT
#12
If they've gone 1 gate you laugh. They're fucked. You keep the zee production constant and smash them. If it's looking hopeful add a 3rd gate. They've committed 100 at the most critical time, usually instead of a faster 2nd gate. Brute force your way in.
If they've gone 2 gate you expo and kill the gas. Keep a probe at their nat and go core and forge. If they push out with a hundred zees you lay 2 shield batteries at your nat and win that way. If they've stopped making zees on their 2 gate early and gone goons then you'll need a load of cannons for the goons. You go pure goon the moment core is finished and lay about 6 gates. Pure macro, no offence because holding that FE will win you the game. Remember pylons on the shuttle routes and a cannon at the nat.
ModeratorThe angels have the phone box
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-09-11 20:44:21
September 11 2007 20:42 GMT
#13
You meant a cannon at main Kwark? Because otherwise DT drop > this.

I also sense a timing problem if he pushes out with goon/zeal early before your forge kicks in. You've spent 400 on nexus, 150 on forge, so you'll be behind in unit count without cannons for some time. He might also get some fast reaver and just crack your cannoned natural without ever taking a cannon shot.
You want 20 good men, but you need a bad pussy.
KwarK
Profile Blog Joined July 2006
United States43136 Posts
September 11 2007 21:19 GMT
#14
Ofc a cannon in main too. Sorry, overlooked that.
He's spent 100 on assimilator, 200 on a core, 150 on probes getting gas, 150 on range, there are 2-4 units difference because of travel time. I think vs mass zee with a few goon you're safe. A shield battery for 100 makes a huge difference in early game zee wars.
If he goes 2 gate, only makes 3 zee and then stops production and goes into fast mass goon your zees should buy enough time for you to counter with cannons provided you have a probe at his ramp scouting him the moment he leaves his main. But you're right, with decent micro it'd be a good counter to a fast expo. Fortunately this is a rather unlikely build as going 2 gate and then not making any units is a little counterintuitive. Obviously it is even more unlikely he'll do this if he doesn't know you're expoing so if possible kill the scout probes.
He's not going to get a reaver quickly while going 2 gate mass goon. That build doesn't exist in low money. Ideally you don't want to make more than 1 cannon to guard vs darks. But if he does come out with mass goon then you will have a bunch of zees, a few goons and a much slower range. Clearly you need something with range equal to his goons to buy time for your macro to kick in. Like cannons. If he's waiting for a reaver then you end up making 1 cannon at your nat, laying down 6 gateways and macroing your ass off. Then you overrun him. You're right, that if they could somehow force cannons with a massgoon and go fast reaver they'd win. Fortunately they can only do one of them so provided you have a probe at their nat to scout which it is you can counter appropriately.
ModeratorThe angels have the phone box
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-09-11 22:17:31
September 11 2007 22:12 GMT
#15
The question is whether your FE advantage and macro advantage will kick in in time. I don't really know, I don't have the timings for this situation, but whenever a protoss tries to expand too early and defend with cannons, I go goon/reaver (different builds ofc) to crack his nat, with the only exception of early templar tech where standing and firing with reaver is not really that good. But you may be right, since I can't recall facing such an exotic situation. I don't take assimilator vs 2 gate and when I manage to manner assim a 1-gater, I usually go proxy archives.

1 cannon seems somewhat risky vs DT - he can just force it's kill with goons and here you are without detection with a DT in base. Even if he loses all of his goons, he'll be having a DT guarding his choke so you won't counter and if he has more than one, he gets a free expo right away at the same time killing yours. Cannon detection is very vulnerable to committent DT strikes - it will do enough if it's one DT, but if he manages to unload a shuttle of four in your main, that cannon will evaporate faster than your goons reach it. You don't have observers and will have to rely on pylons only in scouting drops. May work on Blitz, but on many other maps you won't have enough time to react.

All of this is a humble opinion ofc, my PvP is still far from perfect.

BTW, how are you going to kill the scouting probe if your build doesn't have a single goon before forge/FE/core? It can run from zealots indefinetely.
You want 20 good men, but you need a bad pussy.
KwarK
Profile Blog Joined July 2006
United States43136 Posts
September 11 2007 23:44 GMT
#16
Players make mistakes with scout probes. Often a pylon behind the mineral line creates a dead end. Sometimes they are sloppy and wait just 1 second too long before moving it. Sometimes they try moving through the min line where they can be killed by other probes. I said if possible do it.
As for the other situations, it's all far too situational to apply absolute rules. However a counter expo should not worry you. That is actually the best situation (other than him using mass scouts). When they equalise in expos they are equal in income, but not in total worth. You will have mined more than them and therefore will have the larger army. This translates to map control and therefore more expos. If they take their own expo, guarded by darks, as soon as they scout yours you will still have a decisive advantage.
ModeratorThe angels have the phone box
noojOh
Profile Blog Joined August 2007
United States755 Posts
September 12 2007 02:08 GMT
#17
when i do two gate
and my opponent does the gas on me
i just go and kill as many probes as possible
because if u think about it, he just wasted 100 minerals
its really effective
i usually get like 10+ probes with micro
and the game usually ends there or im way too far ahead now for him to win
ftw
tiffany
Profile Joined November 2003
3664 Posts
September 12 2007 06:19 GMT
#18
On September 12 2007 11:08 noojOh wrote:
when i do two gate
and my opponent does the gas on me
i just go and kill as many probes as possible
because if u think about it, he just wasted 100 minerals
its really effective
i usually get like 10+ probes with micro
and the game usually ends there or im way too far ahead now for him to win

and how might you suggest we go about performing this miracle of miracles
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2007-09-12 06:33:25
September 12 2007 06:27 GMT
#19
On September 12 2007 15:19 tiffany wrote:
Show nested quote +
On September 12 2007 11:08 noojOh wrote:
when i do two gate
and my opponent does the gas on me
i just go and kill as many probes as possible
because if u think about it, he just wasted 100 minerals
its really effective
i usually get like 10+ probes with micro
and the game usually ends there or im way too far ahead now for him to win

and how might you suggest we go about performing this miracle of miracles

assuming you scouted, you highlight your zealots, press a, and move your cursor over his base and left click; note that this can be a lot more effective if you actually try to control your zealots.

edit: he has a point, if you went two gates and he took your gas, that's one less zealot you have to worry about and usually you can break his ramp and get to some probes before he gets goons out. of course, this depends on the map, and starting positions, on how effective it can be.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
September 12 2007 06:41 GMT
#20
What map is this?
On maps like Longinus two gate-> expo/cannon is a REALLY good build. Doesn't matter if he stole gas, he just wasted 100 mins woohoo.
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