• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:25
CEST 04:25
KST 11:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)67Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Patch Balance Hotfix (2025-10-8) IP For new Brazil servers for NA Players
Tourneys
WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BSL Season 21 BGH Auto Balance -> http://bghmmr.eu/ Any rep analyzer that shows resources situation? BW General Discussion [ASL20] Ro4 Preview: Descent
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Sex and weight loss US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1820 users

ZvP Defending Zealot Rush

Forum Index > Brood War Strategy
Post a Reply
Normal
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
Last Edited: 2007-07-01 01:54:31
June 29 2007 02:01 GMT
#1
edit 3: I've managed to figure out that my actual build order is different than what I plan/say. So ya, in that case it's kinda obvious. Thanks for the help everyone. Now I have a ton of other things I need to work on.

Original message:
Note: I've used the search function and haven't found anything that I can use.

As a zerg player, and a terrible one too, the main obstacle I'm trying to overcome is the 1 zealot rush. As a previous random player, I know how it works and I've even beat a PvT with it against a terran player far greater in skill than me.

In a lot of replays and VODs, I see people FE with zerg, while the toss just chills in their base.

Okay, my situation is this:

[this paragraph has been deleted cause it's really stupid]

The build I've been doing lately is 12 hatch 11 pool. If I FE with that hatch it still gets harassed and though I fend off the attack after losing a lot of zerglings and wasting a lot of time, I'm behind in economy and I get droppped within a couple minutes.

I tried countering but 4 zealots + 1 goon +1 probe blocking the ramp holds back my 16 speedlings. It's really frustrating.

By the time I'm able to get hydras (not even going to think about getting a spire, I've been mass zealot rushed because of that) there's already a shuttle dropping zealots in my base. And I know there's another thread that talks about that, but frankly I don't even know where to start. I'm making so many mistakes.

The only way I've been able to get around this is 9 pool, but I don't want to 9 pool for the rest of my life.

How does zerg 2 hatch pool against zealot rush?

edit: I would include a replay, but you all will say "oh, he's only 99apm, that's under 100, noob!"
edit2: I think I found something but it doesn't quite work.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
June 29 2007 02:07 GMT
#2
4 Zealots? Try not exaggerating.

If you suspect a rush, lay Sunkens as soon as the Hatchery morphs and delay by running Zerglings around. He targets Sunken, you attack Zealots; Zealots stop to attack Zerglings, you run away.
Moderator
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
June 29 2007 02:10 GMT
#3
I'm not exaggerating... maybe I'm just ridiculously slow but he already has more than 2 zealots (3-4 as I said) at me before I even get anywhere.

I think I'll play a game right now and post that replay later. Been happening to me all the time =\
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
PissedOffEmo
Profile Joined March 2007
Canada777 Posts
June 29 2007 02:11 GMT
#4
lol i love how every couple of days there will be a thread on how one unit counters another and then another thread does the opposite haha.
Shit happens and then you die
KwarK
Profile Blog Joined July 2006
United States43135 Posts
June 29 2007 02:19 GMT
#5
Check out mondragons ZvP guide. He recommends 9 hatch 9 pool and then elaborates on how to win from that opening vs anything a P does. It's pretty sexy.
ModeratorThe angels have the phone box
QuanticHawk
Profile Blog Joined May 2007
United States32081 Posts
June 29 2007 02:20 GMT
#6
are you 12hatching in a map where the starts are close?? 12/3 lt, rov, etc., maps like that will leave you open to a rush if you 12 hatch.

if youre really having that hard of a time with it, 12 pool instead, its more of a middle ground between eco (12h) and micro(9p). kind of need a rep too.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Trey5
Profile Joined May 2004
United States285 Posts
June 29 2007 02:24 GMT
#7
I find 9 pool speed to work pretty good if you can micro decent. Build a sunk if too many zealots.
Also 11 pool/11 hatch (@ expo) has been working well for me v. 2 gate pressure.

PS. My apm is right about where yours is so don't assume your not fast enough.
Advantages are taken, not handed out.
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
Last Edited: 2007-06-29 02:35:53
June 29 2007 02:32 GMT
#8
Another thing about the zealot rush.... when I'm finally able to fight him back, he retreats to his base's ramp and holds there. Now I'm expecting either sairs or drop or both, but one time I got tricked and he came out with mass zealots and goons while I was teching to scourges+lurkers. I tried to scout his base but I couldn't get in by ground, and I tried to look around with an overlord sacrifice but he was already waiting and shot it down.

Am I supposed to even bother countering his attack or should I just mass up while he turtles.

And if I am supposed to mass up, how do I defend myself against sair/reaver? I tried placing a couple sunkens but reavers own them. And my units never get back to the place of attack before I've been damaged severely.

edit:
Oh, and in response to Hawk, I've been mainly playing Tau Cross, Gaia, a little Python and Longinus. Reverse temple sometimes too. But it's mainly Gaia and Tau Cross that kill me.

edit 2:
Still gaming for a good rep that actually shows what I'm saying here. Just played a ZvZ game where I took out the guy's entire droneline yet still lost because he had mutas before I did, rofl.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
Last Edited: 2007-06-29 03:02:56
June 29 2007 03:02 GMT
#9
after you fend off the zlot rush you want to rebuild your drone count as much as possible and then start to build units again when you feel like hes going to attack. its a lot to do with feeling/getting what little information you can.

and against reaver/sair you want a lot of hydras.

thats as much as i can tell you without a replay.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
QuanticHawk
Profile Blog Joined May 2007
United States32081 Posts
June 29 2007 03:48 GMT
#10
well as far as sacrificing an ol, instead of charging in blindly to a random spot, you can scout the perimiter first. take gaia for example. ill usually head one ol back to main, just incase he goes sair so ill lose one instead of two lords. but to scout his tech if he blocks ramp, you float around the edge where he wont be able to get you. and see if you see any pylons or any shit there. if you can see tech, but you can see pylon, go there, since you got a better chance of spotting it. and always have a scoutling out front.

as far as build timing, gaia's got some length between bases. you really need to post reps, cuz youre not going to get any better help this way.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Brutalisk
Profile Joined February 2007
794 Posts
June 29 2007 03:51 GMT
#11
On June 29 2007 11:19 Kwark wrote:
Check out mondragons ZvP guide. He recommends 9 hatch 9 pool and then elaborates on how to win from that opening vs anything a P does. It's pretty sexy.


I have yet to see one recent game of Mondragon where he actually does that.
That advice is dated and he does 12 hatch 11 pool most of the time.
Not recommended in general.
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
June 29 2007 04:14 GMT
#12
On June 29 2007 12:51 Brutalisk wrote:
Show nested quote +
On June 29 2007 11:19 Kwark wrote:
Check out mondragons ZvP guide. He recommends 9 hatch 9 pool and then elaborates on how to win from that opening vs anything a P does. It's pretty sexy.


I have yet to see one recent game of Mondragon where he actually does that.
That advice is dated and he does 12 hatch 11 pool most of the time.
Not recommended in general.


TRUE! That guide is SO outdated and Mondragon never plays like that now.
Moderator
True_Spike
Profile Joined July 2004
Poland3426 Posts
Last Edited: 2007-06-29 04:26:03
June 29 2007 04:22 GMT
#13
If he just sends one to harass you than you can easly fend it off with 4 lings and some minor drone micro (if you lose any you just plain suck and need to work on your multitasking/micromanagement). If he goes for a 9/10 or 10/12 you just build lings in both hatches and lay 2/3 creeps in your nat (if he goes for your main he's dead if you know how to micro your workers). Don't cancel any! Even if you see one getting hit, you're just buying time doing this anyway.

Easy to deal with, imo.

9hatch 9pool is a fine build - but only if you are better than your opponent and would win anyway;-)
kewlsunman
Profile Joined May 2004
United States131 Posts
June 29 2007 04:32 GMT
#14
What is a "1 zealot rush" by the way?

The only sorts of zealot rush you really need to be worried about are the various 2-gate incarnations; i.e. 9/10, proxy, 10/12. 9/10 and proxy double gate can both be very dangerous and end the game right there. A 10/12 rush is usually aimed at slowing you down and punishing you for FEing.

You can try scouting at 9 drone (while OL is building and about 150 min) if you're playing unfamiliar opponents or an opponent who you expect zealot rushing from. That will help you determine what sort of response you should make. If you see early gates or proxy gates, I'd hatch at ramp or in-base or even 12 pool if it's not too late. If you see 10/12 you can drop your FE hatch (at 12, presumably) as normal.

I keep two or three drones around my hatchery right as it's about to pop so that I can drop my sunkens as fast as possible (important to save up that money instead of grabbing a third hatch, obviously) while making 6 lings and rallying my hatcheries to my ramp. Usually he will have 1 zeal and the scout probe already there, with 2 more zeals on their way. If you can drop those two sunkens though, then all you have to do is try to stall until they're up. Let your hatch take some hits, let the sunkens take some hits, try not to lose too many lings, and make sure he can't run up your ramp.

If you are able to morph your sunkens before his zeals do much serious damage, then you are significantly ahead. You can chase his zeals back to his base with your lings and make it annoying for him to expo, and then play it like vs. 1 gate assim, fast tech toss except much slower to tech. Personally I like to get about 4 hatches and then try to run him through with about 12-16 lings and 6-12 hydras right when his expo's come in and he's only warped in maybe 2 or 3 cannons.

One other tip is that you can go in and steal his gas with your scout drone--this way you can gauge how committed to his rush he is and act accordingly.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 29 2007 04:35 GMT
#15
I've looked through the first 10 or so replays of mondi in the WGT beta replay pack, and I think I remember him doing a 9 hatch at least once. Don't remember agains't which race though. But 9 hatch makes most sense vs protoss right? Then again he could have made any build and still won most of those games.

He is 9 pooling a lot (in the first few replays at least). I don't know if that is his style or if he just wants to win as fast as possible. Anyway you will probably get some hints by looking at the ZvP reps.
Koldblooded
Profile Joined July 2006
United States661 Posts
June 29 2007 04:39 GMT
#16
On June 29 2007 13:14 Chill wrote:
Show nested quote +
On June 29 2007 12:51 Brutalisk wrote:
On June 29 2007 11:19 Kwark wrote:
Check out mondragons ZvP guide. He recommends 9 hatch 9 pool and then elaborates on how to win from that opening vs anything a P does. It's pretty sexy.


I have yet to see one recent game of Mondragon where he actually does that.
That advice is dated and he does 12 hatch 11 pool most of the time.
Not recommended in general.


TRUE! That guide is SO outdated and Mondragon never plays like that now.



He never really played like that even when he wrote the guide according to the reps lol
By.Flash fighting
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
Last Edited: 2007-06-29 12:38:12
June 29 2007 12:36 GMT
#17
A good map to learn on is Luna. If you can't 12 hatch 11 pool on Luna, you need to work your splitting and early game. Send a drone to your expo at 200 mins when your 10th, 11th, and 12th drones are making. It should arrive right as your drones pop (2 at once then 1 more), and with a little multitasking, you should have your hatchery down. If he harasses with a probe, keep trying to put it down, but remember to lay a pool at 450 mins at the LATEST. That way, you'll still have lings before his zealots get there. If you manage to get the hatch down no problem, just pool as soon as you get 200, then make 3 drones.

After that, depending on what the toss is doing, you can either hatch again in your base or tech. I suggest hatching in base, getting your mineral economy strong and massing lings, then gas and hydra or gas and double evo chamber a bit later. Start your upgrades before speed, the toss usually won't move out until later anyway, and you'll be able to retreat even without speed. If he goes sair, stick with hatch tech and get hydras. If he goes templars, you'll probably need lurkers and at least an armor upgrade going. If he's just mass gating, double evo chamber and fight him with mass ling/hydra backup while taking expos and denying his attempts.

From there, play ZvP.
I live in perpetual fear of terrorists and studio gangsters
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
June 29 2007 12:49 GMT
#18
The one zealot rush is im assuming 9 gate or something early like that off of 1 base and 1 gate only. Toss sends one zealot to harass your main with probe then sends another to your nat, etc, etc. It's really dirty and annoying, build 6 lings and sunken your nat if the bases are close.
Wonders
Profile Blog Joined September 2006
Australia753 Posts
June 29 2007 13:20 GMT
#19
You really don't need to change your build to stop a 2 gate rush unless the map is one where zeals can just go around a sunken at your nat into your main, for example Azalea. A 10/12 gate rush is very easily defended, your first lings hatch in time to defend against the first zealot and a sunken laid straight after your nat hatch finishes finishes in time to defend against the next two. The only one that can do significant damage is a 9/10 rush with 3-4 probes (not a proxy).

Assuming you've scouted it with a drone, when your nat hatch is about to finish send 3 drones there and rally the hatch in your main to your nat. As soon as it finishes build 3 sunkens. The zeal will attack one of the creep colonies. Cancel that one just before it's done, and there won't be enough time for them to kill the other two while being delayed by your lings. The real problem is when probes block the drones and you can't build the creep colonies, in which case you're in serious trouble and will have to bring more drones so that he can't block them all.
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
Last Edited: 2007-06-29 13:52:00
June 29 2007 13:50 GMT
#20

edit: I would include a replay, but you all will say "oh, he's only 99apm, that's under 100, noob!"


Actually, most of the decent strategists will not do this. Could you post a rep? it would make it easier for me to understand, but what a lot of these posts say are right. I believe 9 hatch 9 pool is perfectly viable at lower levels of play - against it that is. As said, Mondragon's guide mentioned earlier is a good read.

EDIT: http://www.gosus.com/?mode=newsDetail&session=&id=490,1 is the link.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
Last Edited: 2007-06-29 23:12:46
June 29 2007 23:12 GMT
#21
a safer FE build vs 2 gate is 9 pool after lord, 11 hatch. your lings will be earlier, but make sure u don't forget to rebuild your eco after defending the rush.
LoL NA: MothLite == Steam: p0nd
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-06-30 00:18:07
June 30 2007 00:17 GMT
#22
9 hatch 9 pool is perfectly safe vs. any kind of Zealot rush, but you should really rather take the small risk and use 12 hatch 11 pool and help with drones if necessary, or run the drones away until your lings pop, and place a sunken ASAP when the hatch finishes.
9 hatch 9 pool is very bad for your economy, especially if the Protoss follows up with a fast expansion after his first few Zealots.
With 12 hatch 11 pool you can constantly produce drones, with 9h9p pool you have about a minute or so (rough estimation) where you can't get any more drones (9th drone -> wait for 300 for hatchery. After hatchery -> wait for 200 for pool. After pool -> wait for 100 for overlord. During all that time you only have max. 9 drones, which sucks)
Andaroo
Profile Joined March 2007
Canada70 Posts
June 30 2007 03:07 GMT
#23
I use 12 hatch 11 pool and I can fend off any non-proxy zealot rush. It's all a matter of scouting and saving larvae (if you see him make 2 gates before gas) so you will have 4 larvae free as soon as the spawning pool pops. By this time your opponent will have about 2 zealots and 1 probe harrassing u, simply take 1-2 drones with ur 8 lings and you should be destroy that no problem, make a sunk in your nat while this is happening and you should be able to successfully stop the rush. It's important that before you have a sunk up your zergling to zealot count must be at least 4:1, any less then that and you have to bring additional drones with you to combat the zealots, the reason for this is that zealots are much easier to micro then zerglings, they can simply pull back the damaged ones and hide in a corner somewhere.
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
June 30 2007 03:59 GMT
#24
On June 29 2007 13:32 kewlsunman wrote:
What is a "1 zealot rush" by the way?

The only sorts of zealot rush you really need to be worried about are the various 2-gate incarnations; i.e. 9/10, proxy, 10/12. 9/10 and proxy double gate can both be very dangerous and end the game right there. A 10/12 rush is usually aimed at slowing you down and punishing you for FEing.

You can try scouting at 9 drone (while OL is building and about 150 min) if you're playing unfamiliar opponents or an opponent who you expect zealot rushing from. That will help you determine what sort of response you should make. If you see early gates or proxy gates, I'd hatch at ramp or in-base or even 12 pool if it's not too late. If you see 10/12 you can drop your FE hatch (at 12, presumably) as normal.

I keep two or three drones around my hatchery right as it's about to pop so that I can drop my sunkens as fast as possible (important to save up that money instead of grabbing a third hatch, obviously) while making 6 lings and rallying my hatcheries to my ramp. Usually he will have 1 zeal and the scout probe already there, with 2 more zeals on their way. If you can drop those two sunkens though, then all you have to do is try to stall until they're up. Let your hatch take some hits, let the sunkens take some hits, try not to lose too many lings, and make sure he can't run up your ramp.

If you are able to morph your sunkens before his zeals do much serious damage, then you are significantly ahead. You can chase his zeals back to his base with your lings and make it annoying for him to expo, and then play it like vs. 1 gate assim, fast tech toss except much slower to tech. Personally I like to get about 4 hatches and then try to run him through with about 12-16 lings and 6-12 hydras right when his expo's come in and he's only warped in maybe 2 or 3 cannons.

One other tip is that you can go in and steal his gas with your scout drone--this way you can gauge how committed to his rush he is and act accordingly.

This is nearly perfect!

Although from the sentence structure you can tell you mean that your 3 Drones ready to morph into sunkens will result in 2 sunken and 1 dead creep (sine a sunken was canceled), it might not be so clear to players who have little experience with this counter. All in all this quote answers the question just right and saved me time typing the exact things. Great suggestions!

---I-Emerge

P.S. A text book example of this is shown in the game IpxZerg (red/8) vs Reach(yellow/5) @ Luna when Savior contained Reach the entire game.
--------------------------------------------------------------------------------------------------------------------------------------------
Alternative BO for a Zvp FE with Hat before pool is...

Zerg 9 Hatch 11 Pool Fast Expo

Matchups: Zvp, Zvt

Theory: This is the "safe" Zvt fast expo build where offensive bunker is more easily defended, but beware that amassing of tech units will take slightly longer because of the sacrifice in economy if he tries to test that expo with a rush(you will need to spend money for at least one sunken). Scout well to make sure you do not make sunkens you do not need. In Zvp this is another decent fast expo build that is safer than the 12 hatch - 11 pool version.

Build:
9/9 - Overlord* (send drone to expo when overlord is half done, scout with this ovyerlord as well)
9/9 - Hatchery
11/17 - Spawning Pool
12/17 - Hold Larvae for zerglings^
12/17 - 8 Zerglings

*Here you may do a extractor trick for the 10th drone. If you are not well versed at doing it fast enough to make it worth the slight cost in minerals (if any if you are really fast), do not do it. In this case the extractor trick will make it a 10/17 Hatchery.

^You may include an extractor at this point, you may wait until the expo is up, then make a pair of them simultaneously.

Again you will have 4 larvae ready to morph when the pool is finished. If he decided to tech, then do not make any lings, and begin teching hard while continously scouting.
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
RuSh.ZeRg
Profile Joined June 2007
Canada3 Posts
Last Edited: 2007-06-30 07:21:17
June 30 2007 07:20 GMT
#25
eeeehhhhh
y not 9 hatch 9 pool?
and not 9 ovie 9 hatch 11 pool
SCC-RuSh.ZeRg
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
June 30 2007 09:25 GMT
#26
There's no sense in messing around with anything but 11 hatch 10 pool if you're trying to "safe" fast expand. The other builds aren't as economically strong, and it's still faster than 12 hatch 11 pool. All of these other builds have different strengths like 8 early lings (9 hatch 9 pool 9 lord or 10/9 hatch 10/9 pool 9/9 lord extractor trick to 10/9 drone), but for the most part, 11 hatch 10 pool is as strong or stronger overall, and it's definitely the way to go if you just want to survive the rush. The other builds are for tempo rushes and quick gas, etc.

Never resort to ramp hatch unless the map dictates it - LT was the only map I ever really ramp hatched on. You can add one there later, but don't start it off there, it's much safer to keep your base tight early game if you're not gonna expand.

Also, stop taking builds off of the Battle.net forums and posting them here.
I live in perpetual fear of terrorists and studio gangsters
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Patches' TLMC21 Bash #2
CranKy Ducklings57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PartinGtheBigBoy 164
Nathanias 141
Nina 74
Ketroc 38
StarCraft: Brood War
Artosis 550
Backho 175
Sharp 88
ajuk12(nOOB) 25
yabsab 13
Icarus 3
sorry 0
Dota 2
monkeys_forever260
League of Legends
JimRising 574
Counter-Strike
Stewie2K491
Super Smash Bros
hungrybox303
Other Games
summit1g8218
shahzam641
C9.Mang0369
Day[9].tv362
Skadoodle289
Maynarde138
Organizations
Other Games
gamesdonequick5163
BasetradeTV22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV429
Other Games
• Scarra635
• Day9tv362
Upcoming Events
Afreeca Starleague
7h 35m
Soma vs Bisu
OSC
11h 35m
OSC
15h 35m
MaxPax vs Gerald
Solar vs Krystianer
PAPI vs Lemon
Ryung vs Moja
Nice vs NightPhoenix
Cham vs TBD
MaNa vs TriGGeR
PiGosaur Monday
21h 35m
OSC
1d 20h
The PondCast
2 days
OSC
2 days
Wardi Open
3 days
CranKy Ducklings
4 days
Safe House 2
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Safe House 2
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.