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How to react to a worker blocking hatchery

Forum Index > Brood War Strategy
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JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2018-10-16 14:37:50
October 15 2018 07:59 GMT
#1
Hi guys, I have a question to ask: I don't know how to react properly when an SCV is trying to block me from putting down my hatch (before I have lings out).

There might be better examples of good responses out there but this is what I've found (timestamped video below):



Would you please advice me on the best way to respond? I don't know what Shine did that allowed him to stay fixed in that position. Is he spamming attack and stop?

Edit: Another example can be seen at ~1:45. It looks like he might be spamming stop to me, but I don't know.

For now what I would do is send 2 drones at 12/18 and moving shot the SCV until its HP is too low to continue blocking and put down the hatch then. I don't think this is the best way.

Edit: Only talk about ZvT please. I want to know how to deal with a worker if I want to plant a hatchery right there. I know about overpool and making a third first in ZvP.

Thank you.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
TheBrochette
Profile Joined July 2018
67 Posts
October 15 2018 09:36 GMT
#2
Dépend on your game plan imo. But you coups take your third first Then the natural. Also most z like to overlord pool build
KameZerg
Profile Blog Joined May 2007
Sweden1765 Posts
Last Edited: 2018-10-15 10:47:27
October 15 2018 10:42 GMT
#3
1.
asdasdasdasdasd123123123
iopq
Profile Blog Joined March 2009
United States930 Posts
October 15 2018 13:12 GMT
#4
Against Terran you literally take 3 more drones and kill the engineering bay block. It's actually necessary.

If it's just the scv you kill it with 2 drones like you said. There's no other way. Anything else delays your second gas too much. You can't just place an off hatch and long distance gas before the nat is done, that's just a meme at that point.
Q~Bert
Profile Joined June 2006
United States663 Posts
Last Edited: 2018-10-15 14:07:17
October 15 2018 14:05 GMT
#5
It's actually extremely rare that I have my hatch delayed vs Terran on a 4 player map. Like it honestly happens less than 3% of the time. This may have become an issue for you at lower levels because the Terrans at your tier are less concerned with the efficiency of their build order. It can happen more on 2 players maps but you can either a.) 11 hat, so you that you're putting it down more quickly b.) use scout drone and hatchery drone to ward off scv as quickly as possible. Regardless, I wouldn't worry too much about this aspect of the game. You will deal with it often in ZvP but ZvT it's almost non existent at the higher levels.

Edit: Also, to further illustrate my point, you posted a video of a ZvP in reference to "ZvT only"
aka: Yaj
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
October 15 2018 15:36 GMT
#6
shrug with total indifference. Have a drone attack the scv, with your extra money you could put down a macro hatch right beside your normal placement [especially on maps with bigger naturals]. More often than not terrans will just cancel the engineering bay a few seconds after placing it, evidently as confused as you are as to why they would even bother.

@iopq i dont see how it would delay your gas mining in any serious sense if your three hatching.
Never say Die! ||| Fight you? No, I want to kill you.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2018-10-15 20:08:58
October 15 2018 20:04 GMT
#7
Thanks for the reply everyone. I see that there isn't a magic solution besides using 2 workers to attack the enemy worker or building a hatch at another location (at another base of beside the intended location at the natural).

Anyway, could someone please tell me what was Shine doing in the video that allowed him to stay in the centre?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Yanokabo
Profile Joined October 2018
268 Posts
October 15 2018 20:25 GMT
#8
He doesn’t do anything other than a lot of moving shots with the drone, forcing Bisus probe to lower hp, and just is aggressive rather than passive so the acid spores are affecting where the probe can go. When the probe moves far enough away he puts the hatchery in the square. If toss blocks with a pylon or t with an eBay, just put the hatchery somewhere else until ur Lings destroy his scout and whatever buildings. He will be behind spending money that early to delay you as well.
Highgamer
Profile Joined October 2015
1407 Posts
Last Edited: 2018-10-15 21:46:29
October 15 2018 21:38 GMT
#9
On October 16 2018 05:04 JieXian wrote:
Anyway, could someone please tell me what was Shine doing in the video that allowed him to stay in the centre?

I think, in the situation you were talking about, he didn't do anything in particular to "stay in the centre" - the drone even moved to the left a bit in the end, following the probe.
Right before that, he was simply placing the drone right in the centre and then spamming a-move on the ground, I think. He got lucky that the probe moved right past the drone so that he hit the probe twice without the drone starting to move.

In general, the key to attacking with workers is to move-command them into the right location first (close to the target, in hit-range) and then to a-move on the ground (or right-click). You can see Shine do this in the beginning in the main-base a few times. To do this, oftentimes you have to feel/anticipate where the target will move to. If you just a-move with workers or right-click a target, they try to follow it but decelerate all the time, turn slowly and their attack is a bit delayed. They are just dumb that way.

For moving-shots: you follow your target with move-commands aiming past your target to catch up if possible, once you get your worker in range, you a-move quickly, then move-command again immediatelly to keep moving.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
October 15 2018 21:56 GMT
#10
On October 16 2018 05:04 JieXian wrote:
Thanks for the reply everyone. I see that there isn't a magic solution besides using 2 workers to attack the enemy worker or building a hatch at another location (at another base of beside the intended location at the natural).

Anyway, could someone please tell me what was Shine doing in the video that allowed him to stay in the centre?

You could try hold positioning the drone? Just select the drone and the overlord and hit hold.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
October 16 2018 05:07 GMT
#11
I didn't even see this before I messaged you back.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2018-10-16 08:08:15
October 16 2018 08:02 GMT
#12
Thank you for the explanations everyone.

On October 16 2018 06:56 jello_biafra wrote:
Show nested quote +
On October 16 2018 05:04 JieXian wrote:Thanks for the reply everyone. I see that there isn't a magic solution besides using 2 workers to attack the enemy worker or building a hatch at another location (at another base of beside the intended location at the natural).Anyway, could someone please tell me what was Shine doing in the video that allowed him to stay in the centre?
You could try hold positioning the drone? Just select the drone and the overlord and hit hold.


I know about hold position but it isn't what Shine is doing. Another example can be seen at ~1:45. It looks like he might be spamming stop to me.

On October 15 2018 23:05 Q~Bert wrote: This may have become an issue for you at lower levels because the Terrans at your tier are less concerned with the efficiency of their build order.

...

You will deal with it often in ZvP but ZvT it's almost non existent at the higher levels.


Hahahaha. @BigFan, someone is calling you a low-tier inefficient noob!


Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
kogeT
Profile Joined September 2013
Poland2038 Posts
October 16 2018 10:14 GMT
#13
On October 16 2018 00:36 Dazed. wrote:
shrug with total indifference. Have a drone attack the scv, with your extra money you could put down a macro hatch right beside your normal placement [especially on maps with bigger naturals]. More often than not terrans will just cancel the engineering bay a few seconds after placing it, evidently as confused as you are as to why they would even bother.

@iopq i dont see how it would delay your gas mining in any serious sense if your three hatching.


You never cancel the EB after placing it, reason is you need to add barrack immediatetly after anyway and if lings are coming canceling EB doesnt give you any more time but still may delay lings and nat expo.
https://www.twitch.tv/kogetbw
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2018-10-16 15:06:19
October 16 2018 15:05 GMT
#14
On October 16 2018 17:02 JieXian wrote:
Thank you for the explanations everyone.

Show nested quote +
On October 16 2018 06:56 jello_biafra wrote:
On October 16 2018 05:04 JieXian wrote:Thanks for the reply everyone. I see that there isn't a magic solution besides using 2 workers to attack the enemy worker or building a hatch at another location (at another base of beside the intended location at the natural).Anyway, could someone please tell me what was Shine doing in the video that allowed him to stay in the centre?
You could try hold positioning the drone? Just select the drone and the overlord and hit hold.


I know about hold position but it isn't what Shine is doing. Another example can be seen at ~1:45. It looks like he might be spamming stop to me.

Show nested quote +
On October 15 2018 23:05 Q~Bert wrote: This may have become an issue for you at lower levels because the Terrans at your tier are less concerned with the efficiency of their build order.

...

You will deal with it often in ZvP but ZvT it's almost non existent at the higher levels.


Hahahaha. @BigFan, someone is calling you a low-tier inefficient noob!



haha it's ok, I forgive him! Also, I don't really ebay block an expansion in a ZvT, but sure, I'll keep blocking it with my scout as much as I can :D
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 17 2018 15:46 GMT
#15
in zvt you can just offset the hatch and place your 3rd hatch onsite

it doesn't set you behind (at least not moreso than T scouting at 8/9) unless you were planning on opening 2h in the first place
iopq
Profile Blog Joined March 2009
United States930 Posts
Last Edited: 2018-10-19 05:28:15
October 19 2018 05:27 GMT
#16
On October 16 2018 00:36 Dazed. wrote:
@iopq i dont see how it would delay your gas mining in any serious sense if your three hatching.

Nothing is stopping him from blocking your third hatchery as well. You don't have lings out yet when you're supposed to put your third hatch down.

On October 18 2018 00:46 Dead9 wrote:
in zvt you can just offset the hatch and place your 3rd hatch onsite

it doesn't set you behind (at least not moreso than T scouting at 8/9) unless you were planning on opening 2h in the first place


explain how you get that third hatch on site when the SCV comes back and makes an engineering bay in your natural
Yanokabo
Profile Joined October 2018
268 Posts
October 19 2018 07:16 GMT
#17
Usually after seeing you put ur hatch down on the ramp or offset in the natural, Terran will cancel that ebay to save minerals. If he doesn’t his expand will be just as delayed as yours so while it isn’t ideal for Zerg it isn’t a life sentence
iopq
Profile Blog Joined March 2009
United States930 Posts
Last Edited: 2018-10-19 08:39:57
October 19 2018 08:39 GMT
#18
On October 19 2018 16:16 Yanokabo wrote:
Usually after seeing you put ur hatch down on the ramp or offset in the natural, Terran will cancel that ebay to save minerals. If he doesn’t his expand will be just as delayed as yours so while it isn’t ideal for Zerg it isn’t a life sentence


I was more thinking of this scenario: the scv is blocking your hatchery (no ebay) but when he sees you put your second hatch off he checks that you have a pool, starts his CC and then builds his ebay (no marine since you didn't go pool first, you can even cancel a marine that's been building to get a faster CC)

even if you pull drones to kill the ebay your third hatchery will be delayed and your second gas will be delayed

so placing an off hatchery doesn't solve the issue
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2018-10-19 14:50:40
October 19 2018 14:48 GMT
#19
On October 19 2018 14:27 iopq wrote:
Show nested quote +
On October 16 2018 00:36 Dazed. wrote:
@iopq i dont see how it would delay your gas mining in any serious sense if your three hatching.

Nothing is stopping him from blocking your third hatchery as well. You don't have lings out yet when you're supposed to put your third hatch down.

Show nested quote +
On October 18 2018 00:46 Dead9 wrote:
in zvt you can just offset the hatch and place your 3rd hatch onsite

it doesn't set you behind (at least not moreso than T scouting at 8/9) unless you were planning on opening 2h in the first place


explain how you get that third hatch on site when the SCV comes back and makes an engineering bay in your natural

op never mentioned an ebay block

if they ebay on ur nat location u can go 12p 11hat gas > 3rd hat after lings pop, around 15-16

make sure the 2nd hat provides creep for sunk

here's a vod, not perfect and could probably be optimized but the idea is there:


u can find more vods on desti, tvz ebay block is pretty common on that map
iopq
Profile Blog Joined March 2009
United States930 Posts
October 20 2018 03:23 GMT
#20
On October 19 2018 23:48 Dead9 wrote:
Show nested quote +
On October 19 2018 14:27 iopq wrote:
On October 16 2018 00:36 Dazed. wrote:
@iopq i dont see how it would delay your gas mining in any serious sense if your three hatching.

Nothing is stopping him from blocking your third hatchery as well. You don't have lings out yet when you're supposed to put your third hatch down.

On October 18 2018 00:46 Dead9 wrote:
in zvt you can just offset the hatch and place your 3rd hatch onsite

it doesn't set you behind (at least not moreso than T scouting at 8/9) unless you were planning on opening 2h in the first place


explain how you get that third hatch on site when the SCV comes back and makes an engineering bay in your natural

op never mentioned an ebay block

if they ebay on ur nat location u can go 12p 11hat gas > 3rd hat after lings pop, around 15-16

make sure the 2nd hat provides creep for sunk

here's a vod, not perfect and could probably be optimized but the idea is there:
https://www.youtube.com/watch?v=ZBACEtKfif4

u can find more vods on desti, tvz ebay block is pretty common on that map


yeah, but Destination is a total mech map, you don't mind going hydra on it and getting late mutas

I don't even know what you'd do on Match Point since that's a total two hatch muta map
Yanokabo
Profile Joined October 2018
268 Posts
Last Edited: 2018-10-20 03:40:41
October 20 2018 03:39 GMT
#21
In that scenario that u mentioned the Terran has saved up 675 minerals to do his build order and that’s just talking buildings, so z by then should be able to make hatch + pool , = 500 minerals, and then have some time to sneak in 3rd hatchery. But you can always pull 2 drones kill the scv making the eBay, and the kill off 100 hp of a unfinished eBay to destroy it in just under 30 seconds or so
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2018-10-20 05:35:07
October 20 2018 05:33 GMT
#22
On October 20 2018 12:23 iopq wrote:
Show nested quote +
On October 19 2018 23:48 Dead9 wrote:
On October 19 2018 14:27 iopq wrote:
On October 16 2018 00:36 Dazed. wrote:
@iopq i dont see how it would delay your gas mining in any serious sense if your three hatching.

Nothing is stopping him from blocking your third hatchery as well. You don't have lings out yet when you're supposed to put your third hatch down.

On October 18 2018 00:46 Dead9 wrote:
in zvt you can just offset the hatch and place your 3rd hatch onsite

it doesn't set you behind (at least not moreso than T scouting at 8/9) unless you were planning on opening 2h in the first place


explain how you get that third hatch on site when the SCV comes back and makes an engineering bay in your natural

op never mentioned an ebay block

if they ebay on ur nat location u can go 12p 11hat gas > 3rd hat after lings pop, around 15-16

make sure the 2nd hat provides creep for sunk

here's a vod, not perfect and could probably be optimized but the idea is there:
https://www.youtube.com/watch?v=ZBACEtKfif4

u can find more vods on desti, tvz ebay block is pretty common on that map


yeah, but Destination is a total mech map, you don't mind going hydra on it and getting late mutas

I don't even know what you'd do on Match Point since that's a total two hatch muta map

u can do the exact same thing and go 2.5h or 3h muta
ebay block on 12h is incredibly expensive for terran, it delays everything

what does hydras have to do with anything
Yanokabo
Profile Joined October 2018
268 Posts
October 20 2018 10:27 GMT
#23
Iopq does make a good point in that a Zerg rushing hydras will want his natural exp in the right place so he can defend mech threats such as a vulture runby which needs creep in the proper spots and etc. being a terran user myself I look at the theorycraft of stuff like this a lot, and scouting mathematical probability says that yes this blocking move is strong on maps like desti or hbr and weak on maps like fs. Terran can also consider using a supply depot to save 25 minerals on the up front cost and maybe another 20 minerals on the cancellation.
iopq
Profile Blog Joined March 2009
United States930 Posts
October 20 2018 10:53 GMT
#24
On October 20 2018 12:39 Yanokabo wrote:
In that scenario that u mentioned the Terran has saved up 675 minerals to do his build order and that’s just talking buildings, so z by then should be able to make hatch + pool , = 500 minerals, and then have some time to sneak in 3rd hatchery. But you can always pull 2 drones kill the scv making the eBay, and the kill off 100 hp of a unfinished eBay to destroy it in just under 30 seconds or so

if you watch the VOD, the ebay is at like 500 hp by the time the drones get to it and the scv stops making it and runs off
Yanokabo
Profile Joined October 2018
268 Posts
October 20 2018 21:55 GMT
#25
Yeah. Effort chooses to 12 p in that vid, but I’d like to 12 hatch just in the left offset to retain tempo. Especially against flash.
DJONES
Profile Blog Joined September 2009
United States218 Posts
October 25 2018 03:10 GMT
#26
If it's a probe you may as well gg.
facebook.com/DJONESisagod
iopq
Profile Blog Joined March 2009
United States930 Posts
October 25 2018 14:29 GMT
#27
On October 21 2018 06:55 Yanokabo wrote:
Yeah. Effort chooses to 12 p in that vid, but I’d like to 12 hatch just in the left offset to retain tempo. Especially against flash.

you're going to have to kill the ebay with pure drones then, I'm not sure what's better

just put an engineering bay in your natural in the map editor and do both builds, see which one is better
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