|
When you do a standard 2 gate rush vs another protoss, do you bother bring along probes? It seems that probes are awesome in zealot vs zealot battle early on. A group of 3 zealots and 2 probes >>> 3 zealots and 1 probe by a large margin when I tried this micro map, and when I saw the highlights of PGL when he brings along 6 probes to help fight a proxi zealot rush it worked wonders. I'm just wondering if I should start bringing 3+ probes in a 2 gate rush, it seems madly awesome.
|
and u fight on the ramp :D and there is no help 4
|
If you 2gate and your opponent goes 1gate then cybernetics before adding a second gate you can fight at his ramp(if there is one that is). But what makes you think that he wont grab 8-12 probes to simply fend you off while getting goons from 2gates when he sees your 3zlot 3probe "army"? It's not 'madly awsome', it's just mad.
|
Russian Federation4235 Posts
This makes sense if you went 2 gate vs 1 gate, but a little later in time, say, when you have 5 zeals or something. It is important that you keep your scouting probe alive. Then, order your zeals up ramp, and your probe(s) to mine from the enemy's mineral line that your scouting probe so kindly makes visible. Probes will go into mining mode, passing through all units, including zeals on ramp. Just when you're over them, press stop or attack, and they will be forced to move so that your zeals can climb up the ramp easily and fight with advantage in numbers.
If you just take your probes "to aid fighting zeals", what guarantees that your enemy won't just rally his probes to help his defense? In order to make a zeal rush successful, you must have a numerical advantage in the first place.
So its not that awesome as it seems, a good player will just back up his forces to his mineral line and use probes for defense. More than your 2, in fact. Unlike vs zerg, there's nothing that bad in letting your enemy up the ramp, as long as you are on par with troops.
|
On December 26 2006 05:41 BluzMan wrote: This makes sense if you went 2 gate vs 1 gate, but a little later in time, say, when you have 5 zeals or something. It is important that you keep your scouting probe alive. Then, order your zeals up ramp, and your probe(s) to mine from the enemy's mineral line that your scouting probe so kindly makes visible. Probes will go into mining mode, passing through all units, including zeals on ramp. Just when you're over them, press stop or attack, and they will be forced to move so that your zeals can climb up the ramp easily and fight with advantage in numbers.
If you just take your probes "to aid fighting zeals", what guarantees that your enemy won't just rally his probes to help his defense? In order to make a zeal rush successful, you must have a numerical advantage in the first place.
So its not that awesome as it seems, a good player will just back up his forces to his mineral line and use probes for defense. More than your 2, in fact. Unlike vs zerg, there's nothing that bad in letting your enemy up the ramp, as long as you are on par with troops. It's true if your opponent has done a 2 gate build of his own...or if he went zealot before core doesnt help bringing probes or anything..but letting a zealot by is a big deal pvp...even if u only get 3 probes..which is what i get usually when i run a zealot by if i crack the ramp...some times more if they cant micro...zealot=100 3-4 probes=150-200
|
Bill307
Canada9103 Posts
First of all, probes with zealots in PvP is nowhere near as effective as in PvZ. Versus zerglings: 1. with 1 hit from a probe, a zealot can kill a ling in 2 hits instead of 3; and 2. since the lings outnumber you, probes can block some of the zerglings from attacking your zealots.
You get neither of these advantages in PvP. All you get is a small damage boost: they cost 1/2 of a zealot plus lost mining time, but deal less than 1/3 the damage and have less than 1/4 the HP. (although with good micro you can probably get them to deal more damage)
Moreover, even if your probes give you a significant advantage, your opponent (assuming he didn't proxy) can simply retreat to his main and pull a few probes of his own to nullify that advantage. But his probes will have to travel a much shorter distance than yours, which means he will waste less mining time than you.
Personally, I think that in most cases it would only give your opponent an economic advantage. Maybe it could be useful if you are attacking a proxy gater, though.
|
If you arent careful youll just be wasting probes
|
On December 26 2006 09:04 Bill307 wrote: First of all, probes with zealots in PvP is nowhere near as effective as in PvZ. Versus zerglings: 1. with 1 hit from a probe, a zealot can kill a ling in 2 hits instead of 3; and 2. since the lings outnumber you, probes can block some of the zerglings from attacking your zealots.
You get neither of these advantages in PvP. All you get is a small damage boost: they cost 1/2 of a zealot plus lost mining time, but deal less than 1/3 the damage and have less than 1/4 the HP. (although with good micro you can probably get them to deal more damage)
Moreover, even if your probes give you a significant advantage, your opponent (assuming he didn't proxy) can simply retreat to his main and pull a few probes of his own to nullify that advantage. But his probes will have to travel a much shorter distance than yours, which means he will waste less mining time than you.
Personally, I think that in most cases it would only give your opponent an economic advantage. Maybe it could be useful if you are attacking a proxy gater, though.
I agree. Probes are definitely much more useful in pvz than in pvp, and it is probably better to simply micro your zeals against his instead (although I suppose you can bring your scouting probe to the ramp to help out).
|
I think bringing alone Probes work well, provided you scouted his base beforehand.
Since usually your opponent would have seen you going on a double Gateway rush, they're going to block their ramp. With your Probes, you can simply right-click on his minerals, wait for your Probes to go over the Zealots, and then press Stop. Zealots will start moving around, letting you nab several free hits.
Works better than trying to hopelessly micro your outnumbered Zealots -_-;;;
|
You should really try it in some games and then let us know how it goes.
IMO, you're not going to win at all using this. First of all, good micro and your opponent will just target the probe and run back to his base while he gets more zealots to fight you even. That's just as effective as if he had a zealot in your mineral line to begin with.
Go ahead and try it but I hardly think this merits a discussion. 9 times out of ten I suspect that you will not win the game from this, and this sort of move so early in the game will put you back 100 to 200 minerals while you have your probes away from your base. Think of what you could spend 100 to 200 minerals on, and I'd bet it's better than +3 probes with your army. If you want to throw more into your rush, 3 gate zealots.
|
United States43819 Posts
You're far better off keeping those probes behind and mining and making a battery. I battery rush about 3/4 pvp at the moment simply because I want to perfect it. And I very rarely lose with it.
|
GrandInquisitor
New York City13113 Posts
I've seen people use the zealot + probe (to kill probes in 2 hits, perhaps? I'm not sure) if the other guy happened to go gate-core-goon skipping zealot.
|
I use my scouter probe along with my zealot. If they target it with their 1st zealot vs my 1st zealot + probe, that's a free 2 hits for my zealot to get on theirs. Also, in the probe line, sometimes it can make killing a probe significantly faster.
|
I find it more effective to try to kill probes with zealot and probe. But that's more than common sense, since 21 > 16.
Like Bill said, there really isn't that much of an advantage to bring a horde of probes to rush with your few zealots, relative to playing against zerg at least.
|
See Kingdom vs Rainbow at Pringles MSL. Although Kingdom doesn't use Probes, it was a fine rush game
|
On December 26 2006 09:04 Bill307 wrote: First of all, probes with zealots in PvP is nowhere near as effective as in PvZ. Versus zerglings: 1. with 1 hit from a probe, a zealot can kill a ling in 2 hits instead of 3; and 2. since the lings outnumber you, probes can block some of the zerglings from attacking your zealots.
You get neither of these advantages in PvP. All you get is a small damage boost: they cost 1/2 of a zealot plus lost mining time, but deal less than 1/3 the damage and have less than 1/4 the HP. (although with good micro you can probably get them to deal more damage)
Moreover, even if your probes give you a significant advantage, your opponent (assuming he didn't proxy) can simply retreat to his main and pull a few probes of his own to nullify that advantage. But his probes will have to travel a much shorter distance than yours, which means he will waste less mining time than you.
Personally, I think that in most cases it would only give your opponent an economic advantage. Maybe it could be useful if you are attacking a proxy gater, though.
Guess Bill is right 
Maybe you could build three Gats
|
You don't even need the extra probes to "drill" his ramp and disrupt his zealots...
Just keep your scout probe alive and tell it to mine at your main. Taking extra probes is lowering your economy for no reason. =\
|
Russian Federation4235 Posts
Drilling with one probe is quite risky, 2 are usually enough.
|
|
|
|
|
|