• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:18
CEST 01:18
KST 08:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back11BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Serral wins HomeStory Cup 29 Weekly Cups (July 6 - 12): Protoss strike back Yamato Cup Series Is the larve respawn broken? Interview with an American 16 Year Old Grandmaster
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8509 users

question about vultures/queens in tvz - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 Next All
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 20 2006 14:04 GMT
#21
On December 20 2006 13:16 Night[Mare] wrote:
Saying that ensare cancels the effect of stim, is bullshit. Marines actually fire at *almost* the same rate of fire as if they're stimmed. What ensare do nulls is the movement.

Btw queen usage is very much theorycrafting. Microing a queen takes too much time, you'd rather be spending in getting that hive a lilttle faster, or in an upgrade rather than a queen, plus ensare needs to be researched = less gas. Plus they get killed freaking ez if they dont cast from the proper range...


Bleh lemme throw a counter agument!!

Queen usage is not needed at current state of gaming but as game evolve the players will be forced to use queen because even idiots like us could sometimes say "damn a queen would've been awesome there!"
Micro queen takes less time than microing defiler iirc, so it's not that much of a stretch. It's more like templar, but instead it ensnares rather than storms. Ensnare costs only 100/100 to make, and it's research doesn't affect the weapon/armour research. Queen costs only 100/100. Totoally worth it when you can use them right.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
December 20 2006 14:08 GMT
#22
im not saying queens are usless. Just look at eriadors style. its roxx =)
Teamliquidian townie
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 20 2006 14:22 GMT
#23
On December 20 2006 23:08 Night[Mare] wrote:
im not saying queens are usless. Just look at eriadors style. its roxx =)

I'm not saying you are saying queens are useless!
I'm saying that you shouldn't make queen sounded like THAT much of an extra cost :p
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
lykk
Profile Joined December 2006
China38 Posts
December 20 2006 14:32 GMT
#24
On December 20 2006 23:22 evanthebouncy~ wrote:
Show nested quote +
On December 20 2006 23:08 Night[Mare] wrote:
im not saying queens are usless. Just look at eriadors style. its roxx =)

I'm not saying you are saying queens are useless!
I'm saying that you shouldn't make queen sounded like THAT much of an extra cost :p


that's the point of my post.. i'm not saying getting 6 queens to replace defilers, but like 1-2 in addition of defilers, queen's nest is "free" as it's needed for hive and 200/200 for 2 queens is not much by that stage of the game and they can make a big difference b4 defilers comes out

same for vultures, i'm not suggesting getting mass vultures instead of mnm, but a few to complement.
Leath
Profile Blog Joined July 2006
Canada1724 Posts
December 20 2006 23:12 GMT
#25
On December 20 2006 05:41 lykk wrote:
i don't see why they are not used much... queens nest is needed for hive anyway so z always have the option to make them, z can pop out queens much faster than defilers without delaying defilers. parasite vessels and t has to either
- research restoration (more micro, research takes time, giving z oppotunity to scourge t's important early vessels),
- suicide vessel (100min 225gas for 75mana) or
- ignore it giving z important info (if t leave them aside then again easy target for scourges).
parasite dropships to slow down those killer drops.

a big annoying problem for z is t stim their marines and qickly kill some of z's army before they comes within melee distance then run away fast with stim still in effect. ensnare solves the problem. z can get ensnare much faster than swarm and it's almost as effective, 75 mana is cheap plus it only needs to be cast once to be effective. so 2-3 queens is more than enough. later when z get the ensnare + swarm combo it becomes very hard for t. broodling is good vs tanks but 150 mana means z needs more queens, but still it's an option. t can irridate queens but queen is cheaper than both lurker and defiler so z still gets a good deal.

as for vultures they are just sooooo cheap, after a fast 100/100 research t gets a unit that rapes ling/drone and 3 mines for 75min0gas. if a vulture does nothing but gets a hydra with a mine b4 it dies, t would be in the money. early game when z has slow lords mines can totally waste lurker/ling, as z is likely to be running around the map positioning his troops for flank/pincer, z could get unlucky and run a bunch of units into mines making the manevour counter productive. 1 factory pumping vults will give t plenty of mines early game and will not affect mnm numbers too much. the vults themselves can be used to scout, outflank lings and raid z expasions.

so why are these units not used that much in this mu? glad to hear your comments


Queens suck.
They are expensive, and cumbersome to use.
Ensnare blows even more. It only affected stim attack rate by a little, not other units attack rate. Its DEFINETLY not as useful as Swarm :p
Restoration is no much trouble for terran, I think. At the point Zerg gets a queen with 75 mana, Terran academy wont be researching anything, and its readily availiable to get the restoration. Only unit hard to restore might be a sneaky SCV. Vessels easy to find.

Vultures are not very reliable. They kill once with their mines, but once the path is cleared, the provide almost no defense.
The main problem is that most player will rather have 3 extra marines rather than a vulture early game, since marines can fight pretty much all of the zerg arsenal in early game, and vults will have problems with mutas, and hydras.
Also, players having one factory will rather produces tank out it, rather than vultures. MnM are not gas intensive, so the gas for tanks is not much of a problem
http://www.kongregate.com/?referrer=Sagess
Cpt Obvious
Profile Blog Joined November 2006
Germany3073 Posts
December 21 2006 00:21 GMT
#26
On December 21 2006 08:12 Leath wrote:
Show nested quote +
On December 20 2006 05:41 lykk wrote:
i don't see why they are not used much... queens nest is needed for hive anyway so z always have the option to make them, z can pop out queens much faster than defilers without delaying defilers. parasite vessels and t has to either
- research restoration (more micro, research takes time, giving z oppotunity to scourge t's important early vessels),
- suicide vessel (100min 225gas for 75mana) or
- ignore it giving z important info (if t leave them aside then again easy target for scourges).
parasite dropships to slow down those killer drops.

a big annoying problem for z is t stim their marines and qickly kill some of z's army before they comes within melee distance then run away fast with stim still in effect. ensnare solves the problem. z can get ensnare much faster than swarm and it's almost as effective, 75 mana is cheap plus it only needs to be cast once to be effective. so 2-3 queens is more than enough. later when z get the ensnare + swarm combo it becomes very hard for t. broodling is good vs tanks but 150 mana means z needs more queens, but still it's an option. t can irridate queens but queen is cheaper than both lurker and defiler so z still gets a good deal.

as for vultures they are just sooooo cheap, after a fast 100/100 research t gets a unit that rapes ling/drone and 3 mines for 75min0gas. if a vulture does nothing but gets a hydra with a mine b4 it dies, t would be in the money. early game when z has slow lords mines can totally waste lurker/ling, as z is likely to be running around the map positioning his troops for flank/pincer, z could get unlucky and run a bunch of units into mines making the manevour counter productive. 1 factory pumping vults will give t plenty of mines early game and will not affect mnm numbers too much. the vults themselves can be used to scout, outflank lings and raid z expasions.

so why are these units not used that much in this mu? glad to hear your comments


Queens suck.
They are expensive, and cumbersome to use.
Ensnare blows even more. It only affected stim attack rate by a little, not other units attack rate. Its DEFINETLY not as useful as Swarm :p
Restoration is no much trouble for terran, I think. At the point Zerg gets a queen with 75 mana, Terran academy wont be researching anything, and its readily availiable to get the restoration. Only unit hard to restore might be a sneaky SCV. Vessels easy to find.

Vultures are not very reliable. They kill once with their mines, but once the path is cleared, the provide almost no defense.
The main problem is that most player will rather have 3 extra marines rather than a vulture early game, since marines can fight pretty much all of the zerg arsenal in early game, and vults will have problems with mutas, and hydras.
Also, players having one factory will rather produces tank out it, rather than vultures.MnM are not gas intensive, so the gas for tanks is not much of a problem


nah, medics, firebats and vessels don't cost gas at all

seriously, if you actually have the micro to do it, queens (and DA's, for that matter) rock the shit out of your opponent's army...i agree that vultures are not very reliable, though. but gas IS an issue.
Nobody ever reads signatures of people like me, do they?
[jOyO]
Profile Joined July 2006
United States920 Posts
December 21 2006 00:47 GMT
#27
Ensnare is really useful for flanking marine tank armies when the terran stims, attacks, then runs back to his tanks. ensnare makes marines sooo damn slow (running) and that is what the use is, not for making them attack slower. zerg has strength in good flanks. its just so damn hard to use ensnare because you have so many more important things. queen AI fucking blows too; they stop and dont cast and shit like that.
You must notta heard me PARTNA!
ChApFoU
Profile Blog Joined July 2004
France2984 Posts
Last Edited: 2006-12-21 01:22:43
December 21 2006 01:21 GMT
#28
I used vultures a lot late game. They are underused because korean gosus rather trust their godly 300 apm M&M control. But for us newbies who have low apm and most of the time more than 1k minerals in late game TvZ, vultures are a great way to spend your money efficiently :

- mines slow the zerg hydra/lurk/swarm attacks, giving your tanks time to deal a good amount of splash damage.

- they can be used to quiclky harass fresh new expos where no sunk are built + they can prevent a crackling raid on an undefended expo of yours without you having to move & stim your main marine force.

- Mines also helps you a lot in knowing where / when the zerg is moving / attacking and if he isn't careful you can always have the pleasure to see 2,3 mines rape 500/400 worth of units :p

For queens, they are rarely used not because they're bad but because defilers are SO godly + they have consume. Not to mention every single bit of gaz counts in ZvT.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 21 2006 01:59 GMT
#29
On December 21 2006 08:12 Leath wrote:
Show nested quote +
On December 20 2006 05:41 lykk wrote:
i don't see why they are not used much... queens nest is needed for hive anyway so z always have the option to make them, z can pop out queens much faster than defilers without delaying defilers. parasite vessels and t has to either
- research restoration (more micro, research takes time, giving z oppotunity to scourge t's important early vessels),
- suicide vessel (100min 225gas for 75mana) or
- ignore it giving z important info (if t leave them aside then again easy target for scourges).
parasite dropships to slow down those killer drops.

a big annoying problem for z is t stim their marines and qickly kill some of z's army before they comes within melee distance then run away fast with stim still in effect. ensnare solves the problem. z can get ensnare much faster than swarm and it's almost as effective, 75 mana is cheap plus it only needs to be cast once to be effective. so 2-3 queens is more than enough. later when z get the ensnare + swarm combo it becomes very hard for t. broodling is good vs tanks but 150 mana means z needs more queens, but still it's an option. t can irridate queens but queen is cheaper than both lurker and defiler so z still gets a good deal.

as for vultures they are just sooooo cheap, after a fast 100/100 research t gets a unit that rapes ling/drone and 3 mines for 75min0gas. if a vulture does nothing but gets a hydra with a mine b4 it dies, t would be in the money. early game when z has slow lords mines can totally waste lurker/ling, as z is likely to be running around the map positioning his troops for flank/pincer, z could get unlucky and run a bunch of units into mines making the manevour counter productive. 1 factory pumping vults will give t plenty of mines early game and will not affect mnm numbers too much. the vults themselves can be used to scout, outflank lings and raid z expasions.

so why are these units not used that much in this mu? glad to hear your comments


Queens suck.
They are expensive, and cumbersome to use.
Ensnare blows even more. It only affected stim attack rate by a little, not other units attack rate. Its DEFINETLY not as useful as Swarm :p
Restoration is no much trouble for terran, I think. At the point Zerg gets a queen with 75 mana, Terran academy wont be researching anything, and its readily availiable to get the restoration. Only unit hard to restore might be a sneaky SCV. Vessels easy to find.

Vultures are not very reliable. They kill once with their mines, but once the path is cleared, the provide almost no defense.
The main problem is that most player will rather have 3 extra marines rather than a vulture early game, since marines can fight pretty much all of the zerg arsenal in early game, and vults will have problems with mutas, and hydras.
Also, players having one factory will rather produces tank out it, rather than vultures. MnM are not gas intensive, so the gas for tanks is not much of a problem


Man you totoally jumped on the wrong badnwagon.
Queens don't suck, they cost 100/100 each and you say they're expensive? Oh and they don't effect other unit's attack rate? How about wraith? U know late game terran go wraith to rape your overlord? Now imagine you have one muthafucking bad ass queen and ensnare those stupid wraiths and fuck them over w/ ur mutas. Now wouldn't that be a good feeling!
Useless huh? Can' believe anyone's this short sighted...
One of the greatest asset of a good player is to keep his options open and man did you just shut your's off entirely. Look at boxer! "Hey dude nono 2 tank+dropship vs 3 dragoons? Ur NUTS" but boxer didn't turn down that option and look what all the boxer wannabies in the world is doing now!
Get more open my friend.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2006-12-21 02:05:50
December 21 2006 02:03 GMT
#30
MBClive atm is showcasting Boxer vs July game where Boxer uses mass vult. Works wonders vs lurk.

July used queen in that game also. Ensnare was a real pain in MM vs ling.
You want 20 good men, but you need a bad pussy.
Cpt Obvious
Profile Blog Joined November 2006
Germany3073 Posts
December 21 2006 02:11 GMT
#31
i didn't see a single vulture during the last 5 minutes of the game xD
Nobody ever reads signatures of people like me, do they?
dronebabo
Profile Blog Joined December 2003
10866 Posts
December 21 2006 02:12 GMT
#32
--- Nuked ---
Leath
Profile Blog Joined July 2006
Canada1724 Posts
Last Edited: 2006-12-21 02:44:44
December 21 2006 02:42 GMT
#33
On December 21 2006 09:21 pr0n- wrote:
Show nested quote +
On December 21 2006 08:12 Leath wrote:
Queens suck.
They are expensive, and cumbersome to use.
Ensnare blows even more. It only affected stim attack rate by a little, not other units attack rate. Its DEFINETLY not as useful as Swarm :p
Restoration is no much trouble for terran, I think. At the point Zerg gets a queen with 75 mana, Terran academy wont be researching anything, and its readily availiable to get the restoration. Only unit hard to restore might be a sneaky SCV. Vessels easy to find.

Vultures are not very reliable. They kill once with their mines, but once the path is cleared, the provide almost no defense.
The main problem is that most player will rather have 3 extra marines rather than a vulture early game, since marines can fight pretty much all of the zerg arsenal in early game, and vults will have problems with mutas, and hydras.
Also, players having one factory will rather produces tank out it, rather than vultures.MnM are not gas intensive, so the gas for tanks is not much of a problem


nah, medics, firebats and vessels don't cost gas at all

seriously, if you actually have the micro to do it, queens (and DA's, for that matter) rock the shit out of your opponent's army...i agree that vultures are not very reliable, though. but gas IS an issue.


yes, but that is what I was saying... Marines medics and firebats are more mineral intensive.
So you can afford to make units that are more gas intensive, like Vessels/tanks.
Vessels tanks are more flexible and potentially better than vulture in many cases.
Vultures good in late game, when zerg army becomes mostly Ultra, lings, lurker, defiler.
Vultures is one quick and cheap average counter to swarm.


On December 21 2006 10:59 evanthebouncy~ wrote:
Show nested quote +
On December 21 2006 08:12 Leath wrote:
Queens suck.
They are expensive, and cumbersome to use.
Ensnare blows even more. It only affected stim attack rate by a little, not other units attack rate. Its DEFINETLY not as useful as Swarm :p
Restoration is no much trouble for terran, I think. At the point Zerg gets a queen with 75 mana, Terran academy wont be researching anything, and its readily availiable to get the restoration. Only unit hard to restore might be a sneaky SCV. Vessels easy to find.

Vultures are not very reliable. They kill once with their mines, but once the path is cleared, the provide almost no defense.
The main problem is that most player will rather have 3 extra marines rather than a vulture early game, since marines can fight pretty much all of the zerg arsenal in early game, and vults will have problems with mutas, and hydras.
Also, players having one factory will rather produces tank out it, rather than vultures. MnM are not gas intensive, so the gas for tanks is not much of a problem


Man you totoally jumped on the wrong badnwagon.
Queens don't suck, they cost 100/100 each and you say they're expensive? Oh and they don't effect other unit's attack rate? How about wraith? U know late game terran go wraith to rape your overlord? Now imagine you have one muthafucking bad ass queen and ensnare those stupid wraiths and fuck them over w/ ur mutas. Now wouldn't that be a good feeling!
Useless huh? Can' believe anyone's this short sighted...
One of the greatest asset of a good player is to keep his options open and man did you just shut your's off entirely. Look at boxer! "Hey dude nono 2 tank+dropship vs 3 dragoons? Ur NUTS" but boxer didn't turn down that option and look what all the boxer wannabies in the world is doing now!
Get more open my friend.


I am quite open minded, actually. But some units are just too specific, easy counter, or simply costy. Its like suggesting to develop nuke and optic flare and nuke zerg bases!!
It is a valid strategy, I have done it... but it wont work every game, and its harder to pull than simply dropping 7 stimmed marines 1 medic.

Its just to my reasoning, queens are not very useful, easy to counter, and relatively expensive.
First, theyre only useful when they have mana, you need to research their spells (time + money), and you need to multitask with them (extra work).

Im almost 100% positive that it doesnt slow down wraiths attack neither. Ensnare slows down movement only. Wraiths die pretty fast and easily anyway without the need of ensnare... specially in late game :p
Ensnare might be good to give lurkers some extra kills when engaing marine armies. Preventing marines to run away after lurker burrowed, even then I question its benefits... not sure if its worth the cost and extra task.

I wont even go about broodling, parasite. There is much about it. While broodling can be potentially good in some circumtances (tornado terran), by the time it develop and stuff, Z expo might be gone already.

Just try making Queens. You will see how fast and easy it is for terran to counter them. If they dont get irradiated, they probably be shot down by turret or marines before they reached their targets.
http://www.kongregate.com/?referrer=Sagess
j0ehoe
Profile Joined September 2006
United States2705 Posts
December 21 2006 04:07 GMT
#34
i can see mid-game not wanting to use queens for economic purposes, but late game theres no excuse for not having at least 3 around in either zvt or zvp.

when terran heads towards the middle preparing for an attack, get into your normal flank positions. send in a queen and a handful of lings underneath i t (cheap fodder, queens range is kinda shitty) and snare away. circle him up n go. hes immediately gonna try to move cuz he knows swarm is coming, swarm a step ahead of him. youll be hittin urself for not using queens earlier. ensare and plague works awesome too.
Only communists disconnect.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 21 2006 04:41 GMT
#35
Ensnare DOES affect attack rates.
I bet 100000000000 dollars on that punk.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 21 2006 04:42 GMT
#36

for u nonebelievers...
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Cpt Obvious
Profile Blog Joined November 2006
Germany3073 Posts
Last Edited: 2006-12-21 05:12:13
December 21 2006 05:10 GMT
#37
12:10 first ensnare
12:45 vultures getting raped
14:15 mines vs lurker under swarm
14:40 another ensnare

just for those who want to skip to the important parts...
that's a nice video because it also showed some vulture use in tvz...and i think queens are potientially, given you have the micro, more powerful than vultures can ever be.
Nobody ever reads signatures of people like me, do they?
lykk
Profile Joined December 2006
China38 Posts
December 21 2006 22:07 GMT
#38
On December 21 2006 11:12 dronebabo wrote:
this is ridiculous you guys should stop theorycrafting
Show nested quote +
On December 21 2006 10:59 evanthebouncy~ wrote:
On December 21 2006 08:12 Leath wrote:
On December 20 2006 05:41 lykk wrote:
i don't see why they are not used much... queens nest is needed for hive anyway so z always have the option to make them, z can pop out queens much faster than defilers without delaying defilers. parasite vessels and t has to either
- research restoration (more micro, research takes time, giving z oppotunity to scourge t's important early vessels),

- suicide vessel (100min 225gas for 75mana) or
- ignore it giving z important info (if t leave them aside then again easy target for scourges).
parasite dropships to slow down those killer drops.

a big annoying problem for z is t stim their marines and qickly kill some of z's army before they comes within melee distance then run away fast with stim still in effect. ensnare solves the problem. z can get ensnare much faster than swarm and it's almost as effective, 75 mana is cheap plus it only needs to be cast once to be effective. so 2-3 queens is more than enough. later when z get the ensnare + swarm combo it becomes very hard for t. broodling is good vs tanks but 150 mana means z needs more queens, but still it's an option. t can irridate queens but queen is cheaper than both lurker and defiler so z still gets a good deal.

as for vultures they are just sooooo cheap, after a fast 100/100 research t gets a unit that rapes ling/drone and 3 mines for 75min0gas. if a vulture does nothing but gets a hydra with a mine b4 it dies, t would be in the money. early game when z has slow lords mines can totally waste lurker/ling, as z is likely to be running around the map positioning his troops for flank/pincer, z could get unlucky and run a bunch of units into mines making the manevour counter productive. 1 factory pumping vults will give t plenty of mines early game and will not affect mnm numbers too much. the vults themselves can be used to scout, outflank lings and raid z expasions.

so why are these units not used that much in this mu? glad to hear your comments


Queens suck.
They are expensive, and cumbersome to use.
Ensnare blows even more. It only affected stim attack rate by a little, not other units attack rate. Its DEFINETLY not as useful as Swarm :p
Restoration is no much trouble for terran, I think. At the point Zerg gets a queen with 75 mana, Terran academy wont be researching anything, and its readily availiable to get the restoration. Only unit hard to restore might be a sneaky SCV. Vessels easy to find.

Vultures are not very reliable. They kill once with their mines, but once the path is cleared, the provide almost no defense.
The main problem is that most player will rather have 3 extra marines rather than a vulture early game, since marines can fight pretty much all of the zerg arsenal in early game, and vults will have problems with mutas, and hydras.
Also, players having one factory will rather produces tank out it, rather than vultures. MnM are not gas intensive, so the gas for tanks is not much of a problem


Man you totoally jumped on the wrong badnwagon.
Queens don't suck, they cost 100/100 each and you say they're expensive? Oh and they don't effect other unit's attack rate? How about wraith? U know late game terran go wraith to rape your overlord? Now imagine you have one muthafucking bad ass queen and ensnare those stupid wraiths and fuck them over w/ ur mutas. Now wouldn't that be a good feeling!
Useless huh? Can' believe anyone's this short sighted...
One of the greatest asset of a good player is to keep his options open and man did you just shut your's off entirely. Look at boxer! "Hey dude nono 2 tank+dropship vs 3 dragoons? Ur NUTS" but boxer didn't turn down that option and look what all the boxer wannabies in the world is doing now!
Get more open my friend.

yes queens are expensive...queens nest + spell research + queen isnt cheap for zerg
terran goes wraith just to kill overlords...? that's something new
so basically you should get queens to counter wraiths killing your overlords and so happen to have some mutas to kill wraiths after you ensnare? sure sounds feasible



queens are not expensive, cost 100/100 and the nest is needed for hive anyway
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
December 22 2006 04:48 GMT
#39
On December 22 2006 07:07 lykk wrote:
Show nested quote +
On December 21 2006 11:12 dronebabo wrote:
this is ridiculous you guys should stop theorycrafting
On December 21 2006 10:59 evanthebouncy~ wrote:
On December 21 2006 08:12 Leath wrote:
On December 20 2006 05:41 lykk wrote:
i don't see why they are not used much... queens nest is needed for hive anyway so z always have the option to make them, z can pop out queens much faster than defilers without delaying defilers. parasite vessels and t has to either
- research restoration (more micro, research takes time, giving z oppotunity to scourge t's important early vessels),

- suicide vessel (100min 225gas for 75mana) or
- ignore it giving z important info (if t leave them aside then again easy target for scourges).
parasite dropships to slow down those killer drops.

a big annoying problem for z is t stim their marines and qickly kill some of z's army before they comes within melee distance then run away fast with stim still in effect. ensnare solves the problem. z can get ensnare much faster than swarm and it's almost as effective, 75 mana is cheap plus it only needs to be cast once to be effective. so 2-3 queens is more than enough. later when z get the ensnare + swarm combo it becomes very hard for t. broodling is good vs tanks but 150 mana means z needs more queens, but still it's an option. t can irridate queens but queen is cheaper than both lurker and defiler so z still gets a good deal.

as for vultures they are just sooooo cheap, after a fast 100/100 research t gets a unit that rapes ling/drone and 3 mines for 75min0gas. if a vulture does nothing but gets a hydra with a mine b4 it dies, t would be in the money. early game when z has slow lords mines can totally waste lurker/ling, as z is likely to be running around the map positioning his troops for flank/pincer, z could get unlucky and run a bunch of units into mines making the manevour counter productive. 1 factory pumping vults will give t plenty of mines early game and will not affect mnm numbers too much. the vults themselves can be used to scout, outflank lings and raid z expasions.

so why are these units not used that much in this mu? glad to hear your comments


Queens suck.
They are expensive, and cumbersome to use.
Ensnare blows even more. It only affected stim attack rate by a little, not other units attack rate. Its DEFINETLY not as useful as Swarm :p
Restoration is no much trouble for terran, I think. At the point Zerg gets a queen with 75 mana, Terran academy wont be researching anything, and its readily availiable to get the restoration. Only unit hard to restore might be a sneaky SCV. Vessels easy to find.

Vultures are not very reliable. They kill once with their mines, but once the path is cleared, the provide almost no defense.
The main problem is that most player will rather have 3 extra marines rather than a vulture early game, since marines can fight pretty much all of the zerg arsenal in early game, and vults will have problems with mutas, and hydras.
Also, players having one factory will rather produces tank out it, rather than vultures. MnM are not gas intensive, so the gas for tanks is not much of a problem


Man you totoally jumped on the wrong badnwagon.
Queens don't suck, they cost 100/100 each and you say they're expensive? Oh and they don't effect other unit's attack rate? How about wraith? U know late game terran go wraith to rape your overlord? Now imagine you have one muthafucking bad ass queen and ensnare those stupid wraiths and fuck them over w/ ur mutas. Now wouldn't that be a good feeling!
Useless huh? Can' believe anyone's this short sighted...
One of the greatest asset of a good player is to keep his options open and man did you just shut your's off entirely. Look at boxer! "Hey dude nono 2 tank+dropship vs 3 dragoons? Ur NUTS" but boxer didn't turn down that option and look what all the boxer wannabies in the world is doing now!
Get more open my friend.

yes queens are expensive...queens nest + spell research + queen isnt cheap for zerg
terran goes wraith just to kill overlords...? that's something new
so basically you should get queens to counter wraiths killing your overlords and so happen to have some mutas to kill wraiths after you ensnare? sure sounds feasible



queens are not expensive, cost 100/100 and the nest is needed for hive anyway


You're missing the point dronebabo is making there. You're whole strategy has to hinge on a bunch of assumptions if you're playing a queen strat. You have to be playing a super fast hive, otherwise the queen and ensnare won't be ready quickly enough.

And the cost of the nest + queen + ensnare research is nothing to scoff at that early in the game.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
SteelString
Profile Joined July 2006
446 Posts
December 22 2006 04:56 GMT
#40
So get one for late game. Even without ensnare, you can annoy him with parasites. 100/100 is nothing lategame, unless it's a base killing race or something.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 159
ZombieGrub147
ViBE57
Counter-Strike
summit1g8891
Other Games
tarik_tv4688
Grubby2650
Liquid`RaSZi1638
shahzam558
C9.Mang0389
ToD224
Day[9].tv199
XaKoH 153
Organizations
Other Games
gamesdonequick2072
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 25
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade895
Other Games
• imaqtpie871
• Shiphtur228
• Day9tv199
Upcoming Events
Replay Cast
9h 43m
CrankTV Team League
11h 43m
Replay Cast
1d 9h
CrankTV Team League
1d 11h
Replay Cast
2 days
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.