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What do you think about this map which is actually PGT MOTW ? I really dislike it, especially the middle of the map with 4 gas expansoins is weird... I usually make fast exp because distanse between starts are pretty far. But u need place ur first pilon really good because that damn rock on natural to secure place for nexus/cannons. I also think this map is very Dropship friendly...
What are yours openings on this map etc ?
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When will people stop complaining about the PGT MOTW an TL.Net? I'm afraid the answer is never...
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Kaiber is a great map for ZvT. 3 hatch before pool -> mass upgraded muta wins every time because they usually try to contain you and break your sunken wall, and you rape their base while they're camped out in front of yours. +1 muta makes the fighting at their base into a rape, because at most they have about 1 group of rines, and you rape that, followed by either their tech, economy, or barracks, depending on how many casualties you took and stuff.
ZvP is pretty much the same, 2 hatch into 3 hatch into mass muta usually wins, but proxy rush is really strong on this map if they build in the min only expo and put up a shield battery. No Zerg should ever die to any rush that isn't a proxy rush on this map.
ZvZ is ZvZ, just like on any map. The middle expos and the size of the map make scouting a little more important, though.
The other matchups, I can't really give you, because I haven't played them. Terran are very strong on this map if they don't get premature and just fe -> harassment, from what I've seen, and Toss, if they can control the center, don't have a really hard time taking down Z or T, as long as they keep their econ protected.
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It's a 2v2 map 
That's why you probably don't like it ^^
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United States4991 Posts
3 hatch before pool?? Why are you not dying to a rush -.-
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On November 22 2005 12:53 proTOSS[GER] wrote: When will people stop complaining about the PGT MOTW an TL.Net? I'm afraid the answer is never... I complaining ? I ask for stategies in strategy forum omg....
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If any of you have serious issues or suggestios plz write them here or pm me.
It would help if you can provide with replays also and you can upload them here
thank you for your time
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Ive never played it, nor really plan to, especially with luna on the other side of the coin.
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I don't particularly like it T_T
skyglow1
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iNcontroL
USA29055 Posts
signing off after a post is a clear indication of faggotry. People have no problem seeing who made the post its right above it !! ! ! ! ! ! !
iNcontroL out
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On November 22 2005 13:29 HnR)Insane wrote: 3 hatch before pool?? Why are you not dying to a rush -.-
Unless they proxy, nobody goes fast rax on Kaiber. Have you looked at the distance between the start positions? Even if they did rally to my base, unless they have rax in the middle of the map, they don't get there in time to kill the hatch. If you micro about 8 drones until you can drop your sunk and lings come out (you get a lot of lings at once due to having 2 hatches ready at the time the spawning pool finishes), there's no way he can kill your expo, just damage it a bit. I did lose an expo to a Terran who had enough m/m to take down my sunkens and first round of lings midgame, but instead of trying to protect, I just went straight for his base with muta because my +1 had finished. He couldn't get up my ramp because of the 2 sunks and mass ling I had, and the muta raped his base.
Basically, if the expo hatch is running until your spire gets up, it's nearly impossible to stop.
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United States4991 Posts
On November 22 2005 18:47 Kami5909 wrote:Show nested quote +On November 22 2005 13:29 HnR)Insane wrote: 3 hatch before pool?? Why are you not dying to a rush -.- Unless they proxy, nobody goes fast rax on Kaiber. Have you looked at the distance between the start positions? Even if they did rally to my base, unless they have rax in the middle of the map, they don't get there in time to kill the hatch. If you micro about 8 drones until you can drop your sunk and lings come out (you get a lot of lings at once due to having 2 hatches ready at the time the spawning pool finishes), there's no way he can kill your expo, just damage it a bit. I did lose an expo to a Terran who had enough m/m to take down my sunkens and first round of lings midgame, but instead of trying to protect, I just went straight for his base with muta because my +1 had finished. He couldn't get up my ramp because of the 2 sunks and mass ling I had, and the muta raped his base. Basically, if the expo hatch is running until your spire gets up, it's nearly impossible to stop.
You should still die
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mAp pix plz!?!
Thx insane... I was bit lazy yeah, but you were very kind to dig it out for me.
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United States4991 Posts
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Hmmm, cant PvT T take third mineral expo rather quickly and result in toss's death? Or can toss balance it out by taking even more expo than that... hmmm..
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Kami if you did that if fast drop you and you'd so die.
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I don't see how this map should be so bad... Though I haven't palyed it yet I would try fast expand in PvZ. Revear+Sair could be interesting due to lack of space and enough cliffs. But generally if you mass goons + storm pushing through the small corridors you should be fine. As for PvT, taking 2nd gas expo for terran should not be easy. While as toss you should not take mineral but instead another main for 3rd expand so you limit terran drops. If u manage to get Carriers you should win.
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i like this map a lot, too bad korean newbs will only play luna
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On November 23 2005 07:27 Armand Tamzarian wrote: i like this map a lot, too bad korean newbs will only play luna
yep but all this koreans make 1fac CC on Luna and still dying to proxy DTs because no wall ;]
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