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Tricks of the Trade - Page 4

Forum Index > Brood War Strategy
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 24 2005 05:49 GMT
#61
On August 24 2005 14:38 BCloud wrote:
You can just keep clicking on the mineral patch, the probe will reset its mining
Edit: and i really dont find that annoying, more annoying is having the probe across the mineral lines in such a way it can attack the drones.

Both are good but mining will most likely have a bigger impact (unlikely that a drone will come to the same place twice, even more unlikely that you'll be able to kill it).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Echo
Profile Joined July 2005
United States435 Posts
August 24 2005 05:51 GMT
#62
i think its much much wiser to hit and run harass the whole time with your probe pvz, even vs top amateur zergs you will see gosu p users able to kill a drone sometimes (not often but sometimes) and either way they lose = or more mining time having to take a drone off several times.
aka EchoOfRain/T.Sqd)RaiN on uswest
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 24 2005 05:56 GMT
#63
Well, I try to kill drones etc more often than I try the mineral thing BUT I think if you have the speed to keep it up and build a good base at the same time, it will have more of an effect ;o

Reach does it a lot IIRC (though not sure if he does it more vs p or t hm yeah, just seen him do it a few times I think).

Or told by someone he does it alot, either way, it's not bad ;D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ShadowMaster
Profile Joined September 2004
United States238 Posts
August 24 2005 10:26 GMT
#64
On August 24 2005 14:05 BCloud wrote:
If you research burrow, you can use a drone to make an extractor and before it starts building it order it to burrow, the opponent cant build a gas there before he gets detection.


Burrowing in the geyser? I didn't know that was possible, and am surprised I haven't seen that; it would add a whole new sting to the old burrowling rush. If Protoss could not get their gas until they make a cannon, it could be devastating.

FrozenArbiter, thanks for the replay.
aseq
Profile Joined January 2003
Netherlands3981 Posts
August 24 2005 22:29 GMT
#65
i doubt blizzard would even have thought of basic things as a wall-in for terran to totally block off your ramp, although first season players probably quickly established that.
It's a pity i haven't any sc beta experience, would be interesting to know what stupid things were used as standard.
also, patrolling workers i didn't see? (thats nearly the same as holding lurkers tho).
Echo
Profile Joined July 2005
United States435 Posts
August 25 2005 02:17 GMT
#66
the wall in wasnt used by anyone when the game first came out (SC that is) I remember that a 35 minute ultra rush was considered a "good strategy" right when the game came out. I got to 1500 ladder using one strat one season, ah those were the good ole days
aka EchoOfRain/T.Sqd)RaiN on uswest
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
August 25 2005 12:12 GMT
#67
Hello ? Wall-in and focus fire were already there since warcraft 2. Come on war2 players. And u need extra apm to macro in war2 cuz of the control T__T.

I want to see how boxer micro in war2 and nada macro in war2 T__T
like bloodlust 9 orges in 2 seconds, place mines and lure ? 12 barracks macroing is insane too (no queueing back then)
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
August 25 2005 23:26 GMT
#68
war2 was fun ^_^

im glad to see people respond to my views on offensive gassing. always nice to see how better players think
Don't believe the florist when he tells you that the roses are free
mcmascote
Profile Joined September 2004
Brazil1575 Posts
Last Edited: 2005-08-26 00:51:23
August 26 2005 00:45 GMT
#69
On August 23 2005 19:46 tKd_ wrote:
Show nested quote +
On August 23 2005 18:25 DooMeR wrote:
On August 23 2005 14:06 nortorius wrote:
I believe if allied mines is considered an exploit, than hold lurkers should be too. Just my opinion though


nope cuz holdlurker is done selecting an OL with the lurkers and allied mines is done by allieing ur opponent. Think about it ;P u can't do it in One on One mode so its obvious it isn't ment to be used offensively.

And im not sure but i think they made it "illegal" to do it at WCG. Like i said im not sure

do u play zerg? the best way to hold lurker is by having them burrow and pressing A+fog of war terran building. pressing hold position while burrowing is ineffective, as they attack sometimes, and the overlord is tedious in many situations when they are slow.


I found it funny hahaha
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
mcmascote
Profile Joined September 2004
Brazil1575 Posts
August 26 2005 00:54 GMT
#70
On August 24 2005 19:26 ShadowMaster wrote:
Show nested quote +
On August 24 2005 14:05 BCloud wrote:
If you research burrow, you can use a drone to make an extractor and before it starts building it order it to burrow, the opponent cant build a gas there before he gets detection.


Burrowing in the geyser? I didn't know that was possible, and am surprised I haven't seen that; it would add a whole new sting to the old burrowling rush. If Protoss could not get their gas until they make a cannon, it could be devastating.

FrozenArbiter, thanks for the replay.


You can build an extractor even with the drone burrowed there.

Tested.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
August 27 2005 10:13 GMT
#71
Don't think this has been mentioned, but if their ramp is blocked and you have no sight of their base's minerals, shift-click a geyser several times, then click in their base to get your worker into stack mode, so that they can move up the blocked ramp.
Trucy Wright is hot
artofmagic
Profile Blog Joined March 2005
United States1951 Posts
August 27 2005 11:44 GMT
#72
is it right shift click or left? or it doesnt matter? was trying it on some games but failed..
evolve or die
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 27 2005 18:32 GMT
#73
On August 27 2005 19:13 Purind wrote:
Don't think this has been mentioned, but if their ramp is blocked and you have no sight of their base's minerals, shift-click a geyser several times, then click in their base to get your worker into stack mode, so that they can move up the blocked ramp.

It's banned though ;p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
m1ke
Profile Joined July 2005
3 Posts
September 07 2005 23:33 GMT
#74
I think it's funny how alot of ppl are responding to this post is blah, yet not contributing even 1 thing as if they know a gargantuan amount of tips/tricks not on here, claiming everything is just nooby. Too you all it might be, and to others it might be exactly what they are looking for, for me ya I know pretty much everything on here, I'd like to see something from "u" guys/gals that say this is old stuff cause I need some new tricks up my sleeve. Thanks :D

TvP: terran hard teching 3 rines on hold on ramp with rax over the rines > goon rush

TvZ: t hard teching 2-3 rines on ramp 2-3 scv on hold in front with rax over scv impossible for lings to get through cause they cannot select the scv and the AI wont attack scv for them
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 08 2005 00:01 GMT
#75
M1ke, goon rush > marines under rax :[

Seriously, the rax HELPS THE RUSH, ok? You can attack EASIER, harder to micro marines vs zealot, you can't make more marines if your ramp breaks, harder to micro them vs goons.. ETC.

It's not something I'd recommend, at least not without scv on ramp or something --;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
m1ke
Profile Joined July 2005
3 Posts
September 08 2005 00:24 GMT
#76
That woulnd't be a goon rush now would it.. it would be a zealot goon rush.. i guess i shoulda said "pure" goon rush :D
(b.m.)tontonba
Profile Joined August 2005
United States36 Posts
Last Edited: 2005-09-08 02:22:58
September 08 2005 02:22 GMT
#77
carriers arent the only unit that can attack when retreating... tanks can also attack as they retreat, something that ive seen when a zealot chases a tank but is attacked as the tank pulls back.

can someone tell me how this is done, attack ground doesnt work because the tank just stops moving, but just right clicking and making the tank move back makes it so the tank doesnt attack, but only aims at the zealot as it retreats.
i swear to god b.m. does NOT mean bad manner
tec27
Profile Blog Joined June 2004
United States3701 Posts
September 08 2005 04:41 GMT
#78
On September 08 2005 11:22 (b.m.)tontonba wrote:
carriers arent the only unit that can attack when retreating... tanks can also attack as they retreat, something that ive seen when a zealot chases a tank but is attacked as the tank pulls back.

can someone tell me how this is done, attack ground doesnt work because the tank just stops moving, but just right clicking and making the tank move back makes it so the tank doesnt attack, but only aims at the zealot as it retreats.

You're mistaken, tanks do have to stop to shoot. How its done, at least to my knowledge, is through timing. When the tanks cooldown is done, hit h, and then right click on the destination again. The tank will stop for a split second, fire, and then move again.
Can you jam with the console cowboys in cyberspace?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2006-11-18 23:19:02
November 18 2006 23:16 GMT
#79
Bumping an old thread, since I think it has a long ways to go before we list all the useful Tricks that newbies desperately need to know.

More to be included in first post:

The group overlord-with-muta thing
Rax pushing mnm across mineral barriers
Burrowed hydras against reav/sair
Burrowed lings (or spider mines) to stop an expo
Having another probe in your base click on the enemy's minerals after your first one dies so it clips through the enemies blocking the ramp.
Including zealots in your reaver drop so the enemy AI will target them first instead of your reaver (especially useful vs cannons, which will stop firing at the shuttle)
Picking up units and dropping them with the dropship to maximize the health of tanks (specifically, tanks have no cooldown so you shoot immediately when you drop them, but the goon animation takes a while to get to the tank, so if you pick up before the ball gets to the tank you take no damage. Same for reaver vs reaver fights, but since reavers have cooldown after being dropped, you have to drop before you plan to shoot. Also, reaver scarabs recharge while in the shuttle)

etc.
What fun is it being cool if you can’t wear a sombrero?
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 19 2006 02:00 GMT
#80
Nothing special just something everyone should know:
When microing zlot/probe vs excessive zerglings at your mienral line or w/e, you should let the probes go in the front and hide zlot abit in the back. Ling ai will target zlot and it won't get to zlot immediately. Instead the ling will get hit by probes before reaching the zlot, thus you can kill ling in 2 hits.
You can kill a lurker w/ zealot standing on top and splash zlot w/ ur own archon.
It is possible to kill a spidermine with an ultralisk with no health lost.
It is also possible to kill a spidermine w/ a DT and an ob w/ no health lost.
Stasisfield cannot be restored.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
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