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! [Q] Adding Production Facilities - Page 5

Forum Index > Brood War Strategy
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misterroboto
Profile Joined March 2008
Canada27 Posts
July 07 2008 22:57 GMT
#81
BWchart plots mins/gas _spent_ versus time. The program cannot tell what one user has at any time, only what he spends it on and what actions he does. That's why you can't rewind in replays too: the program doesn't store what units there are on the map, only the actions that are made.
*beep*
PH
Profile Blog Joined June 2008
United States6173 Posts
July 08 2008 09:39 GMT
#82
On July 08 2008 07:57 misterroboto wrote:
BWchart plots mins/gas _spent_ versus time. The program cannot tell what one user has at any time, only what he spends it on and what actions he does. That's why you can't rewind in replays too: the program doesn't store what units there are on the map, only the actions that are made.

Oh...my mistake...

I had no idea.
Hello
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 08 2008 21:44 GMT
#83
On April 29 2008 11:11 Newbistic wrote:
Show nested quote +
On April 29 2008 08:06 amoxicilline wrote:
I actually read the whole and can't see how it adds anything new.
thanks for contributing anyway it was an interesting thread


I see a bit of irony in that neither of your posts above added anything new either

Here's how I perceive it to work: Economic growth in Starcraft is exponential. It becomes faster and faster as the game progresses.

It's actually quadratic
When you constantly add peons the "mineral acceleration" is constant, therefore causing the total mineral income to be x^2.
Gas is linear though.
When you take extra expansion it's bit messy but You can think of it to grow at 2x^2
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
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