Penalty for Cancelling Buildings?
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Prose
Canada314 Posts
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gLyo
United States2410 Posts
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maleorderbride
United States2916 Posts
I usually just go by 25% penalty also. Cant protoss cancel for less or something? =/ | ||
seeyoulater
970 Posts
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Twisted
Netherlands13554 Posts
Units and upgrades are 100% refunded. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Ashimpto
Romania146 Posts
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Beast_Bg
Bulgaria1623 Posts
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Insane
United States4991 Posts
(And, as other people have said, it's 25%) | ||
seeyoulater
970 Posts
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IntoTheWow
is awesome32274 Posts
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hasuwar
7365 Posts
100% back for cancelling an upgrade 75% back for losing a building that is upgrading - 75% back on the upgrade price I mean | ||
ZpuX
Sweden1230 Posts
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Beast_Bg
Bulgaria1623 Posts
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hasuwar
7365 Posts
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Insane
United States4991 Posts
You get back 100% of the value of the unit making if you lose a building making a unit, however. Edit: That's really weird with the upgrades... I even checked it myself since I found it hard to believe ![]() | ||
hasuwar
7365 Posts
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Prose
Canada314 Posts
On February 23 2005 09:56 hasuwar wrote: 25% back for buildings 100% back for cancelling an upgrade 75% back for losing a building that is upgrading - 75% back on the upgrade price I mean Don't you mean 75% back for buildings, not 25%? Good thing I asked this question, because even a gosu (if that's id.Twisted above) wasn't sure whether it's %33 or 25% penalty. Okay, so 100% back for units. Side question: If your warping cannon vanishes from an attack, do you get anything back? The animation looks like it's been cancelled, rather than destroyed...ie. no debris. | ||
Gryffindor_us
United States5606 Posts
On February 23 2005 09:47 seeyoulater wrote: If buildings were 100% refunded the games would be hilarious Before 1.09 it was full refund wasn't it? | ||
hasuwar
7365 Posts
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Insane
United States4991 Posts
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Hot_Bid
Braavos36375 Posts
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ieatkids5
United States4628 Posts
On February 23 2005 13:04 Hot_Bid wrote: protoss would be so imbalanced if you got back 100% How come? | ||
Locked
United States4182 Posts
probably because it would be easier to fake tech, manner pylon, gas rush, and stuff the penalty would be even smaller if they decided against it (time mostly instead of losing cash too) | ||
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Empyrean
16986 Posts
Imbalanced. | ||
ahk-gosu
Korea (South)2099 Posts
hmm. i see vods and i see announcers saying in korean that they should cancel the building but when it dies they make a big deal out of it. why is that? is it because you lose a drone if you die as a building for zerg? what do you get back if your building is building but is destroyed. | ||
danmooj1
United States1855 Posts
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hasuwar
7365 Posts
On February 23 2005 15:55 danmooj1 wrote: hmm, that is very interesting indeed..are you sure? hard to believeif u are bulding and it dies im pretty sure you dont get any money back but when u cancel you get 75% | ||
Resonate
United Kingdom8402 Posts
On February 23 2005 15:45 ahk-gosu wrote: if it is warping and is destroyed im pretty sure that there is no debris but it is not canceled but destroyed. hmm. i see vods and i see announcers saying in korean that they should cancel the building but when it dies they make a big deal out of it. why is that? is it because you lose a drone if you die as a building for zerg? what do you get back if your building is building but is destroyed. No, it's cos if you're making a hatch and it's destroyed then you lose the hatch and you DON'T get your money back. Always cancel buildings. Sometimes players will choose to cancel thier buildings really late to force the opponent to attack them for ages, buying time. This is even more effective ZvP islands where protoss hits a morphing hatch with reavers cos it actually costs protoss 15 minerals per scarab. So if you can hold on and cancel the hatch after 5 hits, you are actually being cost-effective... Weird, no? Well, probably not in the long run as you will undoubtably lose your drone too, but still. I've seen pros do this in VODs, it is most frustrating for toss cos you know they're buying time to prepare for something else =] | ||
88)WhyYouKickMyDog
United States608 Posts
what about cancelling morphing gaurds/devs or lurker eggs? | ||
HeadBangaa
United States6512 Posts
On February 23 2005 09:00 FakeSteve[TPR] wrote: in Singapore the penalty for cancelling buildings is death LOLFUCKINGLOL | ||
koehli
Germany350 Posts
On February 23 2005 15:55 danmooj1 wrote: if u are bulding and it dies im pretty sure you dont get any money back but when u cancel you get 75% this is right and cancelling upgrades gives back 100%. The last thread this was on was about 1 week before and I did do a little test which required about 3-5 minutes of my precious time. One question to the people around here. How come you are willing to read 10 minutes worth of discussion between uninformed babbling retards instead of just doing a little test on Dire Straits yourself ? Are you supposed to be working right now and don't have StarCraft installed on your machine ? | ||
exalted
United States3612 Posts
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koehli
Germany350 Posts
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EvilTeletubby
Baltimore, USA22254 Posts
On February 23 2005 09:00 FakeSteve[TPR] wrote: in Singapore the penalty for cancelling buildings is death ![]() | ||
SainT
Chile1067 Posts
On February 23 2005 13:04 Hot_Bid wrote: protoss would be so imbalanced if you got back 100% well maybe, but zergs also use it for the 10/9 drone with gas so, it could also help them | ||
pangshai
Chinatown5333 Posts
On February 23 2005 09:00 FakeSteve[TPR] wrote: in Singapore the penalty for cancelling buildings is death lol. so true. ![]() | ||
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Insane
United States4991 Posts
Buildings: Warping in and killed: 0 back Warping in and cancelled: 75% back Units: Cancelled: 100% back Training in a building that is killed: 100% back (including any queued units also giving 100% back) Scarabs/Interceptors building: 0 back (Thanks for pointing this out Catyoul, and I just ran a test on Reaver and confirmed) Upgrades: Cancelled: 100% back Researching in a building that is killed: 75% back | ||
Catyoul
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France2377 Posts
Actually I didn't know you got your money back on upgrades and queued units, shame on me :p You don't get money back on queued scarabs though (nor on queued interceptors). | ||
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Insane
United States4991 Posts
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Locked
United States4182 Posts
On February 24 2005 10:24 HnR)Insane wrote: Some people seem to have some confusion about what gets money back and what doesn't. Buildings: Warping in and killed: 0 back Warping in and cancelled: 75% back Units: Cancelled: 100% back Training in a building that is killed: 100% back (including any queued units also giving 100% back) Scarabs/Interceptors building: 0 back (Thanks for pointing this out Catyoul, and I just ran a test on Reaver and confirmed) Upgrades: Cancelled: 100% back Researching in a building that is killed: 75% back HnR)Insane: Post: 100% correct edit: shouldn't this be common info though ![]() | ||
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Insane
United States4991 Posts
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Louder
United States2276 Posts
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KillerPenguin
United States516 Posts
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pangshai
Chinatown5333 Posts
On February 25 2005 06:44 KillerPenguin wrote: Well now I feel like an idiot for the hundreds of times I've gone frantically cancelling units in buildings that were being destroyed. and you're not the only one who did that. | ||
Louder
United States2276 Posts
On February 25 2005 06:51 pangshai wrote: and you're not the only one who did that. =D guilty! | ||
SweeTLemonS[TPR]
11739 Posts
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fbs
United Kingdom2476 Posts
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InsomniacAntiSocial
United States650 Posts
On February 23 2005 09:56 hasuwar wrote: 75% back for buildings - was typoed, but sure everyone knew what I meant 100% back for cancelling an upgrade 75% back for losing a building that is upgrading - 75% back on the upgrade price I mean yes he is right and you DO NOT lose money for cancelling eggs when you are zerg, you just lose a larva ( IMBA! ) and when you have scarabs or interceptors queed up or training and the reaver or carrier dies you get that money back too, but not if they are already built and just chillin inside to be unleashed. | ||
Kacas
Brazil3143 Posts
On February 25 2005 06:51 pangshai wrote: and you're not the only one who did that. omg~ so many apm wasted t_T about reaver~ are u sure they come back? ps: im at work, cant test XD | ||
Locked
United States4182 Posts
On February 25 2005 11:09 InsomniacAntiSocial wrote: yes he is right and you DO NOT lose money for cancelling eggs when you are zerg, you just lose a larva ( IMBA! ) and when you have scarabs or interceptors queed up or training and the reaver or carrier dies you get that money back too, but not if they are already built and just chillin inside to be unleashed. dude did you read this thread? you DON'T get money back from queued interceptors/scarabs, test it yourself On February 24 2005 13:12 Catyoul wrote: You don't get money back on queued scarabs though (nor on queued interceptors). | ||
Catyoul
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France2377 Posts
On February 25 2005 11:09 InsomniacAntiSocial wrote: and when you have scarabs or interceptors queed up or training and the reaver or carrier dies you get that money back too, but not if they are already built and just chillin inside to be unleashed. No, you don't get any money back on building scarabs or interceptors. edit : I tested cancelling lurker / guardian / devourer forms. You get 100% money back on those. | ||
InsomniacAntiSocial
United States650 Posts
On February 25 2005 11:59 Catyoul wrote: OMg i was lied to, you're absolutley right. this is so lame . Since most times on a early game reaver drop it only gets off 2-3 shots im only gonna start it with 3 scarabs and save 30 minerals!No, you don't get any money back on building scarabs or interceptors. edit : I tested cancelling lurker / guardian / devourer forms. You get 100% money back on those. | ||
Kacas
Brazil3143 Posts
just tested reaver carriers no money back~ lurker guardian yes~ | ||
TreY
United States997 Posts
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Overlord
Romania651 Posts
On February 24 2005 13:12 Catyoul wrote: HnR)Insane summed it up perfectly, I tested earlier today by myself. Actually I didn't know you got your money back on upgrades and queued units, shame on me :p You don't get money back on queued scarabs though (nor on queued interceptors). You mean, if reaver gets killed, or if you cancel it, or both? | ||
Cloud
Sexico5880 Posts
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maleorderbride
United States2916 Posts
how can you queue a scarab on a reaver that never built? wtf are you talking about overlord? and avoid these old topics =/ | ||
racebannon
Canada1225 Posts
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Sha-Mat
Greece277 Posts
On February 25 2005 06:51 pangshai wrote: and you're not the only one who did that. OMFG!! I always running to cancell units from buildings about to die... so many years of sc and still learning... I love this game! :O | ||
Sha-Mat
Greece277 Posts
i didnt notice untill now... | ||
Overlord
Romania651 Posts
On November 20 2005 16:27 BCloud wrote: Dude there is a way more recent thread explaining the same thing, post on that one. I found this one from the link given in the "Did you know..." topic. I thought it would be more on-topic to post here. | ||
Overlord
Romania651 Posts
On November 20 2005 16:30 maleorderbride wrote: how can you queue a scarab on a reaver that never built? wtf are you talking about overlord? and avoid these old topics =/ Ok, let me put this down more clearly. 1. You have a reaver, with a scarab building on it. The reaver gets killed before the scarab is completed. How much do you get back from the price of the scarab? 2. You have a reaver, with a scarab building on it. You cancel the scarab. How much do you get back from the price of the scarab? Probably it's zero for both, as far as i understand, just wanted to understand it right. | ||
Locked
United States4182 Posts
?? otherwise why would you do it and yes you get 0 back when the reaver is building it and dies | ||
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