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Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 31 2017 15:44 GMT
#7381
On December 31 2017 21:27 Dead9 wrote:
@golgoltha, never delay sg, its good against anything z does. most zergs will delay den til ur probe is dead, sometimes cancelling lair

versus 3hh u need to see the drone count, if z starts droning u should stop cannoning. in general u want to see drone count anyway

~16 on minerals is generally allin 3hh, anything more is most likely an eco 3hat. if z puts more than 3 on gas theyre teching


1. then I must be doing something wrong because whenever I get the fast SG against fast hydra bust, the sair can't even do much since the hydras will stop me from ovie sniping. Of course if I don't have a scout, I need the fast sair to scout, but what if I know the hydra all in is coming? Isn't it better to delay SG and get storm first for fast templars? Or is it always better to still go SG, scout, then just stop sair production to minimize the delay in which I have storm?

2. After the +1 attack in PvZ, is it better to get another +2 attack or get the +1 defense? what is more important?

3. In PvZ, I have a hard time managing my gas when there's so much important tech to get. SG, +1 ground attack, robo, temp archives, zealot legs, sairs, templars, +1 air, etc. All these things cost an insane amount of gas so many times I am stuck and waiting for gas to roll in. There's not enough gas to do everything, especially if I am making constant sairs while teching up to templars and storm. how do you balance your build so you always have enough and the transition from one tech to the next is unimpeded?
Fumapl
Profile Blog Joined September 2017
59 Posts
Last Edited: 2017-12-31 17:26:54
December 31 2017 15:57 GMT
#7382
I'm not sure its up to date info but i've never seen toss upgrading anything else until +3 attack is done
Highgamer
Profile Joined October 2015
1475 Posts
Last Edited: 2017-12-31 17:03:36
December 31 2017 17:03 GMT
#7383
Guess I post this question here for better influx in answers.

I cannot make the non-HD-Remaster look like the regular old version: low res, but sharp, with unblurred-texts and without 'lost' rows of pixels (best I can describe).

I have graphics filters all the way to 'sharp', and everything else unmarked.

Here some pics for comparison. (MCA-Launcher cuts out the black bars for you).

Remaster:
+ Show Spoiler +
[image loading]


Oldschool:
+ Show Spoiler +
[image loading]



Am I doing something terribly wrong or is it not possible? Can s.o. tell me what to do or direct me to a thread that fits my problem?

Thx
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-12-31 17:47:50
December 31 2017 17:22 GMT
#7384
i think its this way for everyone, i believe the bad display of original graphics in remastered is because the origin resolution to which the SD graphics are upscaled then downscaled back to your current display resolution is too high (high as the HD resolution, to allow the seemless transition when hitting the F5 key). The more distance you upscale graphics to or downscale back to the more loss of accuracy in display, so basically they need to change this so that at least it doesn't get upscaled the first time for example. It's because of the F5 thing, if built properly there would be in the engine a change in the original resolution and then the SD graphics could display properly or much more faithfully at whatever resolution you are actually using in the end.

so you know let's say the HD graphics are at a resolution of 1600x1200 and they get downscaled to your 1024 or whatever. The original graphics are 640x480 so either the game should give you the option of setting your display at 640x480 (best display), or upscale these directly to your 1024 instead of going to 1600 and then back to 1024 for double quality loss. The filters only do damage control, the best display is native resolution. Possibly it's worse to upscale low resolution than downscale high resolution graphics idk exactly but anytime you scale it you lose quality (accuracy).

I think the only way to upscale low res graphics perfectly is if you use a factor of 2 like you can actually display at 1280 a 640 graphic the same way just using 4 pixels for 1, 2 vertical 2 horizontal. But then you shouldn't downscale it back to another lower resolution or it will get messed up. Plus I think the HD graphics are originally at a higher resolution than 1600? something for 4K. maybe there is more than one version of the HD graphics depending on if you are using 4K or not idk

For SD graphics to display properly again SC:R I think must be modified so that if using SD, the engine won't upscale graphics (lose the seemless F5 transition), and also that you can pick your resolution instead of using windows resolution ("windowed fullscreen") to what you want such as 640x480 for best display, or 1024 for fine display with a little bit of upscaling and maybe a little filter, or 1280... Then the game likely needs to also have lower res graphics in store for interfaces and such (fonts, thats basic and still missing) unless you make the resolution switch happen only in-game then only in-game interfaces redrawn.....

basically i think it was built wrong and SC:R must be corrected..

[in 1.18, the display was still good, because there was no such high upscaling+downscaling, only a small upscaling to your windows resolution with a small filter and it looked fine, not as sharp as 1.16 but still good. then when they released remastered they changed the engine to accomodate only the HD graphics and now the original graphics look very bad, pretty much trashed, like the chat^^ because they were selling new graphics and integration in blizzard app]

for now the chat is also still not back to full functionality, unable to tell you the name of the game your friends are in (now just says "playing unranked", can't tell what they're doing or who is together in what game), and giving confusing message on friend add like an error (pulling from gateway US...). So it is still downgraded in these aspects compared to original version.

note that performance issues anyone is experiencing with older PCs with remastered would likely be alleviated/removed from doing away with this unnecessary resolution scaling stuff

i believe some screens are unable to actually display 640x480 but they can do 1280. don't know if its still the case, but where most/all CRT screens can do any range of resolution from 640 to 1900, many LCDs for example were unable to do less than 1024, also newer windows lost low res options (for windows) but games can still set a different resolution
Highgamer
Profile Joined October 2015
1475 Posts
Last Edited: 2017-12-31 17:44:19
December 31 2017 17:42 GMT
#7385
Thx for the answer. From what you describe, it looks like a solvable problem though, they just have to add an option to fix the game to a certain resolution? "Disable quick HD-SD-switch" sort of?

Of course, when they have time for such a thing after all the other problems to be fixed.

I hope the best. Really turned me off when I realized how bad the Remaster-SD actually looks...
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-12-31 17:59:42
December 31 2017 17:52 GMT
#7386
On January 01 2018 02:42 Highgamer wrote:
Thx for the answer. From what you describe, it looks like a solvable problem though, they just have to add an option to fix the game to a certain resolution? "Disable quick HD-SD-switch" sort of?

Of course, when they have time for such a thing after all the other problems to be fixed.

I hope the best. Really turned me off when I realized how bad the Remaster-SD actually looks...

yes solvable, i think it can be more or less work depending on how they built everything, how tied it is to how it currently works. If well built it would be rather easy to do I guess. It doesn't seem super well built though, given for example how extremely long it takes to draw/load very simple menus like options or some other interfaces. They should do it anyway, also will never be happy with the original graphics not displayed properly, and the performance stuff is also an important point.

note that currently, anyone who is downloading the "free" version is now I guess subject to this bad display, so that the "officially" distributed version of the game makes it look like a low quality thing of the past that it is not^^
Highgamer
Profile Joined October 2015
1475 Posts
Last Edited: 2017-12-31 18:12:41
December 31 2017 18:09 GMT
#7387
On January 01 2018 02:52 ProMeTheus112 wrote:
Show nested quote +
On January 01 2018 02:42 Highgamer wrote:
Thx for the answer. From what you describe, it looks like a solvable problem though, they just have to add an option to fix the game to a certain resolution? "Disable quick HD-SD-switch" sort of?

Of course, when they have time for such a thing after all the other problems to be fixed.

I hope the best. Really turned me off when I realized how bad the Remaster-SD actually looks...

yes solvable, i think it can be more or less work depending on how they built everything, how tied it is to how it currently works. If well built it would be rather easy to do I guess. It doesn't seem super well built though, given for example how extremely long it takes to draw/load very simple menus like options or some other interfaces. They should do it anyway, also will never be happy with the original graphics not displayed properly, and the performance stuff is also an important point.

note that currently, anyone who is downloading the "free" version is now I guess subject to this bad display, so that the "officially" distributed version of the game makes it look like a low quality thing of the past that it is not^^


This is something that was/is absolutely incomprehensible to me about the SCII launcher, rather the Bnet-App in general. When I still played that game years ago or open it up for some nostalgia-games today, it blows my mind how overloaded with synchro-shit/menus/pictures/animations that launcher is, or just not done well. Seems like it's more important to them that the 3D-race-model loads than the friggin buttons to press to find a game.
Sat in front of that screen so many hours in total, just hoping that it would load menu X I needed to search for a game. Or to actually start searching instead of loading god knows what for minutes. Every month this game wants tons of new content/updates to be loaded...

Some want a flashy launcher with adds and all - but everyone wants something that works, even if your Inet is not the best. I play quite a few other games, and no launcher is as whacky as Blizzard's...

The Remaster-Launcher feels just like that: How the hell could they make it so that I wait for menus to load, before I even search for any game? Sluggish...
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-12-31 19:17:29
December 31 2017 19:09 GMT
#7388
as far as i'm concerned the blizzard app launcher is 100% unwanted adware, including that login window in the game, i want none of it and feel like I want to drop it all as soon as possible lol
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 31 2017 19:47 GMT
#7389
1. your sair can still snipe ovies, and you still need to get a drone/hydra count. u should be able to get ovies too but thats not the sairs main purpose. eco 3hh starts droning pretty soon after your sair reaches their main

i think the best response is probably sg citadel sair archives, delaying +1s in favor of faster tech

2. attack always

3. i use sair cycles to time tech buildings. you get 150 gas per sair cycle and 200 gas while sg is building

so normally id do sg +1 citadel sair +1 sair legs sair archives. robo comes way later
Cele
Profile Blog Joined December 2008
Germany4016 Posts
December 31 2017 21:01 GMT
#7390
On January 01 2018 04:09 ProMeTheus112 wrote:
as far as i'm concerned the blizzard app launcher is 100% unwanted adware, including that login window in the game, i want none of it and feel like I want to drop it all as soon as possible lol


Try launching the game with the -launcher extension. That's what i do, worked wonders for me. Insert this in the path linked on your desktop shortcut.
Broodwar for life!
Cryoc
Profile Joined July 2011
Germany914 Posts
December 31 2017 22:08 GMT
#7391
On January 01 2018 02:03 Highgamer wrote:
Guess I post this question here for better influx in answers.

I cannot make the non-HD-Remaster look like the regular old version: low res, but sharp, with unblurred-texts and without 'lost' rows of pixels (best I can describe).

I have graphics filters all the way to 'sharp', and everything else unmarked.

Here some pics for comparison. (MCA-Launcher cuts out the black bars for you).

Remaster:
+ Show Spoiler +
[image loading]


Oldschool:
+ Show Spoiler +
[image loading]



Am I doing something terribly wrong or is it not possible? Can s.o. tell me what to do or direct me to a thread that fits my problem?

Thx

I play with the original graphics and I use windowed fullscreen and the default setting of the SD-Filter option (2nd most left setting) and it looks like the original without any graphical distortions. When I use the sharpest setting I also get these weird effects like uneven health bars.
http://www.twitch.tv/cryoc
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 01 2018 06:26 GMT
#7392
On January 01 2018 04:47 Dead9 wrote:
1. your sair can still snipe ovies, and you still need to get a drone/hydra count. u should be able to get ovies too but thats not the sairs main purpose. eco 3hh starts droning pretty soon after your sair reaches their main

i think the best response is probably sg citadel sair archives, delaying +1s in favor of faster tech

2. attack always

3. i use sair cycles to time tech buildings. you get 150 gas per sair cycle and 200 gas while sg is building

so normally id do sg +1 citadel sair +1 sair legs sair archives. robo comes way later


Thanks Dead9,

1. So you do stargate, +1 attack, citadel, Sair, +1 air, Sair, legs, sair, archives? is that fast enough against hydra bust?

2. In PvP and PvT, what is a good supply for when I should start my expo? 1 gate expand. I am not sure what the standard timing is. After the cyber, I get a dragoon and goon range. Which is around the 20/25 supply mark. Do I cut probes and build the nexus before I go past the 25 supply limit? Do I get one goon or two goons?

What about when I go 2 gate expand? I actually go for 2 gate expand a lot more since I feel like it is safer. But how many goons do I make before I get the nexus? Do I cut probes for the nexus or do I keep producing them?
iopq
Profile Blog Joined March 2009
United States1197 Posts
January 01 2018 06:43 GMT
#7393
There is no point to cut probes to make a nexus faster. Sure, you will mine faster when it's complete, but you'll have same amount of probes overall and you will lose mining for a long time before you make it back.

I usually get my nexus at around 28 supply, but you can get a faster observer and get it later.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 01 2018 08:10 GMT
#7394
On January 01 2018 15:43 iopq wrote:
There is no point to cut probes to make a nexus faster. Sure, you will mine faster when it's complete, but you'll have same amount of probes overall and you will lose mining for a long time before you make it back.

I usually get my nexus at around 28 supply, but you can get a faster observer and get it later.


Thank you. If we don't need to cut probes, then how many goons do you make before getting nexus?
zaMNal
Profile Blog Joined November 2005
Mongolia385 Posts
January 01 2018 09:07 GMT
#7395
Is it possible to stream SC:R on facebook using blizzard app's native facebook-streaming tool at all? Can't seem to make it work.
iopq
Profile Blog Joined March 2009
United States1197 Posts
January 01 2018 09:19 GMT
#7396
On January 01 2018 17:10 Golgotha wrote:
Show nested quote +
On January 01 2018 15:43 iopq wrote:
There is no point to cut probes to make a nexus faster. Sure, you will mine faster when it's complete, but you'll have same amount of probes overall and you will lose mining for a long time before you make it back.

I usually get my nexus at around 28 supply, but you can get a faster observer and get it later.


Thank you. If we don't need to cut probes, then how many goons do you make before getting nexus?

never stop goon production, otherwise you might get surprised by a 2 fact push that you didn't scout

never even delay a goon to get range faster or get a probe out, the gateway should never stop producing them, it's very important to get those first 4-5 goons before you have an observer out to see what the Terran is doing
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
Last Edited: 2018-01-01 10:16:13
January 01 2018 10:16 GMT
#7397
Still looking for some feedback on my previous post:

+ Show Spoiler +

On December 27 2017 05:20 1a2a3aPro wrote:
Getting back into Brood War, I am looking for resources related to builds (I play P). I come from an era where replays where harder to come by, and your best resource was to carefully watch Korean VODs and try to reverse engineer the build. I imagine that there are better resources now, at least replay packs or something (or FPVODs from Afreeca)?

Looking for:

Forge FE into some sort of zealot timing for PvZ (+1 speedlot with a few sairs would be my comfort). I know there's a lot of early game deviations you can do with your nexus / gateway / canon timing after you scout the Z, if there's a good resource for that great, if not I'll try to watch some pro games. I feel the least comfortable in this matchup right now. I will have to practice my sim-city on each of the ladder maps, I know there's a Liquipedia thread for that, is that the sim-city that pros use as well or is that a bit dated / inaccurate?

PvT I think I want to get a polished 12 Nexus, and a 1 gate FE, pick depending on the map. I feel the most comfortable in this matchup historically. If my goon control is not good enough to hold off FD / 2 fact, I'll practice until it's good enough, I don't want to sacrifice econ for more goons early (at least for now).

PvP. I want some sort of safe expansion build on a map with an easily held natural (say, destination), but I'll generally prefer to one base 2 gate goon + reaver and push my opponent.

Thanks!



Someone gave me a site for Korean streaming FPVODs. That's been helpful. Anyone else's opinion?
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2018-01-01 12:14:00
January 01 2018 12:13 GMT
#7398
On January 01 2018 19:16 1a2a3aPro wrote:
Still looking for some feedback on my previous post:

+ Show Spoiler +

On December 27 2017 05:20 1a2a3aPro wrote:
Getting back into Brood War, I am looking for resources related to builds (I play P). I come from an era where replays where harder to come by, and your best resource was to carefully watch Korean VODs and try to reverse engineer the build. I imagine that there are better resources now, at least replay packs or something (or FPVODs from Afreeca)?

Looking for:

Forge FE into some sort of zealot timing for PvZ (+1 speedlot with a few sairs would be my comfort). I know there's a lot of early game deviations you can do with your nexus / gateway / canon timing after you scout the Z, if there's a good resource for that great, if not I'll try to watch some pro games. I feel the least comfortable in this matchup right now. I will have to practice my sim-city on each of the ladder maps, I know there's a Liquipedia thread for that, is that the sim-city that pros use as well or is that a bit dated / inaccurate?

PvT I think I want to get a polished 12 Nexus, and a 1 gate FE, pick depending on the map. I feel the most comfortable in this matchup historically. If my goon control is not good enough to hold off FD / 2 fact, I'll practice until it's good enough, I don't want to sacrifice econ for more goons early (at least for now).

PvP. I want some sort of safe expansion build on a map with an easily held natural (say, destination), but I'll generally prefer to one base 2 gate goon + reaver and push my opponent.

Thanks!



Someone gave me a site for Korean streaming FPVODs. That's been helpful. Anyone else's opinion?


I don't think you can boil down your play style to 1-2 standard builds, and that is why watching multiple korean vods (and playing multiple games with different openings) comes in as a best way to practice. Basically if you stick you 12 nexus, you'll face many different replys from terrans and will have to adjust.. playing 1 gate FE will give you even more possible scenarios (10 gas, 11 gas, 12 gas, siege fe, rax fe, double rax just for initial builds..)

So.. I suggest to look at korhal.info.pl and get 2-3 standard games and write down the build orders. Afterwards you'll have to use intuition or develop best reactions over the time your practice the game.

You may also want to check some T and Z vods to understand where are the biggest holes in their builds and how they handle it.
https://www.twitch.tv/kogetbw
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 01 2018 12:37 GMT
#7399
On January 01 2018 18:19 iopq wrote:
Show nested quote +
On January 01 2018 17:10 Golgotha wrote:
On January 01 2018 15:43 iopq wrote:
There is no point to cut probes to make a nexus faster. Sure, you will mine faster when it's complete, but you'll have same amount of probes overall and you will lose mining for a long time before you make it back.

I usually get my nexus at around 28 supply, but you can get a faster observer and get it later.


Thank you. If we don't need to cut probes, then how many goons do you make before getting nexus?

never stop goon production, otherwise you might get surprised by a 2 fact push that you didn't scout

never even delay a goon to get range faster or get a probe out, the gateway should never stop producing them, it's very important to get those first 4-5 goons before you have an observer out to see what the Terran is doing


damn this helps me so much and clears my doubts. I would constantly cut goons and probes in favor of nexus or robo, I'd nexus expand with 2 goons lol. Did not realize that was wrong. hey iopq, can you hold a 2 fact push with one gate FE? if I constantly makes probes and goons off one gate, and go 28 nexus, can I hold a 2 fact? will I have enough goons? I think we 6 goons I could hold it.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2018-01-01 13:44:47
January 01 2018 13:36 GMT
#7400
On January 01 2018 15:26 Golgotha wrote:What about when I go 2 gate expand? I actually go for 2 gate expand a lot more since I feel like it is safer. But how many goons do I make before I get the nexus? Do I cut probes for the nexus or do I keep producing them?

I used to do this a lot, you can get 5 goons and then expo seems to be the safe/efficient/standard to me
well you can change this if you want sometimes, make a zealot or two, or more stuff or less, but 5 goons then nexus then robo then goons again works well
didn't cut probes
i think you can always do it your way, if you can think of what difference it makes and how to take advantage from it

On January 01 2018 21:37 Golgotha wrote:
Show nested quote +
On January 01 2018 18:19 iopq wrote:
On January 01 2018 17:10 Golgotha wrote:
On January 01 2018 15:43 iopq wrote:
There is no point to cut probes to make a nexus faster. Sure, you will mine faster when it's complete, but you'll have same amount of probes overall and you will lose mining for a long time before you make it back.

I usually get my nexus at around 28 supply, but you can get a faster observer and get it later.


Thank you. If we don't need to cut probes, then how many goons do you make before getting nexus?

never stop goon production, otherwise you might get surprised by a 2 fact push that you didn't scout

never even delay a goon to get range faster or get a probe out, the gateway should never stop producing them, it's very important to get those first 4-5 goons before you have an observer out to see what the Terran is doing


damn this helps me so much and clears my doubts. I would constantly cut goons and probes in favor of nexus or robo, I'd nexus expand with 2 goons lol. Did not realize that was wrong. hey iopq, can you hold a 2 fact push with one gate FE? if I constantly makes probes and goons off one gate, and go 28 nexus, can I hold a 2 fact? will I have enough goons? I think we 6 goons I could hold it.

I believe I have seen this often result in P losing the nexus but surviving if well played. I think that 1 gate FE is almost unsafe.. better check that they are not making lot of marines or that they cut some scvs off gas.
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