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Simple Questions, Simple Answers - Page 337

Forum Index > Brood War Strategy
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Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
Last Edited: 2017-08-21 23:49:47
August 21 2017 23:49 GMT
#6721
On August 22 2017 07:32 Vuk_91 wrote:
I'm not sure if this is the place to ask, but I'll give it a shot: How do I get remastered? Is it a way to download it for free, or do I have to buy it?

You can play 1.19? i think the patch is called, for free. Not sure if it allows you to dl it through the BNet app (the one you use to play Overwatch/Hearthstone/SC2 etc with).

However, you have to pay $15 to get the updated graphics, and matchmaking/ladder.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
jaeboss
Profile Blog Joined April 2017
68 Posts
August 22 2017 02:19 GMT
#6722
anyone know where i can find any good ZvZ guides/tutorials?
Drake
Profile Joined October 2010
Germany6146 Posts
August 22 2017 07:36 GMT
#6723
On August 22 2017 05:30 CHEONSOYUN wrote:
BGH and FMP ladder needs to happen too.
BW would live forever if it was added


no ... fastest is just a illness ^^ 1vs1 ladder is the cure
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
August 22 2017 08:20 GMT
#6724
On August 22 2017 16:36 Drake wrote:
Show nested quote +
On August 22 2017 05:30 CHEONSOYUN wrote:
BGH and FMP ladder needs to happen too.
BW would live forever if it was added


no ... fastest is just a illness ^^ 1vs1 ladder is the cure


Fastest is just stupid and died way before anything else even started declining.
BW wouldn't live forever. Fastest ladder would be played for a week and then forgotten.

The only thing that needs to happen is regular 2v2 ladder.
shall_burn
Profile Joined January 2016
252 Posts
August 22 2017 13:25 GMT
#6725
On August 22 2017 17:20 sCuMBaG wrote:
Show nested quote +
On August 22 2017 16:36 Drake wrote:
On August 22 2017 05:30 CHEONSOYUN wrote:
BGH and FMP ladder needs to happen too.
BW would live forever if it was added


no ... fastest is just a illness ^^ 1vs1 ladder is the cure


Fastest is just stupid and died way before anything else even started declining.
BW wouldn't live forever. Fastest ladder would be played for a week and then forgotten.

The only thing that needs to happen is regular 2v2 ladder.

There are fastest maps being hosted like all the time, although the idea of fastest ladder does sound... funny :D
Ty2
Profile Blog Joined March 2013
United States1434 Posts
August 22 2017 16:37 GMT
#6726
--- Nuked ---
Writer
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
Last Edited: 2017-08-22 17:09:20
August 22 2017 17:06 GMT
#6727
Does anyone have a guide for mineral boosting in start of the game? how do you guys do it? I try to mine patches first where drones don't lose acceleration, but im sure theres more to it. Do you manually send drones on outside patches that take strange paths with right clicks to take shorter routers? press return cargo on outside drones?

Some guidelines on how to do it optimally rather than just messing around and not really knowing if im actually making my mining better or worse would be sick.
Team Liquid
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2017-08-22 18:50:43
August 22 2017 18:50 GMT
#6728
On August 23 2017 02:06 Liquid`Ret wrote:
Does anyone have a guide for mineral boosting in start of the game? how do you guys do it? I try to mine patches first where drones don't lose acceleration, but im sure theres more to it. Do you manually send drones on outside patches that take strange paths with right clicks to take shorter routers? press return cargo on outside drones?

Some guidelines on how to do it optimally rather than just messing around and not really knowing if im actually making my mining better or worse would be sick.

I was 99% sure there was a way to 'teach' workers to always mine minerals from a specific angle until they start wandering again, I also found this old post mentioning what I had in mind, but I can't seem to reproduce that behavior in remastered. What I remember is that you had to right-click the probe directly next to the mineral and then it would keep that angle until it has to wander, but either that was changed since or the method I'm remembering is wrong. Maybe someone else has an idea about what I'm talking about and can chime in.

The other obvious things are placing buildings to correct bad angles (45° angles have the fastest turnrate) and microing two workers in a way that they both mine the same, most efficient, patch. Effort showed that one as well in one of the translated videos here but I'm not sure which one it was specifically - that's the most common thing though.

If there's any stuff that goes beyond these things with the actual manual moving of multiple workers even I'd be genuinely curious about it as well. Just the manual mining of 1-2 closest patches usually keeps me occupied enough.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Cryoc
Profile Joined July 2011
Germany912 Posts
August 22 2017 19:58 GMT
#6729
Yeah, for some mineral patch with bad initial worker pathing, you can teach the worker to use a different path by moving it close to the better mining angle and then giving the worker the gather command. You only have to do this once, if you got the correct angle. Here is a small example with Terran where I change the path so that the SCV doesn't bug out anymore when it returns to the CC: http://bwreplays.com/76weh
The other method is to manually juggle the workers between the best mineral patches (i.e 3 workers on 2 patches).
There is a thread with the possibilities on how to improve the mining rate: http://www.teamliquid.net/forum/brood-war/484849-improving-mineral-gathering-rate-in-brood-war
But it is mostly trial and error to find optimizations because the mining path behaves differently for every mineral patch for every race main hall and it is also not always consistent to the relative patch position.
http://www.twitch.tv/cryoc
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2017-08-22 20:06:43
August 22 2017 20:02 GMT
#6730
Hey everybody, I'm relearning SC1 (and loving every minute of it) and I have a quick hotkey question for protoss specifically:

I'm currently absolutely 50/50 between these two different hotkey methods:

(a) put two nexi on 1 and 2 and use F2 and F3 for two gateway clusters, F4 for your rally point.

(b) put two center gateways in clusters on 1 and 2 and use F2, F3 and F4 for up to three nexi to produce probes from.

The advantage of (a) is that I can quickly go to and reset my rally point with cam hotkeys, which I like a lot. But at the same time (b) allows me to keep up with my probe production better, even from 3 bases at one time, altho in sc1 that doesn't seem to be necessary as much as in SC2.

I'm currently freely switching between both ideas, completely unsure which one I should stick to. Any input would be greatly appreciated, even if it's just down to personal preference. I realize there's an 'easy hotkey' thread at the top of this forum at the moment but I decided to post here because that OP presents their own layout rather than having general hotkey discussion, hope this is okay here.
Demurity
Profile Joined April 2011
United States424 Posts
August 22 2017 20:21 GMT
#6731
Probe production in sc1 is more crucial than sc2.

To keep it short, I will say that in general, you want your production buildings to be on the F keys as it's more efficient to have free-flowing hotkeys available to hotkey any unit(s).

I will also say that the F keys are not static. You should be changing them in certain situations, i.e. increasing production -> goes over buildings/rally. And in the case there is an economic harassment, you should be able to f2 f3 between bases to move workers quickly.

Personally, it seems awkward to have nexi on 1 and 2 because it means it pushes units and buildings to 3-6.
|Terran|
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
August 22 2017 20:45 GMT
#6732
I should have clarified that I am quite used to having my army hotkeys start at 3 as I don't like the 1a2a finger positions very much. So that would be a thing either way for me.

So you are saying I should be flexible between (a) and (b)? I'd really like to stick to one to be honest as it helps me organize things in my head.

Any more input?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 22 2017 21:06 GMT
#6733
f2 f3 f4 are generally used for bases so you can send probes to mine and drill probes to other bases if you get harassed
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2017-08-22 21:20:43
August 22 2017 21:12 GMT
#6734
On August 23 2017 06:06 Dead9 wrote:
f2 f3 f4 are generally used for bases so you can send probes to mine and drill probes to other bases if you get harassed


Yeah that's a great advantage, I agree. My major issue is that I won't be able to quickly set my rally points with F2/F4 and F3/F4 (going back and forth really quickly), and instead having to click my minimap. But I guess that's how most players do it as well in SC1?

EDIT: I guess I could temporarily overwrite F4 (my third base location) with my new rally point so that I could quickly reset my rallies by going 1/1/F4 and 2/2/F4 (if I got my two different gateway clusters on 1 and 2) and then resetting it to my third. That might be a nice, fairly flexible middle ground solution.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 22 2017 21:19 GMT
#6735
u can use f keys for rerallying then rehotkey them to bases
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
August 22 2017 21:24 GMT
#6736
On August 23 2017 06:19 Dead9 wrote:
u can use f keys for rerallying then rehotkey them to bases


Ah perfect, that makes sense. Thank you very much. I'll use 1/2 for my base in the early game, 3 for scout and pre-record F2/F3/F4 to my main/natural/third. Then I'll transition over to use 1 and 2 for my first gateway and F2 for my main so that I'm ready to expand to my natural and third with the F keys and I'll also be ready to put down more gateways in a different position with 2. Then I can use an F key to reset my rally hotkey really quickly as long as I rebind it to the corresponding base. Seems like the best of both worlds, thanks.
mLtySC
Profile Joined September 2016
68 Posts
August 22 2017 21:30 GMT
#6737
Personally I have 890 for nexii, and F2-F4 on my mining bases. Production and rallys I try to put in vision of the nexus.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
August 23 2017 04:05 GMT
#6738
Where do people find 1v1 games on battle.net? All I see are fastest money maps when filter for 1v1.
DreXxiN
Profile Joined July 2010
United States494 Posts
August 23 2017 04:20 GMT
#6739
On August 23 2017 13:05 nosliw wrote:
Where do people find 1v1 games on battle.net? All I see are fastest money maps when filter for 1v1.


Well, most people are probably playing on the remastered ladder.
mLtySC
Profile Joined September 2016
68 Posts
August 23 2017 04:22 GMT
#6740
Is there any way to fix the "unable to distribute map" error?
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