• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:33
CEST 11:33
KST 18:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?178Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5448 users

Simple Questions, Simple Answers - Page 293

Forum Index > Brood War Strategy
Post a Reply
Prev 1 291 292 293 294 295 488 Next
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2017-01-06 18:46:03
January 06 2017 18:43 GMT
#5841
On January 07 2017 03:23 Dazed_Spy wrote:
Are you supposed to get the +50 energy upgrade on science vessels, if your going bio/sk style late game in tvz?


You can of course, if you can afford it, sounds like a good investment to have more irradiates faster if you get a couple or lots of vessels.

First things first though. Generally you don't have the gas for it with other investments lined up like vessels+irradiate+tanks+siege+weapon/armor upgrades+vulture upgrades+additional factories+another starport maybe....

But as the game goes on... why not?

PS: oh, if you go bio/sk, of course, get it right after irradiate and bio-upgrades or asap after your 2nd starport, but don't cut vessel-production for it. Better to have more vessels piling up energy over time than few vessels with more energy, imo.
shall_burn
Profile Joined January 2016
252 Posts
Last Edited: 2017-01-06 23:00:33
January 06 2017 22:23 GMT
#5842
Question for Protoss players...

In about what percentage of games do you find yourself buying Obs Speed? (or Sight, for that matter)

% in PvT?

In PvZ?

In PvP?


I played protoss back then
+ Show Spoiler +
best rank C

If we consider standart games, then it's like this:
PvT always and ASAP — otherwise your dragoons die to mines, as they move faster than an unupgraded observer
PvZ most of the time, if not to say always. Just later on. Easier to dodge scourge/hydra. +sometimes you will need detection badly in a certain place — say, lurkers killed cannons at your expo, or smth like this. It's painful to watch them float slowly while your nexus is going down
PvP would get obs speed as well, but it's less urgent. But all in all faster observers are sure better to have.

edit: sight ugh never for a particular reason. When floated resources occasionally
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
January 07 2017 20:15 GMT
#5843
Someone on /r/broodwar claims:
The back end of most BW servers has a bug with memory leaks and overall just inefficient as time goes on, and iCCup handles this with random resets.

Anyone know about this?
Liquid`Drone
Profile Joined September 2002
Norway28892 Posts
January 07 2017 22:21 GMT
#5844
for obs I think sight is much better than speed pvz. honestly don't think I've gotten speed in any of the previous 1000 pvz games I've played, and I don't think I lost a single one of those games due to my observers moving too slowly, either. Sight however is great vs spore+lurker. Pvt you want speed, but it's not something I upgrade particularly fast - I think it's largely a mistake to get it before you start your first arbiter, for example. (until this point, you can normally babysit your army quite successfully. )

as for the 50 energy upgrade for vessels, if you are really fucking good there might be some point to it. My experience however is that when terran players go sk, they are not able to spend the energy they have on their vessels. When I go sk, if I get up to 8+ vessels, I normally have plenty irradiates left over after battles are over. But I mean, I also usually float a bunch of resources, and if you're floating resources it's rarely bad to spend them, even if on something mildly useless. I'd argue the main benefit is that new vessels get their first irradiate faster - each vessel having 3 rather than 2 irradiates however makes little difference.
Moderator
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
January 10 2017 00:02 GMT
#5845
Thanks for the responses on the obs question, guys. Appreciated.

User was warned for being hilarious
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-01-11 01:33:31
January 11 2017 01:32 GMT
#5846
I remember the fantasy build in tvp used to open with a port right after you expanded through a siege expand-- is there anything unsafe or inefficient about doing a quick port followup to a mine expand?
Never say Die! ||| Fight you? No, I want to kill you.
Cryoc
Profile Joined July 2011
Germany914 Posts
January 11 2017 11:08 GMT
#5847
If you scouted that P also did go for a 1 Gate Core Expand, I don't think it is unsafe to go port after FD or vulture expand. It is only unsafe vs something like 2 Gate obs.
http://www.twitch.tv/cryoc
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2017-01-12 12:12:57
January 12 2017 10:23 GMT
#5848
Does anybody know of any original artworks for the heroes of SC1 and BW?
I want to see what kerrigan, raynor, etc were looking like in SC1 before they were changed for SC2. But it is suprisingly difficult to find any artworks for that.

If original artworks can not be found I am also taking fan-made artworks.

Thanks!

Edit: Just realized this probably should have been in general discussion, no?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-01-13 03:12:14
January 13 2017 03:04 GMT
#5849
you can find some artwork in the manual https://www.scribd.com/doc/25478804/StarCraft-Manual
rly enjoyed reading the story & all :D this game inspired passion even long before joining bnet
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2017-01-13 14:35:20
January 13 2017 14:35 GMT
#5850
Sadly only very few pictures of the heroes there. Thanks for the link though.
FlArE777
Profile Joined September 2016
19 Posts
January 13 2017 20:57 GMT
#5851
Anyone got any ideas how to deal with terrans (in PvT) which just sit one 2-3 bases, wait till 200/200 and just go out and destroy everything? I can have 5-6 bases but terran limit with upgrades destroys everything. Recalls could be an option but what if i recall and terran just ,,doesn't care" and go kill everything - main, exp etc.?
shall_burn
Profile Joined January 2016
252 Posts
January 14 2017 04:13 GMT
#5852
Anyone got any ideas how to deal with terrans (in PvT) which just sit one 2-3 bases, wait till 200/200 and just go out and destroy everything? I can have 5-6 bases but terran limit with upgrades destroys everything. Recalls could be an option but what if i recall and terran just ,,doesn't care" and go kill everything - main, exp etc.?

The idea is to take as many bases as possible and build a lot of gateways while he's turtling. Then trade and remax, and trade again. Normally, terran 200/200 wins protoss 200/200, so what you do is outexpand him, and trade, trade, trade...
When you are 200/200, keep building gateways in both mains and check if he is moving out. Try to catch him en route.
HaFnium
Profile Blog Joined December 2006
United Kingdom1078 Posts
January 14 2017 05:58 GMT
#5853
On January 14 2017 13:13 shall_burn wrote:
Show nested quote +
Anyone got any ideas how to deal with terrans (in PvT) which just sit one 2-3 bases, wait till 200/200 and just go out and destroy everything? I can have 5-6 bases but terran limit with upgrades destroys everything. Recalls could be an option but what if i recall and terran just ,,doesn't care" and go kill everything - main, exp etc.?

The idea is to take as many bases as possible and build a lot of gateways while he's turtling. Then trade and remax, and trade again. Normally, terran 200/200 wins protoss 200/200, so what you do is outexpand him, and trade, trade, trade...
When you are 200/200, keep building gateways in both mains and check if he is moving out. Try to catch him en route.


Just to add a little bit to what has been said.
By spreading your bases out you are forcing terrans to spread its army to kill multiple bases at the same time. And we know that terran army is much weaker when fighting in small groups. DTs are also very useful at that situation as it can be veyr hard for terrans to keep track of everything...
BW forever!
Liquid`Drone
Profile Joined September 2002
Norway28892 Posts
January 14 2017 09:29 GMT
#5854
one key element is that you have to build gateways in at least two different locations. And a lot of it is about taking the right engagements. You're not gonna be cost-efficient, but always try to engage before he has properly set up. If he pushes really slowly (making that impossible), you want to spread his army as thin as possible, attack less defended positions, and backstab his main if possible. (with recalls or without)

Like, he might still just go for the jugular and kill your main base. But he does lose some units doing that - and as long as you have gateways set up in a different base as well, him killing your base and you killing his base is a really terrible trade for him. Then after he no longer has good production, you just try to delay and delay as much as you can.
Moderator
Quincel
Profile Joined August 2012
119 Posts
January 15 2017 10:58 GMT
#5855
Why do pros never use recalls to retreat successful recalls? By which I mean either:

1. Recalling into the main, killing some SCVs/buildings/production but then recalling back with a second arbiter at home when the primary army turns up? As it is the Protoss just seems to take a terrible trade at the end of a recall which they could avoid (and which they try to balance out with damage before the Terran army returns); or
2. Recalling into an outlying base, sniping the CC, recalling home so the Terran doesn't get to mitigate their loss with a good trade against the (modest) Protoss force.

Even in late game, when pros have loads of arbiters around, they never do this. Sometimes they recall an arbiter with the army to stasis and extend the fight, but they never leave the second arbiter at home to retreat when the battle turns against them.
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2017-01-15 17:59:50
January 15 2017 17:52 GMT
#5856
First of all, it sounds like a very situational, but also very good move in those situations. Forcing Terran to retreat, doing damage, and then warping out.

I think there is no 'hard' reason why they don't do it.

One reason is that, generally, it's just very easy for Protoss to rebuild those 10-20 units in the lategame (and save the mana for another stasis). It's better to just micro that army a bit to force Terran really far back into his main. Just achieving that is worth the resources. You might not reach this goal if you recall too early, but a later recall might be wasted on few units, so just leave em there.

Oftentimes the units are spread out in the main, and recollecting them would be a waste of APM and it would hinder the units from doing even more damage in the main.

Actually, these trades are oftentimes not too bad for Protoss, as Terran's forces have to walk up the ramp single-file. I personally cannot think of many situations where I'd have found it favorable to recall an army out again (and precisely when Protoss has enough arbiters to use another recall: they oftentimes don't have to care about losing 10-15 units like that).

I think overall it's just more reliable (you could also say 'easier' or more efficient) to spend your apm on other things, like macro, army movement on the field, attacks on expansions while Terran is occupied in the main.
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2017-01-16 08:43:08
January 16 2017 08:40 GMT
#5857
On January 08 2017 07:21 Liquid`Drone wrote:
for obs I think sight is much better than speed pvz. honestly don't think I've gotten speed in any of the previous 1000 pvz games I've played, and I don't think I lost a single one of those games due to my observers moving too slowly, either. Sight however is great vs spore+lurker. Pvt you want speed, but it's not something I upgrade particularly fast - I think it's largely a mistake to get it before you start your first arbiter, for example. (until this point, you can normally babysit your army quite successfully. )

as for the 50 energy upgrade for vessels, if you are really fucking good there might be some point to it. My experience however is that when terran players go sk, they are not able to spend the energy they have on their vessels. When I go sk, if I get up to 8+ vessels, I normally have plenty irradiates left over after battles are over. But I mean, I also usually float a bunch of resources, and if you're floating resources it's rarely bad to spend them, even if on something mildly useless. I'd argue the main benefit is that new vessels get their first irradiate faster - each vessel having 3 rather than 2 irradiates however makes little difference.


I don't agree with that. I never have enough energy on vessels as you can do matrix on m&m (especially firebat) / matrix on dropships / eraser / flying around the map and irradiating everything you can. I always do that when can afford it, and that is relatively quickly, most likely before your 3rd base and def. at the stage you have 2 starport and 5-7 baracks + 1 fact. 2 base SK terran will have too much gas as you only produce vessel and upgr that take gas, so it's easy to afford the upgrade quickly. From pure cost efficiency perspective it's enough if you get 1 extra irradiate on a lurker to get it compensated , and that becomes a fact when you produce 6 vessels with an upgrade. So from purely practical point of view I would usually add it after making around 4 vessels. (2 rounds from starport)

Just one final remark, it's always nice to have ready-to-irradiate vessels at your natural few seconds after production rather than waiting until they charge. :-)

PS. Recently also seen Flash doing it very quickly just to prove my point. :D
https://www.twitch.tv/kogetbw
Liquid`Drone
Profile Joined September 2002
Norway28892 Posts
January 16 2017 19:20 GMT
#5858
flash definitely belongs in the really fucking good category, you might just be there as well. I do however think that for mostly everyone who has to ask the question, they're probably not good enough to benefit from prioritizing it.

if you use a bunch of matrix which to be fair you should, it's a bit easier though. But like, sure, if you already have 2 starports and double ebay and other upgrades going, then I don't have any problems with getting energy upgrade too.
Moderator
shall_burn
Profile Joined January 2016
252 Posts
January 16 2017 23:51 GMT
#5859
In many build-orders it is said about taking a third base, also one may often hear "delay terran's third", etc.
So is mineral-only a third base? Or should one take the third with gas? @CB or Electric Circuit.
It confuses me a bit.
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2017-01-17 00:36:10
January 17 2017 00:09 GMT
#5860
Normally the builds (like Flash double armory build, generally 3base builds) refer to a 3rd base that has gas, like on "normal" maps, FS et al where they're relatively easy to garb. Terran needs 3 gas to roll, at least as long as they're still investing heavily into more factories and tech like armor/attack-upgrades, EMP, gol range.

On maps like CB or EC, there is the option of grabbing a mineral third if the gas-3rd is harder to take (be it because of the map-structure or the opponents aggressive play forcing you to play it save and not spread out so much). This can mean that
a) you plan to go for a vulture-heavy timing (without vessels and not more than +1 attack) to kill the opponent or to allow you to take your gas-4th, or
b) you plan to take the 4th soon after (generally in reaction to a Protoss' quick 4th or as soon as it's safe to do so). You can opt for a lot of vulture harrass in this scenario as you have excess minerals.


I've seen at least one older game where Flash went for a fast mineral-3rd to perform a very specific push, I think 8-10 factories and only 2-3 with addons.

edit:

Not really what you asked for, but I looked up some games where Flash goes fast mineral 3rd. He grabs them very early, knowing exactly what he can get away with of course. Then he can decide to spend the mineral on a lot of factories quickly (without addons, for vults) or on a relatively fast 4th.

Here the game I mentioned, vs Shuttle: Flash goes for a fast mineral-only and a 6fact (one with addon) +1 push. He adds more facts soon.



Another example (vs Jaehoon) of Flash grabbing a fast mineral 3rd because he sees the chance, then as the income kicks in he can go for aggression (vs carriers).



And finally, to counter a 12nex, going for a fast hidden mineral-3rd while occupying his opponent with mines, then grabbing a fast 4th. This is very risky, but not for Flash I guess, not vs Pure.

Prev 1 291 292 293 294 295 488 Next
Please log in or register to reply.
Live Events Refresh
Next event in 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 1097
Hyuk 575
Zeus 468
Horang2 225
Larva 218
Killer 95
PianO 95
soO 65
ZerO 62
Light 54
[ Show more ]
Rush 50
sSak 46
sorry 29
Bale 29
Pusan 26
JulyZerg 18
Yoon 16
Hm[arnc] 12
Terrorterran 11
Britney 0
Dota 2
ODPixel413
Counter-Strike
olofmeister1380
shoxiejesuss1261
kRYSTAL_39
edward3
Super Smash Bros
Mew2King106
Other Games
summit1g10362
Grubby5775
singsing1497
ceh9663
Pyrionflax76
Organizations
Other Games
gamesdonequick913
BasetradeTV52
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2169
League of Legends
• Jankos1919
• Rush1644
• Stunt479
Other Games
• WagamamaTV92
Upcoming Events
Afreeca Starleague
27m
Snow vs Shinee
Shine vs EffOrt
GSL
1h 27m
PiGosaur Cup
14h 27m
The PondCast
1d
Kung Fu Cup
1d 1h
Replay Cast
1d 14h
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.