Simple Questions, Simple Answers - Page 218
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puppykiller
United States3137 Posts
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c3rberUs
Japan11286 Posts
Funny how he was the imo 2nd best Protoss just a few months ago. I miss his PvZ, it was Bisu-esque but slower and easier to watch FPV-wise. | ||
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Probemicro
3708 Posts
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ExBoshy
118 Posts
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ppshchik
United States862 Posts
I am a Mid D / D+ Terran and have been struggling with TvP lately and here is my replay. http://repdepot.net/replay.php?id=56360 If you don't have time / patience to see my replay, here is a short summary of it. Early Game: 1.The Protoss blocks the ramp with dragoons so it's impossible for my scv to scout his base. 2. I went for early ebay as I didn't see any dragoon pressure and was expecting a 1 base tech build (either reaver / dt drop, or fast DTs from 2 gate skipping goon range). 3. I went for a blind turret ring (vs reavers) and a turret on ramp before building my cc. 4. He did go for DT rush by skipping goon range and expanded. Mid Game: 1. By the time I landed my CC he's already taking his 3rd while ganing map control with DT 2. I tried to expand on 6 o'clock but he just a moved it. 3. I was on tilt at this point and a moved all my tanks to his natural, got surrounded and died. So if I go for early ebay, I'm behind eocnomically but if I go for CC before ebay then I have a huge risk of being killed off by dt rush / reaver drop. So either way it is unfair for me as I have to take risks and flip coins on my openings, which goes against the meaning of playing Terran (mechanics instead of taking risks) I just find this replay to be the epitome of everything that's wrong with TvP. Can any terrans enlighten me? Especially about turrent timings and placements as I am completely oblivious to the Protoss' tech path? | ||
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Sero
United States692 Posts
You don't need to build an engineering bay until after you've already started the command center, and as soon as it's finished you should build the first turret at your natural entrance. Then you can build 2-3 more turrets - one next to your main CC, one covering the natural CC mineral line, and one at the top of your ramp if you know they're going DT (in case they snipe or run past the natural turret). After building the turrets you can get an early academy. You could have made a turret ring with half as many turrets as you used, but even then it's not worth it unless you know for a fact that they're going reaver, and you still need the correct CC/engi bay timing anyway. I'm stopping at 7 minutes because none of the rest really matters after the bad start. You're too far behind from your build to do anything at that point. | ||
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seom
South Africa491 Posts
bear in mind that if you hold off his dt or reaver harass with minimal losses you are suddenly very far ahead. edit: basically what Sero said ^^ | ||
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Starecat
940 Posts
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DepressedOne
United States190 Posts
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puppykiller
United States3137 Posts
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NrG.Bamboo
United States2756 Posts
Thanks in advance! | ||
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pebble444
Italy2503 Posts
On April 15 2015 06:12 NrG.Bamboo wrote: So I'm thinking about getting back into BW; I've already been playing a little here and there on iCCup but would like to transition over to fish/brainclan (what are the remaining popular Korean servers?). So for this, I am having a surprisingly difficult time finding straightforward and up-to-date information about what launchers to use (that don't have weird malware stuff), how to use them (not written in Korean lol), and basic server information. I've been searching for the right thread but can't seem to find the answers I want. Thanks in advance! MCA launcher is the most popular launcher with many convenient featuers http://www.teamliquid.net/forum/brood-war/414636-mca64launcher Fish server is the way to go | ||
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Darkwhite
Norway352 Posts
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Sero
United States692 Posts
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Darkwhite
Norway352 Posts
On April 21 2015 18:44 Sero wrote: So they can set it to allied colors (red and yellow). Oh. That's obvious, in hindsight. Thanks. | ||
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Saya666
United States13 Posts
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Probemicro
3708 Posts
On April 23 2015 04:06 Saya666 wrote: Is there any purpose to assigning your town hall to all control groups 1-10 at the start of the game? I'm assuming it's just a habit/apm thing, but I've noticed people doing it since BW. you can only put 12 units per group in BW (or only 1 building per group) so there is a lot of assignment and reassignment of hotkeys in the middle of the game as you units constantly die off. they also assign and reassign hotkeys to buildings on the fly to make rally points easier. hence pros pretty much use the entire set of numeric hotkeys, so plenty do this habitual assignment in the beginning of the game which helps get them into the rhythm. ...unlike in sc2 where you basically only need 2-3 hotkeys for your entire army and only 1-2 hotkeys for buildings and you can use tab to cycle through different units/casters in the same group. some korean pros still do the habitual assignment thing since well its a habit pass down from BW. Its like why Innovation still uses the M key to make marines. | ||
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D_ranked_zerg
17 Posts
What do you guys think of that? I find one base reaver to be quite shit these days. | ||
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puppykiller
United States3137 Posts
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D_ranked_zerg
17 Posts
On April 23 2015 14:33 puppykiller wrote: I personally like 2 gate robo builds because they are safe, powerful and I think the micro that is involved is fun. Thanks. Also can you give me some advice for PvT? I can usually survive until the mid-late game with 4+ bases all saturated. I get arbiter tech and i get some nice recalls. But then the terran just says "fuck it" and pushes with like 3-4 SV and mass tank. I find it really hard to engage if he buffers his tanks with vultures, preventing my zealots from attacking the tanks. Statis is hard to get off with the EMPs. Is my micromanagement an issue? Here's a replay if you want an example: http://ge.tt/2qWL42F2/v/0 warning though, im D+/C- so im not really spectacular or anything. | ||
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