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Simple Questions, Simple Answers - Page 218

Forum Index > Brood War Strategy
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puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 02 2015 13:42 GMT
#4341
So ofc terran is stacked at the moment :p. Also I think movie > shuttle for distant third role. Shuttle is really shaky right now.
Why would I play sctoo when I can play BW?
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
April 03 2015 00:42 GMT
#4342
I haven't seen Movie in a while though so yes there is that bias ^_^

Funny how he was the imo 2nd best Protoss just a few months ago. I miss his PvZ, it was Bisu-esque but slower and easier to watch FPV-wise.
WriterMovie, 진영화 : "StarCraft will never die".
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-04-04 05:58:19
April 04 2015 05:57 GMT
#4343
eh lol shuttle? too bad snow is in the military, he would be 2nd/3rd easily. seems other than bisu theres very few tosses that could step up their game. movie has turned into a china sellout while jangbi often goes AWOL.
ExBoshy
Profile Joined June 2014
118 Posts
Last Edited: 2015-05-28 20:14:11
April 06 2015 09:33 GMT
#4344
.
ppshchik
Profile Joined September 2010
United States862 Posts
April 07 2015 12:53 GMT
#4345
Hey guys,

I am a Mid D / D+ Terran and have been struggling with TvP lately and here is my replay.

http://repdepot.net/replay.php?id=56360

If you don't have time / patience to see my replay, here is a short summary of it.

Early Game:
1.The Protoss blocks the ramp with dragoons so it's impossible for my scv to scout his base.
2. I went for early ebay as I didn't see any dragoon pressure and was expecting a 1 base tech build (either reaver / dt drop, or fast DTs from 2 gate skipping goon range).
3. I went for a blind turret ring (vs reavers) and a turret on ramp before building my cc.
4. He did go for DT rush by skipping goon range and expanded.

Mid Game:
1. By the time I landed my CC he's already taking his 3rd while ganing map control with DT
2. I tried to expand on 6 o'clock but he just a moved it.
3. I was on tilt at this point and a moved all my tanks to his natural, got surrounded and died.

So if I go for early ebay, I'm behind eocnomically but if I go for CC before ebay then I have a huge risk of being killed off by dt rush / reaver drop. So either way it is unfair for me as I have to take risks and flip coins on my openings, which goes against the meaning of playing Terran (mechanics instead of taking risks)

I just find this replay to be the epitome of everything that's wrong with TvP. Can any terrans enlighten me? Especially about turrent timings and placements as I am completely oblivious to the Protoss' tech path?
Legends never die... they end up working in McDonalds.
Sero
Profile Joined October 2010
United States692 Posts
April 07 2015 14:47 GMT
#4346
With FD you need to push to the natural bridge when your tank pops in order to create space to lay mines. You'll have 2 vultures finished before DTs can reach your base, so you should have six mines already planted in a line outside your natural.

You don't need to build an engineering bay until after you've already started the command center, and as soon as it's finished you should build the first turret at your natural entrance. Then you can build 2-3 more turrets - one next to your main CC, one covering the natural CC mineral line, and one at the top of your ramp if you know they're going DT (in case they snipe or run past the natural turret). After building the turrets you can get an early academy.

You could have made a turret ring with half as many turrets as you used, but even then it's not worth it unless you know for a fact that they're going reaver, and you still need the correct CC/engi bay timing anyway.

I'm stopping at 7 minutes because none of the rest really matters after the bad start. You're too far behind from your build to do anything at that point.
<3 FlaSh HiyA Stats HoeJJa
seom
Profile Joined January 2013
South Africa491 Posts
Last Edited: 2015-04-07 14:54:21
April 07 2015 14:53 GMT
#4347
yeah, you don't need that many turrets. there are also differences in turret positioning for reaver and dt, and you need to learn these. you need to use good turret positioning and follow the shuttle around with a couple tanks and any marines you might have.

bear in mind that if you hold off his dt or reaver harass with minimal losses you are suddenly very far ahead.

edit: basically what Sero said ^^
Starecat
Profile Joined August 2014
940 Posts
April 11 2015 19:17 GMT
#4348
I recently played some custom campaigns and liked a lot, anyone can recommend some Terran campaigns?
:3
DepressedOne
Profile Blog Joined September 2014
United States190 Posts
Last Edited: 2015-04-14 02:42:14
April 14 2015 01:46 GMT
#4349
Some time ago puppykiller asked when you should start researching recall in relation to the arbiter's energy in order for the recall to finish in time when the arbiter has 150 energy to do a recall. The answer is to start researching recall when the arbiter has 94 energy.
Me sad.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 14 2015 05:39 GMT
#4350
Thanks man
Why would I play sctoo when I can play BW?
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
April 14 2015 21:12 GMT
#4351
So I'm thinking about getting back into BW; I've already been playing a little here and there on iCCup but would like to transition over to fish/brainclan (what are the remaining popular Korean servers?). So for this, I am having a surprisingly difficult time finding straightforward and up-to-date information about what launchers to use (that don't have weird malware stuff), how to use them (not written in Korean lol), and basic server information. I've been searching for the right thread but can't seem to find the answers I want.

Thanks in advance!
I need to protect all your life you can enjoy the vibrant life of your battery
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
April 15 2015 13:28 GMT
#4352
On April 15 2015 06:12 NrG.Bamboo wrote:
So I'm thinking about getting back into BW; I've already been playing a little here and there on iCCup but would like to transition over to fish/brainclan (what are the remaining popular Korean servers?). So for this, I am having a surprisingly difficult time finding straightforward and up-to-date information about what launchers to use (that don't have weird malware stuff), how to use them (not written in Korean lol), and basic server information. I've been searching for the right thread but can't seem to find the answers I want.

Thanks in advance!


MCA launcher is the most popular launcher with many convenient featuers http://www.teamliquid.net/forum/brood-war/414636-mca64launcher

Fish server is the way to go
"Awaken my Child, and embrace the Glory that is your Birthright"
Darkwhite
Profile Joined June 2007
Norway352 Posts
April 21 2015 09:24 GMT
#4353
Why do the observers in televised games often ally one of the players at the start of the game?
Darker than the sun's light; much stiller than the storm - slower than the lightning; just like the winter warm.
Sero
Profile Joined October 2010
United States692 Posts
April 21 2015 09:44 GMT
#4354
So they can set it to allied colors (red and yellow).
<3 FlaSh HiyA Stats HoeJJa
Darkwhite
Profile Joined June 2007
Norway352 Posts
April 21 2015 12:52 GMT
#4355
On April 21 2015 18:44 Sero wrote:
So they can set it to allied colors (red and yellow).

Oh. That's obvious, in hindsight. Thanks.
Darker than the sun's light; much stiller than the storm - slower than the lightning; just like the winter warm.
Saya666
Profile Joined March 2015
United States13 Posts
April 22 2015 19:06 GMT
#4356
Is there any purpose to assigning your town hall to all control groups 1-10 at the start of the game? I'm assuming it's just a habit/apm thing, but I've noticed people doing it since BW.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-04-23 01:10:58
April 23 2015 01:05 GMT
#4357
On April 23 2015 04:06 Saya666 wrote:
Is there any purpose to assigning your town hall to all control groups 1-10 at the start of the game? I'm assuming it's just a habit/apm thing, but I've noticed people doing it since BW.


you can only put 12 units per group in BW (or only 1 building per group) so there is a lot of assignment and reassignment of hotkeys in the middle of the game as you units constantly die off. they also assign and reassign hotkeys to buildings on the fly to make rally points easier. hence pros pretty much use the entire set of numeric hotkeys, so plenty do this habitual assignment in the beginning of the game which helps get them into the rhythm.

...unlike in sc2 where you basically only need 2-3 hotkeys for your entire army and only 1-2 hotkeys for buildings and you can use tab to cycle through different units/casters in the same group.
some korean pros still do the habitual assignment thing since well its a habit pass down from BW. Its like why Innovation still uses the M key to make marines.
D_ranked_zerg
Profile Joined April 2015
17 Posts
April 23 2015 03:59 GMT
#4358
What do you guys open in PvP? I'm D+ and I find that opening Dark Templars works pretty well. Sure it gets countered most of the time because people tend to go Dragoon obs, but im quite fond of the tech that it unlocks and expanding is no problem if you throw down a couple cannons at your nat.

What do you guys think of that? I find one base reaver to be quite shit these days.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 23 2015 05:33 GMT
#4359
I personally like 2 gate robo builds because they are safe, powerful and I think the micro that is involved is fun.
Why would I play sctoo when I can play BW?
D_ranked_zerg
Profile Joined April 2015
17 Posts
April 23 2015 07:02 GMT
#4360
On April 23 2015 14:33 puppykiller wrote:
I personally like 2 gate robo builds because they are safe, powerful and I think the micro that is involved is fun.

Thanks.

Also can you give me some advice for PvT?
I can usually survive until the mid-late game with 4+ bases all saturated. I get arbiter tech and i get some nice recalls.

But then the terran just says "fuck it" and pushes with like 3-4 SV and mass tank. I find it really hard to engage if he buffers his tanks with vultures, preventing my zealots from attacking the tanks. Statis is hard to get off with the EMPs. Is my micromanagement an issue?

Here's a replay if you want an example: http://ge.tt/2qWL42F2/v/0

warning though, im D+/C- so im not really spectacular or anything.
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