protoss range - Page 2
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Chris307
3095 Posts
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Pseudo_Utopia
Canada827 Posts
You can exploit this when you zeal rush: lower morphing sunks to 101 then just let them finish while you hit lings/hatch. | ||
ahk-gosu
Korea (South)2099 Posts
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Cambium
United States16368 Posts
On October 08 2004 14:20 Pseudo_Utopia wrote: Nah whenever a morphing sunken has 101 or less hp it will morph into a 1 hp sunken... which kinda sux ._. You can exploit this when you zeal rush: lower morphing sunks to 101 then just let them finish while you hit lings/hatch. Didn't know this -_-. Did they do it intentionally, or it just happened? | ||
amat
United States1788 Posts
Blizz kept creeps at 400 because spores have 400hp. The trade off for lowering the hp on sunks was the addition of 1 armor point. | ||
ShabZzoY!
Great Britain760 Posts
20 for creep 20 for sunken 50 for cannon 30 pylon so if you have creep already its less than half the time | ||
Pob
880 Posts
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Kakarotto
180 Posts
and goons>>cannons...becuz u have them on map u can micro and u can do alot of damage stupid topic to spam i guess...cannon is a cannon and dragoon is an unit..both doing great job... tough those "cows" are kinda stupid sometimes ;d | ||
Locked
United States4182 Posts
On October 09 2004 00:39 amat wrote: The trade off for lowering the hp on sunks was the addition of 1 armor point. too bad i believe they don't get the armor until AFTER they finish morphing hehe, otherwise if under attack people could just morph colonies hmm and gain +1 armor instant | ||
fearus
China2164 Posts
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LordOfDabu
United States394 Posts
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LastWish
2013 Posts
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Hautamaki
Canada1311 Posts
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paper
13196 Posts
On October 09 2004 12:20 Hautamaki wrote: why would you count the time it takes to make a drone? If you spot toss coming to hit you, you can take drones off mining, morph creep colonies, then morph them into sunkens, and have them in time to defend your base. It's fucking stupid, because zerg can do whatever they want early game, and if they fucked up, they can bail themselves out with 5 sunkens or whatever. Cannons take a year and a half to warp in, if toss could warp in cannons in the time it takes zerg to moprh sunkens, the pvz game would be a lot more playable. You wouldn't see tosses getting owned by gay lair tech rushes or cheesy hidden 3 hatch lings nearly as often, which would allow toss to take a few more risks, which would really help make pvz more interesting and less of a beat down. what about cannon rush cheese :O | ||
Hautamaki
Canada1311 Posts
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baal
10541 Posts
On October 09 2004 12:49 Hautamaki wrote: who dies to that, honestly. Cannon rush is barely currently a factor in SC. Putting cannon build time down to 30 or something might make it a bit more of one, but would that honestly be so terrible? Watch Dany vs Strafe game ![]() | ||
Hautamaki
Canada1311 Posts
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LastWish
2013 Posts
Cannons are almost unbeatable by zerg early in the game, later u don't care because u build more cannons in advance so by the time zerg arrives they are already built. | ||
Hautamaki
Canada1311 Posts
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baal
10541 Posts
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