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protoss range

Forum Index > Brood War Strategy
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ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
October 07 2004 07:56 GMT
#1
i know the old saying that cannons are dragoons that cannot move but i noticed that 2 hits from a dragoon cannot kill a zergling but 2 shots from a cannon can kill them.

is this the plasma damage that i have heard about?
wtf is the damage type of cannons i know the dragoon is explosive 20 damage.

hmm plz explain. thx
Micro.Macro.Scouting.Harassment.
Pacifist
Profile Joined October 2003
Israel1683 Posts
October 07 2004 08:01 GMT
#2
dragoon does explosive damage which does half damage to small units such as zerglings
so goons do 10 damage to lings and rines and such
Riding a bike is overrated.
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2004-10-07 08:04:40
October 07 2004 08:03 GMT
#3
On October 07 2004 17:01 Pacifist wrote:
dragoon does explosive damage which does half damage to small units such as zerglings
so goons do 10 damage to lings and rines and such


he just said he already knew goons were explosive...

cannons are normal damage type for some reason... i guess 125 mins and 50 gas isn't enough to install better portable cannons >_> silly protoss


edit: o and btw i have no idea what "protoss range" has anything to do with your topic?? because cannons and goons both have ranged attacks??
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
October 07 2004 08:09 GMT
#4
You can look everything up here.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
October 07 2004 08:12 GMT
#5
cannons suck
1 sunken would possibly beat w cannons 1v2

it would for sure if they all start building at the same time
Son Of Law
AK-Nemesis
Profile Joined December 2002
2005 Posts
October 07 2004 08:40 GMT
#6
cannons can hit air
Nemesis has left the building~
TreY
Profile Joined March 2004
United States997 Posts
October 07 2004 09:33 GMT
#7
What do sunkens have to do with this topic? :\
Team [LighT]
red.venom
Profile Joined October 2002
United States4651 Posts
October 07 2004 10:02 GMT
#8
I believe cannons were originally explosive as well and to make them stronger vs Zerg(Hydras, mutas and lings would all be SO much better vs cannons if it was explosive) they changed it. Anyone confirm this? Pretty sure it happened in like 1.03 or 1.05
Broom
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
October 07 2004 10:23 GMT
#9
hmmm interesting
Micro.Macro.Scouting.Harassment.
Payt1
Profile Joined May 2004
418 Posts
October 07 2004 10:51 GMT
#10
On October 07 2004 19:02 red.venom wrote:
I believe cannons were originally explosive as well and to make them stronger vs Zerg(Hydras, mutas and lings would all be SO much better vs cannons if it was explosive) they changed it. Anyone confirm this? Pretty sure it happened in like 1.03 or 1.05
this is true, but I have no idea what patch it was in.
http://www.deported.net/replays/PCKJreplaypack.zip
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
October 07 2004 11:42 GMT
#11
also a sunken cost so much more than a cannon and has a longer build time

also since it was weakened by 100 health and since cannons can hit air i think sunkens are inferior to cannons

1 cannon = 150 minerals short build time
1 sunken = 50 for drone 75 for creep and 50 for sunken build time for all 3 is long
Micro.Macro.Scouting.Harassment.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
October 07 2004 11:50 GMT
#12
i would take a sunken all they way : )
Moderator<:3-/-<
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
October 07 2004 11:56 GMT
#13
know what i love about sunkens
when the protoss cliff cannons his expansions and the sunkens cant do shit
Micro.Macro.Scouting.Harassment.
Geval
Profile Joined September 2004
788 Posts
October 07 2004 14:33 GMT
#14
On October 07 2004 20:56 ahk-gosu wrote:
know what i love about sunkens
when the protoss cliff cannons his expansions and the sunkens cant do shit


sunkens cant hit up the cliff???
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
Freezer_au
Profile Blog Joined January 2003
Australia1461 Posts
October 07 2004 15:15 GMT
#15
On October 07 2004 16:56 ahk-gosu wrote:
i know the old saying that cannons are dragoons that cannot move but i noticed that 2 hits from a dragoon cannot kill a zergling but 2 shots from a cannon can kill them.

is this the plasma damage that i have heard about?
wtf is the damage type of cannons i know the dragoon is explosive 20 damage.

hmm plz explain. thx

Goons you can micro, cannons you cant
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
October 07 2004 16:14 GMT
#16
On October 07 2004 23:33 Geval wrote:
Show nested quote +
On October 07 2004 20:56 ahk-gosu wrote:
know what i love about sunkens
when the protoss cliff cannons his expansions and the sunkens cant do shit


sunkens cant hit up the cliff???

they can but usually one aims to build the cannons outside of the sunkens range where they can still hit the mineral line
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
LastWish
Profile Blog Joined September 2004
2015 Posts
October 07 2004 18:48 GMT
#17
cannons 20 damage normal cooldown 22
sunkens 40 damage exposive, cooldown 32
all turrets have range of 7(expect bunker of course)
dragoons 20 damage +2 per upgrade exposive,cool 30 range (4/6)

patch 1.02 - changed damage type of cannons from exposive to normal

so like cannons are mostly better at damage because of small cool and normal damage, but u need to cover them with pylons/gateways/forge high HP building because only 100 Hp and 100 shields, shields take full damage from all damage types so like vultures melt shields on 5 shots,firebats on 6... All buildings are considered large size so take 100% damage from explosive, and only 25% from concussive, vulture kills 100 hp on 20 shots((20-1 armor)/4=cca 5). Sunken has range attack equal to cannons range attack so it can attack up the cliff and also miss units.


- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
October 07 2004 23:58 GMT
#18
i think it was 1.02 they changed photons to normal damage, which was the gayest thing ever. they were trying to give toss a chance against mutas. probably the same reason they turned goons gay, invented sairs.. none of those things really did the job of course and fucked up other matchups and situations even more. go blizzard!
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 08 2004 03:08 GMT
#19
I've noticed over the last few days that STIMEY seems kind of cynical...

My cannons will beat your sunks vs. Mutas
And vs. DT
Unfortunately, Sunks > Cannons vs. Overlords, Shuttles, and Dropships...

Question: You have a creep colony (400 hp) that gets damaged to 50 HP as it is morphin to sunk (300 hp). When it finishes morphing, how much HP will the sunk have? I'm guessing it's something like 50 hp = 1/8 of 400, so final hp is ~76 (not counting regen). Is this right?
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 08 2004 03:23 GMT
#20
1/8 of 300 maybe?
When you want something, all the universe conspires in helping you to achieve it.
Chris307
Profile Joined June 2004
3095 Posts
October 08 2004 03:57 GMT
#21
I can't believe there are players who still don't know all this.
PUSH DICE CUP BACK AND I SHOOT CRAP
Pseudo_Utopia
Profile Blog Joined December 2002
Canada827 Posts
October 08 2004 05:20 GMT
#22
Nah whenever a morphing sunken has 101 or less hp it will morph into a 1 hp sunken... which kinda sux ._.
You can exploit this when you zeal rush: lower morphing sunks to 101 then just let them finish while you hit lings/hatch.
Retired SchiSm[LighT]
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
October 08 2004 11:24 GMT
#23
nah the thing i said about cannoning a cliff with sunkens on the bottom is that you can make more than 1 cannon on the cliff because it is not hindered by creep. so usually when a protoss get cannons up on your cliff the sunkens cant really do anything about it cause they miss too much.
Micro.Macro.Scouting.Harassment.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 08 2004 12:48 GMT
#24
On October 08 2004 14:20 Pseudo_Utopia wrote:
Nah whenever a morphing sunken has 101 or less hp it will morph into a 1 hp sunken... which kinda sux ._.
You can exploit this when you zeal rush: lower morphing sunks to 101 then just let them finish while you hit lings/hatch.


Didn't know this -_-. Did they do it intentionally, or it just happened?
When you want something, all the universe conspires in helping you to achieve it.
amat
Profile Joined October 2002
United States1788 Posts
October 08 2004 15:39 GMT
#25
Creep colonies are 400hp. Originally sunkens were 400hp, but patch 1.08 reduced them to 300. So now when a sunken morphs it loses 100hp when it completes.

Blizz kept creeps at 400 because spores have 400hp.

The trade off for lowering the hp on sunks was the addition of 1 armor point.
Proud Mensrea No-Prize Winner. Click the Banner Ads. I would keep a lamer list, but I love you all.
ShabZzoY!
Profile Joined July 2004
Great Britain760 Posts
October 08 2004 16:10 GMT
#26
anyone who thinks cannons build faster than sunks is completely wrong
20 for creep
20 for sunken

50 for cannon
30 pylon
so if you have creep already its less than half the time
Pob
Profile Joined February 2004
880 Posts
October 08 2004 16:48 GMT
#27
add drone build time...
Kakarotto
Profile Joined June 2004
180 Posts
October 08 2004 17:53 GMT
#28
cannon is the best tower defense is starcraft ...the only that attack air/ground so u dont need to spore/sunk and the only that does full damage to both types of attack...
and goons>>cannons...becuz u have them on map u can micro and u can do alot of damage
stupid topic to spam i guess...cannon is a cannon and dragoon is an unit..both doing great job...
tough those "cows" are kinda stupid sometimes ;d
The evolution its an accident...and the human is one of them xDDD
Locked
Profile Joined September 2004
United States4182 Posts
October 08 2004 20:27 GMT
#29
On October 09 2004 00:39 amat wrote:

The trade off for lowering the hp on sunks was the addition of 1 armor point.



too bad i believe they don't get the armor until AFTER they finish morphing hehe, otherwise if under attack people could just morph colonies hmm and gain +1 armor instant
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
fearus
Profile Blog Joined December 2003
China2164 Posts
October 08 2004 21:31 GMT
#30
canons detect too.
bisu fanboy
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
October 09 2004 00:04 GMT
#31
Sunkens actually have +2 armor.
Think fast. Click faster.
LastWish
Profile Blog Joined September 2004
2015 Posts
October 09 2004 02:44 GMT
#32
i think that basically all building have armor of 1, and only sunkens have 2(patched in 1.0x when sunken Hp was lowered by 100, and increased armor by 1).
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
October 09 2004 03:20 GMT
#33
why would you count the time it takes to make a drone? If you spot toss coming to hit you, you can take drones off mining, morph creep colonies, then morph them into sunkens, and have them in time to defend your base. It's fucking stupid, because zerg can do whatever they want early game, and if they fucked up, they can bail themselves out with 5 sunkens or whatever. Cannons take a year and a half to warp in, if toss could warp in cannons in the time it takes zerg to moprh sunkens, the pvz game would be a lot more playable. You wouldn't see tosses getting owned by gay lair tech rushes or cheesy hidden 3 hatch lings nearly as often, which would allow toss to take a few more risks, which would really help make pvz more interesting and less of a beat down.
True learning is not the memorization of knowledge; it is the internalization of patterns.
paper
Profile Blog Joined September 2004
13196 Posts
October 09 2004 03:45 GMT
#34
On October 09 2004 12:20 Hautamaki wrote:
why would you count the time it takes to make a drone? If you spot toss coming to hit you, you can take drones off mining, morph creep colonies, then morph them into sunkens, and have them in time to defend your base. It's fucking stupid, because zerg can do whatever they want early game, and if they fucked up, they can bail themselves out with 5 sunkens or whatever. Cannons take a year and a half to warp in, if toss could warp in cannons in the time it takes zerg to moprh sunkens, the pvz game would be a lot more playable. You wouldn't see tosses getting owned by gay lair tech rushes or cheesy hidden 3 hatch lings nearly as often, which would allow toss to take a few more risks, which would really help make pvz more interesting and less of a beat down.


what about cannon rush cheese :O
Hates Fun🤔
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
October 09 2004 03:49 GMT
#35
who dies to that, honestly. Cannon rush is barely currently a factor in SC. Putting cannon build time down to 30 or something might make it a bit more of one, but would that honestly be so terrible?
True learning is not the memorization of knowledge; it is the internalization of patterns.
baal
Profile Joined March 2003
10541 Posts
October 09 2004 04:43 GMT
#36
On October 09 2004 12:49 Hautamaki wrote:
who dies to that, honestly. Cannon rush is barely currently a factor in SC. Putting cannon build time down to 30 or something might make it a bit more of one, but would that honestly be so terrible?


Watch Dany vs Strafe game
Im back, in pog form!
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
October 09 2004 05:10 GMT
#37
anything that happens on these wcg maps is null and void, they're bullshit =p
True learning is not the memorization of knowledge; it is the internalization of patterns.
LastWish
Profile Blog Joined September 2004
2015 Posts
October 09 2004 10:17 GMT
#38
well cannon build time decrease is bullshit, i guess it was already patched in 1.0x...
Cannons are almost unbeatable by zerg early in the game, later u don't care because u build more cannons in advance so by the time zerg arrives they are already built.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
October 09 2004 11:33 GMT
#39
cannons are almost unbeatable by zerg? I beg to differ, I think cannons get abused a lot more often than sunkens. If a single base lurker rushing zerg (like 12-3 positions) wants to force your ramp and all you have is zealots (which is normal for this circumstance) you need at least 2 and probably 3 cannons at your ramp to hold. Of course, if he gets up your ramp, you need like 6 cannons to cover your whole main at that point. And a zerg mutalisk hit usually requires at least 4 cannons, or the backup of archon/templar to hold. I can't tell how many times my cannons died 2 seconds from warping in. Cannons just don't have any hitpoints, I'd hardly call them overpowered vs zerg. However, if you were able to wait an extra 10 seconds before having to start warping them in and still have them come in time, that's an extra 10 seconds of cushion to scout zerg, and an extra ten seconds you can expand sooner or tech faster or whatever. Nothing huge, nothing that would break the game, just something that would slightly reduce zergs mathematical superiority.
True learning is not the memorization of knowledge; it is the internalization of patterns.
baal
Profile Joined March 2003
10541 Posts
October 09 2004 12:25 GMT
#40
Cannons are useful if they are backed up by units or placed over a ramp, they dont last a second against lings or hydars or mutas.
Im back, in pog form!
LastWish
Profile Blog Joined September 2004
2015 Posts
October 09 2004 18:43 GMT
#41
try covering cannons with building, try to cover zerg entrance with zealots and build cannons below it and i bet zerg won't get out from that entrance till he has drops.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Empyrean
Profile Blog Joined September 2004
17020 Posts
October 10 2004 08:02 GMT
#42
or until he has hydralisks -_-
Moderator
ScoliosiS
Profile Joined December 2003
283 Posts
October 10 2004 08:25 GMT
#43
On October 07 2004 17:03 Locked wrote:
Show nested quote +
On October 07 2004 17:01 Pacifist wrote:
dragoon does explosive damage which does half damage to small units such as zerglings
so goons do 10 damage to lings and rines and such


he just said he already knew goons were explosive...

cannons are normal damage type for some reason... i guess 125 mins and 50 gas isn't enough to install better portable cannons >_> silly protoss


edit: o and btw i have no idea what "protoss range" has anything to do with your topic?? because cannons and goons both have ranged attacks??


Wow Locked your smart.
Abnormal Lateral Curvature of the Spine
LastWish
Profile Blog Joined September 2004
2015 Posts
October 10 2004 17:00 GMT
#44
This-is-not-a-smurf u have entrance u block it with zealots and below u build cannons that can attack up but hydras due to limited range cannot attack cannons. If hydras attack zealots move them to cannons. When he tries to come out your cannons will focus on that unit and kill it + use zealots to push units that come out.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
yeehaw
Profile Joined October 2004
San Marino888 Posts
October 10 2004 22:53 GMT
#45
Isn't too hot though. Cannons die to everything. A flank would make showork of cannons.t
G_G
LastWish
Profile Blog Joined September 2004
2015 Posts
October 10 2004 23:14 GMT
#46
the point is u never reach them
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
October 11 2004 04:48 GMT
#47
if u micro well there have to be units there to kill ur guys on your way to the cannons or the cannons just plain drop
Locked
Profile Joined September 2004
United States4182 Posts
October 11 2004 07:32 GMT
#48
On October 10 2004 17:25 ScoliosiS wrote:
Show nested quote +
On October 07 2004 17:03 Locked wrote:
On October 07 2004 17:01 Pacifist wrote:
dragoon does explosive damage which does half damage to small units such as zerglings
so goons do 10 damage to lings and rines and such


he just said he already knew goons were explosive...

cannons are normal damage type for some reason... i guess 125 mins and 50 gas isn't enough to install better portable cannons >_> silly protoss


edit: o and btw i have no idea what "protoss range" has anything to do with your topic?? because cannons and goons both have ranged attacks??


Wow Locked your smart.


i hope that wasn't sarcastic -_- because i just thought a title of "protoss ranged" was a little non-specific for the topic...
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Empyrean
Profile Blog Joined September 2004
17020 Posts
October 11 2004 10:25 GMT
#49
i thought so too

i hardly think adding one armour point is worth -100 hp unless someone takes 100 hits to kill a sunken

i guess its better than nothing
Moderator
Mouriner
Profile Joined March 2004
Brazil396 Posts
October 13 2004 02:29 GMT
#50
On October 09 2004 21:25 baal wrote:
Cannons are useful if they are backed up by units or placed over a ramp, they dont last a second against lings or hydars or mutas.


Wrong! Cannons can be very effective on defense! Cannons are very good vs muta, ling, hydras! Cannons are the best tower in the game by far!
MPXMX
Profile Joined December 2002
Canada4309 Posts
October 13 2004 03:05 GMT
#51
On October 10 2004 17:25 ScoliosiS wrote:
Wow Locked your smart.


*you're
SexyPerLiGO
Profile Joined October 2004
226 Posts
October 13 2004 14:39 GMT
#52
i really dislike dragoons.

is that shallow?

i just am never exited to have them.

end random.
GoSexyPerli ok?
exalted
Profile Blog Joined March 2004
United States3612 Posts
October 13 2004 15:06 GMT
#53
Wrong! Cannons can be very effective on defense! Cannons are very good vs muta, ling, hydras! Cannons are the best tower in the game by far!

dude get band
too easy
Travin
Profile Blog Joined June 2004
Sweden672 Posts
October 13 2004 16:40 GMT
#54
Bunkers are the real beasts among towers and they doesnt cost a lot more than a sunken. (4 rines)
Normal
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