is this the plasma damage that i have heard about?
wtf is the damage type of cannons i know the dragoon is explosive 20 damage.
hmm plz explain. thx
Forum Index > Brood War Strategy |
ahk-gosu
Korea (South)2099 Posts
is this the plasma damage that i have heard about? wtf is the damage type of cannons i know the dragoon is explosive 20 damage. hmm plz explain. thx | ||
Pacifist
Israel1683 Posts
so goons do 10 damage to lings and rines and such | ||
Locked
United States4182 Posts
On October 07 2004 17:01 Pacifist wrote: dragoon does explosive damage which does half damage to small units such as zerglings so goons do 10 damage to lings and rines and such he just said he already knew goons were explosive... cannons are normal damage type for some reason... i guess 125 mins and 50 gas isn't enough to install better portable cannons >_> silly protoss edit: o and btw i have no idea what "protoss range" has anything to do with your topic?? because cannons and goons both have ranged attacks?? | ||
Orome
Switzerland11984 Posts
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SoL.Origin
Argentina2400 Posts
1 sunken would possibly beat w cannons 1v2 it would for sure if they all start building at the same time | ||
AK-Nemesis
2005 Posts
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TreY
United States997 Posts
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red.venom
United States4651 Posts
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ahk-gosu
Korea (South)2099 Posts
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Payt1
418 Posts
On October 07 2004 19:02 red.venom wrote: this is true, but I have no idea what patch it was in.I believe cannons were originally explosive as well and to make them stronger vs Zerg(Hydras, mutas and lings would all be SO much better vs cannons if it was explosive) they changed it. Anyone confirm this? Pretty sure it happened in like 1.03 or 1.05 | ||
ahk-gosu
Korea (South)2099 Posts
also since it was weakened by 100 health and since cannons can hit air i think sunkens are inferior to cannons 1 cannon = 150 minerals short build time 1 sunken = 50 for drone 75 for creep and 50 for sunken build time for all 3 is long | ||
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IntoTheWow
is awesome32274 Posts
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ahk-gosu
Korea (South)2099 Posts
![]() when the protoss cliff cannons his expansions and the sunkens cant do shit ![]() | ||
Geval
788 Posts
On October 07 2004 20:56 ahk-gosu wrote: know what i love about sunkens ![]() when the protoss cliff cannons his expansions and the sunkens cant do shit ![]() sunkens cant hit up the cliff??? | ||
Freezer_au
Australia1461 Posts
On October 07 2004 16:56 ahk-gosu wrote: i know the old saying that cannons are dragoons that cannot move but i noticed that 2 hits from a dragoon cannot kill a zergling but 2 shots from a cannon can kill them. is this the plasma damage that i have heard about? wtf is the damage type of cannons i know the dragoon is explosive 20 damage. hmm plz explain. thx Goons you can micro, cannons you cant ![]() | ||
SoMuchBetter
Australia10606 Posts
On October 07 2004 23:33 Geval wrote: Show nested quote + On October 07 2004 20:56 ahk-gosu wrote: know what i love about sunkens ![]() when the protoss cliff cannons his expansions and the sunkens cant do shit ![]() sunkens cant hit up the cliff??? they can but usually one aims to build the cannons outside of the sunkens range where they can still hit the mineral line | ||
LastWish
2013 Posts
sunkens 40 damage exposive, cooldown 32 all turrets have range of 7(expect bunker of course) dragoons 20 damage +2 per upgrade exposive,cool 30 range (4/6) patch 1.02 - changed damage type of cannons from exposive to normal so like cannons are mostly better at damage because of small cool and normal damage, but u need to cover them with pylons/gateways/forge high HP building because only 100 Hp and 100 shields, shields take full damage from all damage types so like vultures melt shields on 5 shots,firebats on 6... All buildings are considered large size so take 100% damage from explosive, and only 25% from concussive, vulture kills 100 hp on 20 shots((20-1 armor)/4=cca 5). Sunken has range attack equal to cannons range attack so it can attack up the cliff and also miss units. | ||
STIMEY d okgm fish
Canada6140 Posts
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ShadowMaster
United States238 Posts
My cannons will beat your sunks vs. Mutas ![]() And vs. DT ![]() Unfortunately, Sunks > Cannons vs. Overlords, Shuttles, and Dropships... Question: You have a creep colony (400 hp) that gets damaged to 50 HP as it is morphin to sunk (300 hp). When it finishes morphing, how much HP will the sunk have? I'm guessing it's something like 50 hp = 1/8 of 400, so final hp is ~76 (not counting regen). Is this right? | ||
Cambium
United States16368 Posts
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Chris307
3095 Posts
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Pseudo_Utopia
Canada827 Posts
You can exploit this when you zeal rush: lower morphing sunks to 101 then just let them finish while you hit lings/hatch. | ||
ahk-gosu
Korea (South)2099 Posts
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Cambium
United States16368 Posts
On October 08 2004 14:20 Pseudo_Utopia wrote: Nah whenever a morphing sunken has 101 or less hp it will morph into a 1 hp sunken... which kinda sux ._. You can exploit this when you zeal rush: lower morphing sunks to 101 then just let them finish while you hit lings/hatch. Didn't know this -_-. Did they do it intentionally, or it just happened? | ||
amat
United States1788 Posts
Blizz kept creeps at 400 because spores have 400hp. The trade off for lowering the hp on sunks was the addition of 1 armor point. | ||
ShabZzoY!
Great Britain760 Posts
20 for creep 20 for sunken 50 for cannon 30 pylon so if you have creep already its less than half the time | ||
Pob
880 Posts
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Kakarotto
180 Posts
and goons>>cannons...becuz u have them on map u can micro and u can do alot of damage stupid topic to spam i guess...cannon is a cannon and dragoon is an unit..both doing great job... tough those "cows" are kinda stupid sometimes ;d | ||
Locked
United States4182 Posts
On October 09 2004 00:39 amat wrote: The trade off for lowering the hp on sunks was the addition of 1 armor point. too bad i believe they don't get the armor until AFTER they finish morphing hehe, otherwise if under attack people could just morph colonies hmm and gain +1 armor instant | ||
fearus
China2164 Posts
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LordOfDabu
United States394 Posts
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LastWish
2013 Posts
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Hautamaki
Canada1311 Posts
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paper
13196 Posts
On October 09 2004 12:20 Hautamaki wrote: why would you count the time it takes to make a drone? If you spot toss coming to hit you, you can take drones off mining, morph creep colonies, then morph them into sunkens, and have them in time to defend your base. It's fucking stupid, because zerg can do whatever they want early game, and if they fucked up, they can bail themselves out with 5 sunkens or whatever. Cannons take a year and a half to warp in, if toss could warp in cannons in the time it takes zerg to moprh sunkens, the pvz game would be a lot more playable. You wouldn't see tosses getting owned by gay lair tech rushes or cheesy hidden 3 hatch lings nearly as often, which would allow toss to take a few more risks, which would really help make pvz more interesting and less of a beat down. what about cannon rush cheese :O | ||
Hautamaki
Canada1311 Posts
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baal
10541 Posts
On October 09 2004 12:49 Hautamaki wrote: who dies to that, honestly. Cannon rush is barely currently a factor in SC. Putting cannon build time down to 30 or something might make it a bit more of one, but would that honestly be so terrible? Watch Dany vs Strafe game ![]() | ||
Hautamaki
Canada1311 Posts
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LastWish
2013 Posts
Cannons are almost unbeatable by zerg early in the game, later u don't care because u build more cannons in advance so by the time zerg arrives they are already built. | ||
Hautamaki
Canada1311 Posts
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baal
10541 Posts
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LastWish
2013 Posts
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Empyrean
16992 Posts
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ScoliosiS
283 Posts
On October 07 2004 17:03 Locked wrote: Show nested quote + On October 07 2004 17:01 Pacifist wrote: dragoon does explosive damage which does half damage to small units such as zerglings so goons do 10 damage to lings and rines and such he just said he already knew goons were explosive... cannons are normal damage type for some reason... i guess 125 mins and 50 gas isn't enough to install better portable cannons >_> silly protoss edit: o and btw i have no idea what "protoss range" has anything to do with your topic?? because cannons and goons both have ranged attacks?? Wow Locked your smart. | ||
LastWish
2013 Posts
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yeehaw
San Marino888 Posts
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LastWish
2013 Posts
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STIMEY d okgm fish
Canada6140 Posts
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Locked
United States4182 Posts
On October 10 2004 17:25 ScoliosiS wrote: Show nested quote + On October 07 2004 17:03 Locked wrote: On October 07 2004 17:01 Pacifist wrote: dragoon does explosive damage which does half damage to small units such as zerglings so goons do 10 damage to lings and rines and such he just said he already knew goons were explosive... cannons are normal damage type for some reason... i guess 125 mins and 50 gas isn't enough to install better portable cannons >_> silly protoss edit: o and btw i have no idea what "protoss range" has anything to do with your topic?? because cannons and goons both have ranged attacks?? Wow Locked your smart. i hope that wasn't sarcastic -_- because i just thought a title of "protoss ranged" was a little non-specific for the topic... | ||
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Empyrean
16992 Posts
![]() i hardly think adding one armour point is worth -100 hp unless someone takes 100 hits to kill a sunken ![]() i guess its better than nothing ![]() | ||
Mouriner
Brazil396 Posts
On October 09 2004 21:25 baal wrote: Cannons are useful if they are backed up by units or placed over a ramp, they dont last a second against lings or hydars or mutas. Wrong! Cannons can be very effective on defense! Cannons are very good vs muta, ling, hydras! Cannons are the best tower in the game by far! | ||
MPXMX
Canada4309 Posts
On October 10 2004 17:25 ScoliosiS wrote: Wow Locked your smart. *you're | ||
SexyPerLiGO
226 Posts
is that shallow? i just am never exited to have them. end random. | ||
exalted
United States3612 Posts
dude get band | ||
Travin
Sweden672 Posts
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