[Request] PvZ woes - Page 4
Forum Index > Brood War Strategy |
JoeSaddles
United States344 Posts
| ||
Louder
United States2276 Posts
| ||
JoeSaddles
United States344 Posts
| ||
MaTRiX[SiN]
![]()
Sweden1282 Posts
On September 02 2004 18:56 FrozenArbiter wrote: PvZ at really high levels is hard on temple. PvZ at most peoples level is not imbalanced at all -.-;; What you described is caused by errors on the protoss part.. Fucking up your timing or the like. Basically, when you are being lurk contained you must know WHEN zergs are prone to start their mass expanding, as that is when you have a clear window, you must have as great a force in time for that window as possible, that is when you make or break PvZ! Unless you are intotherain you have to be breaking out around the time that the zerg is gaining expansions. Sunkens are defeatable by heavy goon + upgrades (though you do not really want to go head on, you just want to disrupt and gain equal economy so you can do something like carriers or reavers or some higher tecH), also I long had immense troubles with just that because of me not taking enough expansions because I wasn't used to that kind of turtle. Most times when a P loses to heavy sunken turtling there's some moment in the game were he could have won rather easily -.- All about timing -.- well if u look at it as wich race is the strongest or have the advantage i guess pvz is balanced on non-pro level but! as i see it imbalance isnt just what race is the strongest but wich one is the easiest to play...for a toss player pvz u have to have GREAT timing +good micro when breaking out of contains,counter the right way in early game,if 2 gate u need to do some serious damage not to get terrible outmacro'd etc...but for the zerg player all he needs to learn is to go lurk/ling/scourge and macro like fuck...now if u take 2 average players who r supposed to learn this match up isnt it quite obious that its alot easier to learn pvz as zerg? especially since very few of us have the luck to get taught by 1600 gamei koreans..once u get above average level but still below pro level at around mb b6+ wgt i guess its balanced but for average and below its alot easier for zerg than for protoss... | ||
![]()
Liquid`Jinro
Sweden33719 Posts
On September 04 2004 00:15 MaTRiX[SiN] wrote: well if u look at it as wich race is the strongest or have the advantage i guess pvz is balanced on non-pro level but! as i see it imbalance isnt just what race is the strongest but wich one is the easiest to play...for a toss player pvz u have to have GREAT timing +good micro when breaking out of contains,counter the right way in early game,if 2 gate u need to do some serious damage not to get terrible outmacro'd etc...but for the zerg player all he needs to learn is to go lurk/ling/scourge and macro like fuck...now if u take 2 average players who r supposed to learn this match up isnt it quite obious that its alot easier to learn pvz as zerg? especially since very few of us have the luck to get taught by 1600 gamei koreans..once u get above average level but still below pro level at around mb b6+ wgt i guess its balanced but for average and below its alot easier for zerg than for protoss... Hehe, he just gave me a jumpstart :O 1600 old gamei he was btw, which is like 1200-1300 neogamei ioi And I would disagree with you, if you take a P player and make him ZvP and a Z player and make him PvZ.. I think the Z player would rape the living shit out of the P's Z ![]() You say 'go lurker ling scourge and macro like fuck'.. Go play zerg on WGT 20 games, or on neogamei. You'll get horribly raped, I bet you won't be able to get your expo up and running even. At the very start, learning ZvP is much harder than PvZ! At the mid levels, most every P is focused so much on playing PvT well that their PvZ suffers + you need more experience to play PvZ so at midlevels Z>P. At prolevels it's damn equal as long as it's not bullshit maps :O Yellow said that P's only become really really hard to play once they reach that (currently) highest level. | ||
![]()
Carnac
Germany / USA16648 Posts
| ||
MaTRiX[SiN]
![]()
Sweden1282 Posts
On September 04 2004 04:47 FrozenArbiter wrote: wow these became alot of quotes Hehe, he just gave me a jumpstart :O 1600 old gamei he was btw, which is like 1200-1300 neogamei ioi And I would disagree with you, if you take a P player and make him ZvP and a Z player and make him PvZ.. I think the Z player would rape the living shit out of the P's Z ![]() You say 'go lurker ling scourge and macro like fuck'.. Go play zerg on WGT 20 games, or on neogamei. You'll get horribly raped, I bet you won't be able to get your expo up and running even. At the very start, learning ZvP is much harder than PvZ! At the mid levels, most every P is focused so much on playing PvT well that their PvZ suffers + you need more experience to play PvZ so at midlevels Z>P. At prolevels it's damn equal as long as it's not bullshit maps :O Yellow said that P's only become really really hard to play once they reach that (currently) highest level. ![]() ![]() | ||
pooper-scooper
United States3108 Posts
| ||
SpiriT-DemoN-
United States684 Posts
| ||
![]()
Liquid`Jinro
Sweden33719 Posts
On September 05 2004 17:30 SpiriT-DemoN- wrote: i'm not gonna read all this but ya plz get some FrozenArbiter pvz temple reps up! i'd like to see the crazy PlayGrrrr... styleZ Haha I don't play anything at all like Grrr, skill or style wise :O I think Zeus or reach would be closest to how I try to play :O | ||
SpiriT-DemoN-
United States684 Posts
| ||
Chivalry
United States70 Posts
| ||
![]()
Liquid`Jinro
Sweden33719 Posts
On September 06 2004 01:44 Chivalry wrote: uh, pvz is alright if you ask me until the zerg reaches the hive stage thus getting bags of imbalanceness (ultras) =] They also have lesser-bags of greater imbalance - zerglings. Zeriouzly zergling dropz are fucking annoying if you azk me. Zerglingz with adrenal glandz are inzanely annoying with drop + they fucking eat zealotz with plague. If I play any good game I'll upload it somewhere -.- Sifting through replays is annoying -.- | ||
iD.Surv
Belgium827 Posts
CORSAIR SUX | ||
![]()
Liquid`Jinro
Sweden33719 Posts
Btw, you can expand before robo, just make sure you start it pretty much immediately after -.- Cannong your own cliff good too, if you suspect drop :O Btw, 2 cannons won't do ANYTHING, I mean seriously, nothing. 3 cannons needed, also helps if he's dropping :O | ||
![]()
Carnac
Germany / USA16648 Posts
On September 06 2004 06:21 FrozenArbiter wrote: They also have lesser-bags of greater imbalance - zerglings. Zeriouzly zergling dropz are fucking annoying if you azk me. Zerglingz with adrenal glandz are inzanely annoying with drop + they fucking eat zealotz with plague. If I play any good game I'll upload it somewhere -.- Sifting through replays is annoying -.- yeah ;( some lone cracklings kill a nexus so fast, asdf | ||
iD.Surv
Belgium827 Posts
![]() | ||
Casper...
Liberia4948 Posts
On September 06 2004 00:40 SpiriT-DemoN- wrote: i was just using the Grrrr name since he was imo the best pvz player of all-time during his prime. but ya i'd like to see your reps just because i think it would be entertaining garimto | ||
Promises
Netherlands1821 Posts
| ||
![]()
Liquid`Jinro
Sweden33719 Posts
Zealot/reaver a la kingdom works well too ;o | ||
| ||