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[Request] PvZ woes

Forum Index > Brood War Strategy
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RiSE
Profile Joined April 2004
United States3182 Posts
August 29 2004 04:05 GMT
#1
Gah, lately I've really been struggling with pvz. It seems like I don't know the proper timing of expanding, gating, attacking, ect.

Also, what the hell am I supposed to do as far as finding out the zerg's strategy? Guess lurker or muta? I know fast obs is out of the question.

Just some basic pvz things, and the scouting tech tips would be nice. thanks. :O
heavy hand upon the land, feel it's weight inside you
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
August 29 2004 04:08 GMT
#2
Hmm I have problems with zvp -_-
Never Knows Best.
dronebabo
Profile Blog Joined December 2003
10866 Posts
Last Edited: 2004-08-29 04:09:39
August 29 2004 04:09 GMT
#3
--- Nuked ---
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
August 29 2004 04:09 GMT
#4
you should have posted that is the strategy forum
sry i cant help you, i suck too much with protoss ^^
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Yuljan
Profile Blog Joined March 2004
2196 Posts
August 29 2004 04:14 GMT
#5
As Zerg i find it hard to handle early mass zealot pressure.
NonYold
Profile Joined April 2004
United States2814 Posts
August 29 2004 04:27 GMT
#6
i dont recall any of the current best players becoming so skilled by reading advice on a messageboard.. why are so many people convinced that it's the smart thing to do now? who are these people on the top that got there from reading this shit?

perhaps the counter-argument will be "oh but nony, these people dont want to be the best.. they just want to improve in their own niche in starcraft, and they can do so by considering the tips and advice of their peers on teamliquid" and my response would be that although i execute starcraft.exe, join games, and hit the keys and move my mouse like them, i am playing an entirely different game.. and i dont understand the enjoyment that they get out of theirs =[
Muhweli
Profile Joined September 2002
Finland5328 Posts
August 29 2004 04:29 GMT
#7
corsairs are a good start -.-v
River me timbers.
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
August 29 2004 04:32 GMT
#8
To quote one of our great korean posters, and somone he quoted:

"you can tell if he is going muta or lurker by looking at the ling and game flow"
(garimto)

There is no way you can expect to scout the zerg. If it is a 2 gas map and he got his expo safe it is all about your ability to pressure and keep him spending his money - and take your exp before he has lurkers out. PvZ IS hard - prectice.
ModeratorFather of bunnies
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
August 29 2004 04:41 GMT
#9
I'm a fan of 1 gate temp tech PvZ. You want to basically, try to pump non-stop lots while teching to citadel. Once you through down your citadel, get a 2nd gate and keep lot pump. Then you get archives/speed once citadel is done. Make 2 temps and get the archon. Around this time is when you want to lay down cannons cuz now is when a muta/lurk rush will happen. Go out and test his waters, do any damage you can and expand. Once your expo is up, gate up and start your army.

It takes a lot of practice to know what they are doing. If you get lucky and scout a hydra with probe scouts then lay back on he mineral cannons, just make 2 in case of fast lurk drop and focus on your expo.

It's hard to explain this MU over a forum because it is mainly a feeling and you don't get it by reading something.
Nak Allstar.
RiSE
Profile Joined April 2004
United States3182 Posts
August 29 2004 04:42 GMT
#10
Thanks for your input.


On August 29 2004 13:27 NonY wrote:
i dont recall any of the current best players becoming so skilled by reading advice on a messageboard.. why are so many people convinced that it's the smart thing to do now? who are these people on the top that got there from reading this shit?

perhaps the counter-argument will be "oh but nony, these people dont want to be the best.. they just want to improve in their own niche in starcraft, and they can do so by considering the tips and advice of their peers on teamliquid" and my response would be that although i execute starcraft.exe, join games, and hit the keys and move my mouse like them, i am playing an entirely different game.. and i dont understand the enjoyment that they get out of theirs =[


I don't quite know why you're saying this on a brood war forum, but okay.
heavy hand upon the land, feel it's weight inside you
Tien
Profile Joined January 2003
Russian Federation4447 Posts
Last Edited: 2004-08-29 06:08:25
August 29 2004 06:02 GMT
#11
its the best advice you are ever going to get Rise. You dont learn starcraft by listening to people talk about it. You learn by playing the game and watching A LOT of reps. It also seems like whenever someone losses once or twice they immediately go on Teamliquid.net and start asking advice.

The best advice is to download a shitload of winning pvz games and copy what the pros do. Then play the game and mimmick those strategies as much as you can.

And dont give me that "oh but I dont wanna copy people, I wanna be original" crap. If you wanna win then do what you gotta do to win.

EDIT: Go download those replay packages on starcraftgamers.com. Do exactly what Nal_Ra, reach, and kingdom do.
We decide our own destiny
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
August 29 2004 06:05 GMT
#12
coz its alot better to learn from someone on bnet =P
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
ApollyoN
Profile Joined April 2003
United States1297 Posts
Last Edited: 2004-08-29 06:44:53
August 29 2004 06:44 GMT
#13
You cant just copy replays and strategies, thats retarded. You'll never learn the game that way, just watch your own replays that you lose, clean up your builds, and try to actually understand the matchup. Think your way through each game and play a lot, you'll improve a quickly.

But using good builds is important, you have very small windows for success in PvZ.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-09-26 23:58:59
August 29 2004 06:48 GMT
#14
Don't make sair if you 2 gate.
If in doubt; 2 templar and make an archon.
If you know den tech, 1 ht 1 dt.
If you know spire, obviously 1 archon. No you do not make more than one archon, just expo and get goon storm.

DT scouting the most probable place of expansion on patrol between nat and expo, most zergs send ol so basically you just want to get the drone so he has to send another one.

Halt zealot production after your expo, robo as soon as you have secured front and main with cannon ht (all depends on situation and zergs tech) and mass unless he's doing something obscure.

Bringing more than 3 hts when you attack is usually not good as you won't be able to use all.

Make a shuttle as soon as robo completes so you can cannon your own cliff (it helps a lot) or just storm drop.

2 gate = good, 1 gate = risky especially if you are palying ladders or julyzerg wannabes (you'll die unless forge or battery). 6 o clock being the exception pretty much, sair dt strong there.

Don't do stuff like 1+ after your citadel, make sure you time it right. I mean, that's usually too late -.-;;

Bleh, but this is really just stuff I've found out through tips and most of all PLAYING A LOT.. Lots of this might not work for you, PvZ can be played in more ways than one you just need great timing.

Timing, timing, timing, timing, timing.
(Like that video with that guy repeating 'development development development development development development' someone posted on here)

Timing is no.1, good storm, good micro macro and multitask is of course important but timing is #1!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
August 29 2004 07:15 GMT
#15
you can learn from replays if you are actually trying to figure out what decisions they are making and what the decisions are based on. if you can actually model what they must be thinking in your mind, that's the first step to getting something useful out of a replay. there are many more steps before you can actually use it in your play though.
Tien
Profile Joined January 2003
Russian Federation4447 Posts
Last Edited: 2004-08-29 07:20:50
August 29 2004 07:19 GMT
#16
On August 29 2004 15:44 ApollyoN wrote:
You cant just copy replays and strategies, thats retarded. You'll never learn the game that way, just watch your own replays that you lose, clean up your builds, and try to actually understand the matchup. Think your way through each game and play a lot, you'll improve a quickly.

But using good builds is important, you have very small windows for success in PvZ.


If you incorporate the mindset and use the protoss vision only you will succeed a lot. Trust me. I used to do this and I got from around a c2-c3 noob all the way to b3 in 2 seasons. Im not saying im a pro or anything but I can say that watching professional replays have helped A LOT.

You have to see exactly what these pros do whenever they are faced with a certain situation. Or how do they defend their base when being dropped, or how do they fight ledges, or how do use their army to attack. Watching your replays only is retarded. What new things are you ever gonna learn?
We decide our own destiny
mmm.beer
Profile Joined March 2003
Canada412 Posts
August 29 2004 07:33 GMT
#17
Alot of toss that try to have their cake and eat it too. They want to 2 gate zeal rush...and make a sair or two...and expo...and research storm....and....

They are completely unprepared for at least one of (a) mass lings, (b) muta, or (c) lurk + drop. Of which the zerg can choose 2 of to go after you in a short period of time.
nortydog
Profile Joined December 2003
Australia3067 Posts
August 29 2004 18:10 GMT
#18
On August 29 2004 16:33 mmm.beer wrote:
Alot of toss that try to have their cake and eat it too. They want to 2 gate zeal rush...and make a sair or two...and expo...and research storm....and....

They are completely unprepared for at least one of (a) mass lings, (b) muta, or (c) lurk + drop. Of which the zerg can choose 2 of to go after you in a short period of time.
the problem is we dont get a cake to start off with
NoCleanFeed.com
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 29 2004 21:42 GMT
#19
If you just copy reps, you might be able to copy what they do in certain situations and be successful for some time, but what you have to do, is understand why some things are good. All those pro-strats are pro-strats for a reason, and there's a reason they're good and you might be able to copy progamers in certain situations, but without the real understanding, you won't know what to do in half of the situations you'll be in, no matter how many reps you have watched.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
August 30 2004 06:25 GMT
#20
nobody is saying copy the pros exactly to the point where you're mindless and don't understand why you are doing things. it's not "just copying reps" when you watch pro replays and mimic their builds and actions... they are the best and it's the best and most legitimate form of improvement. naturally you will change around some stuff (like extra gates because your macro isn't as good as theirs, etc). it's synonymous with trying to mimic nba players when improving in basketball... sure you can't dunk or hit a three as well as them but you can watch their footwork, shooting stroke, fakes, etc.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Servolisk
Profile Blog Joined February 2003
United States5241 Posts
August 30 2004 06:56 GMT
#21
I think [Eros]~TT reps would help you.

I went to WGT to try and find what ID he used on there but those ads (which I just saw for the first time) are too ugly to stand.
wtf was that signature
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 30 2004 07:05 GMT
#22
Yeah TT has got some really good PvZ stats so he's probably some good :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SupFace
Profile Joined August 2004
United States20 Posts
August 30 2004 07:08 GMT
#23
fucking awesome
You from out of town?
Pomozite
Profile Joined October 2002
Croatia647 Posts
August 30 2004 07:35 GMT
#24
Can you describe in few words what Eros TT does? I can't find any rep.
i used to be schizophrenic, but we re ok now
RiSE
Profile Joined April 2004
United States3182 Posts
August 30 2004 08:12 GMT
#25
I have a few TT reps.
heavy hand upon the land, feel it's weight inside you
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
August 30 2004 08:29 GMT
#26
On August 29 2004 13:27 NonY wrote:
i dont recall any of the current best players becoming so skilled by reading advice on a messageboard.. why are so many people convinced that it's the smart thing to do now? who are these people on the top that got there from reading this shit?

perhaps the counter-argument will be "oh but nony, these people dont want to be the best.. they just want to improve in their own niche in starcraft, and they can do so by considering the tips and advice of their peers on teamliquid" and my response would be that although i execute starcraft.exe, join games, and hit the keys and move my mouse like them, i am playing an entirely different game.. and i dont understand the enjoyment that they get out of theirs =[


Very strange post. Getting advice from people better than yourself seems to me to be a pretty standard way of learning anything in life. I haven't the faintest idea why you think asking for Brood War advice in a Brood War forum is in any way unusual.
We are vigilant.
JoeUser
Profile Joined April 2004
United States684 Posts
August 30 2004 09:37 GMT
#27
I disagree with nony. I think sometimes you just need to ask questions. You could watch though 20 diffrent yaoyuan replays, and probably none of them would contain exactly what you need. Also, unless it's an RWA, replays don't talk. You need to hear people explain it to you. How many dozens of replay would T need to watch to understand that you know P is proxying? It would be like having to learn that all by himself, when all he had to do was post on tl.net and get a clear, intellegent response in 5 minutes. Learning from better players is much quicker than trying to learn by yourself.
Quote
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
August 30 2004 12:56 GMT
#28
If you don't have problems playing pvz on temple.. either your i.d. is PlayGrrrr... or your getting lucky.. pvz temple is friggen impossible
An eye for an eye only makes the whole world blind - Gandhi
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
August 30 2004 14:39 GMT
#29
Get some replays of therock, he has a GREAT PvZ.
ModeratorFather of bunnies
Tossim1
Profile Joined June 2004
714 Posts
August 30 2004 14:47 GMT
#30
On August 30 2004 21:56 SpiriT-DemoN- wrote:
If you don't have problems playing pvz on temple.. either your i.d. is PlayGrrrr... or your getting lucky.. pvz temple is friggen impossible


i feel ya brotha
Casper...
Profile Joined October 2002
Liberia4948 Posts
Last Edited: 2004-08-30 15:25:15
August 30 2004 15:20 GMT
#31
1.08 broke pvz

before you could just storm your way out of trouble.
expand, get a spotter with cannons under (usually a sair for the free ovie kill), get storm
lurker contain? just kill his lurkers with clone storm and a zealot lead.
come out, kill his other main and it's over.

3 hat muta was a pain, but tolerable and pretty readable.

now you need robotics. that 200 gas+observatory+obs is way too much.
he can snipe your obs with hydra if you find yourself in a tough spot.
even if you do break out he's had time to make his other main untouchable.
the game is automatically extended, and now you have to deal with ultras.
if it goes further, he can plague your army and auto kill your min only with swarm. against this you have no defense, and a very small window to prevent it from happening.

just arg.
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
August 30 2004 15:22 GMT
#32
late 1.07 pvz evolved into a total timing game, and that's where it's stayed
in pvz now you have to be right on top of whatever the zerg is doing, all the time
JAM THE FUCKER!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 30 2004 19:56 GMT
#33
On August 30 2004 21:56 SpiriT-DemoN- wrote:
If you don't have problems playing pvz on temple.. either your i.d. is PlayGrrrr... or your getting lucky.. pvz temple is friggen impossible

Apparently my id is PlayGrrrr... then.

Intotherain would have been a better example though.

Everyone is just insanely whiney about pvz because they have no timing.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
August 31 2004 02:00 GMT
#34
either way unless you get ahead of the zerg or harass well early.. your not goin to be able to keep up very well. i maxed units within 15min and still got whooped even with my storm kills. Zerg on temple isn't right..
An eye for an eye only makes the whole world blind - Gandhi
baelrog
Profile Joined July 2004
Austria705 Posts
August 31 2004 04:17 GMT
#35
why are u diing to julyzerg wannabes if u make 1 gate tech?^^
i love u
[vital]Myth
Profile Joined May 2003
United States588 Posts
August 31 2004 05:22 GMT
#36
Just FYI, I really liked hexer[pG]'s builds from his GIGA series vs. Mondi. They were very solid as generic builds, adaptable and strong enough to keep Zerg busy in the early game. Sure hexer lost, but Mondi is extraordinarily good, and the last two games were on LT, which, by statistics (especially since it was Neo LT as opposed to 2.3) favors Z in PvZ. All I can say with confidence in my knowledge of the matchup is: remember, most importantly, to scout as much as possible. If you ever notice that you're not scouting, scout. Send a probe somewhere...do anything you can to see what the Zerg is doing, especially if he is expanding and how many gases he is using. Zerg's major advantage on a map with a gas natural is their ability to change tech very quickly, so you have to be on top of any changes if possible.
Thats like makin a soldier drop his weapon, shootin him, then tellin him to get to steppin. Obviously, they came to portion up his fortune. Sounds to me like that ol ROBBERY/EXTORTION.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 31 2004 07:20 GMT
#37
On August 31 2004 11:00 SpiriT-DemoN- wrote:
either way unless you get ahead of the zerg or harass well early.. your not goin to be able to keep up very well. i maxed units within 15min and still got whooped even with my storm kills. Zerg on temple isn't right..

Then you either
a) Missed the timing completely (being maxed is no fucking use if you just let zerg build up until then..)
b) Got raped by harass because you couldn't read the zerg
c) Zerg was wastly superior to you
d) You suck.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 31 2004 07:26 GMT
#38
On August 31 2004 13:17 baelrog wrote:
why are u diing to julyzerg wannabes if u make 1 gate tech?^^

Because his response to 1 gate tech is sending 30 zerglings at you. It works-_-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
KiLLme1st
Profile Joined December 2003
United States1824 Posts
Last Edited: 2004-08-31 09:11:21
August 31 2004 09:10 GMT
#39
Frozenarbiter <3

Seriously, everyone should listen to FA he is explaining the basic idea better than I think anyone I have ever talked too could. If you want an explanation listen to him, otherwise just play a lot and you will basically learn the same things he is saying.
CAPSLOCK IS AUTOPILOT FOR COOL
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-08-31 09:34:19
August 31 2004 09:34 GMT
#40
On August 31 2004 18:10 KiLLme1st- wrote:
Frozenarbiter <3

Seriously, everyone should listen to FA he is explaining the basic idea better than I think anyone I have ever talked too could. If you want an explanation listen to him, otherwise just play a lot and you will basically learn the same things he is saying.

^_^ Thanks <3

I remember when I learned the "If in doubt; 2 templar and make an archon.
If you know den tech, 1 ht 1 dt.
If you know spire, obviously 1 archon. No you do not make more than one archon, just expo and get goon storm."

I had played for like a few months and this 1600 korean gamei toss was teaching me, he had me repeat counters to the different zerg openings and like how to read the zerg and stuff for like 1 hour+ (would obviously have been shorter if he was fluent in english). Good times.

Good times! He's in the army now -_-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
August 31 2004 11:43 GMT
#41
I normally just archon anyways. Even if I scout hydra ~ They are good for offense and even if you do perfect storms on their army, they will still have sunks that stop you from advancing. Arch is safer + it looks cool. And, your 2 temps woudl normally already be on the way.

And casper, PvZ isn't nearly as impossible as you make it sound. If that happens and you try to win by pure macro alone ofcourse you are going to lose. You need to harass because it is an uphill battle

And it doesn't matter if YOU are maxed out, the Z can also be maxed out. And if his econ is way stronger than yours, good chance your fucked.
Nak Allstar.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-08-31 12:09:56
August 31 2004 12:01 GMT
#42
On August 31 2004 20:43 MiniRoman wrote:
I normally just archon anyways. Even if I scout hydra ~ They are good for offense and even if you do perfect storms on their army, they will still have sunks that stop you from advancing. Arch is safer + it looks cool. And, your 2 temps woudl normally already be on the way.

And casper, PvZ isn't nearly as impossible as you make it sound. If that happens and you try to win by pure macro alone ofcourse you are going to lose. You need to harass because it is an uphill battle

And it doesn't matter if YOU are maxed out, the Z can also be maxed out. And if his econ is way stronger than yours, good chance your fucked.

Well, if they lurker yeah - then I archon too as they will mostly be lurker ling - archon is really great vs that and you really don't need storm as much as you need the robo quickly.

However, the DT+HT is so you can expand vs a zerg going for hydras specifically, (not any other den tech to start with) you will want to play defensively (not because you can't win offensively, but because that is playing the zerg player right into his/her hands if they are committing to rushing). In that situation HT+DT and faster storm helps more than an archon. However, you will almost never know tech for sure until you are ready to build your archon so I end up making archon in almost all of my PvZ's (I, like you, feel it's a really nice unit, and it's great for sneaking together with zealots)

To sum it up, vs a zerg going hydra you don't want to play offense but rather defense and then just break and kill as there will be a period during which the zerg is rather weak following after the hydra opening (provided it's the typical attack hydra build). Since you won't want to attack until you have a solid eco and production either way, the archon doesn't help as much as storm dt +_+

Mmm it's 6 am and I find myself unable to form coherent sentances

I'll call it a day now, nite.

Actually no I'll pull an allnighter instead
Need to change sleeping schedule.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
juSblazin
Profile Joined August 2004
United States691 Posts
August 31 2004 14:00 GMT
#43
wow that guy who trained u must've been a nice guy
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 31 2004 15:24 GMT
#44
On August 31 2004 23:00 juSblazin wrote:
wow that guy who trained u must've been a nice guy

Ya, one of the nicest people I've ever met :O
I was fortunate enough to meet like four 1400-1600 gamei people just after starting and they all were INSANELY nice :O

Like first person I met after I started playing BW was this 32 year old 1400 gamei korean guy :O He helped me a lot, like he taught me how I should macro PvT and stuff.

Good 'ol days ~~
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
mazaGhal
Profile Joined September 2003
Sweden73 Posts
August 31 2004 16:47 GMT
#45
ITs all about scouting and it will always be ! Scout the P (I ZERG) with overlords allt he time harrass like hell!! I do drop on teching tosses I masses Ling Lurker Hydra on offensive ones.
I USE alot of Zerglings on fast exping (I mean pylon.nexus forge 3 cannon gate) Mutta on defensive ones (like have shit load of units but ony stands and get expos)

Just one of those PatheticGamers
baelrog
Profile Joined July 2004
Austria705 Posts
August 31 2004 23:36 GMT
#46
what to do if the zerg has made it to like 3-4 gas and hass upgraded crackling/ultras. any conters to this?
i love u
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 02 2004 01:28 GMT
#47
On September 01 2004 08:36 baelrog wrote:
what to do if the zerg has made it to like 3-4 gas and hass upgraded crackling/ultras. any conters to this?

DT archon zealot is what you should be making once he starts utilizing his hive tech to make ult/ling.

Also shield grades become important at this stage.

Sair + DT (like 2 stargates) can be great, especially if you want to secure another main, throwing in a corsair or two can also be good, if you have the gas to spare, as it will be of some annoyance to the zerg as it chases overlords out of your way thus giving your dt's free kills (like it will reposition ols positioned in defensive places, and while zerg will certainly move it, he wont always notice this as there is plenty of 'under attack' noices and blinks going on).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
September 02 2004 02:32 GMT
#48
On August 31 2004 04:56 FrozenArbiter wrote:
Apparently my id is PlayGrrrr... then.

Intotherain would have been a better example though.

Everyone is just insanely whiney about pvz because they have no timing.

[image loading]
Erwin was here! AhaHAHhhHAHahahAHAhaha
JoeSaddles
Profile Blog Joined March 2004
United States344 Posts
September 02 2004 03:46 GMT
#49
heres some tips that helped me. note that any of these could be changed depending on what you scout.

1. I 2 gate 90% in pvz. the only time i don't 2 gate is 9 position vs 3 position, where instead i do sair into either citadel or robo. PRACTICE PRACTICE PRACTICE your zealot micro, it's very important, the first zealot that gets there should try to harass drones, either that or attack a sunken colony that's building, then when you have 3 zealots you can engage his first 8-10 zerglings with proper micro. proper micro = getting into the most advantageous position with your zealots.

a good trick is to just turn around and run from lings, get them to run in a line towards you, then quickly turn around and fight with your zealots IN LINE FORMATON (so they can all attack together). also using the ramps/minerals/buildings/whatever you can in order to gain good position on the zerglings. avoid getting surrounded (just keep running backwards when you need to) also of course pull back the ones that are gonna die and bring them quickly back into the battle once the zerglings stop targetting him. if your zealots are losing pull them back and wait for the next 2, then fight. really the best way to know how to fight is just to play hundreds and hundreds of pvzs, so you have experience and you know when to engage zerglings and when to wait for more zealots to get there.

here is what i think is the best build order for 2 gate zealot rush.

9 pylon, 9 gate, 10 gate, 1 more probe up to 11. then 1 zealot when first gateway is done, then another pylon. when your first zealot is done your other gateway should also be done, so you make 2 more zealots bringing you up to 17/17 with a pylon more than halfway done. right when pylon is done make 1 more probe (only 1) bringing you up to 18/25, then 2 more zealots brings you to 22/25. make another pylon now. after this it depends on how well your zealots are fighting, if they're losing and he has sunks completed, make gas now and start pumping more probes. if they're doing really well, don't stop making them from both gateways (with proper pylons)

also make sure you make everything right when you have the minerals. if you make your pylon on 150 minerals instead of 100 minerals it's gonna hurt you a lot. really this makes a big difference.

it's hard to do the build perfectly while microing zealots perfectly, but you just need to practice and you'll get better with each game. i hope this helped a little.
http://www.iccup.com/starcraft/gamingprofile/SaddleS.html
RiSE
Profile Joined April 2004
United States3182 Posts
September 02 2004 03:51 GMT
#50
K, thanks
heavy hand upon the land, feel it's weight inside you
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 02 2004 06:47 GMT
#51
Btw, not sure if I mentioned this but, generally, 1 sunken/4 zealots. So if you have 12 zealots and see 3 sunkens you oftenwise can attack, this of course depends on time in game and how many zerglings he has, are they speed graded etc.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 02 2004 06:51 GMT
#52
On September 02 2004 11:32 z7-TranCe wrote:
Show nested quote +
On August 31 2004 04:56 FrozenArbiter wrote:
Apparently my id is PlayGrrrr... then.

Intotherain would have been a better example though.

Everyone is just insanely whiney about pvz because they have no timing.

[image loading]


Main Entry: com·pla·cent
Pronunciation: k&m-'plA-s&nt
Function: adjective
Etymology: Latin complacent-, complacens, present participle of complacEre to please greatly, from com- + placEre to please -- more at PLEASE
1 : SELF-SATISFIED
2 : COMPLAISANT 1
3 : UNCONCERNED
- com·pla·cent·ly adverb

http://www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=complacent

? I'm sure it's hillarious I'm just not sure what complacent means -.-

Btw, I'm not saying I'm some kind of god PvZ (unlike what rain and grrr used to be), just I feel that when I lose PvZ, I lose because I got outplayed - not because of imbalance or PvZ being extremely hard.. I just feel the same as when I lose any other matchup (used to be like 'okay how can I improve, lately I've been more like 'fucking hell I suck/I hate my opponent and want him/her dead this instance , need to get back to humble--).

Bleh ;(
I write too much!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
JoeUser
Profile Joined April 2004
United States684 Posts
September 02 2004 06:59 GMT
#53
High templar always good bet.
Quote
Pomozite
Profile Joined October 2002
Croatia647 Posts
September 02 2004 09:43 GMT
#54
On September 02 2004 15:51 FrozenArbiter wrote:
Btw, I'm not saying I'm some kind of god PvZ (unlike what rain and grrr used to be), just I feel that when I lose PvZ, I lose because I got outplayed - not because of imbalance or PvZ being extremely hard..

Sometimes I see that my opponent is fast and has good micro, but mostly when I lose PvZ I feel like I lost because it is too hard. After zerg expands and gets sunken it is impossible for me to scout and he can see everything I do. If I build corsair I don't do much damage and my tech is slower, so zerg can exapand and make many sunkens. At the end ultras and cracklings just run over me. Many times I lose faster or I win, but still I feel that pvz is imbalanced and many statistics indicate that.
i used to be schizophrenic, but we re ok now
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 02 2004 09:56 GMT
#55
On September 02 2004 18:43 Pomozite wrote:
Show nested quote +
On September 02 2004 15:51 FrozenArbiter wrote:
Btw, I'm not saying I'm some kind of god PvZ (unlike what rain and grrr used to be), just I feel that when I lose PvZ, I lose because I got outplayed - not because of imbalance or PvZ being extremely hard..

Sometimes I see that my opponent is fast and has good micro, but mostly when I lose PvZ I feel like I lost because it is too hard. After zerg expands and gets sunken it is impossible for me to scout and he can see everything I do. If I build corsair I don't do much damage and my tech is slower, so zerg can exapand and make many sunkens. At the end ultras and cracklings just run over me. Many times I lose faster or I win, but still I feel that pvz is imbalanced and many statistics indicate that.

PvZ at really high levels is hard on temple.
PvZ at most peoples level is not imbalanced at all -.-;;

What you described is caused by errors on the protoss part.. Fucking up your timing or the like. Basically, when you are being lurk contained you must know WHEN zergs are prone to start their mass expanding, as that is when you have a clear window, you must have as great a force in time for that window as possible, that is when you make or break PvZ!

Unless you are intotherain you have to be breaking out around the time that the zerg is gaining expansions.

Sunkens are defeatable by heavy goon + upgrades (though you do not really want to go head on, you just want to disrupt and gain equal economy so you can do something like carriers or reavers or some higher tecH), also I long had immense troubles with just that because of me not taking enough expansions because I wasn't used to that kind of turtle.

Most times when a P loses to heavy sunken turtling there's some moment in the game were he could have won rather easily -.- All about timing -.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
September 02 2004 10:36 GMT
#56
The facial expression suited my thoughts on your particular opinion.Has nothing to do with 'Complacent' ;p.

I just think that was a very unexperienced/uneducated opinion,now if only i cared enough to debate it.

shrug
Erwin was here! AhaHAHhhHAHahahAHAhaha
Pomozite
Profile Joined October 2002
Croatia647 Posts
Last Edited: 2004-09-02 11:48:32
September 02 2004 11:46 GMT
#57
On September 02 2004 18:56 FrozenArbiter wrote:
Most times when a P loses to heavy sunken turtling there's some moment in the game were he could have won rather easily -.- All about timing -.-

I can see that in replay, but it is hard to know that in game. I don't thing ballance is obvious only at high levels. Sometimes zerg wastes many units, but still wins. Zerg can make comeback with good micro, but for toss one mistake is lose. That's why 9/10 rush is good, one mistake is deadly for zerg too.
i used to be schizophrenic, but we re ok now
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-09-02 20:20:46
September 02 2004 20:09 GMT
#58
On September 02 2004 19:36 z7-TranCe wrote:
The facial expression suited my thoughts on your particular opinion.Has nothing to do with 'Complacent' ;p.

I just think that was a very unexperienced/uneducated opinion,now if only i cared enough to debate it.

shrug

Well I never said I am at a really high level of play (where I admit PvZ on temple is not perfectly balanced) The person I was replying to said "If you don't have trouble with PvZ on temple your id is either PlayGrrr or you are getting lucky".

Well, I don't have any problems with PvZ on temple (my level of play) hence, I must be playgrrr
If someone like you or nazgul complains it's understandable as you would be playing much much better zergs, which is when imbalance comes into play.

Everyone here is just soooooooooooooooo whiney about PvZ it's ridiculous, and it's all because they have no clue as to how to play it for the most part (not talking about you here, as I think your PvZ is really good from what I've seen and you might have reason to think PvZ is imbalanced, whereas most people here do not play with progamers or people close to progamer level, hence imbalance doesn't affect them).

And the only real imbalance there is (well most of it!), is position dependant +_+

But please do debate it as I know you are a very good player (I'll make Phi refuse you sex if you dont -______-!)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pomozite
Profile Joined October 2002
Croatia647 Posts
September 03 2004 01:05 GMT
#59
FrozenArbiter, can you upload somewhere you pvz replays. I would really like to see how you play that matchup.
i used to be schizophrenic, but we re ok now
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-09-03 01:40:05
September 03 2004 01:12 GMT
#60
I don't have too many good recent replays (well WCG maps excluded) :O

I guess I could sift through a few of my neogamei games -.- I'm not amazing by any counts but PvZ is my best matchup and for my level of play it's not bad.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
JoeSaddles
Profile Blog Joined March 2004
United States344 Posts
September 03 2004 02:58 GMT
#61
i have some decent pvz reps showing good zealot micro vs players like h_paul_wii, rs.day[9], satanik[pg], and a lot more. email me at joesaddles@yahoo.com if you want them or msg fk.saddles on europe
http://www.iccup.com/starcraft/gamingprofile/SaddleS.html
Louder
Profile Blog Joined September 2002
United States2276 Posts
September 03 2004 05:13 GMT
#62
pvz is all about hard counters and not overcountering. toss needs to hard counter whatever zerg is doing to get a strong advantage, or to make some strong offensive move and pray zerg isn't prepared for it. the problem is you typically have to do this blindly and on a map like temple, where zerg gets 2 free gas, you can't really afford to guess wrong. on maps where it's not so easy for zerg to hide behind a wall of sunkens and build whatever he wants, this isn't necessarily the case. just another reason to avoid LT altogether =)
JoeSaddles
Profile Blog Joined March 2004
United States344 Posts
September 03 2004 10:52 GMT
#63
yah LT is pretty crappy but i think it's easier to pvz on LT than it is on korhal T_T. and korhal is a wcg map... that sucks. watch the koreans and see how they handle certain situations. but that's only part of it. just watching reps won't make you better T_T
http://www.iccup.com/starcraft/gamingprofile/SaddleS.html
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
September 03 2004 15:15 GMT
#64
On September 02 2004 18:56 FrozenArbiter wrote:
Show nested quote +
On September 02 2004 18:43 Pomozite wrote:
On September 02 2004 15:51 FrozenArbiter wrote:
Btw, I'm not saying I'm some kind of god PvZ (unlike what rain and grrr used to be), just I feel that when I lose PvZ, I lose because I got outplayed - not because of imbalance or PvZ being extremely hard..

Sometimes I see that my opponent is fast and has good micro, but mostly when I lose PvZ I feel like I lost because it is too hard. After zerg expands and gets sunken it is impossible for me to scout and he can see everything I do. If I build corsair I don't do much damage and my tech is slower, so zerg can exapand and make many sunkens. At the end ultras and cracklings just run over me. Many times I lose faster or I win, but still I feel that pvz is imbalanced and many statistics indicate that.

PvZ at really high levels is hard on temple.
PvZ at most peoples level is not imbalanced at all -.-;;

What you described is caused by errors on the protoss part.. Fucking up your timing or the like. Basically, when you are being lurk contained you must know WHEN zergs are prone to start their mass expanding, as that is when you have a clear window, you must have as great a force in time for that window as possible, that is when you make or break PvZ!

Unless you are intotherain you have to be breaking out around the time that the zerg is gaining expansions.

Sunkens are defeatable by heavy goon + upgrades (though you do not really want to go head on, you just want to disrupt and gain equal economy so you can do something like carriers or reavers or some higher tecH), also I long had immense troubles with just that because of me not taking enough expansions because I wasn't used to that kind of turtle.

Most times when a P loses to heavy sunken turtling there's some moment in the game were he could have won rather easily -.- All about timing -.-

well if u look at it as wich race is the strongest or have the advantage i guess pvz is balanced on non-pro level but! as i see it imbalance isnt just what race is the strongest but wich one is the easiest to play...for a toss player pvz u have to have GREAT timing +good micro when breaking out of contains,counter the right way in early game,if 2 gate u need to do some serious damage not to get terrible outmacro'd etc...but for the zerg player all he needs to learn is to go lurk/ling/scourge and macro like fuck...now if u take 2 average players who r supposed to learn this match up isnt it quite obious that its alot easier to learn pvz as zerg? especially since very few of us have the luck to get taught by 1600 gamei koreans..once u get above average level but still below pro level at around mb b6+ wgt i guess its balanced but for average and below its alot easier for zerg than for protoss...
aka StormtoSS
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 03 2004 19:47 GMT
#65
On September 04 2004 00:15 MaTRiX[SiN] wrote:
Show nested quote +
On September 02 2004 18:56 FrozenArbiter wrote:
On September 02 2004 18:43 Pomozite wrote:
On September 02 2004 15:51 FrozenArbiter wrote:
Btw, I'm not saying I'm some kind of god PvZ (unlike what rain and grrr used to be), just I feel that when I lose PvZ, I lose because I got outplayed - not because of imbalance or PvZ being extremely hard..

Sometimes I see that my opponent is fast and has good micro, but mostly when I lose PvZ I feel like I lost because it is too hard. After zerg expands and gets sunken it is impossible for me to scout and he can see everything I do. If I build corsair I don't do much damage and my tech is slower, so zerg can exapand and make many sunkens. At the end ultras and cracklings just run over me. Many times I lose faster or I win, but still I feel that pvz is imbalanced and many statistics indicate that.

PvZ at really high levels is hard on temple.
PvZ at most peoples level is not imbalanced at all -.-;;

What you described is caused by errors on the protoss part.. Fucking up your timing or the like. Basically, when you are being lurk contained you must know WHEN zergs are prone to start their mass expanding, as that is when you have a clear window, you must have as great a force in time for that window as possible, that is when you make or break PvZ!

Unless you are intotherain you have to be breaking out around the time that the zerg is gaining expansions.

Sunkens are defeatable by heavy goon + upgrades (though you do not really want to go head on, you just want to disrupt and gain equal economy so you can do something like carriers or reavers or some higher tecH), also I long had immense troubles with just that because of me not taking enough expansions because I wasn't used to that kind of turtle.

Most times when a P loses to heavy sunken turtling there's some moment in the game were he could have won rather easily -.- All about timing -.-

well if u look at it as wich race is the strongest or have the advantage i guess pvz is balanced on non-pro level but! as i see it imbalance isnt just what race is the strongest but wich one is the easiest to play...for a toss player pvz u have to have GREAT timing +good micro when breaking out of contains,counter the right way in early game,if 2 gate u need to do some serious damage not to get terrible outmacro'd etc...but for the zerg player all he needs to learn is to go lurk/ling/scourge and macro like fuck...now if u take 2 average players who r supposed to learn this match up isnt it quite obious that its alot easier to learn pvz as zerg? especially since very few of us have the luck to get taught by 1600 gamei koreans..once u get above average level but still below pro level at around mb b6+ wgt i guess its balanced but for average and below its alot easier for zerg than for protoss...

Hehe, he just gave me a jumpstart :O 1600 old gamei he was btw, which is like 1200-1300 neogamei ioi

And I would disagree with you, if you take a P player and make him ZvP and a Z player and make him PvZ.. I think the Z player would rape the living shit out of the P's Z

You say 'go lurker ling scourge and macro like fuck'.. Go play zerg on WGT 20 games, or on neogamei. You'll get horribly raped, I bet you won't be able to get your expo up and running even.

At the very start, learning ZvP is much harder than PvZ!

At the mid levels, most every P is focused so much on playing PvT well that their PvZ suffers + you need more experience to play PvZ so at midlevels Z>P.

At prolevels it's damn equal as long as it's not bullshit maps :O Yellow said that P's only become really really hard to play once they reach that (currently) highest level.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
September 03 2004 20:34 GMT
#66
i agree with FA, especially on the "At the very start, learning ZvP is much harder than PvZ!" part. simply because p units are so strong and low zergs dont know how to deal with storm, while a low p might be able to place some at least decent storms -_-
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
September 04 2004 14:27 GMT
#67
On September 04 2004 04:47 FrozenArbiter wrote:
Show nested quote +
On September 04 2004 00:15 MaTRiX[SiN] wrote:
On September 02 2004 18:56 FrozenArbiter wrote:
On September 02 2004 18:43 Pomozite wrote:
On September 02 2004 15:51 FrozenArbiter wrote:
Btw, I'm not saying I'm some kind of god PvZ (unlike what rain and grrr used to be), just I feel that when I lose PvZ, I lose because I got outplayed - not because of imbalance or PvZ being extremely hard..

Sometimes I see that my opponent is fast and has good micro, but mostly when I lose PvZ I feel like I lost because it is too hard. After zerg expands and gets sunken it is impossible for me to scout and he can see everything I do. If I build corsair I don't do much damage and my tech is slower, so zerg can exapand and make many sunkens. At the end ultras and cracklings just run over me. Many times I lose faster or I win, but still I feel that pvz is imbalanced and many statistics indicate that.

PvZ at really high levels is hard on temple.
PvZ at most peoples level is not imbalanced at all -.-;;

What you described is caused by errors on the protoss part.. Fucking up your timing or the like. Basically, when you are being lurk contained you must know WHEN zergs are prone to start their mass expanding, as that is when you have a clear window, you must have as great a force in time for that window as possible, that is when you make or break PvZ!

Unless you are intotherain you have to be breaking out around the time that the zerg is gaining expansions.

Sunkens are defeatable by heavy goon + upgrades (though you do not really want to go head on, you just want to disrupt and gain equal economy so you can do something like carriers or reavers or some higher tecH), also I long had immense troubles with just that because of me not taking enough expansions because I wasn't used to that kind of turtle.

Most times when a P loses to heavy sunken turtling there's some moment in the game were he could have won rather easily -.- All about timing -.-

well if u look at it as wich race is the strongest or have the advantage i guess pvz is balanced on non-pro level but! as i see it imbalance isnt just what race is the strongest but wich one is the easiest to play...for a toss player pvz u have to have GREAT timing +good micro when breaking out of contains,counter the right way in early game,if 2 gate u need to do some serious damage not to get terrible outmacro'd etc...but for the zerg player all he needs to learn is to go lurk/ling/scourge and macro like fuck...now if u take 2 average players who r supposed to learn this match up isnt it quite obious that its alot easier to learn pvz as zerg? especially since very few of us have the luck to get taught by 1600 gamei koreans..once u get above average level but still below pro level at around mb b6+ wgt i guess its balanced but for average and below its alot easier for zerg than for protoss...

Hehe, he just gave me a jumpstart :O 1600 old gamei he was btw, which is like 1200-1300 neogamei ioi

And I would disagree with you, if you take a P player and make him ZvP and a Z player and make him PvZ.. I think the Z player would rape the living shit out of the P's Z

You say 'go lurker ling scourge and macro like fuck'.. Go play zerg on WGT 20 games, or on neogamei. You'll get horribly raped, I bet you won't be able to get your expo up and running even.

At the very start, learning ZvP is much harder than PvZ!

At the mid levels, most every P is focused so much on playing PvT well that their PvZ suffers + you need more experience to play PvZ so at midlevels Z>P.

At prolevels it's damn equal as long as it's not bullshit maps :O Yellow said that P's only become really really hard to play once they reach that (currently) highest level.
wow these became alot of quotes I'm actually trying to learn some t/z right now so i'll get back to u in a week or so and we'll see how hard it was for me to play zvp
aka StormtoSS
pooper-scooper
Profile Joined May 2003
United States3108 Posts
September 05 2004 05:00 GMT
#68
holy entries batman
Good...Bad... Im the guy with the gun
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
September 05 2004 08:30 GMT
#69
i'm not gonna read all this but ya plz get some FrozenArbiter pvz temple reps up! i'd like to see the crazy PlayGrrrr... styleZ
An eye for an eye only makes the whole world blind - Gandhi
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 05 2004 09:01 GMT
#70
On September 05 2004 17:30 SpiriT-DemoN- wrote:
i'm not gonna read all this but ya plz get some FrozenArbiter pvz temple reps up! i'd like to see the crazy PlayGrrrr... styleZ

Haha I don't play anything at all like Grrr, skill or style wise :O
I think Zeus or reach would be closest to how I try to play :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
September 05 2004 15:40 GMT
#71
i was just using the Grrrr name since he was imo the best pvz player of all-time during his prime. but ya i'd like to see your reps just because i think it would be entertaining
An eye for an eye only makes the whole world blind - Gandhi
Chivalry
Profile Joined September 2004
United States70 Posts
September 05 2004 16:44 GMT
#72
uh, pvz is alright if you ask me until the zerg reaches the hive stage thus getting bags of imbalanceness (ultras) =]
ngi id: MiracleToss DL this MMORPG: http://www.ryl.com.my
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-09-05 21:22:21
September 05 2004 21:21 GMT
#73
On September 06 2004 01:44 Chivalry wrote:
uh, pvz is alright if you ask me until the zerg reaches the hive stage thus getting bags of imbalanceness (ultras) =]

They also have lesser-bags of greater imbalance - zerglings. Zeriouzly zergling dropz are fucking annoying if you azk me. Zerglingz with adrenal glandz are inzanely annoying with drop + they fucking eat zealotz with plague.

If I play any good game I'll upload it somewhere -.- Sifting through replays is annoying -.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
iD.Surv
Profile Joined April 2004
Belgium827 Posts
September 05 2004 22:19 GMT
#74
Go zeal pressure but dont lose a single zeal without a reason. Dont fight battles you cant win. If you make zeal and dont wate them you will force him into more ling and sunken. This means slow tech for him. It hurts his economy more than yours cause he has 1 building that produces everything. He uses larves for lings you use gate for zeals. You can make non stop probes he cant make non stop drones. Dont get over confident. Build an archon with your first tempz and dont lose it. Build at least 1 canon at your ramp and if you didnt see any hydras build at least 2 cannons at your mineral line. Dont get all down because he got an exp and you dont. Hold your unit advantage and expand when you can. Mostly after you have the right tech to counter his (vs muta can/archon and vs lurkers robo) Zeal/archon is a good opening it can fight of lurk/ling and muta/ling but it will not own it. You need the 2d gas.

CORSAIR SUX
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 05 2004 23:54 GMT
#75
Surv is wise.

Btw, you can expand before robo, just make sure you start it pretty much immediately after -.- Cannong your own cliff good too, if you suspect drop :O

Btw, 2 cannons won't do ANYTHING, I mean seriously, nothing. 3 cannons needed, also helps if he's dropping :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
September 06 2004 00:32 GMT
#76
On September 06 2004 06:21 FrozenArbiter wrote:
Show nested quote +
On September 06 2004 01:44 Chivalry wrote:
uh, pvz is alright if you ask me until the zerg reaches the hive stage thus getting bags of imbalanceness (ultras) =]

They also have lesser-bags of greater imbalance - zerglings. Zeriouzly zergling dropz are fucking annoying if you azk me. Zerglingz with adrenal glandz are inzanely annoying with drop + they fucking eat zealotz with plague.

If I play any good game I'll upload it somewhere -.- Sifting through replays is annoying -.-


yeah ;(

some lone cracklings kill a nexus so fast, asdf
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
iD.Surv
Profile Joined April 2004
Belgium827 Posts
September 06 2004 14:52 GMT
#77
yea crack drop on the gates is mostly game finisher
Casper...
Profile Joined October 2002
Liberia4948 Posts
September 06 2004 16:39 GMT
#78
On September 06 2004 00:40 SpiriT-DemoN- wrote:
i was just using the Grrrr name since he was imo the best pvz player of all-time during his prime. but ya i'd like to see your reps just because i think it would be entertaining


garimto
JAM THE FUCKER!
Promises
Profile Joined February 2004
Netherlands1821 Posts
October 25 2004 18:10 GMT
#79
Im finally getting to grips with PvZ, not that I win them all but when I lose I dont feel like "what the fuck could I have done better?". I'm a little unsure on build orders on Nostalgia, experimented a bit with fexpo (nu lurkerdrops=thx) but Its rather dangerous as you can't really stop a zerg from running in anyway (a compact earlybase guarded by some cannons usually saved me here). I do not agree that a Z player would own a P player if they switched races, as in my experience I've done this a few time and I severly raped the Z playing P, even tho his Z totally rapes my P (admittedly he has a poor P overall).
I'm a man of my word, and that word is "unreliable".
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 25 2004 19:09 GMT
#80
There some 1+ build that is pretty popular on nostalgia.

Zealot/reaver a la kingdom works well too ;o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
October 25 2004 22:25 GMT
#81
zealot pressure early on is great.
rally 2 gateways to his expo and just keep harassing.
make him spend money on sunkens which cost a lot of min 50 for drone 75 for creep and 50 for sunken each. thats 175 EACH.

usually i try to keep my scouting probe alive as long as possible. and find out his tech. you can even do some cheese and take his gas if you want lol. usually i look at how many sunkens lings and hatcheries he has. after playing for a bit you will know what he is getting.
also with the first 2 templar that come out i get an archon thats it. then just get templar goon as someone posted here.

ultralisks are freaken awesome units but remember that they are not the source of damage.
use storms on his lings or maelstrom his ultras and he cant deal that much damage.

the only real time i use dark archons i versus long game zergs. the feedback really hurts defilers and the maelstrom is great on ultras. if your da tech is really early you can even try mcing his overlords and kill with dts or even mc his ultras lol.
Micro.Macro.Scouting.Harassment.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 26 2004 00:03 GMT
#82
You shouldn't gas rush, ever, if he is fast expanding because it serves ZERO purpose then !
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Promises
Profile Joined February 2004
Netherlands1821 Posts
October 26 2004 17:42 GMT
#83
I gasrushed in a recent PvZ on Nostalgia, because the expand doesn't have gas and I was going fast expo and just wanted to delay his lings for a bit longer... think it served a purpose there ^^ As I've just started playing on PGTour I've also just started playing a bit more on different maps (tho WGT CL prepared me a bit), so I'm not that experienced with the different maps. My PvT fexpo on Gaema failed me twice, tho I still think it should be doable ^^ The biggest problem I have with PvZ is if the Z makes it to late-game in about the same healthy state as I do I'm usually doomed, as Ultra-crack (defiler) almost always does it for me.
I'm a man of my word, and that word is "unreliable".
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 26 2004 20:31 GMT
#84
Yeah defilers are lame ;o

And I guess gas rush is doable on nost =]
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 29 2004 02:16 GMT
#85
On October 26 2004 04:09 FrozenArbiter wrote:
There some 1+ build that is pretty popular on nostalgia.

Zealot/reaver a la kingdom works well too ;o


What Kingdom game(s) is that?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 29 2004 03:10 GMT
#86
Kingdom vs JulyZerg
Dahlia of jungle.
WCG Kor prelim.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 29 2004 03:28 GMT
#87
You only want to gas rush vs zerg when he two hatchs in main, on LT, or when he is going 1 hatch pool and you want to delay lings/speed/lair. But really, I only suggest it when 2 hatch main with hatch first.

Ideal times to delay are 6v9 or 9v6 on LT when OL scouts you early and you show 2 gates. Z will sometimes 2 hatch in main (on that ledge) so as to get a later pool and more drones. He will do this IF you show 2 gates. If you only show 1 gate and go tech then he definitely will expo with first hatch. Don't get any lots with those 2 gates (wait for the pool) and take your gas around 14 or so. His second OL will be showing up in about 5 seconds and when he sees your gas taken he will take his and plop down a nother hatch. You need to take his gas before he takes it. This will force him to use those 3 larva for lings, even though you still have zero lots. As lings start building you should have a cyb starting and a pylon about to finish. Build 2 lots as soon as its done and then 1 more lot and a later goon (cyb takes longer than lot build time)

Now you have a cyb and 3 lots and a goon to tech safely (lower corners) for whatever tech you want. I HIGHLY suggest 2 probe scouts right now. He is eihter powering of 6-10 lings, or he expoed again. Or he is massing lings (18+) with speed. If it is the last you need to get forge ASAP and 1-2 cannons at ur cliff. You can go either sair or reaver with this. Or play it completely safe and go for temp tech. Scouting is vital to see his response. He COULD be going mutt, so see if he has a gas up at his expo. If he does, assume mutt. then its either cannon/sair expo into archon or striaght to archon.

Thats the basics, but you should be able to figure out the proper responses. THe key is just misleading the Z until you choose what to go.
Some cause happiness wherever they go; others, whenever they go.
Promises
Profile Joined February 2004
Netherlands1821 Posts
October 29 2004 05:44 GMT
#88
Hmm interesting build but my problem with this is often (probably also my problem that when I blind(ish)ly follow BO's like this) that my opponent doesn't quite have the insight he/she should have, thus powers lings stupidly or not so at all and comes running in with an army he shouldn't have ^^ (thats why I just stick to my own strats, tho I take advice from others ^^ the "just build 1 archon, storm the rest" against mutas was kind of an eye opener and when I checked some reps I indeed saw I made to much archons). Anyway I'm ranting.
I'm a man of my word, and that word is "unreliable".
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 29 2004 05:50 GMT
#89
Yeah that's garimto's advice ^_^ (1 archon then goon storm)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 29 2004 07:12 GMT
#90
well youll notice that I said its CRUCIAL to scout to see his reaction.

As for the initial reaction im basing this all on; you need to be able to keep a probe alive in their base for 2+ minutes. I mean christ, he doesnt even have lings til the end of that time and hes busy killing an assimilator...so really if your doing things blindly the problem is not the BO. Its you. You scout so u KNOW what BO to do.
Some cause happiness wherever they go; others, whenever they go.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 29 2004 07:37 GMT
#91
On October 29 2004 14:44 Promises wrote:
Hmm interesting build but my problem with this is often (probably also my problem that when I blind(ish)ly follow BO's like this) that my opponent doesn't quite have the insight he/she should have, thus powers lings stupidly or not so at all and comes running in with an army he shouldn't have ^^ (thats why I just stick to my own strats, tho I take advice from others ^^ the "just build 1 archon, storm the rest" against mutas was kind of an eye opener and when I checked some reps I indeed saw I made to much archons). Anyway I'm ranting.


Umm... does he mean "blindly" as in without altering his BO, or as in little recon? I thought he meant without changing his BO...
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 29 2004 07:39 GMT
#92
well its obvious that if the BO doesnt fit dont use it...I assumed that you wouldnt intentionally use an inappropriate BO while KNOWING that it was inappropriate. If he wants to argue that he knew and still did it then I really dont know what to say....
Some cause happiness wherever they go; others, whenever they go.
AMD_STorM
Profile Joined July 2004
China50 Posts
October 29 2004 18:39 GMT
#93
P is difficult to beat Z
I love Sinky, I love STAR, I love Boxer
PtL)ZerG
Profile Joined October 2004
64 Posts
October 29 2004 18:45 GMT
#94
On August 29 2004 13:14 Yuljan wrote:
As Zerg i find it hard to handle early mass zealot pressure.


Right I have that problem too !

maybe harass Z in beginning ? dunno
Just one Of those PatheicGamers
dork_of_death!!
Profile Joined September 2004
United States374 Posts
October 30 2004 02:16 GMT
#95
as a zerg player i am a big fan of containing protoss w/ speedling -> lurker, with scourge to snipe obs. i faced a protoss player once who broke my contain very effectively by sniping lurkers before my support could engage. if you have problems with lurk contain i suggest using multiple obs to look at the positioning of the zerg's lurkers. if he or she is n00b like i was in that game and leaves his lurks out front, snipe those puppies with your goons. once he is down to 1/2 lurks send in your speedlots and own him all the way home and then some. gl hf
GG!!!!!!
AMD_STorM
Profile Joined July 2004
China50 Posts
October 30 2004 07:20 GMT
#96
i think protoss is difficult to win zerg
I love Sinky, I love STAR, I love Boxer
oPtioNaLk
Profile Joined September 2004
Korea (South)564 Posts
October 30 2004 12:09 GMT
#97
On October 29 2004 14:50 FrozenArbiter wrote:
Yeah that's garimto's advice ^_^ (1 archon then goon storm)


Yes, it's the most annoying thing ever. 1 archon > MANY mutas.
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
October 30 2004 16:57 GMT
#98
On October 30 2004 21:09 oPtioNaLk wrote:
Show nested quote +
On October 29 2004 14:50 FrozenArbiter wrote:
Yeah that's garimto's advice ^_^ (1 archon then goon storm)


Yes, it's the most annoying thing ever. 1 archon > MANY mutas.

u can take out 1 archon with 6~~ muta's if u know how to micro...(if the archon is unsupported that is)
aka StormtoSS
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 30 2004 19:39 GMT
#99
Actually you can do it with 4 or less ;<
If it is completely unsupported you can do it with 1 (if ideal micro) ;o

But you always should have cannons :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Promises
Profile Joined February 2004
Netherlands1821 Posts
October 30 2004 21:01 GMT
#100
Indeed that early in the game I can and will scout, and there's no problem, as my post wasn't directly set to the strategy you pointed out. However, a bit later in the game when PvZ truly becomes a guessy feely thing, when I take the bo's or whatever of gosus, often my opponents power on at strange moments (probably leaving them depleted or disadvantaged later on), but as I didn't expect it it's often rather dangerous. So my point was that when I follow BO's like that a bit later in the game I have the tendency to get wrecked. So I'll just do my own crap and lose/win with that.
I'm a man of my word, and that word is "unreliable".
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
October 30 2004 21:38 GMT
#101
On October 31 2004 04:39 FrozenArbiter wrote:
If it is completely unsupported you can do it with 1 (if ideal micro) ;o


not in open field though Oo
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
October 31 2004 01:02 GMT
#102
On October 31 2004 04:39 FrozenArbiter wrote:
Actually you can do it with 4 or less ;<
If it is completely unsupported you can do it with 1 (if ideal micro) ;o

But you always should have cannons :O

I've only seen it ingame and then it was 6-7 muta's so thats why I said 6~~ mutas :p and if u get more than 1 archon (I know u shouldnt thats not the point) adding 6 mutas per archon is about how many u need to beat the archons like
6 muta>1 archon
12 muta>2 archon
18 muta>3 archons
etc.. :p
aka StormtoSS
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