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ZvP Reavers - Page 2

Forum Index > Brood War Strategy
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Prev 1 2 3 Next All
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
May 30 2004 09:25 GMT
#21
--- Nuked ---
My whole existence is flawed.
Ress
Profile Joined December 2002
Sweden47 Posts
May 30 2004 09:35 GMT
#22
It takes 11 lurker hits (I think) to kill a reaver, and with all that gas wasted on lurks you cant afford hydra speed/range or muta in time.
Dreader than dread
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
May 30 2004 16:14 GMT
#23
On May 30 2004 18:25 GoSexyPerli wrote:
yeah but he wont be able to massacure your drones.


Yeah 1 lurker outranges the reaver by far!

You make it sound as if a lurker has the range and damage of a siege tank.
Moderator
iD.Surv
Profile Joined April 2004
Belgium827 Posts
May 30 2004 17:35 GMT
#24
LOL reaver is like the best unit AGAINST a lurker apart from air.
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
May 31 2004 01:14 GMT
#25
--- Nuked ---
My whole existence is flawed.
Typhoon
Profile Joined April 2004
196 Posts
May 31 2004 01:19 GMT
#26
--- Nuked ---
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
May 31 2004 01:56 GMT
#27
--- Nuked ---
My whole existence is flawed.
JoeUser
Profile Joined April 2004
United States684 Posts
May 31 2004 03:35 GMT
#28
If you really scared of reaver, go spire and go mutualisks. Harrass his base, but keep 2 scourge at home. Seriously. Scourge >>>>> reaver pop any day.

Burrow + 2 scourge + mutualisk is PERFECT counter for reaver drop. Scourge kill shuttle. If he droppped the reavers before his shuttle blew, burrow drones and send your harrassing mutuas to kill the roaming shuttles. Seriously. Perfect!

Burrow + 2 scourge + mutualisk = perfect counter to reav drop!
Quote
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
May 31 2004 03:56 GMT
#29
do scarabs not damage units that burrow if the toss can't see them, even if it was fired at them? or what? no splash? im not really familiar with the game mechanics
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
May 31 2004 04:05 GMT
#30
usually if he is going areaver he is using a 1gate build, witch means iethr he goes templar, corsair, or reaver, In this case, when you see he has less units than normally, youd tech to spire and hopefully you can1. catch his shuttle or 2. hydra/scourge the reavers. Also this enables you to drop on him since he teched right away ;] btw when he see's muta hes gonna go straight to archon/zealot, so you want to tech to hydras asap when your done with the drop ot infact tech to a den so yor prepared when he changes. On the other hand you can go 3rd nat and 3hat ling==>hydra before he goes to zeal/archon. Then again thats just me =]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
lastprobe
Profile Joined June 2004
1 Post
June 04 2004 18:32 GMT
#31
lurkers really sux, toss can easy droop a other place... so u grab lurks out rvr's attack them,and u can say bye lurks.
bigmuff
Profile Joined July 2004
Netherlands14 Posts
August 05 2004 20:12 GMT
#32
Toss often uses some photoncannon defense when they go for this tactic. So if they make photoncannons fast and don't expand you can nearly bet on reavers i think. Now i was thinking. How good are mutalisks against photoncannons? With some micro they should be able to destroy enough of them to break the tosses economy and since he teched to reavers he might need some time to get templars or archons.
Muhweli
Profile Joined September 2002
Finland5328 Posts
August 05 2004 20:22 GMT
#33
On May 30 2004 15:58 ToT)Strafe( wrote:
Lurkers vs reavers is the most stupid thing you can do.


I second that! There aren't many strats worse than lurks vs rvr
River me timbers.
Muhweli
Profile Joined September 2002
Finland5328 Posts
August 05 2004 20:28 GMT
#34
Okay here's something i've learned from countless deaths to reavers (Still suck vs 'em though - also depends on who uses them). Knowing reavers are coming => Go mutas first and later on Mutahydra. In case you don't have a clue, it's good to keep a few hydra in your main, if for nothing else, then delay. Get spire asap and don't forget to pump up drones. After getting rid of the initial thread, it's important to get drones. If you decided to go muta from the beginning, you shouldn't have any problems handling it, just kill the reavers and expand and mass drones for some time, then start going masshydramuta followed by greater spire.

If you can stop toss from expanding, all the better. Remember to scout the whole map so he won't get any hidden exps (DAMN THEM TO HELL). There's pretty much no point in attacking vs a reavercannoning pure defence toss, rather play defensive and expand. Mass hydra drops might work though, but it might be pretty risky since reavers are often accompanied by corsairs plus he can pretty easily prepare hence the observers.

Playing safely and defensively yet as aggressive as possible so that you don't sac troops is prolly best. I still hate playing vs reavers though. Mutahydra to greater spire is the main tagline anyways =)
River me timbers.
Muhweli
Profile Joined September 2002
Finland5328 Posts
August 05 2004 20:33 GMT
#35
On May 31 2004 12:56 mrmin123 wrote:
do scarabs not damage units that burrow if the toss can't see them, even if it was fired at them? or what? no splash? im not really familiar with the game mechanics


Splash pops the drones up from the ground yes t.t
River me timbers.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 05 2004 22:04 GMT
#36
why burrow? just send the drones away while you kill the reavers, how hard can it be?

just scout better, there's my advice
DANCE ALL DAY
NonYold
Profile Joined April 2004
United States2814 Posts
August 05 2004 22:30 GMT
#37
if you are afraid of reavers, dont get an expansion in the early game. problem solved pussies.. boohoo zerg doesnt get a free early expo wah wah

besides, if i were zerg i'd be more afraid of mid-game reavers with speed shuttle than early game slow shuttle reaver bullshit =/
NonYold
Profile Joined April 2004
United States2814 Posts
August 05 2004 22:31 GMT
#38
i think i have a good reaver PvZ game against liquid drone ..... heheheh :O
VdP]TwistedEcho
Profile Joined February 2004
United Kingdom847 Posts
August 05 2004 22:32 GMT
#39
you have overlord's right? :p

Fly into P base to scout. Usually you can tell what they are up to, late game you'll have speed. If a P opens reaver though, you should have enough time to see it with lord (although lord should die to a goon at some point during its scouting mission). If you see/think reaver, go muta.
SwEeTaZnPiE
Profile Joined August 2004
United States21 Posts
August 05 2004 22:58 GMT
#40
you know whats my fav thing vs reavers?

some micro...

seriously just take some hydraz and kill the shuttle first then micro some lings to kick the crap out of the reaver while ur drone are safely tucked away at ur expo.
You have your spam, I have my skill.
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